85 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Artilleries
{
internal abstract class AbstractMap
{
private IDrawingObject _drawingObject = null;
protected int[,] _map = null;
protected int _width;
protected int _height;
protected float _size_x;
protected float _size_y;
protected readonly Random _random = new Random();
protected readonly int _freeRoad = 0;
protected readonly int _barrier = 1;
public Bitmap CreateMap(int width, int height, IDrawingObject drawingObject)
{
_width = width;
_height = height;
_drawingObject = drawingObject;
do
{
GenerateMap();
}
while (!SetObjectOnMap());
return DrawMapWithObject();
}
public Bitmap MoveObject(Direction direction)
{
// TODO доделать коллизию
_drawingObject.MoveObject(direction);
return DrawMapWithObject();
}
private bool SetObjectOnMap()
{
if (_drawingObject == null || _map == null)
{
return false;
}
int x = _random.Next(0, 10);
int y = _random.Next(0, 10);
_drawingObject.SetObject(x, y, _width, _height);
// TODO проверка на налажение
return true;
}
private Bitmap DrawMapWithObject()
{
Bitmap bmp = new Bitmap(_width, _height);
if (_drawingObject == null || _map == null)
{
return bmp;
}
Graphics g = Graphics.FromImage(bmp);
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
if (_map[i, j] == _freeRoad)
{
DrawRoadPart(g, i, j);
} else if (_map[i, j] == _barrier)
{
DrawBarrierPart(g, i, j);
}
}
}
_drawingObject.DrawingObject(g);
return bmp;
}
protected abstract void GenerateMap();
protected abstract void DrawRoadPart(Graphics g, int i, int j);
protected abstract void DrawBarrierPart(Graphics g, int i, int j);
}
}