Создание проекта

This commit is contained in:
nikbel2004@outlook.com 2023-09-13 16:48:27 +04:00
parent 25989970be
commit ce4b2141be
15 changed files with 805 additions and 0 deletions

25
Tank/Tank.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.6.33801.468
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tank", "Tank\Tank.csproj", "{394C34D3-98AF-48A5-B765-763149963292}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{394C34D3-98AF-48A5-B765-763149963292}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{394C34D3-98AF-48A5-B765-763149963292}.Debug|Any CPU.Build.0 = Debug|Any CPU
{394C34D3-98AF-48A5-B765-763149963292}.Release|Any CPU.ActiveCfg = Release|Any CPU
{394C34D3-98AF-48A5-B765-763149963292}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {29179072-02D8-4625-BA39-9548F5C3A015}
EndGlobalSection
EndGlobal

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Tank/Tank/Direction.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Tank
{
public enum Direction
{
Up = 1,
Down = 2,
Left = 3,
Right = 4
}
}

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Tank/Tank/DrawingTank.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
namespace Tank
{
internal class DrawingTank
{
public EntityTank Tank { get; set; }
private int _startPosX;
private int _startPosY;
private int? _pictureWidth = null;
private int? _pictureHeight = null;
private readonly int _TankWidth = 160;
public readonly int _TankHeight = 90;
public void Init(int speed, float weight, Color bodyColor, Color additionalColor, int Step, int width, int height, bool bodykit, bool wing, bool roadline)
{
_pictureWidth = width;
_pictureHeight = height;
Tank = new EntityTank();
Tank.Init(speed, weight, bodyColor, additionalColor, Step, width, height, bodykit, wing, roadline);
}
public void SetPosition(int x, int y, int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (x >= 0 && x + _TankWidth <= width && y >= 0 && y + _TankHeight <= height)
{
_startPosX = x;
_startPosY = y;
}
}
public void MoveTransport(Direction direction)
{
if (!_pictureWidth.HasValue || !_pictureHeight.HasValue)
{
return;
}
switch (direction)
{
// вправо
case Direction.Right:
if (_startPosX + _TankWidth + Tank.Step < _pictureWidth)
{
_startPosX += Tank.Step;
}
break;
// влево
case Direction.Left:
if (_startPosX - Tank.Step > 0)
{
_startPosX -= Tank.Step;
}
break;
// вверх
case Direction.Up:
if (_startPosY - Tank.Step > 0)
{
_startPosY -= Tank.Step;
}
break;
// вниз
case Direction.Down:
if (_startPosY + _TankHeight + Tank.Step < _pictureHeight)
{
_startPosY += Tank.Step;
}
break;
}
}
public void DrawTransport(Graphics g)
{
if (_startPosX < 0 || _startPosY < 0 || !_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush BrushBlack = new SolidBrush(Color.Black);
g.FillEllipse(BrushBlack, _startPosX + 113, _startPosY + 41, 11, 11);
g.FillEllipse(BrushBlack, _startPosX + 13, _startPosY + 40, 11, 11);
Brush BrushGray = new SolidBrush(Color.DarkGray);
g.DrawEllipse(pen, _startPosX + 10, _startPosY + 30, 120, 30);
// Корпус танка
Point[] pointsbody = { new Point(_startPosX + 5, _startPosY + 30), new Point(_startPosX + 140, _startPosY + 30),
new Point(_startPosX + 130, _startPosY + 42), new Point(_startPosX + 12, _startPosY + 42) };
g.FillPolygon(BrushGray, pointsbody);
Point[] pointtower = { new Point(_startPosX + 52, _startPosY + 30), new Point(_startPosX + 52, _startPosY + 27), new Point(_startPosX + 40, _startPosY + 23),
new Point(_startPosX + 15, _startPosY + 18), new Point(_startPosX + 15,_startPosY + 15), new Point(_startPosX + 60, _startPosY + 11), new Point(_startPosX + 90, _startPosY + 11),
new Point(_startPosX + 120, _startPosY + 20), new Point(_startPosX + 100,_startPosY + 25), new Point(_startPosX + 95, _startPosY + 27), new Point(_startPosX + 90, _startPosY + 30)};
g.FillPolygon(BrushGray, pointtower);
// Орудие
g.FillRectangle(BrushGray, _startPosX + 111, _startPosY + 17, 55, 5);
// Зенитное орудие
Brush BrushRandom = new SolidBrush(Tank?.AdditionalColor ?? Color.Black);
Point[] pointgun = { new Point(_startPosX + 44, _startPosY + 13), new Point(_startPosX + 45, _startPosY + 12), new Point(_startPosX + 41, _startPosY + 8), new Point(_startPosX + 41, _startPosY + 7),
new Point(_startPosX + 42, _startPosY + 5), new Point(_startPosX + 41, _startPosY + 4), new Point(_startPosX + 44, _startPosY + 3), new Point(_startPosX + 50, _startPosY + 3),
new Point(_startPosX + 52, _startPosY + 5), new Point(_startPosX + 53, _startPosY + 7), new Point(_startPosX + 58, _startPosY + 11)};
g.FillPolygon(BrushRandom, pointgun);
g.FillRectangle(BrushRandom, _startPosX + 50, _startPosY + 5, 20, 2);
}
public void ChangeBorders(int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
if (_pictureWidth <= _TankWidth || _pictureHeight <= _TankHeight)
{
_pictureWidth = null;
_pictureHeight = null;
return;
}
if (_startPosX + _TankWidth > _pictureWidth)
{
_startPosX = _pictureWidth.Value - _TankWidth;
}
if (_startPosY + _TankHeight > _pictureHeight)
{
_startPosY = _pictureHeight.Value - _TankHeight;
}
}
}
}

