Готовая 2 лабораторная
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RoadTrain/AbstractStrategy.cs
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132
RoadTrain/AbstractStrategy.cs
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@ -0,0 +1,132 @@
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using RoadTrain.MovementStrategy;
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using RoadTrain;
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using RoadTrain.DrawningObjects;
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namespace RoadTrain.MovementStrategy
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{
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/// <summary>
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/// Класс-стратегия перемещения объекта
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/// </summary>
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public abstract class AbstractStrategy
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{
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/// <summary>
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/// Перемещаемый объект
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/// </summary>
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private IMoveableObject? _moveableObject;
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/// <summary>
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/// Статус перемещения
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/// </summary>
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private Status _state = Status.NotInit;
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/// <summary>
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/// Ширина поля
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/// </summary>
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protected int FieldWidth { get; private set; }
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/// <summary>
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/// Высота поля
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/// </summary>
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protected int FieldHeight { get; private set; }
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/// <summary>
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/// Статус перемещения
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/// </summary>
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public Status GetStatus() { return _state; }
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/// <summary>
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/// Установка данных
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/// </summary>
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/// <param name="moveableObject">Перемещаемый объект</param>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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public void SetData(IMoveableObject moveableObject, int width, int
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height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldWidth = width;
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FieldHeight = height;
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}
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/// <summary>
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/// Шаг перемещения
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/// </summary>
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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{
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return;
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}
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if (IsTargetDestinaion())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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/// <summary>
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/// Перемещение влево
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false -неудача)</returns>
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protected bool MoveLeft() => MoveTo(DirectionType.Left);
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/// <summary>
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/// Перемещение вправо
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveRight() => MoveTo(DirectionType.Right);
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/// <summary>
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/// Перемещение вверх
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveUp() => MoveTo(DirectionType.Up);
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/// <summary>
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/// Перемещение вниз
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/// </summary>
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/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
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protected bool MoveDown() => MoveTo(DirectionType.Down);
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/// <summary>
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/// Параметры объекта
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/// </summary>
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protected ObjectParameters? GetObjectParameters =>
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_moveableObject?.GetObjectPosition;
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/// <summary>
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/// Шаг объекта
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/// </summary>
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/// <returns></returns>
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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/// <summary>
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/// Перемещение к цели
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/// </summary>
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protected abstract void MoveToTarget();
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/// <summary>
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/// Достигнута ли цель
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/// </summary>
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/// <returns></returns>
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protected abstract bool IsTargetDestinaion();
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/// <summary>
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/// Попытка перемещения в требуемом направлении
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/// </summary>
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/// <param name="directionType">Направление</param>
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/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
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private bool MoveTo(DirectionType directionType)
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{
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if (_state != Status.InProgress)
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{
