Лабораторная работа №1. Правки 3
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@ -52,11 +52,11 @@ public class DrawningElectricLocomotive
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/// <param name="bodyKit"></param>
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/// <param name="electricHorns"></param>
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/// <param name="batteryPlacement"></param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool electricHorns, bool batteryPlacement, int wheelsAmount)
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool electricHorns, bool batteryPlacement)
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{
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EntityElectricLocomotive = new EntityElectricLocomotive();
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EntityElectricLocomotive.Init(speed, weight, bodyColor, additionalColor, bodyKit, electricHorns, batteryPlacement, wheelsAmount);
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EntityElectricLocomotive.Init(speed, weight, bodyColor, additionalColor, electricHorns, batteryPlacement);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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@ -75,8 +75,9 @@ public class DrawningElectricLocomotive
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{
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return false;
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}
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if(_startPosY.HasValue && _startPosY + _drawningElectricLocomotiveHeight < _pictureHeight )
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosY.HasValue && _startPosY + _drawningElectricLocomotiveHeight < _pictureHeight )
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{
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_startPosY = _pictureHeight - _drawningElectricLocomotiveHeight;
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}
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@ -84,8 +85,6 @@ public class DrawningElectricLocomotive
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{
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_startPosX = _pictureWidth - _drawningElectricLocomotiveWidth;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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return true;
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}
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@ -104,6 +103,8 @@ public class DrawningElectricLocomotive
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_startPosX = x;
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_startPosY = y;
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if ( _drawningElectricLocomotiveHeight + y > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningElectricLocomotiveHeight;
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@ -111,7 +112,6 @@ public class DrawningElectricLocomotive
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if ( _drawningElectricLocomotiveWidth + x > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningElectricLocomotiveWidth;
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}
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if (x < 0)
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{
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@ -209,17 +209,6 @@ public class DrawningElectricLocomotive
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Point point7 = new Point(_startPosX.Value + 75 + 7, _startPosY.Value + 37 + 6);
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Point point8 = new Point(_startPosX.Value + 69, _startPosY.Value + 37 + 6);
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//Инициализация опорных точек для прорисовки "рогов"
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Point pointHorns1 = new Point(_startPosX.Value + 13, _startPosY.Value+5);
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Point pointHorns2 = new Point(_startPosX.Value + 16, _startPosY.Value + 2);
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Point pointHorns3 = new Point(_startPosX.Value + 11, _startPosY.Value);
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//Инициализация опорных точек для прорисовки молнии на хранилище батарей
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Point pointLightning1 = new Point(_startPosX.Value + 39, _startPosY.Value + 37);
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Point pointLightning2 = new Point(_startPosX.Value + 37, _startPosY.Value + 39);
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Point pointLightning3 = new Point(_startPosX.Value + 39, _startPosY.Value + 40);
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Point pointLightning4 = new Point(_startPosX.Value + 37, _startPosY.Value + 41);
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//Совокупность точек полигона уголка первой "юбки"
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Point[] firstTrianglePoints =
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{
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@ -252,12 +241,18 @@ public class DrawningElectricLocomotive
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g.DrawLine(pen, point2, pointFinish);
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Brush brWhite = new SolidBrush(Color.White);
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g.DrawRectangle(windowPen, _startPosX.Value + 24.3f, _startPosY.Value + 9, 8, 8);
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g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 14, 8, 12);
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g.FillRectangle(brWhite, _startPosX.Value + 36, _startPosY.Value + 16, 7, 10);
