Malin D.V. Lab work 2 #2
@ -32,20 +32,80 @@ namespace WarmlyLocomotive
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public Bitmap MoveObject(Direction direction)
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{
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// TODO проверка, что объект может переместится в требуемом направлении
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if (true)
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(float leftX, float topY, float rightX, float bottomY) = _drawningObject.GetCurrentPosition();
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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_drawningObject.MoveObject(direction);
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i,j] == _barrier)
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{
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switch (direction)
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{
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case Direction.Up:
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if(_size_y * (j+1) >= topY - _drawningObject.Step && _size_y * (j+1) < topY && _size_x * (i + 1) > leftX
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&& _size_x * (i + 1) <= rightX)
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{
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return DrawMapWithObject();
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}
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break;
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case Direction.Down:
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if (_size_y * j <= bottomY + _drawningObject.Step && _size_y * j > bottomY && _size_x * (i+1) > leftX
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&& _size_x * (i+1) <= rightX)
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{
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return DrawMapWithObject();
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}
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break;
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case Direction.Left:
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if (_size_x * (i+1) >= leftX - _drawningObject.Step && _size_x * (i + 1) < leftX && _size_y * (j + 1) < bottomY
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&& _size_y * (j + 1) >= topY)
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{
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return DrawMapWithObject();
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}
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break;
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case Direction.Right:
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if (_size_x * i <= rightX + _drawningObject.Step && _size_x * i > leftX && _size_y * (j + 1) < bottomY
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&& _size_y * (j + 1) >= topY)
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{
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return DrawMapWithObject();
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}
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break;
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}
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}
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}
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}
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_drawningObject.MoveObject(direction);
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return DrawMapWithObject();
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}
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private bool SetObjectOnMap()
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{
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(float currentX, float currentY, float locomotiveWidth, float locomotiveHeight) = _drawningObject.GetCurrentPosition();
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if (_drawningObject == null || _map == null)
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{
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return false;
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}
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if(currentX != 0)
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{
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locomotiveWidth -= currentX;
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}
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if (currentY != 0)
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{
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locomotiveHeight -= currentY;
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}
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int x = _random.Next(0, 10);
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int y = _random.Next(0, 10);
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for (int i = 0; i < _map.GetLength(0); ++i)
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{
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for (int j = 0; j < _map.GetLength(1); ++j)
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{
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if (_map[i,j] == _barrier)
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{
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if(x + locomotiveWidth >= _size_x * i && x <= _size_x * i && y + locomotiveHeight > _size_y * j && y <= _size_y * j)
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{
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return false;
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}
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}
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}
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}
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_drawningObject.SetObject(x, y, _width, _height);
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// TODO првоерка, что объект не "накладывается" на закрытые участки
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return true;
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@ -127,13 +127,13 @@ namespace WarmlyLocomotive
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Pen pen = new(Color.Black);
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Brush br = new SolidBrush(Locomotive?.BodyColor ?? Color.Black);
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//кузов
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PointF[] polygon_points = new PointF[4];
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polygon_points[0] = new PointF(_startPosX + 10, _startPosY);
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polygon_points[1] = new PointF(_startPosX + 190, _startPosY);
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polygon_points[2] = new PointF(_startPosX + 210, _startPosY + 40);
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polygon_points[3] = new PointF(_startPosX + 10, _startPosY + 40);
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g.FillPolygon(br, polygon_points);
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g.DrawPolygon(pen, polygon_points);
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PointF[] polygonPoints = new PointF[4];
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polygonPoints[0] = new PointF(_startPosX + 10, _startPosY);
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polygonPoints[1] = new PointF(_startPosX + 190, _startPosY);
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polygonPoints[2] = new PointF(_startPosX + 210, _startPosY + 40);
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polygonPoints[3] = new PointF(_startPosX + 10, _startPosY + 40);
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g.FillPolygon(br, polygonPoints);
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g.DrawPolygon(pen, polygonPoints);
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g.FillRectangle(br, _startPosX + 10, _startPosY + 40, 200, 40);
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g.DrawRectangle(pen, _startPosX + 10, _startPosY + 40, 200, 40);
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//колеса
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@ -142,6 +142,11 @@ namespace WarmlyLocomotive
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g.FillEllipse(brGray, _startPosX + 70, _startPosY + 80, 30, 25);
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g.FillEllipse(brGray, _startPosX + 130, _startPosY + 80, 30, 25);
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g.FillEllipse(brGray, _startPosX + 170, _startPosY + 80, 30, 25);
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Pen dopPen = new(Color.Black, 2);
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g.DrawEllipse(dopPen, _startPosX + 30, _startPosY + 80, 30, 25);
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g.DrawEllipse(dopPen, _startPosX + 70, _startPosY + 80, 30, 25);
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g.DrawEllipse(dopPen, _startPosX + 130, _startPosY + 80, 30, 25);
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g.DrawEllipse(dopPen, _startPosX + 170, _startPosY + 80, 30, 25);
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//стекла и дверь
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Brush brBrown = new SolidBrush(Color.Brown);
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g.FillRectangle(brBrown, _startPosX + 100, _startPosY + 20, 25, 45);
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