Лаб_2
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namespace ProjectAirFighter;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningAirFighter
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityAirFighter? EntityAirFighter { get; private set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки истребителя
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/// </summary>
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private int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки истребителя
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/// </summary>
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private int? _startPosY;
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/// <summary>
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/// Ширина прорисовки истребителя
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/// </summary>
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private readonly int _drawningAirFighterWidth = 76;
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/// <summary>
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/// Высота прорисовки истребителя
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/// </summary>
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private readonly int _drawningAirFighterHeight = 80;
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/// <summary>
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/// Инициализация свойств
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="pgo">Признак наличия ПГО</param>
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/// <param name="rockets">Признак наличия ракет</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool pgo, bool rockets)
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{
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EntityAirFighter = new EntityAirFighter();
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EntityAirFighter.Init(speed, weight, bodyColor, additionalColor, pgo, rockets);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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if (_drawningAirFighterWidth > width || _drawningAirFighterHeight > height)
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{
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return false;
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}
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX.HasValue && _startPosY.HasValue)
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{
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SetPosition(_startPosX.Value, _startPosY.Value);
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}
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return true;
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}
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/// <summary>
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/// Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата Y</param>
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///
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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if (x < 0)
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{
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x = 0;
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}
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else if (x > _pictureWidth - _drawningAirFighterWidth)
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{
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x = _pictureWidth.Value - _drawningAirFighterWidth;
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}
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if (y < 0)
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{
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y = 0;
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}
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else if (y > _pictureHeight - _drawningAirFighterHeight)
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{
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y = _pictureHeight.Value - _drawningAirFighterHeight;
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}
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_startPosX = x;
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_startPosY = y;
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}
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/// <summary>
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/// Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направление</param>
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/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityAirFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityAirFighter.Step > 0)
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{
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_startPosX -= (int)EntityAirFighter.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityAirFighter.Step > 0)
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{
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_startPosY -= (int)EntityAirFighter.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityAirFighter.Step < _pictureWidth - _drawningAirFighterWidth)
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{
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_startPosX += (int)EntityAirFighter.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityAirFighter.Step < _pictureHeight - _drawningAirFighterHeight)
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{