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//Прорисовка передней и задней "юбки"
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g.FillRectangle(blackBrush, _startPosX.Value + 7, _startPosY.Value + 37, 25, 5.3f);
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g.FillRectangle(blackBrush, _startPosX.Value + 47, _startPosY.Value + 37, 22, 5.3f);
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//Прорисовка двух передних колёс
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g.FillEllipse(whiteBrush, _startPosX.Value + 6.3f, _startPosY.Value + 37, 10, 10);
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g.DrawEllipse(penSolid, _startPosX.Value + 9, _startPosY.Value + 37, 8, 8);
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@ -265,17 +260,6 @@ public class DrawningElectricLocomotive
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g.DrawEllipse(penSolid, _startPosX.Value + 24, _startPosY.Value + 37, 8, 8);
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g.FillEllipse(additionalBrush, _startPosX.Value + 24, _startPosY.Value + 37, 8, 8);
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//Прорисовка "рогов" электровоза
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g.DrawLine(penSolid, pointHorns1, pointHorns2);
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g.DrawLine(penSolid, pointHorns2, pointHorns3);
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//Прорисовка "хранилища батарей" электровоза
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g.FillRectangle(blackBrush, _startPosX.Value + 36, _startPosY.Value + 37, 8, 4.5f);
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g.DrawLine(penSolidYellow, pointLightning1, pointLightning2);
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g.DrawLine(penSolidYellow, pointLightning2, pointLightning3);
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g.DrawLine(penSolidYellow, pointLightning3, pointLightning4);
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//Прорисовка двух задних колёс
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g.FillEllipse(whiteBrush, _startPosX.Value + 25 + 38, _startPosY.Value + 37, 10, 10);
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g.DrawEllipse(penSolid, _startPosX.Value + 25 + 26, _startPosY.Value + 37, 8, 8);
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@ -291,33 +275,34 @@ public class DrawningElectricLocomotive
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g.DrawRectangle(windowPen, _startPosX.Value + 63, _startPosY.Value + 9, 8, 8);
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//TODO Опциональная прорисовка колёс для усложненной работы
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//switch (EntityElectricLocomotive.WheelsAmount)
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//{
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// case 4:
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// //TODO
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// case 3:
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// //TODO
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// case 2:
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// //TODO
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// case 1:
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// //TODO
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// return;
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//}
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//Прорисовка опциональных элементов (второе окно и дверь)
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if (EntityElectricLocomotive.BodyKit)
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if (EntityElectricLocomotive.ElectricHorns)
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{
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Brush brWhite = new SolidBrush(Color.White);
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g.DrawRectangle(windowPen, _startPosX.Value + 24.3f, _startPosY.Value + 9, 8, 8);
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g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 14, 8, 12);
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g.FillRectangle(brWhite, _startPosX.Value + 36, _startPosY.Value + 16, 7, 10);
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//Инициализация опорных точек для прорисовки "рогов"
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Point pointHorns1 = new Point(_startPosX.Value + 13, _startPosY.Value + 5);
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Point pointHorns2 = new Point(_startPosX.Value + 16, _startPosY.Value + 2);
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Point pointHorns3 = new Point(_startPosX.Value + 11, _startPosY.Value);
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//Прорисовка "рогов" электровоза
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g.DrawLine(penSolid, pointHorns1, pointHorns2);
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g.DrawLine(penSolid, pointHorns2, pointHorns3);
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}
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if(EntityElectricLocomotive.BatteryPlacement)
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{
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//Инициализация опорных точек для прорисовки молнии на хранилище батарей
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Point pointLightning1 = new Point(_startPosX.Value + 39, _startPosY.Value + 37);
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Point pointLightning2 = new Point(_startPosX.Value + 37, _startPosY.Value + 39);
