49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Artilleries {
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internal static class ExtensionArtillery
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{
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private static readonly char _separatorForObject = ':';
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public static DrawingArtillery CreateDrawingArtillery(this string info)
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{
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string[] strs = info.Split(_separatorForObject);
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if (strs.Length == 3)
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{
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return new DrawingArtillery(Convert.ToInt32(strs[0]), Convert.ToInt32(strs[1]), Color.FromName(strs[2]));
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}
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if (strs.Length == 6)
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{
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return new DrawingAdvancedArtillery(
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Convert.ToInt32(strs[0]),
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Convert.ToInt32(strs[1]),
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Color.FromName(strs[2]),
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Color.FromName(strs[3]),
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Convert.ToBoolean(strs[4]),
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Convert.ToBoolean(strs[5])
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);
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}
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return null;
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}
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public static string GetDateForSave(this DrawingArtillery drawingArtillery)
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{
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var artillery = drawingArtillery.Artillery;
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var str = $"{artillery.Speed}{_separatorForObject}{artillery.Weight}{_separatorForObject}{artillery.BodyColor.Name}";
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if (artillery is not EntityAdvancedArtillery advanced)
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{
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return str;
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}
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return $"{str}{_separatorForObject}{advanced.DopColor.Name}{_separatorForObject}{advanced.Weapon}{_separatorForObject}{advanced.SalvoBattery}";
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}
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}
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}
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