import java.awt.*; import java.util.Random; public class EntityArtillery { private int speed; private float weight; private Color bodyColor; public void Init(int speed, float weight, Color bodyColor) { Random rnd = new Random(); this.speed = speed <= 0 ? rnd.nextInt(50, 150) : speed; this.weight = weight <= 0 ? rnd.nextInt(40, 70) : weight; this.bodyColor = bodyColor; } public int getSpeed() { return speed; } public float getWeight() { return weight; } public Color getBodyColor() { return bodyColor; } public float getStep() { return speed * 100 / weight; } }