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19 changed files with 169 additions and 1093 deletions

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@ -1,31 +0,0 @@

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@ -1,56 +0,0 @@
#define _USE_MATH_DEFINES
#define _CRT_SECURE_NO_WARNINGS
#include <iostream>
#include <cstdio>
#include <stack>
#include <vector>
#include <iomanip>
#include <algorithm>
#include <string>
#include <cmath>
#include <queue>
#include <set>
#include <map>
#include <cassert>
#include <math.h>
#include <numeric>
#include <ctime>
#include <time.h>
#include <deque>
#include <tuple>
using namespace std;
typedef long long ll;
typedef unsigned long long ull;
typedef unsigned int uint;
typedef long double ld;
typedef pair<long long, long long> pll;
typedef pair<int, int> pii;
const ll LINF = 100090009990;
const int INF = 1009000999;
const int N = 1002;
const int M = 1002;
const ld PI = 3.1415926535;
const ld E = 2.7182818284;
const ll MOD = 1000000007;
const int MAX = 150010;
const ld EPS = 1e-10;
int main()
{
vector<string> Buttons{ "A", "B","C", "D", "L1", "L2", "R1", "R2" };
vector<string> ButtonsAns{ "A", "B","C", "D", "L1", "L2", "R1", "R2" };
vector<string> used, unused;
int stick;
return 0;
}

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@ -4,15 +4,10 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace ProjectElectricLocomotive.Drawnings; namespace ProjectElectricLocomotive;
public enum DirectionType public enum DirectionType
{ {
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary> /// <summary>
/// Вверх /// Вверх
/// </summary> /// </summary>

