PIbd-21_Belianin_N.N._Furni.../FurnitureAssembly/FurnitureAssemblyBusinessLogic/BussinessLogic/ShopLogic.cs

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C#
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using FurnitureAssemblyContracts.BindingModels;
using FurnitureAssemblyContracts.BusinessLogicsContracts;
using FurnitureAssemblyContracts.SearchModels;
using FurnitureAssemblyContracts.StoragesContracts;
using FurnitureAssemblyContracts.ViewModels;
using FurnitureAssemblyDataModels.Models;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FurnitureAssemblyBusinessLogic.BussinessLogic
{
// Класс, реализующий логику для магазинов
public class ShopLogic : IShopLogic
{
private readonly ILogger _logger;
private readonly IShopStorage _shopStorage;
// Конструктор
public ShopLogic(ILogger<ShopLogic> logger, IShopStorage shopStorage)
{
_logger = logger;
_shopStorage = shopStorage;
}
// Вывод конкретного магазина
public ShopViewModel? ReadElement(ShopSearchModel model)
{
if (model == null)
{
throw new ArgumentNullException(nameof(model));
}
_logger.LogInformation("ReadElement. ShopName:{ShopName}. Id:{Id}", model.ShopName, model.Id);
var element = _shopStorage.GetElement(model);
if (element == null)
{
_logger.LogWarning("ReadElement element not found");
return null;
}
_logger.LogInformation("ReadElement find. Id:{Id}", element.Id);
return element;
}
// Вывод отфильтрованного списка компонентов
public List<ShopViewModel>? ReadList(ShopSearchModel? model)
{
_logger.LogInformation("ReadList. ShopName:{ShopName}. Id: {Id}", model?.ShopName, model?.Id);
// list хранит весь список в случае, если model пришло со значением null на вход метода
var list = model == null ? _shopStorage.GetFullList() : _shopStorage.GetFilteredList(model);
if (list == null)
{
_logger.LogWarning("ReadList return null list");
return null;
}
_logger.LogInformation("ReadList. Count:{Count}", list.Count);
return list;
}
// Пополнение магазина
public bool AddFurniture(ShopSearchModel model, IFurnitureModel furniture, int count)
{
if (model == null)
{
throw new ArgumentNullException(nameof(model));
}
if (count <= 0)
{
throw new ArgumentNullException("Количество добавляемых изделий должно быть больше 0", nameof(count));
}
_logger.LogInformation("AddFurniture. ShopName:{ShopName}. Id: {Id}", model?.ShopName, model?.Id);
var shop = _shopStorage.GetElement(model);
if (shop == null)
{
_logger.LogWarning("Add Furniture operation failed");
return false;
}
if (shop.MaxCountFurnitures - shop.ShopFurnitures.Select(x => x.Value.Item2).Sum() < count)
{
throw new ArgumentNullException("Слишком много изделий для одного магазина", nameof(count));
}
if (!shop.ShopFurnitures.ContainsKey(furniture.Id))
{
shop.ShopFurnitures[furniture.Id] = (furniture, count);
}
else
{
shop.ShopFurnitures[furniture.Id] = (furniture, shop.ShopFurnitures[furniture.Id].Item2 + count);
}
_shopStorage.Update(new ShopBindingModel()
{
Id = shop.Id,
ShopName = shop.ShopName,
Address = shop.Address,
DateOpen = shop.DateOpen,
MaxCountFurnitures = shop.MaxCountFurnitures,
ShopFurnitures = shop.ShopFurnitures
});
return true;
}
// Создание магазина
public bool Create(ShopBindingModel model)
{
CheckModel(model);
if (_shopStorage.Insert(model) == null)
{
_logger.LogWarning("Insert operation failed");
return false;
}
return true;
}
// Обновление магазина
public bool Update(ShopBindingModel model)
{
CheckModel(model);
if (_shopStorage.Update(model) == null)
{
_logger.LogWarning("Update operation failed");
return false;
}
return true;
}
// Удаление магазина
public bool Delete(ShopBindingModel model)
{
CheckModel(model, false);
_logger.LogInformation("Delete. Id:{Id}", model.Id);
if (_shopStorage.Delete(model) == null)
{
_logger.LogWarning("Delete operation failed");
return false;
}
return true;
}
// Проверка входного аргумента для методов Insert, Update и Delete
private void CheckModel(ShopBindingModel model, bool withParams = true)
{
if (model == null)
{
throw new ArgumentNullException(nameof(model));
}
// При удалении передаём как параметр false
if (!withParams)
{
return;
}
// Проверка на наличие названия магазина
if (string.IsNullOrEmpty(model.ShopName))
{
throw new ArgumentNullException("Отсутствует названия магазина", nameof(model.ShopName));
}
// Проверка на наличие адреса у магазина
if (string.IsNullOrEmpty(model.Address))
{
throw new ArgumentNullException("Отсутствует адреса магазина", nameof(model.Address));
}
_logger.LogInformation("Shop. ShopName:{ShopName}. Address:{Address}. Id: {Id}", model.ShopName, model.Address, model.Id);
// Проверка на наличие такого же магазина в списке
var element = _shopStorage.GetElement(new ShopSearchModel
{
ShopName = model.ShopName
});
// Если элемент найден и его Id не совпадает с Id переданного объекта
if (element != null && element.Id != model.Id)
{
throw new InvalidOperationException("Магазин с таким названием уже есть");
}
}
public bool AddFurnitures(IFurnitureModel model, int count)
{
if (count <= 0)
{
throw new ArgumentNullException("Количество добавляемых изделий должно быть больше 0", nameof(count));
}
_logger.LogInformation("AddFurnitures. Furniture: {Furniture}. Count: {Count}", model?.FurnitureName, count);
var capacity = _shopStorage.GetFullList().Select(x => x.MaxCountFurnitures - x.ShopFurnitures.Select(x => x.Value.Item2).Sum()).Sum() - count;
if (capacity < 0)
{
_logger.LogWarning("AddFurnitures operation failed. Sell {count} Furnitures ", -capacity);
return false;
}
foreach (var shop in _shopStorage.GetFullList())
{
if (shop.MaxCountFurnitures - shop.ShopFurnitures.Select(x => x.Value.Item2).Sum() < count)
{
if (!AddFurniture(new() { Id = shop.Id }, model, shop.MaxCountFurnitures - shop.ShopFurnitures.Select(x => x.Value.Item2).Sum()))
{
_logger.LogWarning("AddFurnitures operation failed.");
return false;
}
count -= shop.MaxCountFurnitures - shop.ShopFurnitures.Select(x => x.Value.Item2).Sum();
}
else
{
if (!AddFurniture(new() { Id = shop.Id }, model, count))
{
_logger.LogWarning("AddFurnitures operation failed.");
return false;
}
count -= count;
}
if (count == 0)
{
return true;
}
}
return true;
}
public bool SellFurnitures(IFurnitureModel model, int count)
{
return _shopStorage.SellFurnitures(model, count);
}
}
}