This commit is contained in:
Данила Никифоров 2024-04-22 21:31:17 +04:00
parent 4a3a927777
commit c982fa4daf
18 changed files with 824 additions and 185 deletions

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@ -1,23 +0,0 @@
namespace ProjectBoat;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -0,0 +1,27 @@
namespace ProjectBoat.Drawnings;
/// <summary>
/// Направление перемещения
/// </summary>
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -1,8 +1,7 @@
using ProjectBoat; using ProjectBoat.Entities;
using System.Drawing.Drawing2D; using System.Drawing.Drawing2D;
using System.Security.Cryptography.Xml;
namespace ProjectBoat; namespace ProjectBoat.Drawnings;
/// <summary> /// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности /// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary> /// </summary>
@ -11,7 +10,7 @@ public class DrawningBoat
/// <summary> /// <summary>
/// Класс-сущность /// Класс-сущность
/// </summary> /// </summary>
public EntityBoat? EntityBoat { get; private set; } public EntityBoat? EntityBoat { get; protected set; }
/// <summary> /// <summary>
/// Ширина окна /// Ширина окна
/// </summary> /// </summary>
@ -23,11 +22,11 @@ public class DrawningBoat
/// <summary> /// <summary>
/// Левая координата прорисовки автомобиля /// Левая координата прорисовки автомобиля
/// </summary> /// </summary>
private int? _startPosX; protected int? _startPosX;
/// <summary> /// <summary>
/// Верхняя кооридната прорисовки автомобиля /// Верхняя кооридната прорисовки автомобиля
/// </summary> /// </summary>
private int? _startPosY; protected int? _startPosY;
/// <summary> /// <summary>
/// Ширина прорисовки крейсера /// Ширина прорисовки крейсера
@ -38,28 +37,56 @@ public class DrawningBoat
/// </summary> /// </summary>
private readonly int _drawningBoatHeight = 50; private readonly int _drawningBoatHeight = 50;
private readonly int _drawningEnginesWidth = 3; private readonly int _drawningEnginesWidth = 3;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="motor">Признак наличия вертолетной площадки</param>
/// <param name="boat">Признак наличия шлюпок</param>
/// <param name="glass">Признак наличия пушки</param>
public void Init(int speed, double weight, Color bodyColor, Color /// <summary>
additionalColor, bool motor, bool boat, bool glass) /// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningBoatWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningBoatHeight;
/// <summary>
/// Пустой онструктор
/// </summary>
private DrawningBoat()
{ {
EntityBoat = new EntityBoat();
EntityBoat.Init(speed, weight, bodyColor, additionalColor,
motor, boat, glass);
_pictureWidth = null; _pictureWidth = null;
_pictureHeight = null; _pictureHeight = null;
_startPosX = null; _startPosX = null;
_startPosY = null; _startPosY = null;
} }
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningBoat(int speed, double weight, Color bodyColor) : this()
{
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningCarWidth">Ширина прорисовки автомобиля</param>
/// <param name="drawningCarHeight">Высота прорисовки автомобиля</param>
protected DrawningBoat(int drawningCarWidth, int drawningCarHeight) : this()
{
_drawningBoatWidth = drawningCarWidth;
_pictureHeight = drawningCarHeight;
}
/// <summary> /// <summary>
/// Установка границ поля /// Установка границ поля
/// </summary> /// </summary>
@ -161,7 +188,7 @@ public class DrawningBoat
/// Прорисовка объекта /// Прорисовка объекта
/// </summary> /// </summary>
/// <param name="g"></param> /// <param name="g"></param>
public void DrawTransport(Graphics g) public virtual void DrawTransport(Graphics g)
{ {
if (EntityBoat == null || !_startPosX.HasValue || if (EntityBoat == null || !_startPosX.HasValue ||
!_startPosY.HasValue) !_startPosY.HasValue)
@ -171,9 +198,7 @@ public class DrawningBoat
Pen pen = new(EntityBoat.BodyColor, 2); Pen pen = new(EntityBoat.BodyColor, 2);
Brush motorBrush = new SolidBrush(Color.Black); Brush motorBrush = new SolidBrush(Color.Black);
Brush glassBrush = new SolidBrush(Color.Blue); Brush glassBrush = new SolidBrush(Color.Blue);
Brush glassBrush2 = new SolidBrush(EntityBoat.AdditionalColor);
Brush oarsBrush = new HatchBrush(HatchStyle.ZigZag, EntityBoat.AdditionalColor, Color.FromArgb(163, 163, 163));
Brush additionalBrush = new SolidBrush(EntityBoat.AdditionalColor);
//границы круисера //границы круисера
g.DrawLine(pen, _startPosX.Value, _startPosY.Value, _startPosX.Value + 105, _startPosY.Value); g.DrawLine(pen, _startPosX.Value, _startPosY.Value, _startPosX.Value + 105, _startPosY.Value);
@ -185,35 +210,9 @@ public class DrawningBoat
g.DrawLine(pen, _startPosX.Value, _startPosY.Value, _startPosX.Value, _startPosY.Value + 49); g.DrawLine(pen, _startPosX.Value, _startPosY.Value, _startPosX.Value, _startPosY.Value + 49);
//внутренности круисера //внутренности круисера
g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 10, 80, 30); g.DrawRectangle(pen, _startPosX.Value + 25, _startPosY.Value + 10, 80, 30);
g.FillRectangle(additionalBrush, _startPosX.Value + 25, _startPosY.Value + 10, 80, 30);
if (EntityBoat.Motor)
{
g.FillRectangle(motorBrush, _startPosX.Value - 3, _startPosY.Value + 15, 20, 17);
}
if (EntityBoat.Oars)
{
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value - 15, 10, 13);
g.FillEllipse(oarsBrush, _startPosX.Value + 45, _startPosY.Value - 15, 10, 13);
g.FillRectangle(motorBrush, _startPosX.Value + 49, _startPosY.Value - 1 , 2, 20);
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 48, 10, 13);
g.FillEllipse(oarsBrush, _startPosX.Value + 45, _startPosY.Value + 48, 10, 13);
g.FillRectangle(motorBrush, _startPosX.Value + 49, _startPosY.Value + 30, 2, 20);
}
if (EntityBoat.Glass)
{
g.FillRectangle(glassBrush, _startPosX.Value + 100, _startPosY.Value + 7, 10, 36);
}
} }
} }

