PIbd-23_Polevoy_S.V._SelfPr.../SelfPropelledArtilleryUnit/MapWithSetArtilleriesGeneric.cs

129 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Artilleries
{
internal class MapWithSetArtilleriesGeneric<T, U>
where T : class, IDrawingObject
where U : AbstractMap
{
private readonly int _pictureWidth;
private readonly int _pictureHeight;
private readonly int _placeSizeWidth = 210;
private readonly int _placeSizeHeight = 90;
private readonly SetArtilleriesGeneric<T> _setArtilleries;
private readonly U _map;
public MapWithSetArtilleriesGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_setArtilleries = new SetArtilleriesGeneric<T>(width * height);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
}
public static bool operator +(MapWithSetArtilleriesGeneric<T, U> map, T artillery)
{
return map._setArtilleries.Insert(artillery); // TODO
}
public static bool operator -(MapWithSetArtilleriesGeneric<T, U> map, int position)
{
return map._setArtilleries.Remove(position); // TODO
}
public Bitmap ShowSet()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawArtilleries(gr);
return bmp;
}
public Bitmap ShowOnMap()
{
Shaking();
for (int i = 0; i < _setArtilleries.Count; i++)
{
var car = _setArtilleries.Get(i);
if (car != null)
{
return _map.CreateMap(_pictureWidth, _pictureHeight, car);
}
}
return new(_pictureWidth, _pictureHeight);
}
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new(_pictureWidth, _pictureHeight);
}
private void Shaking()
{
int j = _setArtilleries.Count - 1;
for (int i = 0; i < _setArtilleries.Count; i++)
{
if (_setArtilleries.Get(i) == null)
{
for (; j > i; j--)
{
var car = _setArtilleries.Get(j);
if (car != null)
{
_setArtilleries.Insert(car, i);
_setArtilleries.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.Black, 3);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
{// TODO
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i *
_placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth,
(_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
}
}
private void DrawArtilleries(Graphics g)
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
for (int i = 0; i < _setArtilleries.Count; i++)
{
var artillery = _setArtilleries.Get(i);
if (artillery != null)
{
artillery.SetObject(i % width * _placeSizeWidth + 10, (height - 1 - i / width) * _placeSizeHeight + 10, _pictureWidth, _pictureHeight);
artillery.DrawingObject(g);
}
}
}
}
}