Compare commits
7 Commits
Author | SHA1 | Date | |
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af6582be5e | ||
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62e9cfef11 | ||
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37572c6e3c | ||
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21ce7abbe3 | ||
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e0874c2924 | ||
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72a71f346b | ||
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ce4b2141be |
25
Tank/Tank.sln
Normal file
25
Tank/Tank.sln
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@ -0,0 +1,25 @@
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|||||||
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||||||
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Microsoft Visual Studio Solution File, Format Version 12.00
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||||||
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# Visual Studio Version 17
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||||||
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VisualStudioVersion = 17.6.33801.468
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||||||
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MinimumVisualStudioVersion = 10.0.40219.1
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||||||
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tank", "Tank\Tank.csproj", "{19BA0FA1-372B-490A-AA7F-757B0B8F322B}"
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||||||
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EndProject
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||||||
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Global
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||||||
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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||||||
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Debug|Any CPU = Debug|Any CPU
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||||||
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Release|Any CPU = Release|Any CPU
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||||||
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EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{19BA0FA1-372B-490A-AA7F-757B0B8F322B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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||||||
|
{19BA0FA1-372B-490A-AA7F-757B0B8F322B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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||||||
|
{19BA0FA1-372B-490A-AA7F-757B0B8F322B}.Release|Any CPU.ActiveCfg = Release|Any CPU
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||||||
|
{19BA0FA1-372B-490A-AA7F-757B0B8F322B}.Release|Any CPU.Build.0 = Release|Any CPU
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||||||
|
EndGlobalSection
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||||||
|
GlobalSection(SolutionProperties) = preSolution
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||||||
|
HideSolutionNode = FALSE
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||||||
|
EndGlobalSection
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||||||
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GlobalSection(ExtensibilityGlobals) = postSolution
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||||||
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SolutionGuid = {5332F2FC-D1C2-4B42-B32E-53ECC094BBB7}
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||||||
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EndGlobalSection
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||||||
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EndGlobal
|
73
Tank/Tank/AbstractStrategy.cs
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73
Tank/Tank/AbstractStrategy.cs
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@ -0,0 +1,73 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Tank.MovementStrategy
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{
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public abstract class AbstractStrategy
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{
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private IMoveableObject? _moveableObject;
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private Status _state = Status.NotInit;
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protected int FieldWidth { get; private set; }
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protected int FieldHeight { get; private set; }
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public Status GetStatus() { return _state; }
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public void SetData(IMoveableObject moveableObject, int width, int height)
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{
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if (moveableObject == null)
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{
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_state = Status.NotInit;
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return;
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}
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_state = Status.InProgress;
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_moveableObject = moveableObject;
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FieldHeight = height;
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FieldWidth = width;
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}
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public void MakeStep()
