using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Artilleries { internal class EntityArtillery { public int Speed { get; private set; } public float Weight { get; private set; } public Color BodyColor { get; private set; } public float Step => Speed * 100 / Weight; public EntityArtillery(int speed, float weight, Color bodyColor) { Random rnd = new(); Speed = speed <= 0 ? rnd.Next(50, 150) : speed; Weight = weight <= 0 ? rnd.Next(40, 70) : weight; BodyColor = bodyColor; } } }