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_startPosY += (int)EntityAirFighter.Step;
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}
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return true;
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default:
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return false;
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}
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}
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/// <summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityAirFighter == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityAirFighter.AdditionalColor);
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//ПГО
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if (EntityAirFighter.Pgo)
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{
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Point[] pgo1 = new Point[] {
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new Point { X = _startPosX.Value + 50, Y = _startPosY.Value + 25},
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new Point { X = _startPosX.Value + 50, Y = _startPosY.Value + 15},
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new Point { X = _startPosX.Value + 55, Y = _startPosY.Value + 25}
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};
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g.DrawPolygon(pen, pgo1);
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g.FillPolygon(additionalBrush, pgo1);
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Point[] pgo2 = new Point[] {
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new Point { X = _startPosX.Value + 50, Y = _startPosY.Value + 49},
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new Point { X = _startPosX.Value + 50, Y = _startPosY.Value + 59},
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new Point { X = _startPosX.Value + 55, Y = _startPosY.Value + 49}
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};
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g.DrawPolygon(pen, pgo2);
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g.FillPolygon(additionalBrush, pgo2);
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}
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//фюзеляж
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Brush br = new SolidBrush(EntityAirFighter.BodyColor);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 25, 50, 24);
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g.FillRectangle(br, _startPosX.Value + 10, _startPosY.Value + 25, 50, 24);
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Point[] nose = new Point[] {
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new Point { X = _startPosX.Value + 60, Y = _startPosY.Value + 25},
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new Point { X = _startPosX.Value + 76, Y = _startPosY.Value + 37},
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new Point { X = _startPosX.Value + 60, Y = _startPosY.Value + 49}
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};
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g.DrawPolygon(pen, nose);
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Brush brgray = new SolidBrush(Color.Gray);
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g.FillPolygon(brgray, nose);
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//левое крыло
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Point[] wingl = new Point[] {
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new Point { X = _startPosX.Value + 45, Y = _startPosY.Value + 25},
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new Point { X = _startPosX.Value + 45, Y = _startPosY.Value},
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new Point { X = _startPosX.Value + 37, Y = _startPosY.Value},
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new Point { X = _startPosX.Value + 30, Y = _startPosY.Value + 25}
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};
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g.DrawPolygon(pen, wingl);
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g.FillPolygon(br, wingl);
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//правое крыло
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Point[] wingr = new Point[] {
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new Point { X = _startPosX.Value + 45, Y = _startPosY.Value + 49},
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new Point { X = _startPosX.Value + 45, Y = _startPosY.Value + 74},
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new Point { X = _startPosX.Value + 37, Y = _startPosY.Value + 74},
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new Point { X = _startPosX.Value + 30, Y = _startPosY.Value + 49}
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};
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g.DrawPolygon(pen, wingr);
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g.FillPolygon(br, wingr);
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//левый хвост
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Point[] ltail = new Point[] {
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new Point { X = _startPosX.Value + 10, Y = _startPosY.Value + 49},
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new Point { X = _startPosX.Value + 10, Y = _startPosY.Value + 66},
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new Point { X = _startPosX.Value + 20, Y = _startPosY.Value + 57},
