using System; using System.Collections.Generic; using System.Linq; using System.Security.AccessControl; using System.Text; using System.Threading.Tasks; namespace Artilleries { internal class DrawingAdvancedArtillery : DrawingArtillery { public DrawingAdvancedArtillery(int speed, float weight, Color bodyColor, Color dopColor, bool weapon, bool salvoBattery) : base(speed, weight, bodyColor, 80, 50) { Artillery = new EntityAdvancedArtillery(speed, weight, bodyColor, dopColor, weapon, salvoBattery); } public override void DrawTransport(Graphics g) { if (Artillery is not EntityAdvancedArtillery advancedArtillery) { return; } Pen pen = new Pen(advancedArtillery.DopColor, 8); Brush brush = new SolidBrush(advancedArtillery.DopColor); if (advancedArtillery.Weapon) { g.DrawLine(pen, _startPosX + _artilleryWidth / 2, _startPosY + _artilleryHeight / 10, _startPosX + _artilleryWidth, _startPosY); } pen.Width = 6; if (advancedArtillery.SalvoBattery) { g.DrawLine(pen, _startPosX + _artilleryWidth / 4, _startPosY + _artilleryHeight / 4, _startPosX + _artilleryWidth / 4 + _artilleryHeight / 4, _startPosY - 5); g.DrawLine(pen, _startPosX + _artilleryWidth / 4 - _artilleryHeight / 4, _startPosY + _artilleryHeight / 4, _startPosX + _artilleryWidth / 4, _startPosY - 5); g.DrawLine(pen, _startPosX + _artilleryWidth / 4 - _artilleryHeight / 2, _startPosY + _artilleryHeight / 4, _startPosX + _artilleryWidth / 4 - _artilleryHeight / 4, _startPosY - 5); } base.DrawTransport(g); } } }