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Point pointLightning3 = new Point(_startPosX.Value + 39, _startPosY.Value + 40);
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Point pointLightning4 = new Point(_startPosX.Value + 37, _startPosY.Value + 41);
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//Прорисовка "хранилища батарей" электровоза
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g.FillRectangle(blackBrush, _startPosX.Value + 36, _startPosY.Value + 37, 8, 4.5f);
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g.DrawLine(penSolidYellow, pointLightning1, pointLightning2);
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g.DrawLine(penSolidYellow, pointLightning2, pointLightning3);
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g.DrawLine(penSolidYellow, pointLightning3, pointLightning4);
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}
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}
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@ -27,20 +27,10 @@ public class EntityElectricLocomotive
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public Color AdditionalColor { get; private set; }
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/// <summary>
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/// Признак (опция) наличия обвеса
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/// </summary>
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public bool BodyKit { get; private set; }
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/// <summary>
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/// Признак (опция) наличия "рогов"
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/// Признак (опция) наличия "корпус"
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/// </summary>
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public bool ElectricHorns { get; private set; }
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/// <summary>
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/// Признак (опция) количества колёс
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/// </summary>
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public int WheelsAmount { get; private set; }
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/// <summary>
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/// Признак (опция) наличия места под батарею
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/// </summary>
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@ -58,20 +48,17 @@ public class EntityElectricLocomotive
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/// <param name="weight"></param>
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/// <param name="bodycolor"></param>
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/// <param name="additionalcolor"></param>
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/// <param name="bodykit"></param>
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/// <param name="electrichorns"></param>
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/// <param name="batteryplacement"></param>
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/// <param name="wheelsAmount"></param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool electricHorns, bool batteryPlacement, int wheelsAmount)
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool electricHorns, bool batteryPlacement)
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{
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Speed = speed;
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Weight = weight;
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BodyColor = bodyColor;
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AdditionalColor = additionalColor;
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BodyKit = bodyKit;
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ElectricHorns = electricHorns;
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BatteryPlacement = batteryPlacement;
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WheelsAmount = wheelsAmount;
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}
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}
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@ -42,9 +42,9 @@ public partial class FormElectricLocomotive : Form
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_drawningElectricLocomotive.Init(random.Next(100, 300), random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
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Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)), random.Next(1, 5));
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Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
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_drawningElectricLocomotive.SetPictureSize(pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
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_drawningElectricLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
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_drawningElectricLocomotive.SetPosition(random.Next(0,pictureBoxElectricLocomotive.Width), random.Next(0,pictureBoxElectricLocomotive.Height));
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Bitmap bmp = new(pictureBoxElectricLocomotive.Width, pictureBoxElectricLocomotive.Height);
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Graphics gr = Graphics.FromImage(bmp);
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@ -1,31 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.7.34024.191
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "cfdiv3", "cfdiv3\cfdiv3.vcxproj", "{A580EAEA-AEBB-4210-8DFA-E3E1241D9FCF}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{A580EAEA-AEBB-4210-8DFA-E3E1241D9FCF}.Debug|x64.ActiveCfg = Debug|x64
