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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.Drawnings;
public enum DirectionType
{
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
///<summary>
/// Вверх
/// </summary>
Up = 1,
///<summary>
/// Вниз
/// </summary>
Down = 2,
///<summary>
/// Влево
/// </summary>
Left = 3,
///<summary>
/// Вправо
/// </summary>
Right = 4,
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ProjectBulldozer.Entities;
namespace ProjectBulldozer.Drawnings;
/// <summary>
/// Класс отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningBulldozer : DrawningDozer
{
///<summary>
///Конструктор
/// </summary>
/// ///<param name="speed">Скорость</param>
///<param name="weight">Вес</param>
///<param name="bodyColor">Основной цвет</param>
///<param name="additionalColor">Дополнительный цвет</param>
///<param name="blade">Признак наличия отвала</param>
///<param name="caterpillar">Признак наличия гусеницы</param>
public DrawningBulldozer(int speed, double weight, Color bodyColor, Color additionalColor, bool blade, bool caterpillar) : base(150, 90)
{
EntityDozer = new EntityBulldozer(speed, weight, bodyColor, additionalColor, blade, caterpillar);
}
public override void DrawTransport(Graphics g)
{
if (EntityDozer == null || !_startPosX.HasValue || !_startPosY.HasValue || EntityDozer is not EntityBulldozer bulldozer)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyBrush = new SolidBrush(EntityDozer.BodyColor);
Brush additionalBrush = new SolidBrush(EntityDozer.AdditionalColor);
//BULDOZER
_startPosX += 0;
_startPosY += 0;
base.DrawTransport(g);
_startPosX -= 0;
_startPosY -= 0;
//caterpillar
if (bulldozer.Caterpillar)
{
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value, 150, 15);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value, 150, 15);
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + 75, 150, 15);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 75, 150, 15);
}
//blade
if (bulldozer.Blade)
{ //smth like hands?
g.FillRectangle(bodyBrush, _startPosX.Value + 75, _startPosY.Value + 3, 75, 15);
g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 3, 75, 15);
g.FillRectangle(bodyBrush, _startPosX.Value + 75, _startPosY.Value + 72, 75, 15);
g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 72, 75, 15);
//blade itself
g.FillRectangle(bodyBrush, _startPosX.Value + 125, _startPosY.Value, 25, 90);
g.DrawRectangle(pen, _startPosX.Value + 125, _startPosY.Value, 25, 90);
g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value + 90);
}
}
}

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using ProjectBulldozer.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.Drawnings;
/// <summary>
/// Класс отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningDozer
{
///<summary>
/// Класс-сущность
/// </summary>
public EntityDozer? EntityDozer { get; protected set; }
///<summary>
///Ширина окна
/// </summary>
private int? _pictureWidth;
///<summary>
///Высота окна
/// </summary>
private int? _pictureHeight;
///<summary>
/// Левая координата прорисовки бульдозера
/// </summary>
protected int? _startPosX;
///<summary>
/// Верхнаяя координата прорисовки бульдозера
/// </summary>
protected int? _startPosY;
///<summary>
///Ширина прорисовки бульдозера
/// </summary>
private readonly int _drawningBulldozerWidth = 150;
///<summary>
///Высота прорисовки бульдозера
/// </summary>
private readonly int _drawningBulldozerHeight = 90;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningBulldozerWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningBulldozerHeight;
/// <summary>
/// Пустой конструктор.
/// </summary>
private DrawningDozer()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет(цвет колёс)</param>
public DrawningDozer(int speed, double weight, Color bodyColor, Color additionalColor) : this()
{
EntityDozer = new EntityDozer(speed, weight, bodyColor, additionalColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningBulldozerWidth">Ширина прорисовки бульдозера</param>
/// <param name="drawningBulldozerHeigh">Высота прорисовки бульдозера</param>
protected DrawningDozer (int drawningBulldozerWidth, int drawningBulldozerHeigh) :this()
{
_drawningBulldozerWidth = drawningBulldozerWidth;
_pictureHeight = drawningBulldozerHeigh;
}
///<summary>
///Установка границ поля
/// </summary>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
public bool SetPictureSize(int width, int height)
{
//проверка, что объект "влезает" в размеры поля. Если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена.