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return false;
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}
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if (_moveableObject?.CheckCanMove(directionType) ?? false)
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{
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_moveableObject.MoveObject(directionType);
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return true;
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}
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return false;
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}
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}
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}
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36
RoadTrain/DrawningObjectTrain.cs
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36
RoadTrain/DrawningObjectTrain.cs
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@ -0,0 +1,36 @@
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using RoadTrain.DrawningObjects;
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using RoadTrain.MovementStrategy;
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using RoadTrain;
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namespace RoadTrain.MovementStrategy
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{
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/// <summary>
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/// Реализация интерфейса IDrawningObject для работы с объектом DrawningCar (паттерн Adapter)
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/// </summary>
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public class DrawningObjectTrain : IMoveableObject
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{
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private readonly DrawningRoadTrain? _drawningRoadTrain = null;
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public DrawningObjectTrain (DrawningRoadTrain drawningRoadTrain)
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{
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_drawningRoadTrain = drawningRoadTrain;
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}
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public ObjectParameters? GetObjectPosition
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{
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get
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{
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if (_drawningRoadTrain == null || _drawningRoadTrain.EntityRoadTrain ==
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null)
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{
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return null;
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}
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return new ObjectParameters(_drawningRoadTrain.GetPosX,
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_drawningRoadTrain.GetPosY, _drawningRoadTrain.GetWidth, _drawningRoadTrain.GetHeight);
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}
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}
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public int GetStep => (int)(_drawningRoadTrain?.EntityRoadTrain?.Step ?? 0);
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public bool CheckCanMove(DirectionType direction) =>
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_drawningRoadTrain?.CanMove(direction) ?? false;
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public void MoveObject(DirectionType direction) =>
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_drawningRoadTrain?.MoveTransport(direction);
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}
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}
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@ -3,60 +3,96 @@ using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using RoadTrain.Entities;
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namespace RoadTrain
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namespace RoadTrain.DrawningObjects
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{
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public class DrawningRoadTrain
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityRoadTrain? EntityRoadTrain { get; private set; }
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public EntityRoadTrain? EntityRoadTrain { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int _pictureWidth;
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protected int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int _pictureHeight;
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protected int _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки автомобиля
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/// </summary>
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private int _startPosX;
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protected int _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки автомобиля
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/// </summary>
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private int _startPosY;
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protected int _startPosY;
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/// <summary>
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/// Ширина прорисовки автомобиля
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/// </summary>
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private readonly int _trainWidth = 70;
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protected readonly int _trainWidth = 70;
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/// <summary>
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/// Высота прорисовки автомобиля
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/// </summary>
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private readonly int _trainHeight = 30;
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protected readonly int _trainHeight = 30;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _trainWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _trainHeight;
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/// <summary>
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/// Проверка, что объект может переместится по указанному направлению
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - можно переместится по указанному направлению</returns>
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public bool CanMove(DirectionType direction)
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{
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if (EntityRoadTrain == null)
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{
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return false;
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}
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return direction switch
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{
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//влево
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DirectionType.Left => _startPosX - EntityRoadTrain.Step > 0,