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new Point { X = _startPosX.Value + 20, Y = _startPosY.Value + 49}
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};
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g.DrawPolygon(pen, ltail);
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g.FillPolygon(br, ltail);
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//правый хвост
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Point[] rtail = new Point[] {
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new Point { X = _startPosX.Value + 10, Y = _startPosY.Value + 25},
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new Point { X = _startPosX.Value + 10, Y = _startPosY.Value + 8},
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new Point { X = _startPosX.Value + 20, Y = _startPosY.Value + 17},
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new Point { X = _startPosX.Value + 20, Y = _startPosY.Value + 25}
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};
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g.DrawPolygon(pen, rtail);
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g.FillPolygon(br, rtail);
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// ракеты
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if (EntityAirFighter.Rockets)
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{
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Point[] rocket1 = new Point[] {
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new Point { X = _startPosX.Value + 50, Y = _startPosY.Value + 71},
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new Point { X = _startPosX.Value + 50, Y = _startPosY.Value + 74},
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new Point { X = _startPosX.Value + 55, Y = _startPosY.Value + 69},
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new Point { X = _startPosX.Value + 50, Y = _startPosY.Value + 64}
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};
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g.DrawPolygon(pen, rocket1);
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g.FillPolygon(additionalBrush, rocket1);
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g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 67, 5, 4);
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g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 67, 5, 4);
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Point[] rocket2 = new Point[] {
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new Point { X = _startPosX.Value + 50, Y = _startPosY.Value +7},
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new Point { X = _startPosX.Value + 50, Y = _startPosY.Value + 10},
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new Point { X = _startPosX.Value + 55, Y = _startPosY.Value + 5},
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new Point { X = _startPosX.Value + 50, Y = _startPosY.Value}
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};
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g.DrawPolygon(pen, rocket2);
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g.FillPolygon(additionalBrush, rocket2);
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g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 3, 5, 4);
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g.FillRectangle(additionalBrush, _startPosX.Value + 45, _startPosY.Value + 3, 5, 4);
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}
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//обводка
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 25, 50, 24);
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g.DrawLine(pen, _startPosX.Value + 60, _startPosY.Value + 25, _startPosX.Value + 76, _startPosY.Value + 37);
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g.DrawLine(pen, _startPosX.Value + 76, _startPosY.Value + 37, _startPosX.Value + 60, _startPosY.Value + 49);
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g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 25, _startPosX.Value + 45, _startPosY.Value);
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g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value, _startPosX.Value + 37, _startPosY.Value);
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g.DrawLine(pen, _startPosX.Value + 37, _startPosY.Value, _startPosX.Value + 30, _startPosY.Value + 25);
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g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 49, _startPosX.Value + 45, _startPosY.Value + 74);
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g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 74, _startPosX.Value + 37, _startPosY.Value + 74);
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g.DrawLine(pen, _startPosX.Value + 37, _startPosY.Value + 74, _startPosX.Value + 30, _startPosY.Value + 49);
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g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 49, _startPosX.Value + 10, _startPosY.Value + 66);
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g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 66, _startPosX.Value + 20, _startPosY.Value + 57);
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g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 57, _startPosX.Value + 20, _startPosY.Value + 49);
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g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 25, _startPosX.Value + 10, _startPosY.Value + 8);
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g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 8, _startPosX.Value + 20, _startPosY.Value + 17);
