Первая стадия: массив заменён на список
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@ -9,12 +9,14 @@ namespace Artilleries
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internal class SetArtilleriesGeneric<T>
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where T : class
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{
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private readonly T[] _places;
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public int Count => _places.Length;
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private readonly List<T> _places;
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public int Count => _places.Count;
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private readonly int _maxCount;
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public SetArtilleriesGeneric(int count)
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{
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_places = new T[count];
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_maxCount = count;
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_places = new List<T>();
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}
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public int Insert(T artillery)
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@ -24,39 +26,13 @@ namespace Artilleries
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public int Insert(T artillery, int position)
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{
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if (position < 0 || position >= Count)
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if (position < 0 || position >= Count || Count == _maxCount)
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{
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return -1;
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}
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if (_places[position] == null)
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{
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_places[position] = artillery;
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return position;
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}
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_places.Insert(position, artillery);
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int firstNull = -1;
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for (int i = position + 1; i < Count; i++)
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{
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if (_places[i] == null)
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{
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firstNull = i;
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break;
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}
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}
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if (firstNull == -1)
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{
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return -1;
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}
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for (int i = firstNull; i > position; i--)
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{
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_places[i] = _places[i - 1];
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}
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_places[position] = artillery;
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return position;
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}
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@ -69,18 +45,43 @@ namespace Artilleries
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var result = _places[position];
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_places[position] = null;
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_places.RemoveAt(position);
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return result;
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}
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public T Get(int position)
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public T this[int position]
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{
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if (position < 0 || position >= Count)
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get
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{
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return null;
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}
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if (position < 0 || position >= Count)
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{
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return null;
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}
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return _places[position];
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return _places[position];
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}
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set
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{
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if (position >= 0 && position < Count)
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{
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Insert(value, position);
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}
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}
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}
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public IEnumerable<T> GetArtilleries()
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{
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foreach (var artillery in _places)
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{
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if (artillery != null)
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{
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yield return artillery;
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}
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else
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{
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yield break;
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}
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}
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}
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}
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}
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