Added class AbstractMap
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102
AbstractMap.java
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102
AbstractMap.java
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import java.awt.*;
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import java.awt.image.BufferedImage;
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import java.util.Random;
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public abstract class AbstractMap {
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private IDrawingObject _drawingObject = null;
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protected int[][] _map = null;
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protected int _width;
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protected int _height;
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protected float _size_x;
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protected float _size_y;
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protected final Random _random = new Random();
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protected final int _freeRoad = 0;
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protected final int _barrier = 1;
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public Image createMap(int width, int height, IDrawingObject drawingObject) {
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_width = width;
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_height = height;
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_drawingObject = drawingObject;
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do {
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generateMap();
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} while (!setObjectOnMap());
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return drawMapWithObject();
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}
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public Image moveObject(Direction direction) {
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_drawingObject.moveObject(direction);
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if (objectIntersects()) {
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switch (direction) {
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case Left -> _drawingObject.moveObject(Direction.Right);
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case Right -> _drawingObject.moveObject(Direction.Left);
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case Up -> _drawingObject.moveObject(Direction.Down);
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case Down -> _drawingObject.moveObject(Direction.Up);
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}
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}
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return drawMapWithObject();
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}
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private boolean setObjectOnMap() {
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if (_drawingObject == null || _map == null)
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{
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return false;
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}
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for (int i = 2; i < _map.length; i++)
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{
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for (int j = 2; j < _map[i].length; j++)
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{
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_drawingObject.setObject((int) (i * _size_x), (int) (j * _size_y), _width, _height);
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if (!objectIntersects()) return true;
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}
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}
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return true;
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}
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private boolean objectIntersects() {
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float[] location = _drawingObject.getCurrentPosition();
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for (int i = 0; i < _map.length; i++)
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{
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for (int j = 0; j < _map[i].length; j++)
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{
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if (_map[i][j] == _barrier)
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{
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if (i * _size_x >= location[0] && (i + 1) * _size_x <= location[1] && j * _size_y >= location[2] && (j + 1) * _size_y <= location[3])
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{
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return true;
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}
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}
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}
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}
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return false;
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}
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private Image drawMapWithObject() {
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Image img = new BufferedImage(_width, _height, BufferedImage.TYPE_INT_ARGB);
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if (_drawingObject == null || _map == null) {
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return img;
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}
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Graphics2D g = (Graphics2D) img.getGraphics();
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for (int i = 0; i < _map.length; ++i)
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{
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for (int j = 0; j < _map[i].length; ++j)
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{
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if (_map[i][j] == _freeRoad)
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{
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drawRoadPart(g, i, j);
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} else if (_map[i][j] == _barrier)
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{
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drawBarrierPart(g, i, j);
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}
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}
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}
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_drawingObject.drawingObject(g);
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return img;
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}
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protected abstract void generateMap();
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protected abstract void drawRoadPart(Graphics2D g, int i, int j);
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protected abstract void drawBarrierPart(Graphics2D g, int i, int j);
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}
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