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g.DrawLine(pen, _startPosX.Value + 20, _startPosY.Value + 17, _startPosX.Value + 20, _startPosY.Value + 25);
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if (EntityAirFighter.Rockets)
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{
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g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 67, 5, 4);
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g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 71, _startPosX.Value + 50, _startPosY.Value + 74);
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g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 74, _startPosX.Value + 55, _startPosY.Value + 69);
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g.DrawLine(pen, _startPosX.Value + 55, _startPosY.Value + 69, _startPosX.Value + 50, _startPosY.Value + 64);
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g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 64, _startPosX.Value + 50, _startPosY.Value + 71);
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g.DrawRectangle(pen, _startPosX.Value + 45, _startPosY.Value + 3, 5, 4);
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g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 7, _startPosX.Value + 50, _startPosY.Value + 10);
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g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 10, _startPosX.Value + 55, _startPosY.Value + 5);
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g.DrawLine(pen, _startPosX.Value + 55, _startPosY.Value + 5, _startPosX.Value + 50, _startPosY.Value);
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g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value, _startPosX.Value + 50, _startPosY.Value + 7);
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}
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if (EntityAirFighter.Pgo)
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{
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g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 25, _startPosX.Value + 50, _startPosY.Value + 15);
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g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 15, _startPosX.Value + 55, _startPosY.Value + 25);
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g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 49, _startPosX.Value + 50, _startPosY.Value + 59);
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g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 59, _startPosX.Value + 55, _startPosY.Value + 49);
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}
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}
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}
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@ -0,0 +1,32 @@
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namespace ProjectAirFighter.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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@ -0,0 +1,297 @@
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using ProjectAirFighter.Entities;
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namespace ProjectAirFighter.Drawnings;
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/// <summary>
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/// Класс, отвечающий за прорисовку и перемещение базового объекта-сущности
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/// </summary>
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public class DrawningAirCraft
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{
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/// <summary>
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/// Класс-сущность
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/// </summary>
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public EntityAirCraft? EntityAirCraft { get; protected set; }
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/// <summary>
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/// Ширина окна
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/// </summary>
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private int? _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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private int? _pictureHeight;
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/// <summary>
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/// Левая координата прорисовки самолёта
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/// </summary>
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protected int? _startPosX;
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/// <summary>
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/// Верхняя кооридната прорисовки самолёта
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/// </summary>
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки самолёта
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/// </summary>
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private readonly int _drawningAirFighterWidth = 66;
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/// <summary>
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/// Высота прорисовки самолёта
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/// </summary>
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private readonly int _drawningAirFighterHeight = 74;
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/// <summary>
