ISEbd-12 NikiforovD.A. Lab1 SImple #1

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namespace ProjectBus;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using ProjectBus;
using System.Drawing.Drawing2D;
using System.Security.Cryptography.Xml;
namespace ProjectBus;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningBus
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityBus? EntityBus { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки автомобиля
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя кооридната прорисовки автомобиля
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки крейсера
/// </summary>
private readonly int _drawningBusWidth = 150;
/// <summary>
/// Высота прорисовки крейсера
/// </summary>
private readonly int _drawningBusHeight = 50;
private readonly int _drawningEnginesWidth = 3;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="secondFloor">Признак наличия второго этажа</param>
/// <param name="ladder">Признак наличия лестнницы</param>
/// <param name="headlights">Признак наличия фар</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool secondFloor, bool ladder, bool headlights)
{
EntityBus = new EntityBus();
EntityBus.Init(speed, weight, bodyColor, additionalColor,
secondFloor, ladder, headlights);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// TODO проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта,если она была уже установлена
if (_drawningBusHeight > height || _drawningBusWidth > width)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX.HasValue && _startPosY.HasValue)
{
SetPosition(_startPosX.Value, _startPosY.Value);
}
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
if (x < 0 || x + _drawningBusWidth > _pictureWidth || y < 0 || y + _drawningBusHeight > _pictureHeight)
{
_startPosX = _pictureWidth - _drawningBusWidth;
_startPosY = _pictureHeight - _drawningBusHeight;
}
else
{
_startPosX = x;
_startPosY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityBus == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
//влево
case DirectionType.Left:
if (_startPosX.Value - EntityBus.Step - _drawningEnginesWidth > 0)
{
_startPosX -= (int)EntityBus.Step;
}
return true;
//вверх
case DirectionType.Up:
if (_startPosY.Value - EntityBus.Step > 0)
{
_startPosY -= (int)EntityBus.Step;
}
return true;
// вправо
case DirectionType.Right:
//TODO прописать логику сдвига в право
if (_startPosX.Value + EntityBus.Step + _drawningBusWidth < _pictureWidth)
{
_startPosX += (int)EntityBus.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + EntityBus.Step + _drawningBusHeight < _pictureHeight)
{
_startPosY += (int)EntityBus.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityBus == null || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(EntityBus.BodyColor, 2);
Pen pen2 = new(Color.Black, 2);
Brush additionalBrush = new SolidBrush(Color.Black);
Brush headlightsBrush = new SolidBrush(Color.Yellow);
Brush headlightsBrush2 = new SolidBrush(EntityBus.AdditionalColor);
Brush secondFloorBrush = new HatchBrush(HatchStyle.ZigZag, EntityBus.AdditionalColor, Color.FromArgb(163, 163, 163));
Brush ladderBrush = new SolidBrush(Color.LightBlue);
//границы круисера
g.FillRectangle(secondFloorBrush, _startPosX.Value, _startPosY.Value + 50, 150, 50);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 50, 150, 50);
g.FillRectangle(headlightsBrush2, _startPosX.Value + 40, _startPosY.Value + 65, 20, 35);
g.DrawRectangle(pen, _startPosX.Value + 40, _startPosY.Value + 65, 20, 35);
g.FillEllipse(additionalBrush, _startPosX.Value + 15, _startPosY.Value + 90, 22, 22);
g.FillEllipse(additionalBrush, _startPosX.Value + 110, _startPosY.Value + 90, 22, 22);
g.FillEllipse(ladderBrush, _startPosX.Value + 130, _startPosY.Value + 55, 20, 30);
g.FillEllipse(ladderBrush, _startPosX.Value + 108, _startPosY.Value + 55, 20, 30);
g.FillEllipse(ladderBrush, _startPosX.Value + 86, _startPosY.Value + 55, 20, 30);
g.FillEllipse(ladderBrush, _startPosX.Value + 64, _startPosY.Value + 55, 20, 30);
if (EntityBus.SecondFloor)
{
g.FillRectangle(secondFloorBrush, _startPosX.Value, _startPosY.Value, 150, 50);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value, 150, 50);
g.FillEllipse(ladderBrush, _startPosX.Value + 130, _startPosY.Value + 5, 20, 30);
g.FillEllipse(ladderBrush, _startPosX.Value + 105, _startPosY.Value + 5, 20, 30);
g.FillEllipse(ladderBrush, _startPosX.Value + 80, _startPosY.Value + 5, 20, 30);
g.FillEllipse(ladderBrush, _startPosX.Value + 55, _startPosY.Value + 5, 20, 30);
g.FillEllipse(ladderBrush, _startPosX.Value + 30, _startPosY.Value + 5, 20, 30);
//g.FillEllipse(ladderBrush, _startPosX.Value + 5, _startPosY.Value + 5, 20, 30);
//g.FillEllipse(ladderBrush, _startPosX.Value + -2, _startPosY.Value + 5, 20, 30);
if (EntityBus.Ladder)
{
g.FillRectangle(headlightsBrush2, _startPosX.Value, _startPosY.Value + 15, 20, 35);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 15, 20, 35);
g.DrawLine(pen2, _startPosX.Value, _startPosY.Value + 50, _startPosX.Value, _startPosY.Value + 100);
g.DrawLine(pen2, _startPosX.Value + 20, _startPosY.Value + 50, _startPosX.Value + 20, _startPosY.Value + 100);
g.DrawLine(pen2, _startPosX.Value, _startPosY.Value + 60, _startPosX.Value + 20, _startPosY.Value + 60);
g.DrawLine(pen2, _startPosX.Value, _startPosY.Value + 70, _startPosX.Value + 20, _startPosY.Value + 70);
g.DrawLine(pen2, _startPosX.Value, _startPosY.Value + 80, _startPosX.Value + 20, _startPosY.Value + 80);
g.DrawLine(pen2, _startPosX.Value, _startPosY.Value + 90, _startPosX.Value + 20, _startPosY.Value + 90);
}
else
{
g.FillEllipse(ladderBrush, _startPosX.Value + 5, _startPosY.Value + 5, 20, 30);
g.FillEllipse(ladderBrush, _startPosX.Value + 5, _startPosY.Value + 55, 20, 30);
}
}
else
{
g.FillEllipse(ladderBrush, _startPosX.Value + 5, _startPosY.Value + 55, 20, 30);
}
if (EntityBus.Headlights)
{
g.FillEllipse(headlightsBrush, _startPosX.Value + 143, _startPosY.Value + 80, 8, 15);
}
}
}

