83 lines
3.2 KiB
C#
83 lines
3.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Numerics;
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using System.Text;
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using System.Threading.Tasks;
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using ProjectBulldozer.Entities;
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namespace ProjectBulldozer.Drawnings;
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/// <summary>
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/// Класс отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningBulldozer : DrawningDozer
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{
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private EntityDozer dozer;
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/// <summary>
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/// Другой конструктор.
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/// </summary>
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/// <param name="dozer"></param>
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public DrawningBulldozer(EntityDozer? entityDozer) : base(150, 90)
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{
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if (entityDozer != null)
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{
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EntityDozer = entityDozer;
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}
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}
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///<summary>
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///Конструктор
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/// </summary>
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/// ///<param name="speed">Скорость</param>
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///<param name="weight">Вес</param>
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///<param name="bodyColor">Основной цвет</param>
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///<param name="additionalColor">Дополнительный цвет</param>
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///<param name="blade">Признак наличия отвала</param>
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///<param name="caterpillar">Признак наличия гусеницы</param>
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public DrawningBulldozer(int speed, double weight, Color bodyColor, Color additionalColor, bool blade, bool caterpillar) : base(150, 90)
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{
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EntityDozer = new EntityBulldozer(speed, weight, bodyColor, additionalColor, blade, caterpillar);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityDozer == null || !_startPosX.HasValue || !_startPosY.HasValue || EntityDozer is not EntityBulldozer bulldozer)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bodyBrush = new SolidBrush(EntityDozer.BodyColor);
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Brush additionalBrush = new SolidBrush(bulldozer.AdditionalColor);
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//BULDOZER
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_startPosX += 0;
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_startPosY += 0;
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base.DrawTransport(g);
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_startPosX -= 0;
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_startPosY -= 0;
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//caterpillar
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if (bulldozer.Caterpillar)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value, 150, 15);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value, 150, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + 75, 150, 15);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 75, 150, 15);
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}
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//blade
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if (bulldozer.Blade)
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{ //smth like hands?
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g.FillRectangle(bodyBrush, _startPosX.Value + 75, _startPosY.Value + 3, 75, 15);
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g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 3, 75, 15);
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g.FillRectangle(bodyBrush, _startPosX.Value + 75, _startPosY.Value + 72, 75, 15);
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g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 72, 75, 15);
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//blade itself
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g.FillRectangle(bodyBrush, _startPosX.Value + 125, _startPosY.Value, 25, 90);
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g.DrawRectangle(pen, _startPosX.Value + 125, _startPosY.Value, 25, 90);
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g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value + 90);
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}
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}
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}
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