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//вверх
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DirectionType.Up => _startPosY - EntityRoadTrain.Step > 0,
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// вправо
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DirectionType.Right => _startPosX + EntityRoadTrain.Step + _trainWidth < _pictureWidth,
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//вниз
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DirectionType.Down => _startPosY + EntityRoadTrain.Step + _trainHeight < _pictureHeight
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};
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}
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Цвет кузова</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="WaterContainer">Признак наличия контейнера для воды</param>
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/// <param name="SweepingBrush">Признак наличия щетки</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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/// <returns>true - объект создан, false - проверка не пройдена, нельзя создать объект в этих размерах</returns>
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public bool Init(EntityRoadTrain entityRoadTrain, int width, int height)
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public DrawningRoadTrain(int speed, double weight, Color bodyColor, int width, int height)
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{
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if (width < _trainWidth) { return false; }
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if (height < _trainHeight) { return false; }
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if (width < _trainWidth) { return; }
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if (height < _trainHeight) { return; }
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_pictureWidth = width;
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_pictureHeight = height;
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EntityRoadTrain = entityRoadTrain;
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return true;
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EntityRoadTrain = new EntityRoadTrain(speed, weight, bodyColor);
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}
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/// <summary>
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/// Установка позиции
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@ -78,39 +114,28 @@ namespace RoadTrain
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/// <param name="direction">Направление</param>
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public void MoveTransport(DirectionType direction)
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{
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if (EntityRoadTrain == null)
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if (!CanMove(direction) || EntityRoadTrain == null)
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{
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return;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX - EntityRoadTrain.Step > 0)
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{
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_startPosX -= (int)EntityRoadTrain.Step;
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}
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break;
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//вверх
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case DirectionType.Up:
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if (_startPosY - EntityRoadTrain.Step > 0)
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{
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_startPosY -= (int)EntityRoadTrain.Step;
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}
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break;
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// вправо
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case DirectionType.Right:
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if (_startPosX + EntityRoadTrain.Step + _trainWidth < _pictureWidth)
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{
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_startPosX += (int)EntityRoadTrain.Step;
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}
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break;
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//вниз
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case DirectionType.Down:
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if (_startPosY + EntityRoadTrain.Step + _trainHeight < _pictureHeight)
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{
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_startPosY += (int)EntityRoadTrain.Step;
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}
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break;
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}
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}
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@ -118,28 +143,14 @@ namespace RoadTrain
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityRoadTrain == null)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityRoadTrain.AdditionalColor);
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//Контейнер с водой
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if (EntityRoadTrain.WaterContainer)
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{
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g.DrawEllipse(pen, _startPosX + 30, _startPosY, 10, 20);
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g.FillEllipse(additionalBrush, _startPosX + 30, _startPosY, 10, 20);
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}
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if (EntityRoadTrain.SweepingBrush)
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{
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g.DrawLine(pen, _startPosX + 30, _startPosY + 10, _startPosX + 20, _startPosY + 10);
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g.DrawLine(pen, _startPosX + 20, _startPosY + 10, _startPosX + 10, _startPosY + 30);
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g.DrawLine(pen, _startPosX + 17, _startPosY + 30, _startPosX + 3, _startPosY + 30);
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}
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Brush br = new SolidBrush(EntityRoadTrain.BodyColor);
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Pen pen = new(Color.Black);
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g.DrawLine(pen, _startPosX + 20, _startPosY + 20, _startPosX + 70, _startPosY + 20);
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g.DrawEllipse(pen, _startPosX + 20, _startPosY + 20, 10, 10);
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g.DrawEllipse(pen, _startPosX + 30, _startPosY + 20, 10, 10);
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56
RoadTrain/DrawningTrain.cs
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56
RoadTrain/DrawningTrain.cs
