Добавлена продвинутая сущность и интерфейс
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21
SelfPropelledArtilleryUnit/EntityAdvancedArtillery.cs
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21
SelfPropelledArtilleryUnit/EntityAdvancedArtillery.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Artilleries
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{
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internal class EntityAdvancedArtillery : EntityArtillery
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{
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public Color DopColor { get; private set; }
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public bool Weapon { get; private set; }
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public bool SalvoBattery { get; private set; }
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public EntityAdvancedArtillery(int speed, float weight, Color bodyColor, Color dopColor, bool weapon, bool salvoBattery) : base(speed, weight, bodyColor)
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{
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DopColor = dopColor;
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Weapon = weapon;
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SalvoBattery = salvoBattery;
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}
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}
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}
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17
SelfPropelledArtilleryUnit/IDrawningObject.cs
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17
SelfPropelledArtilleryUnit/IDrawningObject.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Artilleries
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{
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internal interface IDrawningObject
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{
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public float Step { get; }
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void SetObject(int x, int y, int width, int height);
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void MoveObject(Direction direction);
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void DrawingObject(Graphics g);
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(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
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}
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}
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