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@ -0,0 +1,67 @@
using System.Drawing.Drawing2D;
using ProjectBoat.Entities;
namespace ProjectBoat.Drawnings
{
public class DrawningMBoat : DrawningBoat
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="motor">Признак наличия вертолетной площадки</param>
/// <param name="oars">Признак наличия шлюпок</param>
/// <param name="glass">Признак наличия пушки</param>
public DrawningMBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool motor, bool oars, bool glass)
: base(150, 50)
{
EntityBoat = new EntityMBoat(speed, weight, bodyColor, additionalColor, motor, oars, glass);
}
public override void DrawTransport(Graphics g)
{
if (EntityBoat == null || EntityBoat is not EntityMBoat entityMBoat || !_startPosX.HasValue ||
!_startPosY.HasValue)
{
return;
}
Pen pen = new(EntityBoat.BodyColor, 2);
Brush motorBrush = new SolidBrush(Color.Black);
Brush glassBrush = new SolidBrush(Color.Blue);
Brush oarsBrush = new HatchBrush(HatchStyle.ZigZag, Color.FromArgb(163, 163, 163));
base.DrawTransport(g);
if (entityMBoat.Motor)
{
g.FillRectangle(motorBrush, _startPosX.Value - 3, _startPosY.Value + 15, 20, 17);
}
if (entityMBoat.Oars)
{
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value - 15, 10, 13);
g.FillEllipse(oarsBrush, _startPosX.Value + 45, _startPosY.Value - 15, 10, 13);
g.FillRectangle(motorBrush, _startPosX.Value + 49, _startPosY.Value - 1, 2, 20);
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 48, 10, 13);
g.FillEllipse(oarsBrush, _startPosX.Value + 45, _startPosY.Value + 48, 10, 13);
g.FillRectangle(motorBrush, _startPosX.Value + 49, _startPosY.Value + 30, 2, 20);
}
if (entityMBoat.Glass)
{
g.FillRectangle(glassBrush, _startPosX.Value + 100, _startPosY.Value + 7, 10, 36);
}
}
}
}