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@ -0,0 +1,56 @@
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using RoadTrain.Entities;
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using System.Drawing;
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namespace RoadTrain.DrawningObjects
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{
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningTrain : DrawningRoadTrain
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="waterContainer">Признак наличия обвеса</param>
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/// <param name="sweepingBrush">Признак наличия антикрыла</param>
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/// <param name="width">Ширина картинки</param>
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/// <param name="height">Высота картинки</param>
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public DrawningTrain(int speed, double weight, Color bodyColor, Color
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additionalColor, bool waterContainer, bool sweepingBrush, int width, int height) :base(speed, weight, bodyColor, 70, 30)
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{
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if (EntityRoadTrain != null)
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{
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EntityRoadTrain = new EntityTrain(speed, weight, bodyColor,
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additionalColor, waterContainer, sweepingBrush);
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}
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityRoadTrain is not EntityTrain train)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(train.AdditionalColor);
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//Контейнер с водой
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if (train.WaterContainer)
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{
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g.DrawEllipse(pen, _startPosX + 30, _startPosY, 10, 20);
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g.FillEllipse(additionalBrush, _startPosX + 30, _startPosY, 10, 20);
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}
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base.DrawTransport(g);
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if (train.SweepingBrush)
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{
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g.DrawLine(pen, _startPosX + 30, _startPosY + 10, _startPosX + 20, _startPosY + 10);
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g.DrawLine(pen, _startPosX + 20, _startPosY + 10, _startPosX + 10, _startPosY + 30);
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g.DrawLine(pen, _startPosX + 17, _startPosY + 30, _startPosX + 3, _startPosY + 30);
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}
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}
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}
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}
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@ -4,37 +4,25 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace RoadTrain
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namespace RoadTrain.Entities
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{
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public class EntityRoadTrain
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{
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/// <summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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public int Speed { get; protected set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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public double Weight { get; protected set; }
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/// <summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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public Color BodyColor { get; protected set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия контейнера с водой
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/// </summary>
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public bool WaterContainer { get; private set; }
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/// <summary>
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/// Признак (опция) наличия щетки
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/// </summary>
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public bool SweepingBrush { get; private set; }
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/// <summary>
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/// Шаг перемещения поезда
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса поезда
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@ -42,19 +30,12 @@ namespace RoadTrain
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="waterContainer">Признак наличия контейнера с водой</param>
|
||||
/// <param name="sweepingBrush">Признак наличия щетки</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool waterContainer, bool sweepingBrush)
|
||||
|
||||
public EntityRoadTrain(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
WaterContainer = waterContainer;
|
||||
SweepingBrush = sweepingBrush;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
45
RoadTrain/EntityTrain.cs
Normal file
45
RoadTrain/EntityTrain.cs
Normal file
@ -0,0 +1,45 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace RoadTrain.Entities
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность "Спортивный автомобиль"
|
||||
/// </summary>
|
||||
public class EntityTrain : EntityRoadTrain
|
||||
{
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия обвеса
|
||||
/// </summary>
|
||||
public bool WaterContainer { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия антикрыла
|
||||
/// </summary>
|
||||
public bool SweepingBrush { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса спортивного автомобиля
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес автомобиля</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="waterContainer">Признак наличия контейнера с водой</param>
|
||||
/// <param name="sweepingBrush">Признак наличия щетки</param>
|
||||
public EntityTrain(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool waterContainer, bool sweepingBrush) : base(speed, weight, bodyColor)
|
||||
{
|
||||
AdditionalColor = additionalColor;
|
||||
WaterContainer = waterContainer;
|
||||
SweepingBrush = sweepingBrush;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
63
RoadTrain/FormRoadTrain.Designer.cs
generated
63
RoadTrain/FormRoadTrain.Designer.cs
generated
@ -34,18 +34,18 @@
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonCreate = new Button();
|
||||
button1 = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
ButtonStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxRoadTrain).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBoxRoadTrain
|
||||
//
|
||||
pictureBoxRoadTrain.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
pictureBoxRoadTrain.Dock = DockStyle.Fill;
|
||||
pictureBoxRoadTrain.Location = new Point(0, 0);
|
||||