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{
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if (_state != Status.InProgress)
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return;
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if (IsTargetDestination())
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{
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_state = Status.Finish;
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return;
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}
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MoveToTarget();
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}
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protected bool MoveLeft() => MoveTo(Direction.Left);
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protected bool MoveRight() => MoveTo(Direction.Right);
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protected bool MoveUp() => MoveTo(Direction.Up);
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protected bool MoveDown() => MoveTo(Direction.Down);
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protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectParameters;
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protected int? GetStep()
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{
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if (_state != Status.InProgress)
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{
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return null;
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}
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return _moveableObject?.GetStep;
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}
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protected abstract void MoveToTarget();
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protected abstract bool IsTargetDestination();
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private bool MoveTo(Direction direction)
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{
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if (_state != Status.InProgress)
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return false;
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if (_moveableObject?.CheckCanMove(direction) ?? false)
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{
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_moveableObject.MoveObject(direction);
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return true;
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}
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return false;
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}
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}
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}
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16
Tank/Tank/Direction.cs
Normal file
16
Tank/Tank/Direction.cs
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@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Tank
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{
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public enum Direction
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{
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Up = 1,
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Down = 2,
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Left = 3,
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Right = 4
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}
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}
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128
Tank/Tank/DrawArmoVehicle.cs
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128
Tank/Tank/DrawArmoVehicle.cs
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@ -0,0 +1,128 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security.Cryptography.Pkcs;
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using System.Text;
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using System.Threading.Tasks;
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using Tank.Entities;
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namespace Tank
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{
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public class DrawArmoVehicle
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{
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public EntityBase? Tank { get; protected set; }
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protected int _pictureWidth;
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protected int _pictureHeight;
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protected int _startPosX;
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protected int _startPosY;
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protected readonly int _Width = 160;
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protected readonly int _Height = 90;
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public int GetPosX => _startPosX;
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public int GetPosY => _startPosY;
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public int GetWidth => _Width;
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public int GetHeight => _Height;
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// Конструктор класса
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public DrawArmoVehicle(int speed, double weight, Color bodyColor, int width, int height)
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{