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Tank/Tank/EntityTank.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.NetworkInformation;
using System.Text;
using System.Threading.Tasks;
namespace Tank
{
internal class EntityTank
{
public int Speed { get; private set; }
public float Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public int Step => Speed * 100 / (int)Weight;
public bool BodyKit { get; private set; }
public bool Wing { get; private set; }
public bool RoadLine { get; private set; }
public void Init(int speed, float weight, Color bodyColor, Color additionalcolor, int step, int width, int height, bool bodyKit, bool wing, bool roadline)
{
Random random = new Random();
Speed = speed <= 0 ? random.Next(50, 100) : speed;
Weight = weight <= 0 ? random.Next(30,60) : weight;
BodyColor = bodyColor;
AdditionalColor = additionalcolor;
BodyKit = bodyKit;
Wing = wing;
RoadLine = roadline;
}
}
}

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Tank/Tank/FormTank.Designer.cs generated Normal file
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namespace Tank
{
partial class FormTank
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxTank = new PictureBox();
ButtonCreate = new Button();
keyDown = new Button();
keyUp = new Button();
keyLeft = new Button();
keyRight = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxTank).BeginInit();
SuspendLayout();
//
// pictureBoxTank
//
pictureBoxTank.Location = new Point(1, 0);
pictureBoxTank.Margin = new Padding(3, 4, 3, 4);
pictureBoxTank.Name = "pictureBoxTank";
pictureBoxTank.Size = new Size(913, 599);
pictureBoxTank.TabIndex = 0;
pictureBoxTank.TabStop = false;
//
// ButtonCreate
//
ButtonCreate.Location = new Point(14, 523);
ButtonCreate.Margin = new Padding(3, 4, 3, 4);
ButtonCreate.Name = "ButtonCreate";
ButtonCreate.Size = new Size(90, 31);
ButtonCreate.TabIndex = 1;
ButtonCreate.Text = "button";
ButtonCreate.UseVisualStyleBackColor = true;
ButtonCreate.Click += ButtonCreate_Click;
//
// keyDown
//
keyDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
keyDown.BackgroundImage = Properties.Resources.KeyDown;
keyDown.BackgroundImageLayout = ImageLayout.Stretch;
keyDown.Location = new Point(820, 514);
keyDown.Margin = new Padding(3, 4, 3, 4);
keyDown.Name = "keyDown";
keyDown.Size = new Size(34, 40);
keyDown.TabIndex = 11;
keyDown.UseVisualStyleBackColor = true;
keyDown.Click += ButtonMove_Click;
//
// keyUp
//
keyUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
keyUp.BackgroundImage = Properties.Resources.KeyUp;
keyUp.BackgroundImageLayout = ImageLayout.Stretch;
keyUp.Location = new Point(820, 466);
keyUp.Margin = new Padding(3, 4, 3, 4);
keyUp.Name = "keyUp";
keyUp.Size = new Size(34, 40);
keyUp.TabIndex = 12;
keyUp.UseVisualStyleBackColor = true;
keyUp.Click += ButtonMove_Click;
//
// keyLeft
//
keyLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
keyLeft.BackgroundImage = Properties.Resources.KeyLeft;
keyLeft.BackgroundImageLayout = ImageLayout.Stretch;
keyLeft.Location = new Point(779, 514);
keyLeft.Margin = new Padding(3, 4, 3, 4);
keyLeft.Name = "keyLeft";
keyLeft.Size = new Size(34, 40);
keyLeft.TabIndex = 13;
keyLeft.UseVisualStyleBackColor = true;
keyLeft.Click += ButtonMove_Click;
//
// keyRight
//
keyRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
keyRight.BackgroundImage = Properties.Resources.KeyRight;
keyRight.BackgroundImageLayout = ImageLayout.Stretch;
keyRight.Location = new Point(861, 514);
keyRight.Margin = new Padding(3, 4, 3, 4);
keyRight.Name = "keyRight";
keyRight.Size = new Size(34, 40);
keyRight.TabIndex = 14;
keyRight.UseVisualStyleBackColor = true;
keyRight.Click += ButtonMove_Click;
//
// FormTank
//
AutoScaleDimensions = new SizeF(8F, 20F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(914, 568);
Controls.Add(keyRight);
Controls.Add(keyLeft);
Controls.Add(keyUp);
Controls.Add(keyDown);
Controls.Add(ButtonCreate);
Controls.Add(pictureBoxTank);
Margin = new Padding(3, 4, 3, 4);
Name = "FormTank";
Text = "FormTank";
((System.ComponentModel.ISupportInitialize)pictureBoxTank).EndInit();
ResumeLayout(false);
}
#endregion
private PictureBox pictureBoxTank;
private Button ButtonCreate;
private Button keyRight;
private Button keyLeft;
private Button keyUp;
private Button keyDown;
}
}

