152 lines
5.8 KiB
C#
152 lines
5.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Artilleries
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{
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internal class MapWithSetArtilleriesGeneric<T, U>
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where T : class, IDrawingObject, IEquatable<T>
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where U : AbstractMap
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{
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private readonly int _pictureWidth;
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private readonly int _pictureHeight;
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private readonly int _placeSizeWidth = 210;
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private readonly int _placeSizeHeight = 90;
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private readonly SetArtilleriesGeneric<T> _setArtilleries;
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private readonly U _map;
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public MapWithSetArtilleriesGeneric(int picWidth, int picHeight, U map)
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{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight / _placeSizeHeight;
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_setArtilleries = new SetArtilleriesGeneric<T>(width * height);
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_map = map;
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}
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public static int operator +(MapWithSetArtilleriesGeneric<T, U> map, T artillery)
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{
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return map._setArtilleries.Insert(artillery);
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}
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public static T operator -(MapWithSetArtilleriesGeneric<T, U> map, int position)
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{
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return map._setArtilleries.Remove(position);
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}
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public Bitmap ShowSet()
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{
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Bitmap bmp = new(_pictureWidth, _pictureHeight);
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Graphics gr = Graphics.FromImage(bmp);
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DrawBackground(gr);
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DrawArtilleries(gr);
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return bmp;
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}
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public Bitmap ShowOnMap()
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{
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Shaking();
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foreach (var artillery in _setArtilleries.GetArtilleries())
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, artillery);
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}
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return new(_pictureWidth, _pictureHeight);
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}
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public Bitmap MoveObject(Direction direction)
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{
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if (_map != null)
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{
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return _map.MoveObject(direction);
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}
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return new(_pictureWidth, _pictureHeight);
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}
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private void Shaking()
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{
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int j = _setArtilleries.Count - 1;
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for (int i = 0; i < _setArtilleries.Count; i++)
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{
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if (_setArtilleries[i] == null)
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{
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for (; j > i; j--)
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{
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var car = _setArtilleries[j];
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if (car != null)
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{
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_setArtilleries.Insert(car, i);
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_setArtilleries.Remove(j);
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break;
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}
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}
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if (j <= i)
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{
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return;
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}
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}
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}
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}
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private void DrawBackground(Graphics g)
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{
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Pen pen = new(Color.Black, 3);
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Brush boxBrush = new SolidBrush(Color.DarkGreen);
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Pen thinPen = new Pen(Color.Black, 2);
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Brush flagBrush = new SolidBrush(Color.Red);
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for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
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{
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for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
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{
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g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
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g.FillRectangle(boxBrush, i * _placeSizeWidth + 5, j * _placeSizeHeight + _placeSizeHeight * 3 / 4 - 5, _placeSizeWidth / 3 - 5, _placeSizeHeight / 3 - 5);
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g.DrawLine(thinPen, i * _placeSizeWidth + 5, j * _placeSizeHeight + _placeSizeHeight * 3 / 4 - 5, i * _placeSizeWidth + _placeSizeWidth / 3, j * _placeSizeHeight + _placeSizeHeight * 3 / 4 + _placeSizeHeight / 3 - 10);
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g.DrawLine(thinPen, i * _placeSizeWidth + 5, j * _placeSizeHeight + _placeSizeHeight * 3 / 4 + _placeSizeHeight / 3 - 10, i * _placeSizeWidth + _placeSizeWidth / 3, j * _placeSizeHeight + _placeSizeHeight * 3 / 4 - 5);
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g.FillRectangle(flagBrush, i * _placeSizeWidth + _placeSizeWidth * 5 / 12, j * _placeSizeHeight + _placeSizeHeight * 5 / 8 - 5, _placeSizeWidth / 5, _placeSizeHeight / 5);
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g.DrawLine(thinPen, i * _placeSizeWidth + _placeSizeWidth * 5 / 12, j * _placeSizeHeight + _placeSizeHeight - 5, i * _placeSizeWidth + _placeSizeWidth * 5 / 12, j * _placeSizeHeight + _placeSizeHeight * 5 / 8 - 5);
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}
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g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
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}
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}
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private void DrawArtilleries(Graphics g)
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{
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int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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int index = 0;
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foreach (var artillery in _setArtilleries.GetArtilleries())
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{
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artillery.SetObject(index % width * _placeSizeWidth + 10, (height - 1 - index / width) * _placeSizeHeight + 10, _pictureWidth, _pictureHeight);
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artillery.DrawingObject(g);
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index++;
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}
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}
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public string GetData(char separatorType, char separatorData)
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{
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string data = $"{_map.GetType().Name}{separatorType}";
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foreach (var artillery in _setArtilleries.GetArtilleries().Reverse())
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{
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data += $"{artillery.GetInfo()}{separatorData}";
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}
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return data;
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}
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public void LoadData(string[] records)
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{
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foreach (var record in records)
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{
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_setArtilleries.Insert(DrawingObjectArtillery.Create(record) as T);
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}
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}
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public void Sort(IComparer<T> comparer)
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{
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_setArtilleries.SortSet(comparer);
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}
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}
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}
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