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_pictureHeight = height;
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_pictureWidth = width;
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if (_pictureHeight < _Height || _pictureWidth < _Width)
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return;
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Tank = new EntityBase(speed, weight, bodyColor);
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}
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protected DrawArmoVehicle(int speed, double weight, Color bodyColor, int width, int height, int tankWidth, int tankHeight)
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{
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_pictureHeight = height;
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_pictureWidth = width;
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_Height = tankHeight;
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_Width = tankWidth;
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if (_pictureHeight < _Height || _pictureWidth < _Width)
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return;
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Tank = new EntityBase(speed, weight, bodyColor);
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}
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public bool CanMove(Direction direction)
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{
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if (Tank == null)
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return false;
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return direction switch
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{
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Direction.Left => _startPosX - Tank.Step > 0,
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Direction.Up => _startPosY - Tank.Step > 0,
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Direction.Right => _startPosX + _Width + Tank.Step < _pictureWidth,
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Direction.Down => _startPosY + _Height + Tank.Step < _pictureHeight,
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_ => false
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||||||
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||||||
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};
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||||||
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}
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public void SetPosition(int x, int y)
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{
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_startPosX = x;
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_startPosY = y;
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}
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public void MoveTransport(Direction direction)
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{
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if (!CanMove(direction) || Tank == null)
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return;
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switch (direction)
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{
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case Direction.Left:
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||||||
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{
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||||||
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if (_startPosX - Tank.Step > 0)
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{
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_startPosX -= (int)Tank.Step;
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||||||
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}
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||||||
|
}
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||||||
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break;
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||||||
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case Direction.Up:
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||||||
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{
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||||||
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if (_startPosY - Tank.Step > 0)
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||||||
|
{
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||||||
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_startPosY -= (int)Tank.Step;
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||||||
|
}
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||||||
|
}
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break;
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||||||
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case Direction.Right:
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{
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if (_startPosX + _Width + Tank.Step < _pictureWidth)
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||||||
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{
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_startPosX += (int)Tank.Step;
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||||||
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}
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||||||
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}
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break;
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||||||
