This commit is contained in:
Данила Никифоров 2024-04-22 22:37:53 +04:00
parent c21716e044
commit 3fd45b6f3b
11 changed files with 992 additions and 10 deletions

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using ProjectBoat.Drawnings;
namespace ProjectBoat.CollectionGenericObjects
{
/// <summary>
/// Абстракция компании, хранящий коллекцию автомобилей
/// </summary>
public abstract class AbstractCompany
{
/// <summary>
/// Размер места (ширина)
/// </summary>
protected readonly int _placeSizeWidth = 180;
/// <summary>
/// Размер места (высота)
/// </summary>
protected readonly int _placeSizeHeight = 70;
/// <summary>
/// Ширина окна
/// </summary>
protected readonly int _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
protected readonly int _pictureHeight;
/// <summary>
/// Коллекция автомобилей
/// </summary>
protected ICollectionGenericObjects<DrawningBoat>? _collection = null;
/// <summary>
/// Вычисление максимального количества элементов, который можно разместить в окне
/// </summary>
private int GetMaxCount => _pictureWidth * _pictureHeight / (_placeSizeWidth * _placeSizeHeight);
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth">Ширина окна</param>
/// <param name="picHeight">Высота окна</param>
/// <param name="collection">Коллекция автомобилей</param>
public AbstractCompany(int picWidth, int picHeight,
ICollectionGenericObjects<DrawningBoat> collection)
{
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_collection = collection;
_collection.SetMaxCount = GetMaxCount;
}
/// <summary>
/// Перегрузка оператора сложения для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="сruiser">Добавляемый объект</param>
/// <returns></returns>
public static int operator +(AbstractCompany company, DrawningBoat сruiser)
{
return company._collection.Insert(сruiser);
}
/// <summary>
/// Перегрузка оператора удаления для класса
/// </summary>
/// <param name="company">Компания</param>
/// <param name="position">Номер удаляемого объекта</param>
/// <returns></returns>
public static DrawningBoat operator -(AbstractCompany company, int position)
{
return company._collection?.Remove(position);
}
/// <summary>
/// Получение случайного объекта из коллекции
/// </summary>
/// <returns></returns>
public DrawningBoat? GetRandomObject()
{
Random rnd = new();
return _collection?.Get(rnd.Next(GetMaxCount));
}
/// <summary>
/// Вывод всей коллекции
/// </summary>
/// <returns></returns>
public Bitmap? Show()
{
Bitmap bitmap = new(_pictureWidth, _pictureHeight);
Graphics graphics = Graphics.FromImage(bitmap);
DrawBackgound(graphics);
SetObjectsPosition();
for (int i = 0; i < (_collection?.Count ?? 0); ++i)
{
DrawningBoat? obj = _collection?.Get(i);
obj?.DrawTransport(graphics);
}
return bitmap;
}
/// <summary>
/// Вывод заднего фона
/// </summary>
/// <param name="g"></param>
protected abstract void DrawBackgound(Graphics g);
/// <summary>
/// Расстановка объектов
/// </summary>
protected abstract void SetObjectsPosition();
}
}

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using ProjectBoat.Drawnings;
namespace ProjectBoat.CollectionGenericObjects
{
/// <summary>
/// Реализация абстрактной компании - каршеринг
/// </summary>
public class BoatDockingService : AbstractCompany
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth"></param>
/// <param name="picHeight"></param>
/// <param name="collection"></param>
public BoatDockingService(int picWidth, int picHeight,
ICollectionGenericObjects<DrawningBoat> collection) : base(picWidth, picHeight, collection)
{
}
protected override void DrawBackgound(Graphics g)
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
Pen pen = new(Color.Black, 2);
for (int i = 0; i < width; i++)
{
for (int j = 0; j < height + 1; ++j)
{
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight);
g.DrawLine(pen, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth - 20, j * _placeSizeHeight + _placeSizeHeight);
}
}
}
protected override void SetObjectsPosition()
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
int curWidth = 0;
int curHeight = 0;
for (int i = 0; i < (_collection?.Count ?? 0); i++)
{
if (_collection.Get(i) != null)
{
_collection.Get(i).SetPictureSize(_pictureWidth, _pictureHeight);
_collection.Get(i).SetPosition(_placeSizeWidth * curWidth + 10, curHeight * _placeSizeHeight + 10);
}
if (curWidth < width - 1)
curWidth++;
else
{
curWidth = 0;
curHeight ++;
}
if (curHeight >= height)
{
return;
}
}
}
}
}

