PIbd-23_Polevoy_S.V._SelfPr.../SelfPropelledArtilleryUnit/FormArtillery.cs

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2.7 KiB
C#
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namespace Artilleries
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{
public partial class FormArtillery : Form
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{
private DrawingArtillery _artillery;
public FormArtillery()
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{
InitializeComponent();
}
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private void Draw()
{
Bitmap bmp = new(pictureBoxArtilleries.Width, pictureBoxArtilleries.Height);
Graphics gr = Graphics.FromImage(bmp);
_artillery?.DrawTransport(gr);
pictureBoxArtilleries.Image = bmp;
}
private void Prepair()
{
Random rnd = new();
_artillery.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100), pictureBoxArtilleries.Width, pictureBoxArtilleries.Height);
SpeedStatusLabel.Text = $"<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: {_artillery.Artillery.Speed}";
WeightStatusLabel.Text = $"<22><><EFBFBD>: {_artillery.Artillery.Weight}";
ColorStatusLabel.Text = $"<22><><EFBFBD><EFBFBD>: {_artillery.Artillery.BodyColor.Name}";
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
_artillery = new DrawingArtillery(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)));
Prepair();
Draw();
}
private void createAdvancedButton_Click(object sender, EventArgs e)
{
Random rnd = new();
_artillery = new DrawingAdvancedArtillery(
rnd.Next(100, 300),
rnd.Next(1000, 2000),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
rnd.Next(0, 2) == 1, rnd.Next(0, 2) == 1
);
Prepair();
Draw();
}
private void buttonMove_Click(object sender, EventArgs e)
{
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
_artillery?.MoveTransport(Direction.Up);
break;
case "buttonDown":
_artillery?.MoveTransport(Direction.Down);
break;
case "buttonLeft":
_artillery?.MoveTransport(Direction.Left);
break;
case "buttonRight":
_artillery?.MoveTransport(Direction.Right);
break;
}
Draw();
}
private void pictureBoxArtilleries_Resize(object sender, EventArgs e)
{
_artillery?.ChangeBorders(pictureBoxArtilleries.Width, pictureBoxArtilleries.Height);
Draw();
}
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}
}