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case Direction.Down:
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||||||
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{
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||||||
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if (_startPosY + Tank.Step + _Height < _pictureHeight)
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||||||
|
{
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||||||
|
_startPosY += (int)Tank.Step;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void DrawTransport(Graphics g)
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||||||
|
{
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||||||
|
if (Tank == null)
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||||||
|
return;
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||||||
|
Brush BrushRandom = new SolidBrush(Tank?.BodyColor ?? Color.Black);
|
||||||
|
|
||||||
|
//Корпус
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||||||
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Point[] pointsbody = { new Point(_startPosX + 5, _startPosY + 30), new Point(_startPosX + 110, _startPosY + 30),
|
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new Point(_startPosX + 142, _startPosY + 30), new Point(_startPosX + 120, _startPosY + 45), new Point(_startPosX + 12, _startPosY + 45) };
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||||||
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g.FillPolygon(BrushRandom, pointsbody);
|
||||||
|
|
||||||
|
// Колеса, катки
|
||||||
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Brush ColorBlack = new SolidBrush(Color.Black);
|
||||||
|
g.FillEllipse(ColorBlack, 10 + _startPosX, 42 + _startPosY, 20, 20);
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||||||
|
g.FillEllipse(ColorBlack, 35 + _startPosX, 42 + _startPosY, 20, 20);
|
||||||
|
g.FillEllipse(ColorBlack, 60 + _startPosX, 42 + _startPosY, 20, 20);
|
||||||
|
g.FillEllipse(ColorBlack, 85 + _startPosX, 42 + _startPosY, 20, 20);
|
||||||
|
g.FillEllipse(ColorBlack, 110 + _startPosX, 42 + _startPosY, 20, 20);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
64
Tank/Tank/DrawTank.cs
Normal file
64
Tank/Tank/DrawTank.cs
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Drawing;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Tank.Entities;
|
||||||
|
|
||||||
|
namespace Tank.DrawningObjects
|
||||||
|
{
|
||||||
|
public class DrawTank : DrawArmoVehicle
|
||||||
|
{
|
||||||
|
public DrawTank(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool caterpillar, bool tower, int width, int height) : base(speed, weight, bodyColor, width, height)
|
||||||
|
{
|
||||||
|
if (Tank != null)
|
||||||
|
{
|
||||||
|
Tank = new EntityAddBase(speed, weight, bodyColor, additionalColor, bodyKit, caterpillar, tower);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void DrawTransport(Graphics g)
|
||||||
|
{
|
||||||
|
if (Tank is not EntityAddBase ArmoVehicle)
|
||||||
|
return;
|
||||||
|
base.DrawTransport(g);
|
||||||
|
if (ArmoVehicle.BodyKit)
|
||||||
|
{
|
||||||
|
Brush bodyBrush = new SolidBrush(ArmoVehicle.AdditionalColor);
|
||||||
|
|
||||||
|
// Корпус танка
|
||||||
|
Point[] pointtower = { new Point(_startPosX + 52, _startPosY + 30), new Point(_startPosX + 52, _startPosY + 27), new Point(_startPosX + 40, _startPosY + 23),
|
||||||
|
new Point(_startPosX + 15, _startPosY + 18), new Point(_startPosX + 15,_startPosY + 15), new Point(_startPosX + 60, _startPosY + 11), new Point(_startPosX + 90, _startPosY + 11),
|
||||||
|
new Point(_startPosX + 120, _startPosY + 20), new Point(_startPosX + 100,_startPosY + 25), new Point(_startPosX + 95, _startPosY + 27), new Point(_startPosX + 90, _startPosY + 30)};
|
||||||
|
|
||||||
|
g.FillPolygon(bodyBrush, pointtower);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ArmoVehicle.Caterpillar)
|
||||||
|
{
|
||||||
|
// Гусеница. Отрисовка танковых катков
|
||||||
|
Brush BrushRandom = new SolidBrush(Tank?.BodyColor ?? Color.Black);
|
||||||
|
g.FillRectangle(BrushRandom, 28 + _startPosX, 50 + _startPosY, 10, 3);
|
||||||
|
g.FillRectangle(BrushRandom, 53 + _startPosX, 50 + _startPosY, 10, 3);
|
||||||
|
g.FillRectangle(BrushRandom, 78 + _startPosX, 50 + _startPosY, 10, 3);
|
||||||
|
g.FillRectangle(BrushRandom, 103 + _startPosX, 50 + _startPosY, 10, 3);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ArmoVehicle.Tower)
|
||||||
|
{
|
||||||
|
// Орудие
|
||||||
|
Brush bodyBrush = new SolidBrush(ArmoVehicle.AdditionalColor);
|
||||||
|
g.FillRectangle(bodyBrush, _startPosX + 111, _startPosY + 17, 70, 5);
|
||||||
|
|
||||||
|
// Зенитное орудие
|
||||||
|
Point[] pointgun = { new Point(_startPosX + 44, _startPosY + 13), new Point(_startPosX + 45, _startPosY + 12), new Point(_startPosX + 41, _startPosY + 8), new Point(_startPosX + 41, _startPosY + 7),
|
||||||
|
new Point(_startPosX + 42, _startPosY + 5), new Point(_startPosX + 41, _startPosY + 4), new Point(_startPosX + 44, _startPosY + 3), new Point(_startPosX + 50, _startPosY + 3),
|
||||||
|
new Point(_startPosX + 52, _startPosY + 5), new Point(_startPosX + 53, _startPosY + 7), new Point(_startPosX + 58, _startPosY + 11)};
|
||||||
|
g.FillPolygon(bodyBrush, pointgun);
|
||||||
|
|
||||||
|
g.FillRectangle(bodyBrush, _startPosX + 50, _startPosY + 5, 20, 2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
31
Tank/Tank/DrawingObjectTank.cs
Normal file
31
Tank/Tank/DrawingObjectTank.cs
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Tank.DrawningObjects;
|
||||||
|
|
||||||
|
namespace Tank.MovementStrategy
|
||||||
|
{
|
||||||
|
