using EnterpriseBusinessLogic.BusinessLogics;
using EnterpriseContracts.BusinessLogicContracts;
using EnterpriseContracts.StorageContracts;
using EnterpriseDataBaseImplement.Implements;
using Unity;
using Unity.Lifetime;
namespace DesktopWithMyVisualComponents
{
internal static class Program
{
private static IUnityContainer container = null;
public static IUnityContainer Container
{
get
{
if (container == null)
{
container = BuildUnityContainer();
}
return container;
}
}
///
/// The main entry point for the application.
///
[STAThread]
static void Main()
{
Application.SetHighDpiMode(HighDpiMode.SystemAware);
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(Container.Resolve());
}
private static IUnityContainer BuildUnityContainer()
{
var currentContainer = new UnityContainer();
currentContainer.RegisterType(new HierarchicalLifetimeManager());
currentContainer.RegisterType(new HierarchicalLifetimeManager());
currentContainer.RegisterType(new HierarchicalLifetimeManager());
currentContainer.RegisterType(new HierarchicalLifetimeManager());
return currentContainer;
}
}
}