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@ -0,0 +1,45 @@
namespace ProjectBoat.CollectionGenericObjects
{
/// <summary>
/// Интерфейс описания действий для набора хранимых объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public interface ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Количество объектов в коллекции
/// </summary>
int Count { get; }
/// <summary>
/// Установка максимального количества элементов
/// </summary>
int SetMaxCount { set; }
/// <summary>
/// Добавление объекта в коллекцию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj);
/// <summary>
/// Добавление объекта в коллекцию на конкретную позицию
/// </summary>
/// <param name="obj">Добавляемый объект</param>
/// <param name="position">Позиция</param>
/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
int Insert(T obj, int position);
/// <summary>
/// Удаление объекта из коллекции с конкретной позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
T? Remove(int position);
/// <summary>
/// Получение объекта по позиции
/// </summary>
/// <param name="position">Позиция</param>
/// <returns>Объект</returns>
T? Get(int position);
}
}

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@ -0,0 +1,97 @@
using ProjectBoat.Drawnings;
namespace ProjectBoat.CollectionGenericObjects
{
/// <summary>
/// Параметризованный набор объектов
/// </summary>
/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
where T : class
{
/// <summary>
/// Массив объектов, которые храним
/// </summary>
private T?[] _collection;
public int Count => _collection.Length;
public int SetMaxCount { set { if (value > 0) { _collection = new T?[value]; } } }
/// <summary>
/// Конструктор
/// </summary>
public MassiveGenericObjects()
{
_collection = Array.Empty<T?>();
}
public T? Get(int position)
{
// TODO проверка позиции
if (position >= _collection.Length || position < 0)
{
return null;
}
return _collection[position];
}
public int Insert(T obj)
{
// TODO вставка в свободное место набора
int index = 0;
while (index < _collection.Length)
{
if (_collection[index] == null)
{
_collection[index] = obj;
return index;
}
index++;
}
return -1;
}
public int Insert(T obj, int position)
{
// TODO проверка позиции
// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
// ищется свободное место после этой позиции и идет вставка туда
// если нет после, ищем до
// TODO вставка
if (position >= _collection.Length || position < 0)
{ return -1; }
if (_collection[position] == null)
{
_collection[position] = obj;
return position;
}
int index;
for (index = position + 1; index < _collection.Length; ++index)
{
if (_collection[index] == null)
{
_collection[position] = obj;
return position;
}
}
for (index = position - 1; index >= 0; --index)
{
if (_collection[index] == null)
{
_collection[position] = obj;
return position;
}
}
return -1;
}
public T Remove(int position)
{
// TODO проверка позиции
// TODO удаление объекта из массива, присвоив элементу массива значение null
if (position >= _collection.Length || position < 0)
{ return null; }
T drawningBoat = _collection[position];
_collection[position] = null;
return drawningBoat;
}
}
}

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@ -15,6 +15,25 @@ namespace ProjectBoat
/// </summary> /// </summary>
private AbstractStrategy? _strategy; private AbstractStrategy? _strategy;
/// <summary>
/// Получение объекта
/// </summary>
public DrawningBoat SetBoat
{
set
{
_drawningBoat = value;
_drawningBoat.SetPictureSize(pictureBoxBoat.Width,
pictureBoxBoat.Height);
comboBoxStrategy.Enabled = true;
_strategy = null;
Draw();
}
}
/// <summary>
/// Конструктор формы
/// </summary>
public FormBoat() public FormBoat()
{ {
InitializeComponent(); InitializeComponent();
@ -53,16 +72,13 @@ namespace ProjectBoat
switch (name) switch (name)
{ {
case "buttonUp": case "buttonUp":
result = result = _drawningBoat.MoveTransport(DirectionType.Up);
_drawningBoat.MoveTransport(DirectionType.Up);
break; break;
case "buttonDown": case "buttonDown":
result = result = _drawningBoat.MoveTransport(DirectionType.Down);
_drawningBoat.MoveTransport(DirectionType.Down);
break; break;
case "buttonLeft": case "buttonLeft":
result = result = _drawningBoat.MoveTransport(DirectionType.Left);
_drawningBoat.MoveTransport(DirectionType.Left);
break; break;
case "buttonRight": case "buttonRight":
result = result =