public class DrawingObjectTank : IMoveableObject
|
||||||
|
{
|
||||||
|
private readonly DrawArmoVehicle? _drawTank = null;
|
||||||
|
public DrawingObjectTank(DrawArmoVehicle drawTank)
|
||||||
|
{
|
||||||
|
_drawTank = drawTank;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ObjectParameters? GetObjectParameters
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (_drawTank == null || _drawTank.Tank == null)
|
||||||
|
return null;
|
||||||
|
return new ObjectParameters(_drawTank.GetPosX, _drawTank.GetPosY, _drawTank.GetWidth, _drawTank.GetHeight);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public int GetStep => (int)(_drawTank?.Tank?.Step ?? 0);
|
||||||
|
public bool CheckCanMove(Direction direction) => _drawTank?.CanMove(direction) ?? false;
|
||||||
|
public void MoveObject(Direction direction) => _drawTank?.MoveTransport(direction);
|
||||||
|
}
|
||||||
|
}
|
23
Tank/Tank/EntityAddBase.cs
Normal file
23
Tank/Tank/EntityAddBase.cs
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Tank.Entities
|
||||||
|
{
|
||||||
|
public class EntityAddBase : EntityBase
|
||||||
|
{
|
||||||
|
public Color AdditionalColor { get; private set; }
|
||||||
|
public bool BodyKit { get; private set; }
|
||||||
|
public bool Caterpillar { get; private set; }
|
||||||
|
public bool Tower { get; private set; }
|
||||||
|
public EntityAddBase(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool caterpillar, bool tower) : base(speed, weight, bodyColor)
|
||||||
|
{
|
||||||
|
AdditionalColor = additionalColor;
|
||||||
|
BodyKit = bodyKit;
|
||||||
|
Caterpillar = caterpillar;
|
||||||
|
Tower = tower;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
22
Tank/Tank/EntityBase.cs
Normal file
22
Tank/Tank/EntityBase.cs
Normal file
@ -0,0 +1,22 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Tank.Entities
|
||||||
|
{
|
||||||
|
public class EntityBase
|
||||||
|
{
|
||||||
|
public int Speed { get; private set; }
|
||||||
|
public double Weight { get; private set; }
|
||||||
|
public Color BodyColor { get; private set; }
|
||||||
|
public double Step => (double)Speed * 100 / Weight;
|
||||||
|
public EntityBase(int speed, double weight, Color bodyColor)
|
||||||
|
{
|
||||||
|
Speed = speed;
|
||||||
|
Weight = weight;
|
||||||
|
BodyColor = bodyColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
180
Tank/Tank/FormTank.Designer.cs
generated
Normal file
180
Tank/Tank/FormTank.Designer.cs
generated
Normal file
@ -0,0 +1,180 @@
|
|||||||
|
namespace Tank
|
||||||
|
{
|
||||||
|
partial class FormTank
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
pictureBoxTank = new PictureBox();
|
||||||
|
ButtonCreate = new Button();
|
||||||
|
keyDown = new Button();
|
||||||
|
keyUp = new Button();
|
||||||
|
keyLeft = new Button();
|
||||||
|
keyRight = new Button();
|
||||||
|
buttonArmVechicle = new Button();
|
||||||
|
buttonStep = new Button();
|
||||||
|
comboBoxStrategy = new ComboBox();
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxTank).BeginInit();
|
||||||
|
SuspendLayout();
|
||||||
|
//
|
||||||
|
// pictureBoxTank
|
||||||
|
//
|
||||||
|
pictureBoxTank.Location = new Point(1, 0);
|
||||||
|
pictureBoxTank.Margin = new Padding(3, 4, 3, 4);
|
||||||
|
pictureBoxTank.Name = "pictureBoxTank";
|
||||||
|
pictureBoxTank.Size = new Size(913, 599);
|
||||||
|
pictureBoxTank.TabIndex = 0;
|
||||||
|
pictureBoxTank.TabStop = false;
|
||||||
|
//
|
||||||
|
// ButtonCreate
|
||||||
|
//
|
||||||
|
ButtonCreate.Location = new Point(14, 500);
|
||||||
|
ButtonCreate.Margin = new Padding(3, 4, 3, 4);
|
||||||
|
ButtonCreate.Name = "ButtonCreate";
|
||||||
|
ButtonCreate.Size = new Size(145, 53);
|
||||||
|
ButtonCreate.TabIndex = 1;
|
||||||
|
ButtonCreate.Text = "Создание танка";
|
||||||
|
ButtonCreate.UseVisualStyleBackColor = true;
|
||||||
|
ButtonCreate.Click += ButtonCreateTank_Click;
|
||||||
|
//
|
||||||
|
// keyDown
|
||||||
|
//
|
||||||
|
keyDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
keyDown.BackgroundImage = Properties.Resources.KeyDown;
|
||||||
|
keyDown.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
|
keyDown.Location = new Point(821, 515);
|
||||||
|
keyDown.Margin = new Padding(3, 4, 3, 4);
|
||||||
|
keyDown.Name = "keyDown";
|
||||||
|
keyDown.Size = new Size(34, 40);
|
||||||
|
keyDown.TabIndex = 11;
|
||||||
|
keyDown.UseVisualStyleBackColor = true;
|
||||||
|
keyDown.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// keyUp
|
||||||
|
//
|
||||||
|
keyUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
keyUp.BackgroundImage = Properties.Resources.KeyUp;
|
||||||
|
keyUp.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
|
keyUp.Location = new Point(821, 467);
|
||||||
|
keyUp.Margin = new Padding(3, 4, 3, 4);
|
||||||
|
keyUp.Name = "keyUp";
|
||||||
|
keyUp.Size = new Size(34, 40);
|
||||||
|
keyUp.TabIndex = 12;
|
||||||
|
keyUp.UseVisualStyleBackColor = true;
|
||||||
|
keyUp.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// keyLeft
|
||||||
|
//
|
||||||
|
keyLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
keyLeft.BackgroundImage = Properties.Resources.KeyLeft;
|
||||||
|
keyLeft.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
|
keyLeft.Location = new Point(779, 515);
|
||||||
|
keyLeft.Margin = new Padding(3, 4, 3, 4);
|
||||||
|
keyLeft.Name = "keyLeft";
|
||||||
|
keyLeft.Size = new Size(34, 40);
|
||||||
|
keyLeft.TabIndex = 13;
|
||||||
|
keyLeft.UseVisualStyleBackColor = true;
|
||||||
|
keyLeft.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// keyRight
|
||||||
|
//
|
||||||
|
keyRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||||
|
keyRight.BackgroundImage = Properties.Resources.KeyRight;