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{A580EAEA-AEBB-4210-8DFA-E3E1241D9FCF}.Debug|x64.Build.0 = Debug|x64
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{A580EAEA-AEBB-4210-8DFA-E3E1241D9FCF}.Debug|x86.ActiveCfg = Debug|Win32
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{A580EAEA-AEBB-4210-8DFA-E3E1241D9FCF}.Debug|x86.Build.0 = Debug|Win32
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{A580EAEA-AEBB-4210-8DFA-E3E1241D9FCF}.Release|x64.ActiveCfg = Release|x64
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{A580EAEA-AEBB-4210-8DFA-E3E1241D9FCF}.Release|x64.Build.0 = Release|x64
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{A580EAEA-AEBB-4210-8DFA-E3E1241D9FCF}.Release|x86.ActiveCfg = Release|Win32
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{A580EAEA-AEBB-4210-8DFA-E3E1241D9FCF}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {C6324E34-5959-487B-98C6-891D3D3A1B32}
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EndGlobalSection
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EndGlobal
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@ -1,70 +0,0 @@
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#define _USE_MATH_DEFINES
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#define _CRT_SECURE_NO_WARNINGS
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#include <iostream>
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#include <cstdio>
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#include <stack>
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#include <vector>
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#include <iomanip>
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#include <algorithm>
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#include <string>
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#include <cmath>
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#include <queue>
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#include <set>
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#include <map>
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#include <math.h>
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using namespace std;
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typedef long long ll;
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typedef long double ld;
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typedef pair<long long, long long> pll;
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typedef pair<int, int> pii;
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const ll LINF = 100098809990;
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const int INF = 1009000999;
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const int N = 1002;
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const ld PI = 3.1415926535;
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const ld E = 2.7182818284;
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const ll MOD = 1000000007;
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const int MAX = 150010;
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ll solve(vector<ll>v, ll n) {
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ll time = v[0]-1, k = 0;
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for (int j = 0; j < n; j++) {
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for (int i = time + 1; i < 10e10; i++) {
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if (i % v[j] == 0) {
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k += 1;
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time = i;
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if (k == n) {
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return i;
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}
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break;
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}
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}
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}
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}
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int main() {
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ios_base::sync_with_stdio(0); cin.tie(0); cout.tie(0);
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ll t, n, zn, f = 0;
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cin >> t;
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for (int i = 0; i < t; i++) {
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cin >> n;
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vector<ll>v;
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for (int j = 0; j < n; j++) {
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cin >> zn;
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v.push_back(zn);
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}
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f = solve(v, n);
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cout << f << '\n';
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}
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return 0;
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}
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@ -1,135 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<Keyword>Win32Proj</Keyword>
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<ProjectGuid>{a580eaea-aebb-4210-8dfa-e3e1241d9fcf}</ProjectGuid>
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<RootNamespace>cfdiv3</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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||||