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/// Координата X объекта
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/// </summary>
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public int? GetPosX => _startPosX;
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/// <summary>
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/// Координата Y объекта
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/// </summary>
|
||||
public int? GetPosY => _startPosY;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _drawningAirFighterWidth;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _drawningAirFighterHeight;
|
||||
/// <summary>
|
||||
/// Пустой конструктор
|
||||
/// </summary>
|
||||
private DrawningAirCraft()
|
||||
{
|
||||
_pictureWidth = null;
|
||||
_pictureHeight = null;
|
||||
_startPosX = null;
|
||||
_startPosY = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public DrawningAirCraft(int speed, double weight, Color bodyColor) : this()
|
||||
{
|
||||
EntityAirCraft = new EntityAirCraft(speed, weight, bodyColor);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор для наследников
|
||||
/// </summary>
|
||||
/// <param name="drawningAirFighterWidth">Ширина прорисовки самолёта</param>
|
||||
/// <param name="drawningAirFighterHeight">Высота прорисовки самолёта</param>
|
||||
protected DrawningAirCraft(int drawningAirFighterWidth, int drawningAirFighterHeight) : this()
|
||||
{
|
||||
_drawningAirFighterWidth = drawningAirFighterWidth;
|
||||
_drawningAirFighterHeight = drawningAirFighterHeight;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка границ поля
|
||||
/// </summary>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
|
||||
public bool SetPictureSize(int width, int height)
|
||||
{
|
||||
|
||||
if (_drawningAirFighterWidth > width || _drawningAirFighterHeight > height)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
|
||||
if (_startPosX.HasValue && _startPosY.HasValue)
|
||||
{
|
||||
SetPosition(_startPosX.Value, _startPosY.Value);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Установка позиции
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
///
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
|
||||
{
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (x < 0)
|
||||
{
|
||||
x = 0;
|
||||
}
|
||||
else if (x > _pictureWidth - _drawningAirFighterWidth)
|
||||
{
|
||||
x = _pictureWidth.Value - _drawningAirFighterWidth;
|
||||
}
|
||||
|
||||
if (y < 0)
|
||||
{
|
||||
y = 0;
|
||||
}
|
||||
else if (y > _pictureHeight - _drawningAirFighterHeight)
|
||||
{
|
||||
y = _pictureHeight.Value - _drawningAirFighterHeight;
|
||||
}
|
||||
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Изменение направления перемещения
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - перемещене выполнено, false - перемещение невозможно</returns>
|
||||
public bool MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityAirCraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case DirectionType.Left:
|
||||
if (_startPosX.Value - EntityAirCraft.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityAirCraft.Step;
|
||||
}
|
||||
return true;
|
||||
//вверх
|
||||
case DirectionType.Up:
|
||||
if (_startPosY.Value - EntityAirCraft.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityAirCraft.Step;
|
||||
}
|
||||
return true;
|
||||
// вправо
|
||||
case DirectionType.Right:
|
||||
if (_startPosX.Value + EntityAirCraft.Step < _pictureWidth - _drawningAirFighterWidth)
|
||||
{
|
||||
_startPosX += (int)EntityAirCraft.Step;
|
||||
}
|
||||
return true;
|
||||
//вниз
|
||||
case DirectionType.Down:
|
||||
if (_startPosY.Value + EntityAirCraft.Step < _pictureHeight - _drawningAirFighterHeight)
|
||||
{
|
||||
_startPosY += (int)EntityAirCraft.Step;
|
||||
}
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Прорисовка объекта
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
public virtual void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityAirCraft == null || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
|
||||
//фюзеляж
|
||||
Brush br = new SolidBrush(EntityAirCraft.BodyColor);
|
||||
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 25, 50, 24);
|
||||
g.FillRectangle(br, _startPosX.Value, _startPosY.Value + 25, 50, 24);
|
||||
|
||||
Point[] nose = new Point[] {
|
||||
new Point { X = _startPosX.Value + 50, Y = _startPosY.Value + 25},
|
||||
new Point { X = _startPosX.Value + 66, Y = _startPosY.Value + 37},
|
||||
new Point { X = _startPosX.Value + 50, Y = _startPosY.Value + 49}
|
||||
};
|
||||
|
||||
g.DrawPolygon(pen, nose);
|
||||
Brush brgray = new SolidBrush(Color.Gray);
|
||||
g.FillPolygon(brgray, nose);
|
||||
|
||||
//левое крыло
|
||||
Point[] wingl = new Point[] {
|
||||
new Point { X = _startPosX.Value + 35, Y = _startPosY.Value + 25},
|
||||
new Point { X = _startPosX.Value + 35, Y = _startPosY.Value},
|
||||
new Point { X = _startPosX.Value + 27, Y = _startPosY.Value},
|
||||
new Point { X = _startPosX.Value + 20, Y = _startPosY.Value + 25}
|
||||
};
|
||||
|
||||
g.DrawPolygon(pen, wingl);
|
||||
g.FillPolygon(br, wingl);
|
||||
|
||||
//правое крыло
|
||||
Point[] wingr = new Point[] {
|
||||
new Point { X = _startPosX.Value + 35, Y = _startPosY.Value + 49},
|
||||
new Point { X = _startPosX.Value + 35, Y = _startPosY.Value + 74},
|
||||
new Point { X = _startPosX.Value + 27, Y = _startPosY.Value + 74},
|
||||
new Point { X = _startPosX.Value + 20, Y = _startPosY.Value + 49}
|
||||
};
|
||||
|
||||
g.DrawPolygon(pen, wingr);
|
||||
g.FillPolygon(br, wingr);
|