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@ -1,18 +1,15 @@
using ProjectElectricLocomotive.Entities; 
using System; namespace ProjectElectricLocomotive;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.Drawnings; /// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта - сущности
public class DrawningLocomotive /// </summary>
public class DrawningElectricLocomotive
{ {
/// <summary> /// <summary>
/// Класс-сущность /// Класс-сущность
/// </summary> /// </summary>
public EntityLocomotive? EntityLocomotive { get; protected set; } public EntityElectricLocomotive? EntityElectricLocomotive { get; private set; }
/// <summary> /// <summary>
/// Ширина окна /// Ширина окна
@ -25,79 +22,45 @@ public class DrawningLocomotive
private int? _pictureHeight; private int? _pictureHeight;
/// <summary> /// <summary>
/// Левая координата прорисовки локомотива /// Левая координата прорисовки электровоза
/// </summary> /// </summary>
protected int? _startPosX; private int? _startPosX;
/// <summary> /// <summary>
/// Верхняя координата прорисовки локомотива /// Верхняя координата прорисовки электровоза
/// </summary> /// </summary>
protected int? _startPosY; private int? _startPosY;
/// <summary> /// <summary>
/// Ширина прорисовки локомотива /// Ширина прорисовки электровоза
/// </summary> /// </summary>
private readonly int _drawningLocomotiveWidth = 83; private readonly int _drawningElectricLocomotiveWidth = 83;
/// <summary> /// <summary>
/// Высота прорисовки локомотива /// Высота прорисовки электровоза
/// </summary> /// </summary>
private readonly int _drawningLocomotiveHeight = 40; private readonly int _drawningElectricLocomotiveHeight = 45;
/// <summary> /// <summary>
/// Координата X объекта /// Инициализация свойств
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningLocomotiveWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningLocomotiveHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningLocomotive()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary> /// </summary>
/// <param name="speed"></param> /// <param name="speed"></param>
/// <param name="weight"></param> /// <param name="weight"></param>
/// <param name="bodyColor"></param> /// <param name="bodyColor"></param>
public DrawningLocomotive(int speed, double weight, Color bodyColor) : this() /// <param name="additionalColor"></param>
/// <param name="bodyKit"></param>
/// <param name="electricHorns"></param>
/// <param name="batteryPlacement"></param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool electricHorns, bool batteryPlacement)
{ {
EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor); EntityElectricLocomotive = new EntityElectricLocomotive();
}
/// <summary> EntityElectricLocomotive.Init(speed, weight, bodyColor, additionalColor, electricHorns, batteryPlacement);
/// Конструктор для наследников _pictureWidth = null;
/// </summary> _pictureHeight = null;
/// <param name="drawningLocomotiveWidth">Ширина прорисовки локомотива</param> _startPosX = null;
/// <param name="drawningLocomotiveHeight">Высота прорисовки локомотива</param> _startPosY = null;
protected DrawningLocomotive(int drawningLocomotiveWidth, int drawningLocomotiveHeight) : this()
{
_drawningLocomotiveWidth = drawningLocomotiveWidth;
_drawningLocomotiveHeight = drawningLocomotiveHeight;
} }
/// <summary> /// <summary>
@ -108,19 +71,19 @@ public class DrawningLocomotive
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns> /// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height) public bool SetPictureSize(int width, int height)
{ {
if (_drawningLocomotiveHeight > height || _drawningLocomotiveWidth > width) if(_drawningElectricLocomotiveHeight > height || _drawningElectricLocomotiveWidth > width)
{ {
return false; return false;
} }
_pictureWidth = width; _pictureWidth = width;
_pictureHeight = height; _pictureHeight = height;