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@ -0,0 +1,38 @@
namespace ProjectBoat.Entities;
/// <summary>
/// Класс-сущность "крейсер"
/// </summary>
public class EntityBoat
{
//свойства
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса крейсера
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">основной цвет</param>
public EntityBoat(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

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@ -0,0 +1,30 @@
namespace ProjectBoat.Entities
{
internal class EntityMBoat : EntityBoat
{
/// <summary>
/// Признак (опция) наличие вертолетной площадки
/// </summary>
public bool Motor { get; private set; }
/// <summary>
/// Признак (опция) наличие шлюпок
/// </summary>
public bool Oars { get; private set; }
/// <summary>
/// Признак (опция) наличие пушки
/// </summary>
public bool Glass { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
public EntityMBoat(int speed, double weight, Color bodyColor, Color additionalColor, bool motor, bool oars, bool glass) : base(speed, weight, bodyColor)
{
AdditionalColor = additionalColor;
Motor = motor;
Oars = oars;
Glass = glass;
}
}
}

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@ -1,62 +0,0 @@
namespace ProjectBoat;
/// <summary>
/// Класс-сущность "автобус"
/// </summary>
public class EntityBoat
{
//свойства
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для опциональных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличие второго этажа
/// </summary>
public bool Motor { get; private set; }
/// <summary>
/// Признак (опция) наличие лестницы
/// </summary>
public bool Oars { get; private set; }
/// <summary>
/// Признак (опция) наличие фар
/// </summary>
public bool Glass { get; private set; }
//поле класса
/// <summary>
/// Шаг перемещения автомобиля
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса крейсера
/// </summary>
/// <param name="speed">скорость</param>
/// <param name="weight">вес</param>
/// <param name="bodyColor">основной цвет</param>
/// <param name="additionalColor">дополнительный цвет</param>
/// <param name="motor">второй этаж</param>
/// <param name="oars">лестница</param>
/// <param name="glass">наличие фар</param>
public void Init(int speed, double weight, Color bodyColor, Color
additionalColor, bool motor, bool oars, bool glass)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Motor = motor;
Oars = oars;
Glass = glass;
}
}