||||
|
||||
//левый хвост
|
||||
Point[] ltail = new Point[] {
|
||||
new Point { X = _startPosX.Value, Y = _startPosY.Value + 49},
|
||||
new Point { X = _startPosX.Value, Y = _startPosY.Value + 66},
|
||||
new Point { X = _startPosX.Value + 10, Y = _startPosY.Value + 57},
|
||||
new Point { X = _startPosX.Value + 10, Y = _startPosY.Value + 49}
|
||||
};
|
||||
|
||||
g.DrawPolygon(pen, ltail);
|
||||
g.FillPolygon(br, ltail);
|
||||
|
||||
//правый хвост
|
||||
Point[] rtail = new Point[] {
|
||||
new Point { X = _startPosX.Value, Y = _startPosY.Value + 25},
|
||||
new Point { X = _startPosX.Value, Y = _startPosY.Value + 8},
|
||||
new Point { X = _startPosX.Value + 10, Y = _startPosY.Value + 17},
|
||||
new Point { X = _startPosX.Value + 10, Y = _startPosY.Value + 25}
|
||||
};
|
||||
|
||||
g.DrawPolygon(pen, rtail);
|
||||
g.FillPolygon(br, rtail);
|
||||
|
||||
//обводка
|
||||
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 25, 50, 24);
|
||||
g.DrawLine(pen, _startPosX.Value + 50, _startPosY.Value + 25, _startPosX.Value + 66, _startPosY.Value + 37);
|
||||
g.DrawLine(pen, _startPosX.Value + 66, _startPosY.Value + 37, _startPosX.Value + 50, _startPosY.Value + 49);
|
||||
|
||||
g.DrawLine(pen, _startPosX.Value + 35, _startPosY.Value + 25, _startPosX.Value + 35, _startPosY.Value);
|
||||
g.DrawLine(pen, _startPosX.Value + 35, _startPosY.Value, _startPosX.Value + 27, _startPosY.Value);
|
||||
g.DrawLine(pen, _startPosX.Value + 27, _startPosY.Value, _startPosX.Value + 20, _startPosY.Value + 25);
|
||||
|
||||
g.DrawLine(pen, _startPosX.Value + 35, _startPosY.Value + 49, _startPosX.Value + 35, _startPosY.Value + 74);
|
||||
g.DrawLine(pen, _startPosX.Value + 35, _startPosY.Value + 74, _startPosX.Value + 27, _startPosY.Value + 74);
|
||||
g.DrawLine(pen, _startPosX.Value + 27, _startPosY.Value + 74, _startPosX.Value + 20, _startPosY.Value + 49);
|
||||
|
||||
g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 49, _startPosX.Value, _startPosY.Value + 66);
|
||||
g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 66, _startPosX.Value + 10, _startPosY.Value + 57);
|
||||
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 57, _startPosX.Value + 10, _startPosY.Value + 49);
|
||||
|
||||
g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 25, _startPosX.Value, _startPosY.Value + 8);
|
||||
g.DrawLine(pen, _startPosX.Value, _startPosY.Value + 8, _startPosX.Value + 10, _startPosY.Value + 17);
|
||||
g.DrawLine(pen, _startPosX.Value + 10, _startPosY.Value + 17, _startPosX.Value + 10, _startPosY.Value + 25);
|
||||
}
|
||||
}
|
@ -0,0 +1,113 @@
|
||||
using ProjectAirFighter.Entities;
|
||||
|
||||
namespace ProjectAirFighter.Drawnings;
|
||||
|
||||
/// <summary>
|
||||
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
|
||||
/// </summary>
|
||||
public class DrawningAirFighter : DrawningAirCraft
|
||||
{
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="pgo">Признак наличия ПГО</param>
|
||||
/// <param name="rockets">Признак наличия ракет</param>
|
||||
public DrawningAirFighter(int speed, double weight, Color bodyColor, Color additionalColor, bool pgo, bool rockets) : base(76, 80)
|
||||
{
|
||||
EntityAirCraft = new EntityAirFighter(speed, weight, bodyColor, additionalColor, pgo, rockets);
|
||||
}
|
||||
|
||||
public override void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityAirCraft == null || EntityAirCraft is not EntityAirFighter airFighter || !_startPosX.HasValue || !_startPosY.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Pen pen = new(Color.Black);
|
||||
Brush additionalBrush = new SolidBrush(airFighter.AdditionalColor);
|
||||
|
||||
//ПГО
|
||||
if (airFighter.Pgo)
|
||||
{
|
||||
Point[] pgo1 = new Point[] {
|
||||
new Point { X = _startPosX.Value + 40, Y = _startPosY.Value + 25},
|
||||
new Point { X = _startPosX.Value + 40, Y = _startPosY.Value + 15},
|
||||
new Point { X = _startPosX.Value + 45, Y = _startPosY.Value + 25}
|
||||
};
|
||||
|
||||
g.DrawPolygon(pen, pgo1);
|
||||
g.FillPolygon(additionalBrush, pgo1);
|
||||
|
||||
Point[] pgo2 = new Point[] {
|
||||
new Point { X = _startPosX.Value + 40, Y = _startPosY.Value + 49},
|
||||
new Point { X = _startPosX.Value + 40, Y = _startPosY.Value + 59},
|
||||
new Point { X = _startPosX.Value + 45, Y = _startPosY.Value + 49}
|
||||
};
|
||||
|
||||
g.DrawPolygon(pen, pgo2);
|
||||
g.FillPolygon(additionalBrush, pgo2);
|
||||
}
|
||||
// ракеты
|
||||
if (airFighter.Rockets)
|
||||
{
|
||||
Point[] rocket1 = new Point[] {
|
||||
new Point { X = _startPosX.Value + 40, Y = _startPosY.Value + 71},
|
||||
new Point { X = _startPosX.Value + 40, Y = _startPosY.Value + 74},
|
||||
new Point { X = _startPosX.Value + 45, Y = _startPosY.Value + 69},
|
||||
new Point { X = _startPosX.Value + 40, Y = _startPosY.Value + 64}
|
||||
};
|
||||
|
||||
g.DrawPolygon(pen, rocket1);
|
||||
g.FillPolygon(additionalBrush, rocket1);
|
||||
|
||||
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 67, 5, 4);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 67, 5, 4);
|
||||
|
||||
Point[] rocket2 = new Point[] {
|
||||
new Point { X = _startPosX.Value + 40, Y = _startPosY.Value +7},
|
||||
new Point { X = _startPosX.Value + 40, Y = _startPosY.Value + 10},
|
||||
new Point { X = _startPosX.Value + 45, Y = _startPosY.Value + 5},
|
||||
new Point { X = _startPosX.Value + 40, Y = _startPosY.Value}
|
||||
};
|
||||
|
||||
g.DrawPolygon(pen, rocket2);
|
||||
g.FillPolygon(additionalBrush, rocket2);
|
||||
|
||||
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 3, 5, 4);
|
||||
