PIbd-12_Bugrov_D.A._LabWork01 Simple #1

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BoiledMilk wants to merge 4 commits from LabWork01 into main
16 changed files with 922 additions and 75 deletions
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive;
public enum DirectionType
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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namespace ProjectElectricLocomotive;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта - сущности
/// </summary>
public class DrawningElectricLocomotive
{
/// <summary>
/// Класс-сущность
/// </summary>
public EntityElectricLocomotive? EntityElectricLocomotive { get; private set; }
/// <summary>
/// Ширина окна
/// </summary>
private int? _pictureWidth;
/// <summary>
/// Высота окна
/// </summary>
private int? _pictureHeight;
/// <summary>
/// Левая координата прорисовки электровоза
/// </summary>
private int? _startPosX;
/// <summary>
/// Верхняя координата прорисовки электровоза
/// </summary>
private int? _startPosY;
/// <summary>
/// Ширина прорисовки электровоза
/// </summary>
private readonly int _drawningElectricLocomotiveWidth = 100;
/// <summary>
/// Высота прорисовки электровоза
/// </summary>
private readonly int _drawingElectricLocomotiveHeight = 45;
/// <summary>
/// Инициализация свойств
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="additionalColor"></param>
/// <param name="bodyKit"></param>
/// <param name="electricHorns"></param>
/// <param name="batteryPlacement"></param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool electricHorns, bool batteryPlacement, int wheelsAmount)
{
EntityElectricLocomotive = new EntityElectricLocomotive();
EntityElectricLocomotive.Init(speed, weight, bodyColor, additionalColor, bodyKit, electricHorns, batteryPlacement, wheelsAmount);
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Установка границ поля
/// </summary>
/// <param name="width"></param>
/// <param name="height"></param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
// Проверка, что объект "влезает" в размеры поля
// если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена
if(_drawingElectricLocomotiveHeight > height || _drawningElectricLocomotiveWidth > width)
{
return false;
}
_pictureWidth = width;
_pictureHeight = height;
return true;
}
/// <summary>
/// Установка позиции
/// </summary>
/// <param name="x">КоОрдината X</param>
/// <param name="y">Координата Y</param>
public void SetPosition(int x, int y)
{
if(!_pictureHeight.HasValue || !_pictureWidth.HasValue) {
return;
}
if (_drawingElectricLocomotiveHeight + y > _pictureHeight || _drawningElectricLocomotiveWidth + x > _pictureWidth)
{
_startPosX = 0;
_startPosY = 0;
}
else
{
_startPosX = x;
_startPosY = y;
}
}
/// <summary>
/// Изменение направления перемещения
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if(EntityElectricLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch(direction)
{
//влево
case DirectionType.Left:
if(_startPosX.Value - EntityElectricLocomotive.Step + 20 > 0)
{
_startPosX -= (int)EntityElectricLocomotive.Step;
}
return true;
//вверх
case DirectionType.Up:
if(_startPosY.Value - EntityElectricLocomotive.Step + 3 > 0)
{
_startPosY -= (int)EntityElectricLocomotive.Step;
}
return true;
//вправо
case DirectionType.Right:
if (_startPosX.Value + _drawningElectricLocomotiveWidth + EntityElectricLocomotive.Step < _pictureWidth)
{
_startPosX += (int)EntityElectricLocomotive.Step;
}
return true;
//вниз
case DirectionType.Down:
if (_startPosY.Value + _drawingElectricLocomotiveHeight + EntityElectricLocomotive.Step < _pictureHeight)
{
_startPosY += (int)EntityElectricLocomotive.Step;
}
return true;
default:
return false;
}
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public void DrawTransport(Graphics g)
{
if (EntityElectricLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
//Создание перьев и кистей для прорисовки электровоза
Pen pen = new(Color.Black);
Pen penSolid = new(Color.Black, 2);
Pen penSolidYellow = new(Color.Yellow, 0.5f);
Pen windowPen = new(Color.DeepSkyBlue);
Brush additionalBrush = new SolidBrush(EntityElectricLocomotive.AdditionalColor);
Brush blackBrush = new SolidBrush(Color.Black);
