129 lines
4.2 KiB
C#
129 lines
4.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Artilleries
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{
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internal class MapWithSetArtilleriesGeneric<T, U>
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where T : class, IDrawingObject
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where U : AbstractMap
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{
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private readonly int _pictureWidth;
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private readonly int _pictureHeight;
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private readonly int _placeSizeWidth = 210;
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private readonly int _placeSizeHeight = 90;
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private readonly SetArtilleriesGeneric<T> _setArtilleries;
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private readonly U _map;
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public MapWithSetArtilleriesGeneric(int picWidth, int picHeight, U map)
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{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight / _placeSizeHeight;
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_setArtilleries = new SetArtilleriesGeneric<T>(width * height);
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_map = map;
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}
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public static bool operator +(MapWithSetArtilleriesGeneric<T, U> map, T artillery)
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{
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return map._setArtilleries.Insert(artillery); // TODO
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}
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public static bool operator -(MapWithSetArtilleriesGeneric<T, U> map, int position)
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{
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return map._setArtilleries.Remove(position); // TODO
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}
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public Bitmap ShowSet()
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{
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Bitmap bmp = new(_pictureWidth, _pictureHeight);
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Graphics gr = Graphics.FromImage(bmp);
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DrawBackground(gr);
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DrawArtilleries(gr);
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return bmp;
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}
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public Bitmap ShowOnMap()
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{
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Shaking();
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for (int i = 0; i < _setArtilleries.Count; i++)
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{
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var car = _setArtilleries.Get(i);
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if (car != null)
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, car);
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}
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}
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return new(_pictureWidth, _pictureHeight);
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}
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public Bitmap MoveObject(Direction direction)
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{
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if (_map != null)
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{
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return _map.MoveObject(direction);
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}
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return new(_pictureWidth, _pictureHeight);
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}
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private void Shaking()
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{
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int j = _setArtilleries.Count - 1;
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for (int i = 0; i < _setArtilleries.Count; i++)
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{
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if (_setArtilleries.Get(i) == null)
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{
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for (; j > i; j--)
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{
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var car = _setArtilleries.Get(j);
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if (car != null)
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{
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_setArtilleries.Insert(car, i);
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_setArtilleries.Remove(j);
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break;
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}
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}
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if (j <= i)
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{
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return;
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}
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}
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}
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}
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private void DrawBackground(Graphics g)
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{
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Pen pen = new(Color.Black, 3);
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for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
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{
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for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
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{// TODO
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g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i *
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_placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
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}
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g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth,
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(_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
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}
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}
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private void DrawArtilleries(Graphics g)
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{
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int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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for (int i = 0; i < _setArtilleries.Count; i++)
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{
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var artillery = _setArtilleries.Get(i);
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if (artillery != null)
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{
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artillery.SetObject(i % width * _placeSizeWidth + 10, (height - 1 - i / width) * _placeSizeHeight + 10, _pictureWidth, _pictureHeight);
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artillery.DrawingObject(g);
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}
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}
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}
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}
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}
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