g.FillRectangle(additionalBrush, _startPosX.Value + 35, _startPosY.Value + 3, 5, 4);
|
||||
}
|
||||
|
||||
//обводка
|
||||
if (airFighter.Rockets)
|
||||
{
|
||||
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 67, 5, 4);
|
||||
g.DrawLine(pen, _startPosX.Value + 40, _startPosY.Value + 71, _startPosX.Value + 40, _startPosY.Value + 74);
|
||||
g.DrawLine(pen, _startPosX.Value + 40, _startPosY.Value + 74, _startPosX.Value + 45, _startPosY.Value + 69);
|
||||
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 69, _startPosX.Value + 40, _startPosY.Value + 64);
|
||||
g.DrawLine(pen, _startPosX.Value + 40, _startPosY.Value + 64, _startPosX.Value + 40, _startPosY.Value + 71);
|
||||
|
||||
|
||||
g.DrawRectangle(pen, _startPosX.Value + 35, _startPosY.Value + 3, 5, 4);
|
||||
g.DrawLine(pen, _startPosX.Value + 40, _startPosY.Value + 7, _startPosX.Value + 40, _startPosY.Value + 10);
|
||||
g.DrawLine(pen, _startPosX.Value + 40, _startPosY.Value + 10, _startPosX.Value + 45, _startPosY.Value + 5);
|
||||
g.DrawLine(pen, _startPosX.Value + 45, _startPosY.Value + 5, _startPosX.Value + 40, _startPosY.Value);
|
||||
g.DrawLine(pen, _startPosX.Value + 40, _startPosY.Value, _startPosX.Value + 40, _startPosY.Value + 7);
|
||||
}
|
||||
|
||||
if (airFighter.Pgo)
|
||||
{
|
||||
g.DrawLine(pen, _startPosX.Value + 40, _startPosY.Value + 25, _startPosX.Value + 40, _startPosY.Value + 15);
|
||||
g.DrawLine(pen, _startPosX.Value + 40, _startPosY.Value + 15, _startPosX.Value + 45, _startPosY.Value + 25);
|
||||
|
||||
g.DrawLine(pen, _startPosX.Value + 40, _startPosY.Value + 49, _startPosX.Value + 40, _startPosY.Value + 59);
|
||||
g.DrawLine(pen, _startPosX.Value + 40, _startPosY.Value + 59, _startPosX.Value + 45, _startPosY.Value + 49);
|
||||
}
|
||||
|
||||
base.DrawTransport(g);
|
||||
}
|
||||
}
|
@ -0,0 +1,39 @@
|
||||
namespace ProjectAirFighter.Entities;
|
||||
/// <summary>
|
||||
/// Класс-сущность "Самолёт"
|
||||
/// </summary>
|
||||
public class EntityAirCraft
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения истребителя
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес истребителя</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityAirCraft(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
}
|
||||
}
|
@ -1,25 +1,10 @@
|
||||
namespace ProjectAirFighter;
|
||||
namespace ProjectAirFighter.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Истребитель"
|
||||
/// </summary>
|
||||
public class EntityAirFighter
|
||||
public class EntityAirFighter : EntityAirCraft
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
@ -35,11 +20,6 @@ public class EntityAirFighter
|
||||
/// </summary>
|
||||
public bool Rockets { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения истребителя
|
||||
/// </summary>
|
||||
public double Step => Speed * 100 / Weight;
|
||||
|
||||
/// <summary>
|
||||
/// Инициализация полей объекта-класса истребителя
|
||||
/// </summary>
|
||||
@ -49,13 +29,11 @@ public class EntityAirFighter
|
||||
/// <param name="additionalColor">Дополнительный цвет</param>
|
||||
/// <param name="pgo">Признак наличия ПГО</param>
|
||||
/// <param name="rockets">Признак наличия ракет"</param>
|
||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool pgo , bool rockets)
|
||||
public EntityAirFighter(int speed, double weight, Color bodyColor, Color additionalColor, bool pgo, bool rockets) : base(speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Pgo = pgo;
|
||||
Rockets = rockets;
|
||||
}
|
||||
|
||||
}
|
@ -34,6 +34,9 @@
|
||||
buttonUp = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonСreateAirCraft = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxAirFighter).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
@ -51,9 +54,9 @@
|
||||
buttonCreateAirFighter.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateAirFighter.Location = new Point(31, 470);
|
||||
buttonCreateAirFighter.Name = "buttonCreateAirFighter";
|
||||
buttonCreateAirFighter.Size = new Size(94, 39);
|
||||
buttonCreateAirFighter.Size = new Size(174, 39);
|
||||
buttonCreateAirFighter.TabIndex = 1;
|
||||
buttonCreateAirFighter.Text = "Создать";
|
||||
buttonCreateAirFighter.Text = "Создать истребить\r\n";
|
||||
buttonCreateAirFighter.UseVisualStyleBackColor = true;
|
||||
buttonCreateAirFighter.Click += ButtonCreateAirFighter_Click;
|
||||
//
|
||||
@ -105,11 +108,45 @@
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonСreateAirCraft
|
||||
//
|
||||
buttonСreateAirCraft.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonСreateAirCraft.Location = new Point(242, 470);
|
||||
buttonСreateAirCraft.Name = "buttonСreateAirCraft";
|
||||
buttonСreateAirCraft.Size = new Size(174, 39);
|
||||
buttonСreateAirCraft.TabIndex = 6;
|
||||
buttonСreateAirCraft.Text = "Создать самолёт";
|
||||
buttonСreateAirCraft.UseVisualStyleBackColor = true;
|
||||
buttonСreateAirCraft.Click += buttonСreateAirCraft_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(637, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Location = new Point(694, 59);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(94, 29);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
||||
//
|
||||
// FormAirFighter
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 521);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonСreateAirCraft);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonUp);
|
||||
@ -131,5 +168,8 @@
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button buttonСreateAirCraft;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,4 +1,7 @@
|
||||
namespace ProjectAirFighter;
|
||||
using ProjectAirFighter.Drawnings;