<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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||||
<CharacterSet>Unicode</CharacterSet>
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||||
</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
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||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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||||
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
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||||
</ClCompile>
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||||
<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<ConformanceMode>true</ConformanceMode>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="A.cpp" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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@ -1,22 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Исходные файлы">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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</Filter>
|
||||
<Filter Include="Файлы заголовков">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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||||
</Filter>
|
||||
<Filter Include="Файлы ресурсов">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="A.cpp">
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<Filter>Исходные файлы</Filter>
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</Project>
|
@ -1,31 +0,0 @@
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||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
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||||
VisualStudioVersion = 17.7.34024.191
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||||
MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "lab_aisd", "lab_aisd\lab_aisd.vcxproj", "{DD05AB56-9070-4CED-A979-38A2FBA74B9A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{DD05AB56-9070-4CED-A979-38A2FBA74B9A}.Debug|x64.ActiveCfg = Debug|x64
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{DD05AB56-9070-4CED-A979-38A2FBA74B9A}.Debug|x64.Build.0 = Debug|x64
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||||
{DD05AB56-9070-4CED-A979-38A2FBA74B9A}.Debug|x86.ActiveCfg = Debug|Win32
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||||
{DD05AB56-9070-4CED-A979-38A2FBA74B9A}.Debug|x86.Build.0 = Debug|Win32
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||||
{DD05AB56-9070-4CED-A979-38A2FBA74B9A}.Release|x64.ActiveCfg = Release|x64
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||||
{DD05AB56-9070-4CED-A979-38A2FBA74B9A}.Release|x64.Build.0 = Release|x64
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||||
{DD05AB56-9070-4CED-A979-38A2FBA74B9A}.Release|x86.ActiveCfg = Release|Win32
|
||||
{DD05AB56-9070-4CED-A979-38A2FBA74B9A}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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||||
HideSolutionNode = FALSE
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||||
EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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||||
SolutionGuid = {B1FBCA36-B401-40B8-BC85-D0E8E011D3C8}
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EndGlobalSection
|
||||
EndGlobal
|
@ -1,301 +0,0 @@
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
using namespace std;
|
||||
|
||||
#define SIZE 100
|
||||
|
||||
struct Students {
|
||||
string name;
|
||||
int course_number;
|
||||
string faculty;
|
||||
};
|
||||
|
||||
struct Stack {
|
||||
|
||||
public:
|
||||
struct Node
|
||||
{
|
||||
public:
|
||||
Students data;
|
||||
Node* next;
|
||||
Node(Students data)
|
||||
{
|
||||
this->data = data;
|
||||
this->next = nullptr;
|
||||
}
|
||||
};
|
||||
private:
|
||||
Node* head;
|
||||
int size;
|
||||
public:
|
||||
Stack()
|
||||
{
|
||||
head = nullptr;
|
||||
size = 0;
|
||||
}
|
||||
int length()
|
||||
{
|
||||
return size;
|
||||
}
|
||||
void push(Students data)
|
||||
{
|
||||
Node* temp = new Node(data);
|
||||
temp->next = head;
|
||||
head = temp;
|
||||
size++;
|
||||
}
|
||||
Students top()
|
||||
{
|
||||
if (head == nullptr) exit(0);
|
||||
return head->data;
|
||||
}
|
||||
void pop()
|
||||
{
|
||||
if (head == nullptr) return;
|
||||
Node* ptr = head->next;
|
||||
delete head;
|
||||
head = ptr;
|
||||
size--;
|
||||
}
|
||||
bool isEmpty()
|
||||
{
|
||||
return size != 0;
|
||||
}
|
||||
void print()
|
||||
{
|
||||
if (head == nullptr) return;
|
||||
Node* ptr = head;
|
||||
while(true)
|
||||
{
|
||||
cout << "Name = " << ptr->data.name << "\t";
|
||||
cout << "Course number = " << ptr->data.course_number << "\t";
|
||||
cout << "Faculty = " << ptr->data.faculty << "\n";
|
||||
if (ptr->next == nullptr) break;
|
||||
ptr = ptr->next;
|
||||
}
|
||||
}
|
||||
void erase()
|
||||
{
|
||||
if (head == nullptr) return;
|
||||
Node* ptr = head;
|
||||
while (ptr->next != nullptr)
|
||||
{
|
||||
head = ptr;
|
||||
ptr = ptr->next;
|
||||
delete head;
|
||||
}
|
||||
head = nullptr;
|
||||
size = 0;
|
||||
}
|
||||
Node* begin()
|
||||
{
|
||||
return head;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
void merge(int arr[], int left[], int left_size, int right[], int right_size)
|
||||
{
|
||||
int i = 0, j = 0, k = 0;
|
||||
while (i < left_size && j < right_size)
|
||||
{
|
||||
if (left[i] < right[j])
|
||||
{
|
||||
arr[k] = left[i];
|
||||
i++;
|
||||
}
|
||||
else
|
||||
{
|
||||
arr[k] = right[j];
|
||||
j++;
|
||||
}
|
||||
k++;
|
||||
}
|
||||
while (i < left_size)
|
||||
{
|
||||
arr[k] = left[i];
|
||||
i++;
|
||||
k++;
|
||||
}
|
||||
while (j < right_size)
|
||||
{
|
||||