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namespace ProjectBoat
{
partial class FormBoatsCollection
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
groupBoxTools = new GroupBox();
maskedTextBoxPosision = new MaskedTextBox();
buttonRefresh = new Button();
buttonGetToTest = new Button();
ButtonRemoveBoat = new Button();
ButtonAddMBoat = new Button();
ButtonAddBoat = new Button();
comboBoxSelectorCompany = new ComboBox();
pictureBoxBoat = new PictureBox();
groupBoxTools.SuspendLayout();
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).BeginInit();
SuspendLayout();
//
// groupBoxTools
//
groupBoxTools.Controls.Add(maskedTextBoxPosision);
groupBoxTools.Controls.Add(buttonRefresh);
groupBoxTools.Controls.Add(buttonGetToTest);
groupBoxTools.Controls.Add(ButtonRemoveBoat);
groupBoxTools.Controls.Add(ButtonAddMBoat);
groupBoxTools.Controls.Add(ButtonAddBoat);
groupBoxTools.Controls.Add(comboBoxSelectorCompany);
groupBoxTools.Dock = DockStyle.Right;
groupBoxTools.Location = new Point(596, 0);
groupBoxTools.Name = "groupBoxTools";
groupBoxTools.Size = new Size(222, 574);
groupBoxTools.TabIndex = 0;
groupBoxTools.TabStop = false;
groupBoxTools.Text = "инструменты";
//
// maskedTextBoxPosision
//
maskedTextBoxPosision.Location = new Point(20, 229);
maskedTextBoxPosision.Mask = "00";
maskedTextBoxPosision.Name = "maskedTextBoxPosision";
maskedTextBoxPosision.Size = new Size(186, 27);
maskedTextBoxPosision.TabIndex = 2;
maskedTextBoxPosision.ValidatingType = typeof(int);
//
// buttonRefresh
//
buttonRefresh.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRefresh.Location = new Point(20, 479);
buttonRefresh.Name = "buttonRefresh";
buttonRefresh.Size = new Size(186, 40);
buttonRefresh.TabIndex = 5;
buttonRefresh.Text = "обновить";
buttonRefresh.UseVisualStyleBackColor = true;
buttonRefresh.Click += ButtonRefresh_Click;
//
// buttonGetToTest
//
buttonGetToTest.Anchor = AnchorStyles.Right;
buttonGetToTest.Location = new Point(20, 366);
buttonGetToTest.Name = "buttonGetToTest";
buttonGetToTest.Size = new Size(186, 40);
buttonGetToTest.TabIndex = 4;
buttonGetToTest.Text = "передать на тесты";
buttonGetToTest.UseVisualStyleBackColor = true;
buttonGetToTest.Click += ButtonGetToTest_Click;
//
// ButtonRemoveBoat
//
ButtonRemoveBoat.Anchor = AnchorStyles.Right;
ButtonRemoveBoat.Location = new Point(20, 271);
ButtonRemoveBoat.Name = "ButtonRemoveBoat";
ButtonRemoveBoat.Size = new Size(186, 40);
ButtonRemoveBoat.TabIndex = 3;
ButtonRemoveBoat.Text = "удалить крейсер";
ButtonRemoveBoat.UseVisualStyleBackColor = true;
ButtonRemoveBoat.Click += ButtonRemoveBoat_Click;
//
// ButtonAddMBoat
//
ButtonAddMBoat.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
ButtonAddMBoat.Location = new Point(20, 152);
ButtonAddMBoat.Name = "ButtonAddMBoat";
ButtonAddMBoat.Size = new Size(186, 50);
ButtonAddMBoat.TabIndex = 2;
ButtonAddMBoat.Text = "добваление военного крейсера";
ButtonAddMBoat.UseVisualStyleBackColor = true;
ButtonAddMBoat.Click += ButtonAddMBoat_Click;
//
// ButtonAddBoat
//
ButtonAddBoat.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
ButtonAddBoat.BackgroundImageLayout = ImageLayout.Center;
ButtonAddBoat.Location = new Point(20, 106);
ButtonAddBoat.Name = "ButtonAddBoat";
ButtonAddBoat.Size = new Size(186, 40);
ButtonAddBoat.TabIndex = 1;
ButtonAddBoat.Text = "добваление крейсера";
ButtonAddBoat.UseVisualStyleBackColor = true;
ButtonAddBoat.Click += ButtonAddBoat_Click;
//
// comboBoxSelectorCompany
//
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxSelectorCompany.FormattingEnabled = true;
comboBoxSelectorCompany.Items.AddRange(new object[] { "хранилище" });
comboBoxSelectorCompany.Location = new Point(20, 26);
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
comboBoxSelectorCompany.Size = new Size(186, 28);
comboBoxSelectorCompany.TabIndex = 0;
comboBoxSelectorCompany.SelectedIndexChanged += comboBoxSelectorCompany_SelectedIndexChanged_1;
//
// pictureBoxBoat
//
pictureBoxBoat.Dock = DockStyle.Fill;
pictureBoxBoat.Location = new Point(0, 0);
pictureBoxBoat.Name = "pictureBoxBoat";
pictureBoxBoat.Size = new Size(596, 574);
pictureBoxBoat.TabIndex = 1;
pictureBoxBoat.TabStop = false;
//
// FormBoatsCollection
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(818, 574);
Controls.Add(pictureBoxBoat);
Controls.Add(groupBoxTools);
Name = "FormBoatsCollection";
Text = "FormBoatsCollection";
groupBoxTools.ResumeLayout(false);
groupBoxTools.PerformLayout();
((System.ComponentModel.ISupportInitialize)pictureBoxBoat).EndInit();
ResumeLayout(false);
}
#endregion
private GroupBox groupBoxTools;
private ComboBox comboBoxSelectorCompany;
private Button ButtonAddMBoat;
private Button ButtonAddBoat;
private Button ButtonRemoveBoat;
private Button buttonRefresh;
private Button buttonGetToTest;
private PictureBox pictureBoxBoat;
private MaskedTextBox maskedTextBoxPosision;
}
}