|
||||||
|
keyRight.BackgroundImageLayout = ImageLayout.Stretch;
|
||||||
|
keyRight.Location = new Point(861, 515);
|
||||||
|
keyRight.Margin = new Padding(3, 4, 3, 4);
|
||||||
|
keyRight.Name = "keyRight";
|
||||||
|
keyRight.Size = new Size(34, 40);
|
||||||
|
keyRight.TabIndex = 14;
|
||||||
|
keyRight.UseVisualStyleBackColor = true;
|
||||||
|
keyRight.Click += ButtonMove_Click;
|
||||||
|
//
|
||||||
|
// buttonArmVechicle
|
||||||
|
//
|
||||||
|
buttonArmVechicle.Location = new Point(176, 501);
|
||||||
|
buttonArmVechicle.Margin = new Padding(3, 4, 3, 4);
|
||||||
|
buttonArmVechicle.Name = "buttonArmVechicle";
|
||||||
|
buttonArmVechicle.Size = new Size(145, 53);
|
||||||
|
buttonArmVechicle.TabIndex = 15;
|
||||||
|
buttonArmVechicle.Text = "Создание бронеавтомобиля";
|
||||||
|
buttonArmVechicle.UseVisualStyleBackColor = true;
|
||||||
|
buttonArmVechicle.Click += CreateButtonArmoVehicle_Click;
|
||||||
|
//
|
||||||
|
// buttonStep
|
||||||
|
//
|
||||||
|
buttonStep.Location = new Point(815, 71);
|
||||||
|
buttonStep.Margin = new Padding(3, 4, 3, 4);
|
||||||
|
buttonStep.Name = "buttonStep";
|
||||||
|
buttonStep.Size = new Size(86, 31);
|
||||||
|
buttonStep.TabIndex = 17;
|
||||||
|
buttonStep.Text = "Шаг";
|
||||||
|
buttonStep.UseVisualStyleBackColor = true;
|
||||||
|
buttonStep.Click += ButtonStep_Click;
|
||||||
|
//
|
||||||
|
// comboBoxStrategy
|
||||||
|
//
|
||||||
|
comboBoxStrategy.FormattingEnabled = true;
|
||||||
|
comboBoxStrategy.Items.AddRange(new object[] { "0", "1" });
|
||||||
|
comboBoxStrategy.Location = new Point(749, 24);
|
||||||
|
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||||
|
comboBoxStrategy.Size = new Size(151, 28);
|
||||||
|
comboBoxStrategy.TabIndex = 19;
|
||||||
|
//
|
||||||
|
// FormTank
|
||||||
|
//
|
||||||
|
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||||
|
AutoScaleMode = AutoScaleMode.Font;
|
||||||
|
BackColor = SystemColors.ButtonHighlight;
|
||||||
|
ClientSize = new Size(914, 568);
|
||||||
|
Controls.Add(comboBoxStrategy);
|
||||||
|
Controls.Add(buttonStep);
|
||||||
|
Controls.Add(buttonArmVechicle);
|
||||||
|
Controls.Add(keyRight);
|
||||||
|
Controls.Add(keyLeft);
|
||||||
|
Controls.Add(keyUp);
|
||||||
|
Controls.Add(keyDown);
|
||||||
|
Controls.Add(ButtonCreate);
|
||||||
|
Controls.Add(pictureBoxTank);
|
||||||
|
Margin = new Padding(3, 4, 3, 4);
|
||||||
|
Name = "FormTank";
|
||||||
|
Text = "FormTank";
|
||||||
|
((System.ComponentModel.ISupportInitialize)pictureBoxTank).EndInit();
|
||||||
|
ResumeLayout(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
private PictureBox pictureBoxTank;
|
||||||
|
private Button ButtonCreate;
|
||||||
|
private Button keyRight;
|
||||||
|
private Button keyLeft;
|
||||||
|
private Button keyUp;
|
||||||
|
private Button keyDown;
|
||||||
|
private Button buttonArmVechicle;
|
||||||
|
private Button buttonStep;
|
||||||
|
private ComboBox comboBoxStrategy;
|
||||||
|
}
|
||||||
|
}
|
106
Tank/Tank/FormTank.cs
Normal file
106
Tank/Tank/FormTank.cs
Normal file
@ -0,0 +1,106 @@
|
|||||||
|
using Tank.DrawningObjects;
|
||||||
|
using Tank.MovementStrategy;
|
||||||
|
|
||||||
|
namespace Tank
|
||||||
|
{
|
||||||
|
public partial class FormTank : Form
|
||||||
|
{
|
||||||
|
private DrawArmoVehicle? _Tank;
|
||||||
|
private AbstractStrategy? _abstractStrategy;
|
||||||
|
|
||||||
|
public FormTank()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Draw()
|
||||||
|
{
|
||||||
|
if (_Tank == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Bitmap bmp = new(pictureBoxTank.Width, pictureBoxTank.Height);
|
||||||
|
Graphics gr = Graphics.FromImage(bmp);
|
||||||
|
_Tank?.DrawTransport(gr);
|
||||||
|
pictureBoxTank.Image = bmp;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void ButtonCreateTank_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random rnd = new();
|
||||||
|
_Tank = new DrawTank(rnd.Next(100, 200), rnd.Next(2000, 4000),
|
||||||
|
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||||
|
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||||
|
Convert.ToBoolean(rnd.Next(1, 2)), Convert.ToBoolean(rnd.Next(1, 2)), Convert.ToBoolean(rnd.Next(1, 2)),
|
||||||
|
pictureBoxTank.Width, pictureBoxTank.Height);
|
||||||
|
_Tank.SetPosition(rnd.Next(10, 100), rnd.Next(10, 100));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ButtonMove_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
//ïîëó÷àåì èìÿ êíîïêè
|
||||||
|
if (_Tank == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||||
|
switch (name)
|
||||||
|
{
|
||||||
|
case "keyUp":
|
||||||
|
_Tank?.MoveTransport(Direction.Up);
|
||||||
|
break;
|
||||||
|
case "keyDown":
|
||||||
|
_Tank?.MoveTransport(Direction.Down);
|
||||||
|
break;
|
||||||
|
case "keyLeft":
|
||||||
|
_Tank?.MoveTransport(Direction.Left);
|
||||||
|
break;
|
||||||
|
case "keyRight":
|
||||||
|
_Tank?.MoveTransport(Direction.Right);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void CreateButtonArmoVehicle_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Random rnd = new();
|
||||||
|
_Tank = new DrawArmoVehicle(rnd.Next(100, 200), rnd.Next(2000, 4000),
|
||||||
|
Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)),
|
||||||
|
pictureBoxTank.Width, pictureBoxTank.Height);
|
||||||
|
|
||||||
|
_Tank.SetPosition(rnd.Next(10, 50), rnd.Next(30, 70));
|
||||||
|
Draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
private void ButtonStep_Click(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
if (_Tank == null)
|
||||||
|
return;
|
||||||
|
if (comboBoxStrategy.Enabled)
|
||||||
|
{
|
||||||
|
_abstractStrategy = comboBoxStrategy.SelectedIndex switch