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@ -1,5 +1,4 @@
 namespace ProjectBoat
namespace ProjectBoat
{ {
partial class FormBoat partial class FormBoat
{ {
@ -30,25 +29,29 @@ namespace ProjectBoat
private void InitializeComponent() private void InitializeComponent()
{ {
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBoat)); System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(FormBoat));
pictureBox1 = new PictureBox(); pictureBoxBoat = new PictureBox();
button1 = new Button(); button1 = new Button();
buttonUp = new Button(); buttonUp = new Button();
buttonDown = new Button(); buttonDown = new Button();
buttonRight = new Button(); buttonRight = new Button();
buttonLeft = new Button(); buttonLeft = new Button();
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit(); comboBoxStrategy = new ComboBox();
buttonCretaeBoat = new Button();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).BeginInit();
SuspendLayout(); SuspendLayout();
// //
// pictureBox1 // pictureBoxBoat
// //
pictureBox1.Dock = DockStyle.Fill; pictureBoxBoat.Dock = DockStyle.Fill;
pictureBox1.Location = new Point(0, 0); pictureBoxBoat.Location = new Point(0, 0);
pictureBox1.Margin = new Padding(3, 2, 3, 2); pictureBoxBoat.Margin = new Padding(3, 2, 3, 2);
pictureBox1.Name = "pictureBox1"; pictureBoxBoat.Name = "pictureBoxBoat";
pictureBox1.Size = new Size(700, 338); pictureBoxBoat.Size = new Size(700, 338);
pictureBox1.SizeMode = PictureBoxSizeMode.AutoSize; pictureBoxBoat.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBox1.TabIndex = 0; pictureBoxBoat.TabIndex = 0;
pictureBox1.TabStop = false; pictureBoxBoat.TabStop = false;
pictureBoxBoat.Click += pictureBoxBoat_Click;
// //
// button1 // button1
// //
@ -56,9 +59,9 @@ namespace ProjectBoat
button1.Location = new Point(10, 307); button1.Location = new Point(10, 307);
button1.Margin = new Padding(3, 2, 3, 2); button1.Margin = new Padding(3, 2, 3, 2);
button1.Name = "button1"; button1.Name = "button1";
button1.Size = new Size(82, 22); button1.Size = new Size(186, 22);
button1.TabIndex = 1; button1.TabIndex = 1;
button1.Text = "создать"; button1.Text = "создать катер";
button1.UseVisualStyleBackColor = true; button1.UseVisualStyleBackColor = true;
button1.Click += ButtonCreateBoat_Click; button1.Click += ButtonCreateBoat_Click;
// //
@ -114,34 +117,75 @@ namespace ProjectBoat
buttonLeft.UseVisualStyleBackColor = true; buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click; buttonLeft.Click += ButtonMove_Click;
// //
// comboBoxStrategy
//
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "к центру", "к краю" });
comboBoxStrategy.Location = new Point(557, 9);
comboBoxStrategy.Margin = new Padding(3, 2, 3, 2);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(133, 23);
comboBoxStrategy.TabIndex = 6;
//
// buttonCretaeBoat
//
buttonCretaeBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCretaeBoat.Location = new Point(210, 308);
buttonCretaeBoat.Margin = new Padding(3, 2, 3, 2);
buttonCretaeBoat.Name = "buttonCretaeBoat";
buttonCretaeBoat.Size = new Size(186, 22);
buttonCretaeBoat.TabIndex = 7;
buttonCretaeBoat.Text = "создать лодку";
buttonCretaeBoat.UseVisualStyleBackColor = true;
buttonCretaeBoat.Click += buttonCretaeBoat_Click;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(607, 34);
buttonStrategyStep.Margin = new Padding(3, 2, 3, 2);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(82, 22);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormBoat // FormBoat
// //
AutoScaleDimensions = new SizeF(7F, 15F); AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(700, 338); ClientSize = new Size(700, 338);
Controls.Add(buttonStrategyStep);
Controls.Add(buttonCretaeBoat);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonLeft); Controls.Add(buttonLeft);
Controls.Add(buttonRight); Controls.Add(buttonRight);
Controls.Add(buttonDown); Controls.Add(buttonDown);
Controls.Add(buttonUp); Controls.Add(buttonUp);
Controls.Add(button1); Controls.Add(button1);
Controls.Add(pictureBox1); Controls.Add(pictureBoxBoat);
Margin = new Padding(3, 2, 3, 2); Margin = new Padding(3, 2, 3, 2);
Name = "FormBoat"; Name = "FormBoat";
Text = "FormBoat"; Text = "FormBoat";
//Load += this.FormBoat_Load_1; Load += FormBoat_Load;
Click += ButtonMove_Click; Click += ButtonMove_Click;
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit(); ((System.ComponentModel.ISupportInitialize)pictureBoxBoat).EndInit();
ResumeLayout(false); ResumeLayout(false);
PerformLayout(); PerformLayout();
} }
#endregion #endregion
private PictureBox pictureBox1; private PictureBox pictureBoxBoat;
private Button button1; private Button button1;
private Button buttonUp; private Button buttonUp;
private Button buttonDown; private Button buttonDown;
private Button buttonRight; private Button buttonRight;
private Button buttonLeft; private Button buttonLeft;
private ComboBox comboBoxStrategy;
private Button buttonCretaeBoat;
private Button buttonStrategyStep;
} }
} }

