88 lines
1.9 KiB
C#
88 lines
1.9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Artilleries
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{
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internal class SetArtilleriesGeneric<T>
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where T : class
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{
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private readonly List<T> _places;
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public int Count => _places.Count;
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private readonly int _maxCount;
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public SetArtilleriesGeneric(int count)
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{
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_maxCount = count;
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_places = new List<T>();
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}
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public int Insert(T artillery)
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{
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return Insert(artillery, 0);
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}
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public int Insert(T artillery, int position)
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{
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if (position < 0 || position > Count || Count == _maxCount)
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{
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return -1;
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}
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_places.Insert(position, artillery);
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return position;
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}
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public T Remove(int position)
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{
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if (position < 0 || position >= Count)
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{
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return null;
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}
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var result = _places[position];
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_places.RemoveAt(position);
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return result;
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}
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public T this[int position]
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{
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get
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{
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if (position < 0 || position >= Count)
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{
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return null;
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}
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return _places[position];
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}
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set
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{
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if (position >= 0 && position < Count)
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{
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Insert(value, position);
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}
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}
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}
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public IEnumerable<T> GetArtilleries()
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{
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foreach (var artillery in _places)
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{
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if (artillery != null)
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{
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yield return artillery;
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}
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else
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{
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yield break;
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}
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}
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}
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}
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}
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