|
||||
using ProjectAirFighter.MovementStrategy;
|
||||
|
||||
namespace ProjectAirFighter;
|
||||
|
||||
/// <summary>
|
||||
/// Форма работы с объектом "Истребитель"
|
||||
@ -8,7 +11,12 @@ public partial class FormAirFighter : Form
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningAirFighter? _drawningAirFighter;
|
||||
private DrawningAirCraft? _drawningAirCraft;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
@ -16,6 +24,7 @@ public partial class FormAirFighter : Form
|
||||
public FormAirFighter()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -23,35 +32,61 @@ public partial class FormAirFighter : Form
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningAirFighter == null)
|
||||
if (_drawningAirCraft == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningAirFighter.DrawTransport(gr);
|
||||
_drawningAirCraft.DrawTransport(gr);
|
||||
pictureBoxAirFighter.Image = bmp;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateAirFighter_Click(object sender, EventArgs e)
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningAirFighter = new DrawningAirFighter();
|
||||
_drawningAirFighter.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningAirCraft):
|
||||
_drawningAirCraft = new DrawningAirCraft(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningAirFighter):
|
||||
_drawningAirCraft = new DrawningAirFighter(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningAirFighter.SetPictureSize(pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
|
||||
_drawningAirFighter.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningAirCraft.SetPictureSize(pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
|
||||
_drawningAirCraft.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать истребитель"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateAirFighter_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAirFighter));
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать самолёт"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonСreateAirCraft_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningAirCraft));
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
@ -59,7 +94,7 @@ public partial class FormAirFighter : Form
|
||||
/// <param name="e"></param>
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningAirFighter == null)
|
||||
if (_drawningAirCraft == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -69,16 +104,16 @@ public partial class FormAirFighter : Form
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningAirFighter.MoveTransport(DirectionType.Up);
|
||||
result = _drawningAirCraft.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningAirFighter.MoveTransport(DirectionType.Down);
|
||||
result = _drawningAirCraft.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningAirFighter.MoveTransport(DirectionType.Left);
|
||||
result = _drawningAirCraft.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningAirFighter.MoveTransport(DirectionType.Right);
|
||||
result = _drawningAirCraft.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -87,4 +122,42 @@ public partial class FormAirFighter : Form
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
|
||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningAirCraft == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableAirCraft(_drawningAirCraft), pictureBoxAirFighter.Width, pictureBoxAirFighter.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,139 @@
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-стратегия перемещения объекта
|
||||
/// </summary>
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,26 @@
|
||||
using ProjectAirFighter.MovementStrategy;
|
||||
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,53 @@
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в край экрана
|
||||
/// </summary>
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > GetStep())
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,53 @@
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,63 @@
|
||||
using ProjectAirFighter.Drawnings;
|
||||
using ProjectAirFighter.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject с использованием DrawningCar
|
||||
/// </summary>
|
||||
public class MoveableAirCraft : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса DrawningCar или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningAirCraft? _airCraft = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="car">Объект класса DrawningCar</param>
|
||||
public MoveableAirCraft(DrawningAirCraft airCraft)
|
||||
{
|
||||
_airCraft = airCraft;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_airCraft == null || _airCraft.EntityAirCraft == null || !_airCraft.GetPosX.HasValue || !_airCraft.GetPosY.HasValue)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_airCraft.GetPosX.Value, _airCraft.GetPosY.Value, _airCraft.GetWidth, _airCraft.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(_airCraft?.EntityAirCraft?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (_airCraft == null || _airCraft.EntityAirCraft == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _airCraft.MoveTransport(GetDirectionType(direction));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -1,9 +1,8 @@
|
||||
namespace ProjectAirFighter;
|
||||
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
@ -0,0 +1,71 @@
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
}
|
@ -0,0 +1,22 @@
|
||||
namespace ProjectAirFighter.MovementStrategy;
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Всё готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user