Brush whiteBrush = new SolidBrush(Color.White);
//Инициализация опорных точек для прорисовки корпуса
Point pointStart = new Point(_startPosX.Value + 90, _startPosY.Value + 20);
Point point1 = new Point(_startPosX.Value + 90, _startPosY.Value + 5);
Point point2 = new Point(_startPosX.Value + 25, _startPosY.Value + 5);
Point pointFinish = new Point(_startPosX.Value + 20, _startPosY.Value + 20);
//Инициализация опорных точек для прорисовки первой "юбки"
Point point3 = new Point(_startPosX.Value + 22, _startPosY.Value + 37);
Point point4 = new Point(_startPosX.Value + 15, _startPosY.Value + 37 +6 );
Point point5 = new Point(_startPosX.Value + 22, _startPosY.Value + 37 + 6 );
//Инициализация опорных точек для прорисовки второй "юбки"
Point point6 = new Point(_startPosX.Value + 84, _startPosY.Value + 37);
Point point7 = new Point(_startPosX.Value + 90 + 7, _startPosY.Value + 37 + 6);
Point point8 = new Point(_startPosX.Value + 84, _startPosY.Value + 37 + 6);
//Инициализация опорных точек для прорисовки "рогов"
Point pointHorns1 = new Point(_startPosX.Value + 28, _startPosY.Value+5);
Point pointHorns2 = new Point(_startPosX.Value + 31, _startPosY.Value + 2);
Point pointHorns3 = new Point(_startPosX.Value + 26, _startPosY.Value);
//Инициализация опорных точек для прорисовки молнии на хранилище батарей
Point pointLightning1 = new Point(_startPosX.Value + 54, _startPosY.Value + 37);
Point pointLightning2 = new Point(_startPosX.Value + 52, _startPosY.Value + 39);
Point pointLightning3 = new Point(_startPosX.Value + 54, _startPosY.Value + 40);
Point pointLightning4 = new Point(_startPosX.Value + 52, _startPosY.Value + 41);
//Совокупность точек полигона уголка первой "юбки"
Point[] firstTrianglePoints =
{
point3,
point4,
point5,
};
//Совокупность точек полигона уголка второй "юбки"
Point[] secondTrianglePoints =
{
point6,
point7,
point8,
};
// Прорисовка уголков "юбок"
g.FillPolygon(blackBrush, firstTrianglePoints);
g.FillPolygon(blackBrush, secondTrianglePoints);
//Прорисовка корпуса
g.DrawRectangle(pen, _startPosX.Value + 20, _startPosY.Value + 20, 70, 17);
g.DrawLine(pen, point3, point4);
g.DrawLine(pen, pointStart, point1);
g.DrawLine(pen, point1, point2);
g.DrawLine(pen, point2, pointFinish);
//Прорисовка передней и задней "юбки"
g.FillRectangle(blackBrush, _startPosX.Value + 22, _startPosY.Value + 37, 25, 5.3f);
g.FillRectangle(blackBrush, _startPosX.Value + 62, _startPosY.Value + 37, 22, 5.3f);
//Прорисовка двух передних колёс
g.FillEllipse(whiteBrush, _startPosX.Value + 21.3f, _startPosY.Value + 37, 10, 10);
g.DrawEllipse(penSolid, _startPosX.Value + 24, _startPosY.Value + 37, 8, 8);
g.FillEllipse(additionalBrush, _startPosX.Value + 24, _startPosY.Value + 37, 8, 8);
g.DrawEllipse(penSolid, _startPosX.Value + 39, _startPosY.Value + 37, 8, 8);
g.FillEllipse(additionalBrush, _startPosX.Value + 39, _startPosY.Value + 37, 8, 8);
//Прорисовка "рогов" электровоза
g.DrawLine(penSolid, pointHorns1, pointHorns2);
g.DrawLine(penSolid, pointHorns2, pointHorns3);
//Прорисовка "хранилища батарей" электровоза
g.FillRectangle(blackBrush, _startPosX.Value + 51, _startPosY.Value + 37, 8, 4.5f);
g.DrawLine(penSolidYellow, pointLightning1, pointLightning2);
g.DrawLine(penSolidYellow, pointLightning2, pointLightning3);
g.DrawLine(penSolidYellow, pointLightning3, pointLightning4);
//Прорисовка двух задних колёс
g.FillEllipse(whiteBrush, _startPosX.Value + 40 + 38, _startPosY.Value + 37, 10, 10);
g.DrawEllipse(penSolid, _startPosX.Value + 40 + 26, _startPosY.Value + 37, 8, 8);
g.FillEllipse(additionalBrush, _startPosX.Value + 40 + 26, _startPosY.Value + 37, 8, 8);
g.DrawEllipse(penSolid, _startPosX.Value+ 40 + 37, _startPosY.Value + 37, 8, 8);
g.FillEllipse(additionalBrush, _startPosX.Value + 40 + 37, _startPosY.Value + 37, 8, 8);
//Прорисовка заднего "шлюза"
g.FillRectangle(blackBrush, _startPosX.Value + 90, _startPosY.Value + 9, 5.7f, 27.4f);
//Прорисовка первого и третьего окна
g.DrawRectangle(windowPen, _startPosX.Value + 27, _startPosY.Value + 9, 8, 8);
g.DrawRectangle(windowPen, _startPosX.Value + 78, _startPosY.Value + 9, 8, 8);
//TODO Опциональная прорисовка колёс для усложненной работы
//switch (EntityElectricLocomotive.WheelsAmount)
//{
// case 4:
// //TODO
// case 3:
// //TODO