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using ProjectBoat.CollectionGenericObjects;
using ProjectBoat.Drawnings;
namespace ProjectBoat
{
public partial class FormBoatsCollection : Form
{
/// <summary>
/// Компания
/// </summary>
private AbstractCompany? _company = null;
/// <summary>
/// Конструктор
/// </summary>
public FormBoatsCollection()
{
InitializeComponent();
}
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void comboBoxSelectorCompany_SelectedIndexChanged_1(object sender, EventArgs e)
{
switch (comboBoxSelectorCompany.Text)
{
case "хранилище":
_company = new BoatDockingService(pictureBoxBoat.Width,
pictureBoxBoat.Height, new MassiveGenericObjects<DrawningBoat>());
break;
}
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
if (_company == null)
{
return;
}
Random random = new();
DrawningBoat drawningBoat;
switch (type)
{
case nameof(DrawningBoat):
drawningBoat = new DrawningBoat(random.Next(100, 300), random.Next(1000, 3000), GetColor(random));
break;
case nameof(DrawningMBoat):
drawningBoat = new DrawningMBoat(random.Next(100, 300), random.Next(1000, 3000),
GetColor(random),
GetColor(random),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
if (_company + drawningBoat != -1)
{
MessageBox.Show("объект добавлен");
pictureBoxBoat.Image = _company.Show();
}
else
{
MessageBox.Show("не удалось добавить объект");
}
}
/// <summary>
/// Получение цвета
/// </summary>
/// <param name="random">Генератор случайных чисел</param>
/// <returns></returns>
private static Color GetColor(Random random)
{
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0,
256), random.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
return color;
}
//private void ButtonAddBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
//private void ButtonAddMBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMBoat));
private void ButtonAddBoat_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningBoat));
}
private void ButtonAddMBoat_Click(object sender, EventArgs e)
{
CreateObject(nameof(DrawningMBoat));
}
private void ButtonRemoveBoat_Click(object sender, EventArgs e)
{
if (string.IsNullOrEmpty(maskedTextBoxPosision.Text) || _company == null)
{
return;
}
if (MessageBox.Show("удалить объект?", "удаление",
MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
{
return;
}
int pos = Convert.ToInt32(maskedTextBoxPosision.Text);
if (_company - pos != null)
{
MessageBox.Show("объект удален");
pictureBoxBoat.Image = _company.Show();
}
else
{
MessageBox.Show("не удалось удалить объект");
}
}
private void ButtonGetToTest_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
DrawningBoat? cruiser = null;
int counter = 100;
while (cruiser == null)
{
cruiser = _company.GetRandomObject();
counter--;
if (counter <= 0)
{
break;
}
}
if (cruiser == null)
{
return;
}
FormBoat form = new()
{
SetBoat = cruiser
};
form.ShowDialog();
}
private void ButtonRefresh_Click(object sender, EventArgs e)
{
if (_company == null)
{
return;
}
pictureBoxBoat.Image = _company.Show();
}
}
}

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@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
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Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
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... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
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<xsd:element name="data">
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<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -3,15 +3,14 @@ namespace ProjectBoat
internal static class Program internal static class Program
{ {
/// <summary> /// <summary>
/// The main entry point for the application. /// The main entry point for the application.
/// </summary> /// </summary>
[STAThread] [STAThread]
static void Main() static void Main()
{ {
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font, see https://aka.ms/applicationconfiguration.
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new FormBoat()); Application.Run(new FormBoatsCollection());
} }
} }
} }

View File

@ -0,0 +1,63 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectBoat.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBoat.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

View File

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>