105 lines
3.6 KiB
C#
105 lines
3.6 KiB
C#
namespace Artilleries
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{
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public partial class FormArtillery : Form
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{
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private DrawingArtillery _artillery;
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public DrawingArtillery SelectedArtillery { get; private set; }
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public FormArtillery()
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{
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InitializeComponent();
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}
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private void Draw()
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{
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Bitmap bmp = new(pictureBoxArtilleries.Width, pictureBoxArtilleries.Height);
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Graphics gr = Graphics.FromImage(bmp);
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_artillery?.DrawTransport(gr);
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pictureBoxArtilleries.Image = bmp;
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}
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private void SetData(DrawingArtillery artillery)
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{
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Random rnd = new();
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artillery.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxArtilleries.Width, pictureBoxArtilleries.Height);
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SpeedStatusLabel.Text = $"Ñêîðîñòü: {artillery.Artillery.Speed}";
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WeightStatusLabel.Text = $"Âåñ: {artillery.Artillery.Weight}";
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ColorStatusLabel.Text = $"Öâåò: {artillery.Artillery.BodyColor.Name}";
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}
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private void buttonCreate_Click(object sender, EventArgs e)
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{
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Random rnd = new();
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Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
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ColorDialog dialog = new();
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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color = dialog.Color;
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}
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_artillery = new DrawingArtillery(rnd.Next(100, 300), rnd.Next(1000, 2000), color);
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SetData(_artillery);
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Draw();
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}
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private void createAdvancedButton_Click(object sender, EventArgs e)
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{
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Random rnd = new();
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Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
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ColorDialog dialog = new();
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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color = dialog.Color;
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}
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Color dopColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
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ColorDialog dialogDop = new();
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if (dialogDop.ShowDialog() == DialogResult.OK)
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{
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dopColor = dialogDop.Color;
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}
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_artillery = new DrawingAdvancedArtillery(
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rnd.Next(100, 300),
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rnd.Next(1000, 2000),
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color,
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dopColor,
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rnd.Next(0, 2) == 1, rnd.Next(0, 2) == 1
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);
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SetData(_artillery);
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Draw();
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}
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private void buttonMove_Click(object sender, EventArgs e)
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{
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string name = ((Button)sender)?.Name ?? string.Empty;
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switch (name)
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{
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case "buttonUp":
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_artillery?.MoveTransport(Direction.Up);
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break;
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case "buttonDown":
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_artillery?.MoveTransport(Direction.Down);
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break;
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case "buttonLeft":
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_artillery?.MoveTransport(Direction.Left);
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break;
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case "buttonRight":
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_artillery?.MoveTransport(Direction.Right);
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break;
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}
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Draw();
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}
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private void pictureBoxArtilleries_Resize(object sender, EventArgs e)
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{
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_artillery?.ChangeBorders(pictureBoxArtilleries.Width, pictureBoxArtilleries.Height);
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Draw();
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}
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private void selectArtilleryButton_Click(object sender, EventArgs e)
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{
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SelectedArtillery = _artillery;
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DialogResult = DialogResult.OK;
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}
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}
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} |