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namespace ProjectBus;
/// <summary>
/// Класс-сущность "автобус"
/// </summary>
public class EntityBus
{
//свойства
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличие второго этажа
/// </summary>
public bool SecondFloor { get; private set; }
/// <summary>
/// Признак (опция) наличие лестницы
/// </summary>
public bool Ladder { get; private set; }
/// <summary>
/// Признак (опция) наличие фар
/// </summary>
public bool Headlights { get; private set; }
//поле класса
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса крейсера
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">основной цвет</param>
/// <param name="additionalColor">дополнительный цвет</param>
/// <param name="secondFloor">второй этаж</param>
/// <param name="ladder">лестница</param>
/// <param name="headlights">наличие фар</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool secondFloor, bool ladder, bool headlights)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
SecondFloor = secondFloor;
Ladder = ladder;
Headlights = headlights;
}
}

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@ -1,39 +0,0 @@
namespace ProjectBus
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ProjectBus
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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@ -1,120 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

138
ProjectBus/ProjectBus/FormBus.Designer.cs generated Normal file
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@ -0,0 +1,138 @@
namespace ProjectBus
{
partial class FormBus
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBus));
pictureBox1 = new PictureBox();
button1 = new Button();
buttonUp = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonLeft = new Button();
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
SuspendLayout();
//
// pictureBox1
//
pictureBox1.Dock = DockStyle.Fill;
pictureBox1.Location = new Point(0, 0);
pictureBox1.Name = "pictureBox1";
pictureBox1.Size = new Size(800, 450);
pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBox1.TabIndex = 0;
pictureBox1.TabStop = false;
//
// button1
//
button1.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
button1.Location = new Point(12, 409);
button1.Name = "button1";
button1.Size = new Size(94, 29);
button1.TabIndex = 1;
button1.Text = "создать";
button1.UseVisualStyleBackColor = true;
button1.Click += ButtonCreateBus_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = (Image)resources.GetObject("buttonUp.BackgroundImage");
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(722, 373);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 2;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = (Image)resources.GetObject("buttonDown.BackgroundImage");
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(722, 409);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = (Image)resources.GetObject("buttonRight.BackgroundImage");
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(758, 409);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = (Image)resources.GetObject("buttonLeft.BackgroundImage");
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(686, 409);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 5;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// Form1
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(800, 450);
Controls.Add(buttonLeft);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(button1);
Controls.Add(pictureBox1);
Name = "Form1";
Text = "FormBus";
Click += ButtonMove_Click;
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBox1;
private Button button1;
private Button buttonUp;
private Button buttonDown;
private Button buttonRight;
private Button buttonLeft;
}
}

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namespace ProjectBus
{
public partial class FormBus : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningBus? _drawningBus;
public FormBus()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки круисера
/// </summary>
private void Draw()
{
if (_drawningBus == null)
{
return;
}
Bitmap bmp = new(pictureBox1.Width,
pictureBox1.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBus.DrawTransport(gr);
pictureBox1.Image = bmp;
}
/// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBus_Click(object sender, EventArgs e)
{
Random random = new();
_drawningBus = new DrawningBus();
_drawningBus.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningBus.SetPictureSize(pictureBox1.Width,
pictureBox1.Height);
//начальное положение круисера
_drawningBus.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningBus == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result =
_drawningBus.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawningBus.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawningBus.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
_drawningBus.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}
}

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@ -11,7 +11,7 @@ namespace ProjectBus
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormBus());
}
}
}