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Tank/Tank/FormTank.cs Normal file
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namespace Tank
{
public partial class FormTank : Form
{
private DrawingTank _Tank;
public FormTank()
{
InitializeComponent();
}
private void Draw()
{
Bitmap bmp = new(pictureBoxTank.Width, pictureBoxTank.Height);
Graphics gr = Graphics.FromImage(bmp);
_Tank?.DrawTransport(gr);
pictureBoxTank.Image = bmp;
}
private void PictureBoxTank_Resize(object sender, EventArgs e)
{
_Tank?.ChangeBorders(pictureBoxTank.Width, pictureBoxTank.Height);
Draw();
}
private void ButtonCreate_Click(object sender, EventArgs e)
{
Random rnd = new();
_Tank = new DrawingTank();
_Tank.Init(rnd.Next(100, 300), rnd.Next(1000, 2000), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)), Color.FromArgb(rnd.Next(0, 256), rnd.Next(0, 256), rnd.Next(0, 256)), 0, pictureBoxTank.Width, pictureBoxTank.Height, true, true, true);
_Tank.SetPosition(rnd.Next(10, 50), rnd.Next(30, 70), pictureBoxTank.Width, pictureBoxTank.Height);
Draw();
}
private void ButtonMove_Click(object sender, EventArgs e)
{
//ïîëó÷àåì èìÿ êíîïêè
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "keyUp":
_Tank?.MoveTransport(Direction.Up);
break;
case "keyDown":
_Tank?.MoveTransport(Direction.Down);
break;
case "keyLeft":
_Tank?.MoveTransport(Direction.Left);
break;
case "keyRight":
_Tank?.MoveTransport(Direction.Right);
break;
}
Draw();
}
}
}

120
Tank/Tank/FormTank.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
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<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
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<resheader name="resmimetype">
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<resheader name="reader">
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<resheader name="writer">
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Tank/Tank/Program.cs Normal file
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namespace Tank
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new FormTank());
}
}
}

103
Tank/Tank/Properties/Resources.Designer.cs generated Normal file
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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Tank.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Tank.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap KeyDown {
get {
object obj = ResourceManager.GetObject("KeyDown", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap KeyLeft {
get {
object obj = ResourceManager.GetObject("KeyLeft", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap KeyRight {
get {
object obj = ResourceManager.GetObject("KeyRight", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap KeyUp {
get {
object obj = ResourceManager.GetObject("KeyUp", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="KeyDown" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\KeyDown.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="KeyLeft" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\KeyLeft.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="KeyRight" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\KeyRight.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="KeyUp" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\KeyUp.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
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26
Tank/Tank/Tank.csproj Normal file
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@ -0,0 +1,26 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>