pictureBoxRoadTrain.Name = "pictureBoxRoadTrain";
|
||||
pictureBoxRoadTrain.Size = new Size(685, 362);
|
||||
pictureBoxRoadTrain.SizeMode = PictureBoxSizeMode.AutoSize;
|
||||
pictureBoxRoadTrain.TabIndex = 0;
|
||||
pictureBoxRoadTrain.Size = new Size(685, 361);
|
||||
pictureBoxRoadTrain.TabIndex = 10;
|
||||
pictureBoxRoadTrain.TabStop = false;
|
||||
//
|
||||
// buttonLeft
|
||||
@ -53,7 +53,7 @@
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonLeft.BackgroundImage = Properties.Resources.left;
|
||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonLeft.Location = new Point(539, 268);
|
||||
buttonLeft.Location = new Point(533, 269);
|
||||
buttonLeft.Name = "buttonLeft";
|
||||
buttonLeft.Size = new Size(30, 30);
|
||||
buttonLeft.TabIndex = 2;
|
||||
@ -65,7 +65,7 @@
|
||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonUp.BackgroundImage = Properties.Resources.up;
|
||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonUp.Location = new Point(583, 222);
|
||||
buttonUp.Location = new Point(577, 223);
|
||||
buttonUp.Name = "buttonUp";
|
||||
buttonUp.Size = new Size(30, 30);
|
||||
buttonUp.TabIndex = 3;
|
||||
@ -77,7 +77,7 @@
|
||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonRight.BackgroundImage = Properties.Resources.right;
|
||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonRight.Location = new Point(626, 268);
|
||||
buttonRight.Location = new Point(620, 269);
|
||||
buttonRight.Name = "buttonRight";
|
||||
buttonRight.Size = new Size(30, 30);
|
||||
buttonRight.TabIndex = 4;
|
||||
@ -89,7 +89,7 @@
|
||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
buttonDown.BackgroundImage = Properties.Resources.down;
|
||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
||||
buttonDown.Location = new Point(583, 314);
|
||||
buttonDown.Location = new Point(577, 315);
|
||||
buttonDown.Name = "buttonDown";
|
||||
buttonDown.Size = new Size(30, 30);
|
||||
buttonDown.TabIndex = 5;
|
||||
@ -99,19 +99,52 @@
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreate.Location = new Point(92, 265);
|
||||
buttonCreate.Location = new Point(82, 236);
|
||||
buttonCreate.Name = "buttonCreate";
|
||||
buttonCreate.Size = new Size(75, 23);
|
||||
buttonCreate.Size = new Size(107, 38);
|
||||
buttonCreate.TabIndex = 6;
|
||||
buttonCreate.Text = "создать";
|
||||
buttonCreate.Text = "создать грузовик";
|
||||
buttonCreate.UseVisualStyleBackColor = true;
|
||||
buttonCreate.Click += buttonCreate_Click;
|
||||
//
|
||||
// button1
|
||||
//
|
||||
button1.Location = new Point(82, 289);
|
||||
button1.Name = "button1";
|
||||
button1.Size = new Size(107, 55);
|
||||
button1.TabIndex = 7;
|
||||
button1.Text = "создать очистительную машину";
|
||||
button1.UseVisualStyleBackColor = true;
|
||||
button1.Click += button1_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "Центр формы", "Граница формы" });
|
||||
comboBoxStrategy.Location = new Point(552, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(121, 23);
|
||||
comboBoxStrategy.TabIndex = 8;
|
||||
//
|
||||
// ButtonStep
|
||||
//
|
||||
ButtonStep.Location = new Point(581, 50);
|
||||
ButtonStep.Name = "ButtonStep";
|
||||
ButtonStep.Size = new Size(75, 23);
|
||||
ButtonStep.TabIndex = 9;
|
||||
ButtonStep.Text = "Шаг";
|
||||
ButtonStep.UseVisualStyleBackColor = true;
|
||||
ButtonStep.Click += ButtonStep_Click_1;
|
||||
//
|
||||
// FormRoadTrain
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(685, 362);
|
||||
ClientSize = new Size(679, 363);
|
||||
Controls.Add(ButtonStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(button1);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
@ -122,7 +155,6 @@
|
||||
Text = "FormRoadTrain";
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxRoadTrain).EndInit();
|
||||
ResumeLayout(false);
|
||||
PerformLayout();
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -134,5 +166,8 @@
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button buttonCreate;
|
||||
private Button button1;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button ButtonStep;
|
||||
}
|
||||
}
|
@ -1,3 +1,7 @@
|
||||
using RoadTrain.MovementStrategy;
|
||||
using RoadTrain.DrawningObjects;
|
||||
|
||||
|
||||
namespace RoadTrain
|
||||
{
|
||||
public partial class FormRoadTrain : Form
|
||||
@ -6,6 +10,8 @@ namespace RoadTrain
|
||||
/// Ïîëå-îáúåêò äëÿ ïðîðèñîâêè îáúåêòà
|
||||
/// </summary>
|
||||
private DrawningRoadTrain? _drawningRoadTrain;
|
||||
|
||||
private AbstractStrategy? _abstractStrategy;
|
||||
/// <summary>
|
||||
/// Èíèöèàëèçàöèÿ ôîðìû
|
||||
/// </summary>
|
||||
@ -67,25 +73,67 @@ namespace RoadTrain
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningRoadTrain = new DrawningRoadTrain();
|
||||
EntityRoadTrain entityRoadTrain = new EntityRoadTrain();
|
||||
entityRoadTrain.Init(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
_drawningRoadTrain = new DrawningRoadTrain(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
pictureBoxRoadTrain.Width, pictureBoxRoadTrain.Height);
|
||||
_drawningRoadTrain.SetPosition(random.Next(10, 100),
|
||||
random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void button1_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningRoadTrain = new DrawningTrain(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)));
|
||||
|
||||
_drawningRoadTrain.Init(entityRoadTrain, pictureBoxRoadTrain.Width, pictureBoxRoadTrain.Height);
|
||||
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBoxRoadTrain.Width, pictureBoxRoadTrain.Height);
|
||||
_drawningRoadTrain.SetPosition(random.Next(10, 100),
|
||||
random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
private void ButtonStep_Click_1(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningRoadTrain == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new
|
||||
DrawningObjectTrain(_drawningRoadTrain), pictureBoxRoadTrain.Width,
|
||||
pictureBoxRoadTrain.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,64 @@
|
||||
<root>
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
|
32
RoadTrain/IMoveableObject.cs
Normal file
32
RoadTrain/IMoveableObject.cs
Normal file
@ -0,0 +1,32 @@
|
||||
|
||||
using RoadTrain.MovementStrategy;
|
||||
using RoadTrain;
|
||||
|
||||
namespace RoadTrain.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(DirectionType direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(DirectionType direction);
|
||||
}
|
||||
}
|
55
RoadTrain/MoveToBorder.cs
Normal file
55
RoadTrain/MoveToBorder.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using RoadTrain.MovementStrategy;
|
||||
|
||||
namespace RoadTrain.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
55
RoadTrain/MoveToCenter.cs
Normal file
55
RoadTrain/MoveToCenter.cs
Normal file
@ -0,0 +1,55 @@
|
||||
using RoadTrain.MovementStrategy;
|
||||
|
||||
namespace RoadTrain.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
57
RoadTrain/ObjectParameters.cs
Normal file
57
RoadTrain/ObjectParameters.cs
Normal file
@ -0,0 +1,57 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace RoadTrain.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
||||
}
|
12
RoadTrain/Status.cs
Normal file
12
RoadTrain/Status.cs
Normal file
@ -0,0 +1,12 @@
|
||||
namespace RoadTrain.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user