// case 2:
// //TODO
// case 1:
// //TODO
// return;
//}
//Прорисовка опциональных элементов (второе окно и дверь)
if (EntityElectricLocomotive.BodyKit)
{
Brush brWhite = new SolidBrush(Color.White);
g.DrawRectangle(windowPen, _startPosX.Value + 39.3f, _startPosY.Value + 9, 8, 8);
g.DrawRectangle(pen, _startPosX.Value + 50, _startPosY.Value + 14, 8, 12);
g.FillRectangle(brWhite, _startPosX.Value + 51, _startPosY.Value + 16, 7, 10);
}
}
}

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namespace ProjectElectricLocomotive;
/// <summary>
/// Класс-сущность "Тепловоз"
/// </summary>
public class EntityElectricLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Дополнительный цвет (для дополнительных элементов)
/// </summary>
public Color AdditionalColor { get; private set; }
/// <summary>
/// Признак (опция) наличия обвеса
/// </summary>
public bool BodyKit { get; private set; }
/// <summary>
/// Признак (опция) наличия "рогов"
/// </summary>
public bool ElectricHorns { get; private set; }
/// <summary>
/// Признак (опция) количества колёс
/// </summary>
public int WheelsAmount { get; private set; }
/// <summary>
/// Признак (опция) наличия места под батарею
/// </summary>
public bool BatteryPlacement { get; private set; }
/// <summary>
/// Шаг перемещения объекта
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Инициализация полей объекта-класса тепловоза
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodycolor"></param>
/// <param name="additionalcolor"></param>
/// <param name="bodykit"></param>
/// <param name="electrichorns"></param>
/// <param name="batteryplacement"></param>
/// <param name="wheelsAmount"></param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool electricHorns, bool batteryPlacement, int wheelsAmount)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
BodyKit = bodyKit;
ElectricHorns = electricHorns;
BatteryPlacement = batteryPlacement;
WheelsAmount = wheelsAmount;
}
}

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namespace ProjectElectricLocomotive
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ProjectElectricLocomotive
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectElectricLocomotive
{
partial class FormElectricLocomotive
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxElectricLocomotive = new PictureBox();
buttonCreate = new Button();
buttonLeft = new Button();
buttonDown = new Button();
buttonRight = new Button();
buttonUp = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxElectricLocomotive).BeginInit();
SuspendLayout();
//
// pictureBoxElectricLocomotive
//
pictureBoxElectricLocomotive.Dock = DockStyle.Fill;
pictureBoxElectricLocomotive.Location = new Point(0, 0);
pictureBoxElectricLocomotive.Name = "pictureBoxElectricLocomotive";
pictureBoxElectricLocomotive.Size = new Size(866, 479);
pictureBoxElectricLocomotive.TabIndex = 0;
pictureBoxElectricLocomotive.TabStop = false;
//
// buttonCreate
//
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 430);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(104, 37);
buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackColor = Color.Snow;
buttonLeft.BackgroundImage = Properties.Resources.buttonLeft;
buttonLeft.BackgroundImageLayout = ImageLayout.Stretch;
buttonLeft.Location = new Point(695, 405);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(45, 45);
buttonLeft.TabIndex = 2;
buttonLeft.UseVisualStyleBackColor = false;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackColor = Color.Snow;
buttonDown.BackgroundImage = Properties.Resources.buttonDown;
buttonDown.BackgroundImageLayout = ImageLayout.Stretch;
buttonDown.Location = new Point(746, 405);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(45, 45);
buttonDown.TabIndex = 3;
buttonDown.UseVisualStyleBackColor = false;
buttonDown.Click += ButtonMove_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackColor = Color.Snow;
buttonRight.BackgroundImage = Properties.Resources.buttonRight;
buttonRight.BackgroundImageLayout = ImageLayout.Stretch;
buttonRight.Location = new Point(795, 405);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(45, 45);
buttonRight.TabIndex = 4;
buttonRight.UseVisualStyleBackColor = false;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackColor = Color.Snow;