arr[k] = right[j];
|
||||
j++;
|
||||
k++;
|
||||
}
|
||||
}
|
||||
|
||||
void merge(Stack& stack, Stack& left, Stack& right)
|
||||
{
|
||||
|
||||
while (left.isEmpty() && right.isEmpty()) {
|
||||
if (left.top().name < right.top().name)
|
||||
{
|
||||
stack.push(left.top());
|
||||
left.pop();
|
||||
}
|
||||
else
|
||||
{
|
||||
stack.push(right.top());
|
||||
right.pop();
|
||||
}
|
||||
}
|
||||
while(left.isEmpty())
|
||||
{
|
||||
stack.push(left.top());
|
||||
left.pop();
|
||||
}
|
||||
while (right.isEmpty())
|
||||
{
|
||||
stack.push(right.top());
|
||||
right.pop();
|
||||
}
|
||||
}
|
||||
|
||||
void divide(Stack& stack) {
|
||||
|
||||
if (stack.length() <= 1) {
|
||||
return;
|
||||
}
|
||||
|
||||
int divide_to = (stack.length() % 2 == 0) ? stack.length() / 2 : stack.length() / 2 + 1;
|
||||
|
||||
Stack stackLeft, stackRight;
|
||||
|
||||
for (int i = 0; i < stack.length(); i++)
|
||||
{
|
||||
if (i < divide_to)
|
||||
{
|
||||
stackLeft.push(stack.top());
|
||||
stack.pop();
|
||||
}
|
||||
else
|
||||
{
|
||||
stackRight.push(stack.top());
|
||||
stack.pop();
|
||||
}
|
||||
}
|
||||
|
||||
divide(stackLeft);
|
||||
divide(stackRight);
|
||||
merge(stack, stackLeft, stackRight);
|
||||
|
||||
}
|
||||
|
||||
void divide(int arr[], int size)
|
||||
{
|
||||
if (size <= 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int divide_to = (size % 2 == 0) ? size/2 : size / 2 + 1;
|
||||
|
||||
int left[SIZE];
|
||||
int right[SIZE];
|
||||
|
||||
for (int i = 0; i < size; ++i)
|
||||
{
|
||||
if (i < divide_to) left[i] = arr[i];
|
||||
else right[i - divide_to] = arr[i];
|
||||
}
|
||||
|
||||
divide(left, divide_to);
|
||||
divide(right, size - divide_to);
|
||||
merge(arr, left, divide_to, right, size - divide_to);
|
||||
}
|
||||
|
||||
void ShakingSort(int arr[]) {
|
||||
int control = SIZE - 1;
|
||||
int left = 0, right = control;
|
||||
do {
|
||||
for (int i = left; i < right; i++) {
|
||||
if (arr[i] > arr[i + 1]) {
|
||||
swap(arr[i], arr[i + 1]);
|
||||
control = i;
|
||||
}
|
||||
}
|
||||
right = control;
|
||||
for (int i = right; i > left; i--) {
|
||||
if (arr[i] < arr[i - 1]) {
|
||||
swap(arr[i], arr[i - 1]);
|
||||
control = i;
|
||||
}
|
||||
}
|
||||
left = control;
|
||||
} while (left < right);
|
||||
}
|
||||
|
||||
void bubbleSort(Stack& stack)
|
||||
{
|
||||
int swapped, i;
|
||||
Stack::Node* ptr;
|
||||
Stack::Node* lptr = nullptr;
|
||||
|
||||
if (stack.begin() == nullptr)
|
||||
return;
|
||||
|
||||
do
|
||||
{
|
||||
swapped = 0;
|
||||
ptr = stack.begin();
|
||||
|
||||
while (ptr->next != lptr)
|
||||
{
|
||||
if (ptr->data.name > ptr->next->data.name)
|
||||
{
|
||||
swap(ptr->data, ptr->next->data);
|
||||
swapped = 1;
|
||||
}
|
||||
ptr = ptr->next;
|
||||
}
|
||||
lptr = ptr;
|
||||
} while (swapped);
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
Stack Test;
|
||||
if (Test.isEmpty()) cout << "Stack is empty\n";
|
||||
|
||||
Students student1;
|
||||
student1.course_number = 4;
|
||||
student1.faculty = "FIST";
|
||||
student1.name = "Aleksey Romanov";
|
||||
Test.push(student1);
|
||||
|
||||
Students student2;
|
||||
student2.course_number = 1;
|
||||
student2.faculty = "IATU";
|
||||
student2.name = "Danila Bugrov";
|
||||
Test.push(student2);
|
||||
|
||||
Students student3;
|
||||
student3.course_number = 3;
|
||||
student3.faculty = "RTF";
|
||||
student3.name = "Roman Ivanov";
|
||||
Test.push(student3);
|
||||
|
||||
Students student4;
|
||||
student4.course_number = 2;
|
||||
student4.faculty = "RTF";
|
||||
student4.name = "Ivan Aleksandrov";
|
||||
Test.push(student4);
|
||||
|
||||
Test.print();
|
||||
//Test.erase();
|
||||
bubbleSort(Test);
|
||||
cout << '\n';
|
||||
Test.print();
|
||||
|
||||
|
||||
|
||||
/*int arr[SIZE];
|
||||
for (auto& e : arr) e = rand() % SIZE;
|
||||
for (auto& e : arr) cout << e << " ";
|
||||
cout << '\n';
|
||||
ShakingSort(arr);
|
||||
for (auto& e : arr) cout << e << " ";
|
||||
cout << '\n';*/
|
||||
|
||||
}
|
@ -1,135 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
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|
||||
<ItemGroup Label="ProjectConfigurations">
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||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>17.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{dd05ab56-9070-4ced-a979-38a2fba74b9a}</ProjectGuid>
|
||||
<RootNamespace>labaisd</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
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<CharacterSet>Unicode</CharacterSet>
|
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</PropertyGroup>
|
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
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</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
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</ImportGroup>
|
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
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||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="lab1.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
@ -1,22 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<ItemGroup>
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<Filter Include="Исходные файлы">
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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||||
</Filter>
|
||||
<Filter Include="Файлы заголовков">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
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||||
</Filter>
|
||||
<Filter Include="Файлы ресурсов">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="lab1.cpp">
|
||||
<Filter>Исходные файлы</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user