|
||||||
|
{
|
||||||
|
0 => new MoveToCenter(),
|
||||||
|
1 => new MoveToBorder(),
|
||||||
|
_ => null
|
||||||
|
};
|
||||||
|
if (_abstractStrategy == null)
|
||||||
|
return;
|
||||||
|
_abstractStrategy.SetData(new DrawingObjectTank(_Tank), pictureBoxTank.Width, pictureBoxTank.Height);
|
||||||
|
comboBoxStrategy.Enabled = false;
|
||||||
|
}
|
||||||
|
if (_abstractStrategy == null)
|
||||||
|
return;
|
||||||
|
_abstractStrategy.MakeStep();
|
||||||
|
Draw();
|
||||||
|
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||||
|
{
|
||||||
|
comboBoxStrategy.Enabled = true;
|
||||||
|
_abstractStrategy = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
120
Tank/Tank/FormTank.resx
Normal file
120
Tank/Tank/FormTank.resx
Normal file
@ -0,0 +1,120 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
</root>
|
16
Tank/Tank/IMoveableObject.cs
Normal file
16
Tank/Tank/IMoveableObject.cs
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Tank.MovementStrategy
|
||||||
|
{
|
||||||
|
public interface IMoveableObject
|
||||||
|
{
|
||||||
|
ObjectParameters? GetObjectParameters { get; }
|
||||||
|
int GetStep { get; }
|
||||||
|
bool CheckCanMove(Direction direction);
|
||||||
|
void MoveObject(Direction direction);
|
||||||
|
}
|
||||||
|
}
|
47
Tank/Tank/MoveToBorder.cs
Normal file
47
Tank/Tank/MoveToBorder.cs
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Tank.MovementStrategy
|
||||||
|
{
|
||||||
|
public class MoveToBorder : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestination()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.DownBorder + GetStep() >= FieldHeight;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var diffX = objParams.RightBorder - FieldWidth;
|
||||||
|
var diffY = objParams.DownBorder - FieldHeight;
|
||||||
|
if (diffX >= 0)
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
else if (diffY >= 0)
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
else if (Math.Abs(diffX) > Math.Abs(diffY))
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
54
Tank/Tank/MoveToCenter.cs
Normal file
54
Tank/Tank/MoveToCenter.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Tank.MovementStrategy
|
||||||
|
{
|
||||||
|
public class MoveToCenter : AbstractStrategy
|
||||||
|
{
|
||||||
|
protected override bool IsTargetDestination()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||||
|
objParams.ObjectMiddleVertical <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||||
|
}
|
||||||
|
protected override void MoveToTarget()
|
||||||
|
{
|
||||||
|
var objParams = GetObjectParameters;
|
||||||
|
if (objParams == null)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||||
|
if (Math.Abs(diffX) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffX > 0)
|
||||||
|
{
|
||||||
|
MoveLeft();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveRight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||||
|
if (Math.Abs(diffY) > GetStep())
|
||||||
|
{
|
||||||
|
if (diffY > 0)
|
||||||
|
{
|
||||||
|
MoveUp();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
MoveDown();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
31
Tank/Tank/ObjectParameters.cs
Normal file
31
Tank/Tank/ObjectParameters.cs
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Tank.MovementStrategy
|
||||||
|
{
|
||||||
|
public class ObjectParameters
|
||||||
|
{
|
||||||
|
private readonly int _x;
|
||||||
|
private readonly int _y;
|
||||||
|
private readonly int _width;
|
||||||
|
private readonly int _height;
|
||||||
|
|
||||||
|
public int LeftBorder => _x; // Левая граница
|
||||||
|
public int TopBorder => _y; // Верхняя граница
|
||||||
|
public int RightBorder => _width + _x; // Правая граница
|
||||||
|
public int DownBorder => _height + _y; // Нижняя граница
|
||||||
|
public int ObjectMiddleHorizontal => _x + _width / 2; // Середина по горизонтали
|
||||||
|
public int ObjectMiddleVertical => _y + _height / 2; // Середина по вертикали
|
||||||
|
|
||||||
|
public ObjectParameters(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
_x = x;
|
||||||
|
_y = y;
|
||||||
|
_width = width;
|
||||||
|
_height = height;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
17
Tank/Tank/Program.cs
Normal file
17
Tank/Tank/Program.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
namespace Tank
|
||||||
|
{
|
||||||
|
internal static class Program
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The main entry point for the application.
|
||||||
|
/// </summary>
|
||||||
|
[STAThread]
|
||||||
|
static void Main()
|
||||||
|
{
|
||||||
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
|
// see https://aka.ms/applicationconfiguration.
|
||||||
|
ApplicationConfiguration.Initialize();
|
||||||
|
Application.Run(new FormTank());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
103
Tank/Tank/Properties/Resources.Designer.cs
generated
Normal file
103
Tank/Tank/Properties/Resources.Designer.cs
generated
Normal file
@ -0,0 +1,103 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// Этот код создан программой.
|
||||||
|
// Исполняемая версия:4.0.30319.42000
|
||||||
|
//
|
||||||
|
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
||||||
|
// повторной генерации кода.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
namespace Tank.Properties {
|
||||||
|
using System;
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
||||||
|
/// </summary>
|
||||||
|
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
||||||
|
// с помощью такого средства, как ResGen или Visual Studio.
|
||||||
|
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
||||||
|
// с параметром /str или перестройте свой проект VS.
