141 lines
5.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WarmlyLocomotive
{
internal abstract class AbstractMap
{
private IDrawningObject _drawningObject = null;
protected int[,] _map = null;
protected int _width;
protected int _height;
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new();
protected readonly int _freeRoad = 0;
protected readonly int _barrier = 1;
public Bitmap CreateMap(int width, int height, IDrawningObject drawningObject)
{
_width = width;
_height = height;
_drawningObject = drawningObject;
GenerateMap();
while (!SetObjectOnMap())
{
GenerateMap();
}
return DrawMapWithObject();
}
public Bitmap MoveObject(Direction direction)
{
(float leftX, float topY, float rightX, float bottomY) = _drawningObject.GetCurrentPosition();
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i,j] == _barrier)
{
switch (direction)
{
case Direction.Up:
if(_size_y * (j+1) >= topY - _drawningObject.Step && _size_y * (j+1) < topY && _size_x * (i + 1) > leftX
&& _size_x * (i + 1) <= rightX)
{
return DrawMapWithObject();
}
break;
case Direction.Down:
if (_size_y * j <= bottomY + _drawningObject.Step && _size_y * j > bottomY && _size_x * (i+1) > leftX
&& _size_x * (i+1) <= rightX)
{
return DrawMapWithObject();
}
break;
case Direction.Left:
if (_size_x * (i+1) >= leftX - _drawningObject.Step && _size_x * (i + 1) < leftX && _size_y * (j + 1) < bottomY
&& _size_y * (j + 1) >= topY)
{
return DrawMapWithObject();
}
break;
case Direction.Right:
if (_size_x * i <= rightX + _drawningObject.Step && _size_x * i > leftX && _size_y * (j + 1) < bottomY
&& _size_y * (j + 1) >= topY)
{
return DrawMapWithObject();
}
break;
}
}
}
}
_drawningObject.MoveObject(direction);
return DrawMapWithObject();
}
private bool SetObjectOnMap()
{
(float currentX, float currentY, float locomotiveWidth, float locomotiveHeight) = _drawningObject.GetCurrentPosition();
if (_drawningObject == null || _map == null)
{
return false;
}
if(currentX != 0)
{
locomotiveWidth -= currentX;
}
if (currentY != 0)
{
locomotiveHeight -= currentY;
}
int x = _random.Next(0, 10);
int y = _random.Next(0, 10);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i,j] == _barrier)
{
if(x + locomotiveWidth >= _size_x * i && x <= _size_x * i && y + locomotiveHeight > _size_y * j && y <= _size_y * j)
{
return false;
}
}
}
}
_drawningObject.SetObject(x, y, _width, _height);
return true;
}
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new(_width, _height);
if (_drawningObject == null || _map == null)
{
return bmp;
}
Graphics gr = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeRoad)
{
DrawRoadPart(gr, i, j);
}
else if (_map[i, j] == _barrier)
{
DrawBarrierPart(gr, i, j);
}
}
}
_drawningObject.DrawningObject(gr);
return bmp;
}
protected abstract void GenerateMap();
protected abstract void DrawRoadPart(Graphics g, int i, int j);
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}