PIbd-23_Polevoy_S.V._SelfPr.../SelfPropelledArtilleryUnit/MapWithSetArtilleriesGeneric.cs

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5.7 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Artilleries
{
internal class MapWithSetArtilleriesGeneric<T, U>
where T : class, IDrawingObject
where U : AbstractMap
{
private readonly int _pictureWidth;
private readonly int _pictureHeight;
private readonly int _placeSizeWidth = 210;
private readonly int _placeSizeHeight = 90;
private readonly SetArtilleriesGeneric<T> _setArtilleries;
private readonly U _map;
public MapWithSetArtilleriesGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_setArtilleries = new SetArtilleriesGeneric<T>(width * height);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
}
public static int operator +(MapWithSetArtilleriesGeneric<T, U> map, T artillery)
{
return map._setArtilleries.Insert(artillery);
}
public static T operator -(MapWithSetArtilleriesGeneric<T, U> map, int position)
{
return map._setArtilleries.Remove(position);
}
public Bitmap ShowSet()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawArtilleries(gr);
return bmp;
}
public Bitmap ShowOnMap()
{
Shaking();
foreach (var artillery in _setArtilleries.GetArtilleries())
{
return _map.CreateMap(_pictureWidth, _pictureHeight, artillery);
}
return new(_pictureWidth, _pictureHeight);
}
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new(_pictureWidth, _pictureHeight);
}
private void Shaking()
{
int j = _setArtilleries.Count - 1;
for (int i = 0; i < _setArtilleries.Count; i++)
{
if (_setArtilleries[i] == null)
{
for (; j > i; j--)
{
var car = _setArtilleries[j];
if (car != null)
{
_setArtilleries.Insert(car, i);
_setArtilleries.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
private void DrawBackground(Graphics g)
{
Pen pen = new(Color.Black, 3);
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Brush boxBrush = new SolidBrush(Color.DarkGreen);
Pen thinPen = new Pen(Color.Black, 2);
Brush flagBrush = new SolidBrush(Color.Red);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
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{
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
g.FillRectangle(boxBrush, i * _placeSizeWidth + 5, j * _placeSizeHeight + _placeSizeHeight * 3 / 4 - 5, _placeSizeWidth / 3 - 5, _placeSizeHeight / 3 - 5);
g.DrawLine(thinPen, i * _placeSizeWidth + 5, j * _placeSizeHeight + _placeSizeHeight * 3 / 4 - 5, i * _placeSizeWidth + _placeSizeWidth / 3, j * _placeSizeHeight + _placeSizeHeight * 3 / 4 + _placeSizeHeight / 3 - 10);
g.DrawLine(thinPen, i * _placeSizeWidth + 5, j * _placeSizeHeight + _placeSizeHeight * 3 / 4 + _placeSizeHeight / 3 - 10, i * _placeSizeWidth + _placeSizeWidth / 3, j * _placeSizeHeight + _placeSizeHeight * 3 / 4 - 5);
g.FillRectangle(flagBrush, i * _placeSizeWidth + _placeSizeWidth * 5 / 12, j * _placeSizeHeight + _placeSizeHeight * 5 / 8 - 5, _placeSizeWidth / 5, _placeSizeHeight / 5);
g.DrawLine(thinPen, i * _placeSizeWidth + _placeSizeWidth * 5 / 12, j * _placeSizeHeight + _placeSizeHeight - 5, i * _placeSizeWidth + _placeSizeWidth * 5 / 12, j * _placeSizeHeight + _placeSizeHeight * 5 / 8 - 5);
}
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g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
}
}
private void DrawArtilleries(Graphics g)
{
int width = _pictureWidth / _placeSizeWidth;
int height = _pictureHeight / _placeSizeHeight;
int index = 0;
foreach (var artillery in _setArtilleries.GetArtilleries())
{
artillery.SetObject(index % width * _placeSizeWidth + 10, (height - 1 - index / width) * _placeSizeHeight + 10, _pictureWidth, _pictureHeight);
artillery.DrawingObject(g);
index++;
}
}
public string GetData(char separatorType, char separatorData)
{
string data = $"{_map.GetType().Name}{separatorType}";
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foreach (var artillery in _setArtilleries.GetArtilleries().Reverse())
{
data += $"{artillery.GetInfo()}{separatorData}";
}
return data;
}
public void LoadData(string[] records)
{
foreach (var record in records)
{
_setArtilleries.Insert(DrawingObjectArtillery.Create(record) as T);
}
}
}
}