using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Artilleries { internal class ForestMap : AbstractMap { private readonly Brush barrierColor = new SolidBrush(Color.Green); private readonly Brush roadColor = new SolidBrush(Color.Brown); protected override void DrawBarrierPart(Graphics g, int i, int j) { g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1)); } protected override void DrawRoadPart(Graphics g, int i, int j) { g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1)); } protected override void GenerateMap() { _map = new int[50, 50]; _size_x = (float)_width / _map.GetLength(0); _size_y = (float)_height / _map.GetLength(1); int counter = 0; for (int i = 0; i < _map.GetLength(0); ++i) { for (int j = 0; j < _map.GetLength(1); ++j) { _map[i, j] = _freeRoad; } } while (counter < 20) { int x = _random.Next(2, 49); int y = _random.Next(3, 50); var points = new int[] { _map[x, y], _map[x, y - 1], _map[x, y - 2], _map[x - 1, y - 2], _map[x + 1, y - 2], _map[x, y - 3] }; var forComparison = new int[] { _freeRoad, _freeRoad, _freeRoad, _freeRoad, _freeRoad, _freeRoad }; if (points.SequenceEqual(forComparison)) { _map[x, y] = _barrier; _map[x, y - 1] = _barrier; _map[x, y - 2] = _barrier; _map[x - 1, y - 2] = _barrier; _map[x + 1, y - 2] = _barrier; _map[x, y - 3] = _barrier; counter++; } } } } }