|
||||||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||||
|
internal class Resources {
|
||||||
|
|
||||||
|
private static global::System.Resources.ResourceManager resourceMan;
|
||||||
|
|
||||||
|
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||||
|
|
||||||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||||
|
internal Resources() {
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||||
|
get {
|
||||||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
||||||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Tank.Properties.Resources", typeof(Resources).Assembly);
|
||||||
|
resourceMan = temp;
|
||||||
|
}
|
||||||
|
return resourceMan;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
||||||
|
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
||||||
|
/// </summary>
|
||||||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||||
|
internal static global::System.Globalization.CultureInfo Culture {
|
||||||
|
get {
|
||||||
|
return resourceCulture;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
resourceCulture = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap KeyDown {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("KeyDown", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap KeyLeft {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("KeyLeft", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap KeyRight {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("KeyRight", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
||||||
|
/// </summary>
|
||||||
|
internal static System.Drawing.Bitmap KeyUp {
|
||||||
|
get {
|
||||||
|
object obj = ResourceManager.GetObject("KeyUp", resourceCulture);
|
||||||
|
return ((System.Drawing.Bitmap)(obj));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
133
Tank/Tank/Properties/Resources.resx
Normal file
133
Tank/Tank/Properties/Resources.resx
Normal file
@ -0,0 +1,133 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<root>
|
||||||
|
<!--
|
||||||
|
Microsoft ResX Schema
|
||||||
|
|
||||||
|
Version 2.0
|
||||||
|
|
||||||
|
The primary goals of this format is to allow a simple XML format
|
||||||
|
that is mostly human readable. The generation and parsing of the
|
||||||
|
various data types are done through the TypeConverter classes
|
||||||
|
associated with the data types.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
|
||||||
|
... ado.net/XML headers & schema ...
|
||||||
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
|
<resheader name="version">2.0</resheader>
|
||||||
|
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||||
|
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||||
|
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||||
|
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||||
|
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||||
|
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||||
|
</data>
|
||||||
|
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||||
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
|
<comment>This is a comment</comment>
|
||||||
|
</data>
|
||||||
|
|
||||||
|
There are any number of "resheader" rows that contain simple
|
||||||
|
name/value pairs.
|
||||||
|
|
||||||
|
Each data row contains a name, and value. The row also contains a
|
||||||
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
|
text/value conversion through the TypeConverter architecture.
|
||||||
|
Classes that don't support this are serialized and stored with the
|
||||||
|
mimetype set.
|
||||||
|
|
||||||
|
The mimetype is used for serialized objects, and tells the
|
||||||
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
|
read any of the formats listed below.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
|
value : The object must be serialized with
|
||||||
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
|
value : The object must be serialized into a byte array
|
||||||
|
: using a System.ComponentModel.TypeConverter
|
||||||
|
: and then encoded with base64 encoding.
|
||||||
|
-->
|
||||||
|
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||||
|
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||||
|
<xsd:element name="root" msdata:IsDataSet="true">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:choice maxOccurs="unbounded">
|
||||||
|
<xsd:element name="metadata">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="assembly">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:attribute name="alias" type="xsd:string" />
|
||||||
|
<xsd:attribute name="name" type="xsd:string" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="data">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||||
|
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||||
|
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||||
|
<xsd:attribute ref="xml:space" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
<xsd:element name="resheader">
|
||||||
|
<xsd:complexType>
|
||||||
|
<xsd:sequence>
|
||||||
|
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||||
|
</xsd:sequence>
|
||||||
|
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:choice>
|
||||||
|
</xsd:complexType>
|
||||||
|
</xsd:element>
|
||||||
|
</xsd:schema>
|
||||||
|
<resheader name="resmimetype">
|
||||||
|
<value>text/microsoft-resx</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="version">
|
||||||
|
<value>2.0</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="reader">
|
||||||
|
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<resheader name="writer">
|
||||||
|
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||||
|
</resheader>
|
||||||
|
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
||||||
|
<data name="KeyDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\KeyDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="KeyLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\KeyLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="KeyRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\KeyRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
<data name="KeyUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
||||||
|
<value>..\Resources\KeyUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
||||||
|
</data>
|
||||||
|
</root>
|
BIN
Tank/Tank/Resources/KeyDown.png
Normal file
BIN
Tank/Tank/Resources/KeyDown.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
BIN
Tank/Tank/Resources/KeyLeft.png
Normal file
BIN
Tank/Tank/Resources/KeyLeft.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
BIN
Tank/Tank/Resources/KeyRight.png
Normal file
BIN
Tank/Tank/Resources/KeyRight.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
BIN
Tank/Tank/Resources/KeyUp.png
Normal file
BIN
Tank/Tank/Resources/KeyUp.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.2 KiB |
15
Tank/Tank/Status.cs
Normal file
15
Tank/Tank/Status.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace Tank
|
||||||
|
{
|
||||||
|
public enum Status
|
||||||
|
{
|
||||||
|
NotInit = 0,
|
||||||
|
InProgress = 1,
|
||||||
|
Finish = 2
|
||||||
|
}
|
||||||
|
}
|
11
Tank/Tank/Tank.csproj
Normal file
11
Tank/Tank/Tank.csproj
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<TargetFramework>net6.0-windows</TargetFramework>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<UseWindowsForms>true</UseWindowsForms>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
</Project>
|
Loading…
Reference in New Issue
Block a user