76 lines
2.8 KiB
Java
76 lines
2.8 KiB
Java
import javax.swing.*;
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import java.awt.*;
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import java.awt.event.ComponentAdapter;
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import java.awt.event.ComponentEvent;
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import java.util.Random;
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public class FormArtillery extends JFrame {
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private JPanel artilleryPane;
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private JLabel speedLabel;
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private JLabel weightLabel;
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private JLabel colorLabel;
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private JPanel pictureBox;
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private JButton createButton;
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private JButton buttonUp;
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private JButton buttonDown;
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private JButton buttonLeft;
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private JButton buttonRight;
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private DrawingArtillery _artillery;
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public FormArtillery() {
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this.setTitle("Artillery");
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this.setContentPane(artilleryPane);
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createButton.addActionListener(e -> {
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Random rnd = new Random();
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_artillery = new DrawingArtillery();
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_artillery.Init(
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rnd.nextInt(100, 300),
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rnd.nextInt(1000, 2000),
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new Color(
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rnd.nextInt(0, 256),
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rnd.nextInt(0, 256),
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rnd.nextInt(0, 256)),
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rnd.nextInt(4, 7)
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);
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_artillery.SetPosition(10 + rnd.nextInt(90), 10 + rnd.nextInt(90), pictureBox.getWidth(), pictureBox.getHeight());
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speedLabel.setText(String.format("Скорость: %s", _artillery.getArtillery().getSpeed()));
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weightLabel.setText(String.format("Вес: %s", _artillery.getArtillery().getWeight()));
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colorLabel.setText(String.format("Цвет: %x", _artillery.getArtillery().getBodyColor().getRGB()));
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repaint();
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});
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pictureBox.addComponentListener(new ComponentAdapter() {
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@Override
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public void componentResized(ComponentEvent e) {
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if (_artillery != null) _artillery.changeBorders(e.getComponent().getWidth(), e.getComponent().getHeight());
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repaint();
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}
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});
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buttonLeft.addActionListener(e -> {
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if (_artillery != null) _artillery.moveTransport(Direction.Left);
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repaint();
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});
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buttonRight.addActionListener(e -> {
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if (_artillery != null) _artillery.moveTransport(Direction.Right);
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repaint();
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});
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buttonUp.addActionListener(e -> {
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if (_artillery != null) _artillery.moveTransport(Direction.Up);
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repaint();
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});
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buttonDown.addActionListener(e -> {
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if (_artillery != null) _artillery.moveTransport(Direction.Down);
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repaint();
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});
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}
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@Override
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public void paint(Graphics g) {
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super.paint(g);
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Graphics2D g2d = (Graphics2D) artilleryPane.getGraphics();
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if (_artillery != null) {
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_artillery.drawTransport(g2d);
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}
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}
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}
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