if (_startPosY.HasValue && _startPosY + _drawningLocomotiveHeight < _pictureHeight) if (_startPosY.HasValue && _startPosY + _drawningElectricLocomotiveHeight < _pictureHeight )
{ {
_startPosY = _pictureHeight - _drawningLocomotiveHeight; _startPosY = _pictureHeight - _drawningElectricLocomotiveHeight;
} }
if (_startPosX.HasValue && _startPosX + _drawningLocomotiveWidth < _pictureWidth) if (_startPosX.HasValue && _startPosX + _drawningElectricLocomotiveWidth < _pictureWidth )
{ {
_startPosX = _pictureWidth - _drawningLocomotiveWidth; _startPosX = _pictureWidth - _drawningElectricLocomotiveWidth;
} }
return true; return true;
} }
@ -132,8 +95,7 @@ public class DrawningLocomotive
/// <param name="y">Координата Y</param> /// <param name="y">Координата Y</param>
public void SetPosition(int x, int y) public void SetPosition(int x, int y)
{ {
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue) if(!_pictureHeight.HasValue || !_pictureWidth.HasValue) {
{
return; return;
} }
@ -143,13 +105,13 @@ public class DrawningLocomotive
if (_drawningLocomotiveHeight + y > _pictureHeight) if ( _drawningElectricLocomotiveHeight + y > _pictureHeight)
{ {
_startPosY = _pictureHeight - _drawningLocomotiveHeight; _startPosY = _pictureHeight - _drawningElectricLocomotiveHeight;
} }
if (_drawningLocomotiveWidth + x > _pictureWidth) if ( _drawningElectricLocomotiveWidth + x > _pictureWidth)
{ {
_startPosX = _pictureWidth - _drawningLocomotiveWidth; _startPosX = _pictureWidth - _drawningElectricLocomotiveWidth;
} }
if (x < 0) if (x < 0)
{ {
@ -171,39 +133,39 @@ public class DrawningLocomotive
/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns> /// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction) public bool MoveTransport(DirectionType direction)
{ {
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue) if(EntityElectricLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{ {
return false; return false;
} }
switch (direction) switch(direction)
{ {
//влево //влево
case DirectionType.Left: case DirectionType.Left:
if (_startPosX.Value - EntityLocomotive.Step > 0) if(_startPosX.Value - EntityElectricLocomotive.Step > 0)
{ {
_startPosX -= (int)EntityLocomotive.Step; _startPosX -= (int)EntityElectricLocomotive.Step;
} }
return true; return true;
//вверх //вверх
case DirectionType.Up: case DirectionType.Up:
if (_startPosY.Value - EntityLocomotive.Step > 0) if(_startPosY.Value - EntityElectricLocomotive.Step > 0)
{ {
_startPosY -= (int)EntityLocomotive.Step; _startPosY -= (int)EntityElectricLocomotive.Step;
} }
return true; return true;
//вправо //вправо
case DirectionType.Right: case DirectionType.Right:
if (_startPosX.Value + _drawningLocomotiveWidth + EntityLocomotive.Step < _pictureWidth) if (_startPosX.Value + _drawningElectricLocomotiveWidth + EntityElectricLocomotive.Step < _pictureWidth)
{ {
_startPosX += (int)EntityLocomotive.Step; _startPosX += (int)EntityElectricLocomotive.Step;
} }
return true; return true;
//вниз //вниз
case DirectionType.Down: case DirectionType.Down:
if (_startPosY.Value + _drawningLocomotiveHeight + EntityLocomotive.Step < _pictureHeight) if (_startPosY.Value + _drawningElectricLocomotiveHeight + EntityElectricLocomotive.Step < _pictureHeight)
{ {
_startPosY += (int)EntityLocomotive.Step; _startPosY += (int)EntityElectricLocomotive.Step;
} }
return true; return true;
default: default:
@ -215,9 +177,9 @@ public class DrawningLocomotive
/// Прорисовка объекта /// Прорисовка объекта
/// </summary> /// </summary>
/// <param name="g"></param> /// <param name="g"></param>
public virtual void DrawTransport(Graphics g) public void DrawTransport(Graphics g)
{ {
if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue) if (EntityElectricLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
{ {
return; return;
} }
@ -227,24 +189,25 @@ public class DrawningLocomotive
