PIbd-23_Polevoy_S.V._SelfPr.../SelfPropelledArtilleryUnit/ForestMap.cs

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2.0 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Artilleries
{
internal class ForestMap : AbstractMap
{
private readonly Brush barrierColor = new SolidBrush(Color.Green);
private readonly Brush roadColor = new SolidBrush(Color.Brown);
protected override void DrawBarrierPart(Graphics g, int i, int j)
{
g.FillRectangle(barrierColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void DrawRoadPart(Graphics g, int i, int j)
{
g.FillRectangle(roadColor, i * _size_x, j * _size_y, i * (_size_x + 1), j * (_size_y + 1));
}
protected override void GenerateMap()
{
_map = new int[50, 50];
_size_x = (float)_width / _map.GetLength(0);
_size_y = (float)_height / _map.GetLength(1);
int counter = 0;
for (int i = 0; i < _map.GetLength(0); ++i)
{
for (int j = 0; j < _map.GetLength(1); ++j)
{
_map[i, j] = _freeRoad;
}
}
while (counter < 20)
{
int x = _random.Next(2, 49);
int y = _random.Next(3, 50);
var points = new int[] { _map[x, y], _map[x, y - 1], _map[x, y - 2], _map[x - 1, y - 2], _map[x + 1, y - 2], _map[x, y - 3] };
var forComparison = new int[] { _freeRoad, _freeRoad, _freeRoad, _freeRoad, _freeRoad, _freeRoad };
if (points.SequenceEqual(forComparison))
{
_map[x, y] = _barrier;
_map[x, y - 1] = _barrier;
_map[x, y - 2] = _barrier;
_map[x - 1, y - 2] = _barrier;
_map[x + 1, y - 2] = _barrier;
_map[x, y - 3] = _barrier;
counter++;
}
}
}
}
}