PIbd-23_Polevoy_S.V._SelfPr.../SelfPropelledArtilleryUnit/FormArtillery.cs

105 lines
3.6 KiB
C#

namespace Artilleries
{
public partial class FormArtillery : Form
{
private DrawingArtillery _artillery;
public DrawingArtillery SelectedArtillery { get; private set; }
public FormArtillery()
{
InitializeComponent();
}
private void Draw()
{
Bitmap bmp = new(pictureBoxArtilleries.Width, pictureBoxArtilleries.Height);
Graphics gr = Graphics.FromImage(bmp);
_artillery?.DrawTransport(gr);
pictureBoxArtilleries.Image = bmp;
}
private void SetData(DrawingArtillery artillery)
{
Random rnd = new();
artillery.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxArtilleries.Width, pictureBoxArtilleries.Height);
SpeedStatusLabel.Text = $"Ñêîðîñòü: {artillery.Artillery.Speed}";
WeightStatusLabel.Text = $"Âåñ: {artillery.Artillery.Weight}";
ColorStatusLabel.Text = $"Öâåò: {artillery.Artillery.BodyColor.Name}";
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
_artillery = new DrawingArtillery(rnd.Next(100, 300), rnd.Next(1000, 2000), color);
SetData(_artillery);
Draw();
}
private void createAdvancedButton_Click(object sender, EventArgs e)
{
Random rnd = new();
Color color = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
ColorDialog dialog = new();
if (dialog.ShowDialog() == DialogResult.OK)
{
color = dialog.Color;
}
Color dopColor = Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256));
ColorDialog dialogDop = new();
if (dialogDop.ShowDialog() == DialogResult.OK)
{
dopColor = dialogDop.Color;
}
_artillery = new DrawingAdvancedArtillery(
rnd.Next(100, 300),
rnd.Next(1000, 2000),
color,
dopColor,
rnd.Next(0, 2) == 1, rnd.Next(0, 2) == 1
);
SetData(_artillery);
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_artillery?.MoveTransport(Direction.Up);
break;
case "buttonDown":
_artillery?.MoveTransport(Direction.Down);
break;
case "buttonLeft":
_artillery?.MoveTransport(Direction.Left);
break;
case "buttonRight":
_artillery?.MoveTransport(Direction.Right);
break;
}
Draw();
}
private void pictureBoxArtilleries_Resize(object sender, EventArgs e)
{
_artillery?.ChangeBorders(pictureBoxArtilleries.Width, pictureBoxArtilleries.Height);
Draw();
}
private void selectArtilleryButton_Click(object sender, EventArgs e)
{
SelectedArtillery = _artillery;
DialogResult = DialogResult.OK;
}
}
}