Pen penSolid = new(Color.Black, 2); Pen penSolid = new(Color.Black, 2);
Pen penSolidYellow = new(Color.Yellow, 0.5f); Pen penSolidYellow = new(Color.Yellow, 0.5f);
Pen windowPen = new(Color.DeepSkyBlue); Pen windowPen = new(Color.DeepSkyBlue);
Brush additionalBrush = new SolidBrush(EntityElectricLocomotive.AdditionalColor);
Brush blackBrush = new SolidBrush(Color.Black); Brush blackBrush = new SolidBrush(Color.Black);
Brush whiteBrush = new SolidBrush(Color.White); Brush whiteBrush = new SolidBrush(Color.White);
//Инициализация опорных точек для прорисовки корпуса //Инициализация опорных точек для прорисовки корпуса
Point pointStart = new Point(_startPosX.Value + 75, _startPosY.Value + 15); Point pointStart = new Point(_startPosX.Value + 75, _startPosY.Value + 20);
Point point1 = new Point(_startPosX.Value + 75, _startPosY.Value); Point point1 = new Point(_startPosX.Value + 75, _startPosY.Value + 5);
Point point2 = new Point(_startPosX.Value + 10, _startPosY.Value); Point point2 = new Point(_startPosX.Value + 10, _startPosY.Value + 5);
Point pointFinish = new Point(_startPosX.Value + 5, _startPosY.Value + 15); Point pointFinish = new Point(_startPosX.Value + 5, _startPosY.Value + 20);
//Инициализация опорных точек для прорисовки первой "юбки" //Инициализация опорных точек для прорисовки первой "юбки"
Point point3 = new Point(_startPosX.Value + 7, _startPosY.Value + 32); Point point3 = new Point(_startPosX.Value + 7, _startPosY.Value + 37);
Point point4 = new Point(_startPosX.Value, _startPosY.Value + 32 + 6); Point point4 = new Point(_startPosX.Value + 0, _startPosY.Value + 37 +6 );
Point point5 = new Point(_startPosX.Value + 7, _startPosY.Value + 32 + 6); Point point5 = new Point(_startPosX.Value + 7, _startPosY.Value + 37 + 6 );
//Инициализация опорных точек для прорисовки второй "юбки" //Инициализация опорных точек для прорисовки второй "юбки"
Point point6 = new Point(_startPosX.Value + 69, _startPosY.Value + 32); Point point6 = new Point(_startPosX.Value + 69, _startPosY.Value + 37);
Point point7 = new Point(_startPosX.Value + 75 + 7, _startPosY.Value + 32 + 6); Point point7 = new Point(_startPosX.Value + 75 + 7, _startPosY.Value + 37 + 6);
Point point8 = new Point(_startPosX.Value + 69, _startPosY.Value + 32 + 6); Point point8 = new Point(_startPosX.Value + 69, _startPosY.Value + 37 + 6);
//Совокупность точек полигона уголка первой "юбки" //Совокупность точек полигона уголка первой "юбки"
Point[] firstTrianglePoints = Point[] firstTrianglePoints =
@ -270,7 +233,7 @@ public class DrawningLocomotive
g.FillPolygon(blackBrush, secondTrianglePoints); g.FillPolygon(blackBrush, secondTrianglePoints);
//Прорисовка корпуса //Прорисовка корпуса
g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 15, 70, 17); g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 20, 70, 17);
g.DrawLine(pen, point3, point4); g.DrawLine(pen, point3, point4);
g.DrawLine(pen, pointStart, point1); g.DrawLine(pen, pointStart, point1);
@ -279,41 +242,68 @@ public class DrawningLocomotive
Brush brWhite = new SolidBrush(Color.White); Brush brWhite = new SolidBrush(Color.White);
g.DrawRectangle(windowPen, _startPosX.Value + 24.3f, _startPosY.Value + 4, 8, 8); g.DrawRectangle(windowPen, _startPosX.Value + 24.3f, _startPosY.Value + 9, 8, 8);
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 9, 8, 12); g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 14, 8, 12);
g.FillRectangle(brWhite, _startPosX.Value + 36, _startPosY.Value + 11, 7, 10); g.FillRectangle(brWhite, _startPosX.Value + 36, _startPosY.Value + 16, 7, 10);
//Прорисовка передней и задней "юбки" //Прорисовка передней и задней "юбки"
g.FillRectangle(blackBrush, _startPosX.Value + 7, _startPosY.Value + 32, 25, 5.3f); g.FillRectangle(blackBrush, _startPosX.Value + 7, _startPosY.Value + 37, 25, 5.3f);