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@ -1,4 +1,7 @@
namespace ProjectBoat using ProjectBoat.Drawnings;
using ProjectBoat.MovementStrategy;
namespace ProjectBoat
{ {
public partial class FormBoat : Form public partial class FormBoat : Form
{ {
@ -6,10 +9,16 @@
/// Поле-объект для прорисовки объекта /// Поле-объект для прорисовки объекта
/// </summary> /// </summary>
private DrawningBoat? _drawningBoat; private DrawningBoat? _drawningBoat;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
public FormBoat() public FormBoat()
{ {
InitializeComponent(); InitializeComponent();
_strategy = null;
} }
/// <summary> /// <summary>
@ -21,35 +30,64 @@
{ {
return; return;
} }
Bitmap bmp = new(pictureBox1.Width, Bitmap bmp = new(pictureBoxBoat.Width,
pictureBox1.Height); pictureBoxBoat.Height);
Graphics gr = Graphics.FromImage(bmp); Graphics gr = Graphics.FromImage(bmp);
_drawningBoat.DrawTransport(gr); _drawningBoat.DrawTransport(gr);
pictureBox1.Image = bmp; pictureBoxBoat.Image = bmp;
} }
/// <summary> /// <summary>
/// Обработка нажатия кнопки "Создать" /// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningBoat):
_drawningBoat = new DrawningBoat(random.Next(100, 300),
random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningMBoat):
_drawningBoat = new DrawningMBoat(random.Next(100,
300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256),
random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningBoat.SetPictureSize(pictureBoxBoat.Width,
pictureBoxBoat.Height);
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать военный крейсер"
/// </summary> /// </summary>
/// <param name="sender"></param> /// <param name="sender"></param>
/// <param name="e"></param> /// <param name="e"></param>
private void ButtonCreateBoat_Click(object sender, EventArgs e) private void ButtonCreateBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMBoat));
{
Random random = new(); /// <summary>
_drawningBoat = new DrawningBoat(); /// Обработка нажатия кнопки "Создать крейсер"
_drawningBoat.Init(random.Next(100, 300), random.Next(1000, 3000), /// </summary>
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), /// <param name="sender"></param>
random.Next(0, 256)), /// <param name="e"></param>
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), private void buttonCretaeBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
_drawningBoat.SetPictureSize(pictureBox1.Width,
pictureBox1.Height);
//начальное положение круисера
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
/// <summary> /// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации) /// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary> /// </summary>
@ -87,5 +125,59 @@
Draw(); Draw();
} }
} }
/// <summary>
/// обработка нажатия кнопки шаг
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningBoat == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableBoat(_drawningBoat), pictureBoxBoat.Width, pictureBoxBoat.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
private void FormBoat_Load(object sender, EventArgs e)
{
}
private void pictureBoxBoat_Click(object sender, EventArgs e)
{
}
} }
} }

View File

@ -121,7 +121,7 @@
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@ -498,7 +498,7 @@
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<value> <value>
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@ -873,7 +873,7 @@
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@ -1187,7 +1187,7 @@
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View File

@ -0,0 +1,123 @@
namespace ProjectBoat.MovementStrategy
{
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters =>
_moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}
}

View File

@ -0,0 +1,24 @@
namespace ProjectBoat.MovementStrategy
{
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}
}

View File

@ -0,0 +1,53 @@
namespace ProjectBoat.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта к краю экрана
/// </summary>
internal class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder - GetStep() <= FieldWidth
&& objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder - GetStep() <= FieldHeight
&& objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,53 @@
namespace ProjectBoat.MovementStrategy
{
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}
}

View File

@ -0,0 +1,62 @@
using ProjectBoat.Drawnings;
namespace ProjectBoat.MovementStrategy
{
/// <summary>
/// класс реалтзация для IMoveableObject с использованием DrawningBoat
/// </summary>
public class MoveableBoat : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningBoat или его наследника
/// </summary>
private readonly DrawningBoat? _cruiser = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="cruiser">Объект класса DrawningBoat</param>
public MoveableBoat(DrawningBoat cruiser)
{
_cruiser = cruiser;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_cruiser == null || _cruiser.EntityBoat == null ||
!_cruiser.GetPosX.HasValue || !_cruiser.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_cruiser.GetPosX.Value,
_cruiser.GetPosY.Value, _cruiser.GetWidth, _cruiser.GetHeight);
}
}
public int GetStep => (int)(_cruiser?.EntityBoat?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_cruiser == null || _cruiser.EntityBoat == null)
{
return false;
}
return _cruiser.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}
}

View File

@ -0,0 +1,26 @@
namespace ProjectBoat.MovementStrategy
{
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}
}

View File

@ -0,0 +1,64 @@
namespace ProjectBoat.MovementStrategy
{
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}
}

View File

@ -0,0 +1,22 @@
namespace ProjectBoat.MovementStrategy
{
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}
}