buttonUp.BackgroundImage = Properties.Resources.buttonUp;
buttonUp.BackgroundImageLayout = ImageLayout.Stretch;
buttonUp.Location = new Point(746, 354);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(45, 45);
buttonUp.TabIndex = 5;
buttonUp.UseVisualStyleBackColor = false;
buttonUp.Click += ButtonMove_Click;
//
// FormElectricLocomotive
//
AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(866, 479);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonCreate);
Controls.Add(pictureBoxElectricLocomotive);
Name = "FormElectricLocomotive";
Text = "Электровоз";
((System.ComponentModel.ISupportInitialize)pictureBoxElectricLocomotive).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxElectricLocomotive;
private Button buttonCreate;
private Button buttonLeft;
private Button buttonDown;
private Button buttonRight;
private Button buttonUp;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProjectElectricLocomotive;
public partial class FormElectricLocomotive : Form
{
private DrawningElectricLocomotive? _drawningElectricLocomotive;
public FormElectricLocomotive()
{
InitializeComponent();
}
/// <summary>
/// Метод прорисовки электровоза
/// </summary>
private void Draw()
{
if (_drawningElectricLocomotive == null)
{
return;
}
Bitmap bmp = new(pictureBoxElectricLocomotive.Width,
pictureBoxElectricLocomotive.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningElectricLocomotive.DrawTransport(gr);
pictureBoxElectricLocomotive.Image = bmp;
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random random = new();
_drawningElectricLocomotive = new DrawningElectricLocomotive();
_drawningElectricLocomotive.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), random.Next(1, 5));
_drawningElectricLocomotive.SetPictureSize(pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
_drawningElectricLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
Bitmap bmp = new(pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningElectricLocomotive.DrawTransport(gr);
pictureBoxElectricLocomotive.Image = bmp;
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningElectricLocomotive == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result =
_drawningElectricLocomotive.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result =
_drawningElectricLocomotive.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result =
_drawningElectricLocomotive.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result =
_drawningElectricLocomotive.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
}

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@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->

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@ -11,7 +11,7 @@ namespace ProjectElectricLocomotive
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
Application.Run(new FormElectricLocomotive());
}
}
}

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@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectElectricLocomotive.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectElectricLocomotive.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap buttonDown {
get {
object obj = ResourceManager.GetObject("buttonDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap buttonLeft {
get {
object obj = ResourceManager.GetObject("buttonLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap buttonRight {
get {
object obj = ResourceManager.GetObject("buttonRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap buttonUp {
get {
object obj = ResourceManager.GetObject("buttonUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
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<data name="buttonLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
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</data>
<data name="buttonDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\buttonDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="buttonUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
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</data>
<data name="buttonRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
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