g.FillRectangle(blackBrush, _startPosX.Value + 47, _startPosY.Value + 32, 22, 5.3f); g.FillRectangle(blackBrush, _startPosX.Value + 47, _startPosY.Value + 37, 22, 5.3f);
//Прорисовка двух передних колёс //Прорисовка двух передних колёс
g.FillEllipse(whiteBrush, _startPosX.Value + 6.3f, _startPosY.Value + 32, 10, 10); g.FillEllipse(whiteBrush, _startPosX.Value + 6.3f, _startPosY.Value + 37, 10, 10);
g.DrawEllipse(penSolid, _startPosX.Value + 9, _startPosY.Value + 32, 8, 8); g.DrawEllipse(penSolid, _startPosX.Value + 9, _startPosY.Value + 37, 8, 8);
g.DrawEllipse(penSolid, _startPosX.Value + 24, _startPosY.Value + 32, 8, 8); g.FillEllipse(additionalBrush, _startPosX.Value + 9, _startPosY.Value + 37, 8, 8);
g.DrawEllipse(penSolid, _startPosX.Value + 24, _startPosY.Value + 37, 8, 8);
g.FillEllipse(additionalBrush, _startPosX.Value + 24, _startPosY.Value + 37, 8, 8);
//Прорисовка двух задних колёс //Прорисовка двух задних колёс
g.FillEllipse(whiteBrush, _startPosX.Value + 25 + 38, _startPosY.Value + 32, 10, 10); g.FillEllipse(whiteBrush, _startPosX.Value + 25 + 38, _startPosY.Value + 37, 10, 10);
g.DrawEllipse(penSolid, _startPosX.Value + 25 + 26, _startPosY.Value + 32, 8, 8); g.DrawEllipse(penSolid, _startPosX.Value + 25 + 26, _startPosY.Value + 37, 8, 8);
g.DrawEllipse(penSolid, _startPosX.Value + 25 + 37, _startPosY.Value + 32, 8, 8); g.FillEllipse(additionalBrush, _startPosX.Value + 25 + 26, _startPosY.Value + 37, 8, 8);
g.DrawEllipse(penSolid, _startPosX.Value+ 25 + 37, _startPosY.Value + 37, 8, 8);
g.FillEllipse(additionalBrush, _startPosX.Value + 25 + 37, _startPosY.Value + 37, 8, 8);
//Прорисовка заднего "шлюза" //Прорисовка заднего "шлюза"
g.FillRectangle(blackBrush, _startPosX.Value + 75, _startPosY.Value + 4, 5.7f, 27.4f); g.FillRectangle(blackBrush, _startPosX.Value + 75, _startPosY.Value + 9, 5.7f, 27.4f);
//Прорисовка первого и третьего окна //Прорисовка первого и третьего окна
g.DrawRectangle(windowPen, _startPosX.Value + 12, _startPosY.Value + 4, 8, 8); g.DrawRectangle(windowPen, _startPosX.Value + 12, _startPosY.Value + 9, 8, 8);
g.DrawRectangle(windowPen, _startPosX.Value + 63, _startPosY.Value + 4, 8, 8); g.DrawRectangle(windowPen, _startPosX.Value + 63, _startPosY.Value + 9, 8, 8);
//Опциональная прорисовка цвета передних колёс
g.FillEllipse(whiteBrush, _startPosX.Value + 9, _startPosY.Value + 32, 8, 8);
g.FillEllipse(whiteBrush, _startPosX.Value + 24, _startPosY.Value + 32, 8, 8);
//Опциональная прорисовка цвета задних колёс
g.FillEllipse(whiteBrush, _startPosX.Value + 25 + 26, _startPosY.Value + 32, 8, 8); if (EntityElectricLocomotive.ElectricHorns)
g.FillEllipse(whiteBrush, _startPosX.Value + 25 + 37, _startPosY.Value + 32, 8, 8); {
//Инициализация опорных точек для прорисовки "рогов"
Point pointHorns1 = new Point(_startPosX.Value + 13, _startPosY.Value + 5);
Point pointHorns2 = new Point(_startPosX.Value + 16, _startPosY.Value + 2);
Point pointHorns3 = new Point(_startPosX.Value + 11, _startPosY.Value);
//Прорисовка "рогов" электровоза
g.DrawLine(penSolid, pointHorns1, pointHorns2);
g.DrawLine(penSolid, pointHorns2, pointHorns3);
}
if(EntityElectricLocomotive.BatteryPlacement)
{
//Инициализация опорных точек для прорисовки молнии на хранилище батарей
Point pointLightning1 = new Point(_startPosX.Value + 39, _startPosY.Value + 37);
Point pointLightning2 = new Point(_startPosX.Value + 37, _startPosY.Value + 39);
Point pointLightning3 = new Point(_startPosX.Value + 39, _startPosY.Value + 40);
Point pointLightning4 = new Point(_startPosX.Value + 37, _startPosY.Value + 41);
//Прорисовка "хранилища батарей" электровоза
g.FillRectangle(blackBrush, _startPosX.Value + 36, _startPosY.Value + 37, 8, 4.5f);
g.DrawLine(penSolidYellow, pointLightning1, pointLightning2);
g.DrawLine(penSolidYellow, pointLightning2, pointLightning3);
g.DrawLine(penSolidYellow, pointLightning3, pointLightning4);
}
} }
} }

View File

@ -1,84 +0,0 @@

using ProjectElectricLocomotive.Entities;
namespace ProjectElectricLocomotive.Drawnings;
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта - сущности
/// </summary>
public class DrawningElectricLocomotive : DrawningLocomotive
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
/// <param name="additionalColor"></param>
/// <param name="bodyKit"></param>
/// <param name="electricHorns"></param>
/// <param name="batteryPlacement"></param>
public DrawningElectricLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool electricHorns, bool batteryPlacement) : base(83,45)
{
EntityLocomotive = new EntityElectricLocomotive(speed, weight, bodyColor, additionalColor, electricHorns, batteryPlacement);
}
public override void DrawTransport(Graphics g)
{
if (EntityLocomotive == null || EntityLocomotive is not EntityElectricLocomotive electricLocomotive || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
//Создание перьев и кистей для прорисовки электровоза
Brush blackBrush = new SolidBrush(Color.Black);
Pen penSolid = new(Color.Black, 2);
Pen penSolidYellow = new(Color.Yellow, 0.5f);
Brush additionalBrush = new SolidBrush(electricLocomotive.AdditionalColor);
//Прорисовка дополнительного элемента (рогов)
if (electricLocomotive.ElectricHorns)
{
//Инициализация опорных точек для прорисовки "рогов"
Point pointHorns1 = new Point(_startPosX.Value + 13, _startPosY.Value + 5);
Point pointHorns2 = new Point(_startPosX.Value + 16, _startPosY.Value + 2);
Point pointHorns3 = new Point(_startPosX.Value + 11, _startPosY.Value);
//Прорисовка "рогов" электровоза
g.DrawLine(penSolid, pointHorns1, pointHorns2);
g.DrawLine(penSolid, pointHorns2, pointHorns3);
}
//Прорисовка дополнительного элемента (места под батарею)
if (electricLocomotive.BatteryPlacement)
{
//Инициализация опорных точек для прорисовки молнии на хранилище батарей
Point pointLightning1 = new Point(_startPosX.Value + 39, _startPosY.Value + 37);
Point pointLightning2 = new Point(_startPosX.Value + 37, _startPosY.Value + 39);
Point pointLightning3 = new Point(_startPosX.Value + 39, _startPosY.Value + 40);
Point pointLightning4 = new Point(_startPosX.Value + 37, _startPosY.Value + 41);
//Прорисовка "хранилища батарей" электровоза
g.FillRectangle(blackBrush, _startPosX.Value + 36, _startPosY.Value + 37, 8, 4.5f);
g.DrawLine(penSolidYellow, pointLightning1, pointLightning2);
g.DrawLine(penSolidYellow, pointLightning2, pointLightning3);
g.DrawLine(penSolidYellow, pointLightning3, pointLightning4);
}
_startPosY += 5;
base.DrawTransport(g);
_startPosY -= 5;
//Опциональная прорисовка цвета передних колёс
g.FillEllipse(additionalBrush, _startPosX.Value + 9, _startPosY.Value + 37, 8, 8);
g.FillEllipse(additionalBrush, _startPosX.Value + 24, _startPosY.Value + 37, 8, 8);
//Опциональная прорисовка цвета задних колёс
g.FillEllipse(additionalBrush, _startPosX.Value + 25 + 26, _startPosY.Value + 37, 8, 8);
g.FillEllipse(additionalBrush, _startPosX.Value + 25 + 37, _startPosY.Value + 37, 8, 8);
}
}

View File

@ -1,45 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.Entities;
/// <summary>
/// Класс-сущность "Локомотив"
/// </summary>
public class EntityLocomotive
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения объекта
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed"></param>
/// <param name="weight"></param>
/// <param name="bodyColor"></param>
public EntityLocomotive(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}

View File

@ -1,11 +1,26 @@
 
namespace ProjectElectricLocomotive.Entities; namespace ProjectElectricLocomotive;
/// <summary> /// <summary>
/// Класс-сущность "Электровоз" /// Класс-сущность "Тепловоз"
/// </summary> /// </summary>
public class EntityElectricLocomotive : EntityLocomotive public class EntityElectricLocomotive
{ {
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary> /// <summary>
/// Дополнительный цвет (для дополнительных элементов) /// Дополнительный цвет (для дополнительных элементов)
/// </summary> /// </summary>
@ -21,6 +36,11 @@ public class EntityElectricLocomotive : EntityLocomotive
/// </summary> /// </summary>
public bool BatteryPlacement { get; private set; } public bool BatteryPlacement { get; private set; }
/// <summary>
/// Шаг перемещения объекта
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary> /// <summary>
/// Инициализация полей объекта-класса тепловоза /// Инициализация полей объекта-класса тепловоза
/// </summary> /// </summary>
@ -31,10 +51,14 @@ public class EntityElectricLocomotive : EntityLocomotive
/// <param name="electrichorns"></param> /// <param name="electrichorns"></param>
/// <param name="batteryplacement"></param> /// <param name="batteryplacement"></param>
public EntityElectricLocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool electricHorns, bool batteryPlacement) : base(speed, weight, bodyColor) public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool electricHorns, bool batteryPlacement)
{ {
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor; AdditionalColor = additionalColor;
ElectricHorns = electricHorns; ElectricHorns = electricHorns;
BatteryPlacement = batteryPlacement; BatteryPlacement = batteryPlacement;
} }
} }

View File

@ -34,9 +34,6 @@
buttonDown = new Button(); buttonDown = new Button();
buttonRight = new Button(); buttonRight = new Button();
buttonUp = new Button(); buttonUp = new Button();
buttonCreateLocomotive = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxElectricLocomotive).BeginInit(); ((System.ComponentModel.ISupportInitialize)pictureBoxElectricLocomotive).BeginInit();
SuspendLayout(); SuspendLayout();
// //
@ -52,11 +49,11 @@
// buttonCreate // buttonCreate
// //
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 436); buttonCreate.Location = new Point(12, 430);
buttonCreate.Name = "buttonCreate"; buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(150, 31); buttonCreate.Size = new Size(104, 37);
buttonCreate.TabIndex = 1; buttonCreate.TabIndex = 1;
buttonCreate.Text = "Создать электровоз"; buttonCreate.Text = "Создать";
buttonCreate.UseVisualStyleBackColor = true; buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreate_Click; buttonCreate.Click += ButtonCreate_Click;
// //
@ -112,45 +109,11 @@
buttonUp.UseVisualStyleBackColor = false; buttonUp.UseVisualStyleBackColor = false;
buttonUp.Click += ButtonMove_Click; buttonUp.Click += ButtonMove_Click;
// //
// buttonCreateLocomotive
//
buttonCreateLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateLocomotive.Location = new Point(187, 436);
buttonCreateLocomotive.Name = "buttonCreateLocomotive";
buttonCreateLocomotive.Size = new Size(150, 31);
buttonCreateLocomotive.TabIndex = 6;
buttonCreateLocomotive.Text = "Создать локомотив";
buttonCreateLocomotive.UseVisualStyleBackColor = true;
buttonCreateLocomotive.Click += buttonCreateLocomotive_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(733, 24);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(764, 72);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(90, 33);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormElectricLocomotive // FormElectricLocomotive
// //
AutoScaleDimensions = new SizeF(7F, 15F); AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(866, 479); ClientSize = new Size(866, 479);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateLocomotive);
Controls.Add(buttonUp); Controls.Add(buttonUp);
Controls.Add(buttonRight); Controls.Add(buttonRight);
Controls.Add(buttonDown); Controls.Add(buttonDown);
@ -171,8 +134,5 @@
private Button buttonDown; private Button buttonDown;
private Button buttonRight; private Button buttonRight;
private Button buttonUp; private Button buttonUp;
private Button buttonCreateLocomotive;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
} }
} }

View File

@ -1,6 +1,4 @@
using ProjectElectricLocomotive.Drawnings; using System;
using ProjectElectricLocomotive.MovementStrategy;
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;
using System.Data; using System.Data;
@ -14,20 +12,11 @@ namespace ProjectElectricLocomotive;
public partial class FormElectricLocomotive : Form public partial class FormElectricLocomotive : Form
{ {
/// <summary> private DrawningElectricLocomotive? _drawningElectricLocomotive;
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningLocomotive? _drawningLocomotive;
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormElectricLocomotive() public FormElectricLocomotive()
{ {
InitializeComponent(); InitializeComponent();
_strategy = null;
} }
/// <summary> /// <summary>
@ -35,61 +24,34 @@ public partial class FormElectricLocomotive : Form
/// </summary> /// </summary>
private void Draw() private void Draw()
{ {
if (_drawningLocomotive == null) if (_drawningElectricLocomotive == null)
{ {
return; return;
} }
Bitmap bmp = new(pictureBoxElectricLocomotive.Width, Bitmap bmp = new(pictureBoxElectricLocomotive.Width,
pictureBoxElectricLocomotive.Height); pictureBoxElectricLocomotive.Height);
Graphics gr = Graphics.FromImage(bmp); Graphics gr = Graphics.FromImage(bmp);
_drawningLocomotive.DrawTransport(gr); _drawningElectricLocomotive.DrawTransport(gr);
pictureBoxElectricLocomotive.Image = bmp; pictureBoxElectricLocomotive.Image = bmp;
} }
/// <summary> private void ButtonCreate_Click(object sender, EventArgs e)
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type"></param>
private void CreateObject(string type)
{ {
Random random = new(); Random random = new();
switch (type) _drawningElectricLocomotive = new DrawningElectricLocomotive();
{ _drawningElectricLocomotive.Init(random.Next(100, 300), random.Next(1000, 3000),
case nameof(DrawningLocomotive): Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
_drawningLocomotive = new DrawningLocomotive(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256))); Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break; _drawningElectricLocomotive.SetPictureSize(pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
case nameof(DrawningElectricLocomotive): _drawningElectricLocomotive.SetPosition(random.Next(0,pictureBoxElectricLocomotive.Width), random.Next(0,pictureBoxElectricLocomotive.Height));
_drawningLocomotive = new DrawningElectricLocomotive(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Bitmap bmp = new(pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Graphics gr = Graphics.FromImage(bmp);
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); _drawningElectricLocomotive.DrawTransport(gr);
break; pictureBoxElectricLocomotive.Image = bmp;
default:
return;
}
_drawningLocomotive.SetPictureSize(pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
} }
/// <summary>
/// Обработка нажатия кнопки "Создать электровоз"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreate_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningElectricLocomotive));
/// <summary>
/// Обработка нажатия кнопки "Создать локомотив"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonCreateLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningLocomotive));
/// <summary> /// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации) /// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary> /// </summary>
@ -97,7 +59,7 @@ public partial class FormElectricLocomotive : Form
/// <param name="e"></param> /// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e) private void ButtonMove_Click(object sender, EventArgs e)
{ {
if (_drawningLocomotive == null) if (_drawningElectricLocomotive == null)
{ {
return; return;
} }
@ -107,19 +69,19 @@ public partial class FormElectricLocomotive : Form
{ {
case "buttonUp": case "buttonUp":
result = result =
_drawningLocomotive.MoveTransport(DirectionType.Up); _drawningElectricLocomotive.MoveTransport(DirectionType.Up);
break; break;
case "buttonDown": case "buttonDown":
result = result =
_drawningLocomotive.MoveTransport(DirectionType.Down); _drawningElectricLocomotive.MoveTransport(DirectionType.Down);
break; break;
case "buttonLeft": case "buttonLeft":
result = result =
_drawningLocomotive.MoveTransport(DirectionType.Left); _drawningElectricLocomotive.MoveTransport(DirectionType.Left);
break; break;
case "buttonRight": case "buttonRight":
result = result =
_drawningLocomotive.MoveTransport(DirectionType.Right); _drawningElectricLocomotive.MoveTransport(DirectionType.Right);
break; break;
} }
if (result) if (result)
@ -127,38 +89,6 @@ public partial class FormElectricLocomotive : Form
Draw(); Draw();
} }
} }
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningLocomotive == null) return;
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null) return;
_strategy.SetData(new MoveableLocomotive(_drawningLocomotive), pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
}
if (_strategy == null) return;
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
} }

View File

@ -1,140 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
public interface IMoveableObject
{
/// <summary>
/// Получение координат объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>True - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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using ProjectElectricLocomotive.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject c использованием DrawningLocomotive
/// </summary>
public class MoveableLocomotive : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningLocomotive или его наследника
/// </summary>
private readonly DrawningLocomotive? _locomotive = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="locomotive">Объект класса DrawningLocomotive</param>
public MoveableLocomotive(DrawningLocomotive locomotive)
{
_locomotive = locomotive;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_locomotive == null || _locomotive.EntityLocomotive == null || !_locomotive.GetPosX.HasValue || !_locomotive.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_locomotive.GetPosX.Value, _locomotive.GetPosY.Value, _locomotive.GetWidth, _locomotive.GetHeight);
}
}
public int GetStep => (int)(_locomotive?.EntityLocomotive?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_locomotive == null || _locomotive.EntityLocomotive == null)
{
return false;
}
return _locomotive.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0) MoveLeft();
else MoveRight();
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0) MoveUp();
else MoveDown();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0) MoveLeft();
else MoveRight();
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0) MoveUp();
else MoveDown();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вверх
/// </summary>
Down = 2,
/// <summary>
/// Вверх
/// </summary>
Left = 3,
/// <summary>
/// Вверх
/// </summary>
Right = 4,
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
public class ObjectParameters
{
/// <summary>
/// Координата x
/// </summary>
private readonly int _x;
/// <summary>
/// Координата y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата x</param>
/// <param name="y">Координата y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectElectricLocomotive.MovementStrategy;
public enum StrategyStatus
{
/// <summary>
/// Всё готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}