if (width < _drawningBulldozerWidth || height < _drawningBulldozerHeight)
{
return false;
}
else
{
_pictureWidth = width;
_pictureHeight = height;
if (_startPosX != null || _startPosY != null)
{
if (_startPosX < 0)
{
_startPosX = 0;
}
if (_startPosX + _drawningBulldozerWidth >= _pictureWidth)
{
_startPosX = _pictureWidth - _drawningBulldozerWidth;
}
if (_startPosY < 0)
{
_startPosY = 0;
}
if (_startPosY + _drawningBulldozerHeight >= _pictureHeight)
{
_startPosY = _pictureHeight - _drawningBulldozerHeight;
}
}
}
return true;
}
///<summary>
///Установка позиции
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата y</param>
public void SetPosition(int x, int y)
{
if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
{
return;
}
//если при установке объекта в эти координаты, он будет выходить за границы формы, то надо изменить координаты,
//чтобы он оставался в этих границах
if (x < 0)
{
_startPosX = 0;
}
else if (x + _drawningBulldozerWidth > _pictureWidth)
{
_startPosX = _pictureWidth - _drawningBulldozerWidth;
}
else
{
_startPosX = x;
}
if (y < 0)
{
_startPosY = 0;
}
else if (y + _drawningBulldozerHeight > _pictureHeight)
{
_startPosY = _pictureHeight - _drawningBulldozerHeight;
}
else
{
_startPosY = y;
}
}
///<summary>
///Изменение направления перемещения
/// </summary>
/// <param name="direction">Направлениие</param>
/// <returns>true - перемещениие выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction)
{
if (EntityDozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return false;
}
switch (direction)
{
// влево
case DirectionType.Left:
if (_startPosX.Value - EntityDozer.Step > 0)
{
_startPosX -= (int)EntityDozer.Step;
}
return true;
// вверх
case DirectionType.Up:
if (_startPosY.Value - EntityDozer.Step > 0)
{
_startPosY -= (int)EntityDozer.Step;
}
return true;
// вправо
case DirectionType.Right:
if (_startPosX.Value + EntityDozer.Step + _drawningBulldozerWidth < _pictureWidth)
{
_startPosX += (int)EntityDozer.Step;
}
return true;
// вниз
case DirectionType.Down:
if (_startPosY.Value + EntityDozer.Step + _drawningBulldozerHeight < _pictureHeight)
{
_startPosY += (int)EntityDozer.Step;
}
return true;
default:
return false;
}
}
///<summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public virtual void DrawTransport(Graphics g)
{
if (EntityDozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush bodyBrush = new SolidBrush(EntityDozer.BodyColor);
Brush additionalBrush = new SolidBrush(EntityDozer.AdditionalColor);
//BULDOZER
//body
g.FillRectangle(bodyBrush, _startPosX.Value + 10, _startPosY.Value + 15, _drawningBulldozerWidth - 20, _drawningBulldozerHeight - 30);
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 15, _drawningBulldozerWidth - 20, _drawningBulldozerHeight - 30);
//wheels
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + _drawningBulldozerHeight - 15, 50, 15);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + _drawningBulldozerHeight - 15, 50, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + _drawningBulldozerWidth - 50, _startPosY.Value + _drawningBulldozerHeight - 15, 50, 15);
g.DrawRectangle(pen, _startPosX.Value + _drawningBulldozerWidth - 50, _startPosY.Value + _drawningBulldozerHeight - 15, 50, 15);
g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value, 50, 15);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value, 50, 15);
g.FillRectangle(additionalBrush, _startPosX.Value + _drawningBulldozerWidth - 50, _startPosY.Value, 50, 15);
g.DrawRectangle(pen, _startPosX.Value + _drawningBulldozerWidth - 50, _startPosY.Value, 50, 15);
//strange rectangles
g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 25, 3, _drawningBulldozerHeight - 50);
g.DrawRectangle(pen, _startPosX.Value + 13, _startPosY.Value + 25, 20, 4);
g.DrawRectangle(pen, _startPosX.Value + 13, _startPosY.Value + _drawningBulldozerHeight - 29, 20, 4);
g.DrawRectangle(pen, _startPosX.Value + 13, _startPosY.Value + 29, 17, _drawningBulldozerHeight - 58);
//strange circles
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 42, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 30, 6, 6);
g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 54, 6, 6);
//window
Brush windowBrush = new SolidBrush(Color.FromArgb(170, 170, 215));
g.FillRectangle(windowBrush, _startPosX.Value + 55, _startPosY.Value + 20, _drawningBulldozerWidth - 90, _drawningBulldozerHeight - 40);
g.DrawRectangle(pen, _startPosX.Value + 55, _startPosY.Value + 20, _drawningBulldozerWidth - 90, _drawningBulldozerHeight - 40);
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.Entities;
/// <summary>
/// Класс-сущность "Бульдозер"
/// </summary>
public class EntityBulldozer : EntityDozer
{
///<summary>
/// Признак (опция) наличие отвала(ковша)
/// </summary>
public bool Blade { get; private set; }
///<summary>
/// Признак (опция) наличие гусеницы
/// </summary>
public bool Caterpillar { get; private set; }
public EntityBulldozer(int speed, double weight, Color bodyColor, Color additionalColor, bool blade, bool caterpillar) : base(speed, weight, bodyColor, additionalColor)
{
Blade = blade;
Caterpillar = caterpillar;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.Entities;
/// <summary>
/// Класс-сущность "Бульдозер"
/// </summary>
public class EntityDozer
{
///<summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
///<summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
///<summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
///<summary>
/// Дополнительный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
///<summary>
/// Шаг перемещения бульдозера
/// </summary>
public double Step => Speed * 100 / Weight;
///<summary>
/// Конструктор
/// </summary>
///<param name="speed">Скорость</param>
///<param name="weight">Вес</param>
///<param name="bodyColor">Основной цвет</param>
///<param name="additionalColor">Дополнительный цвет</param>
public EntityDozer(int speed, double weight, Color bodyColor, Color additionalColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
}
}

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namespace ProjectBulldozer
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Text = "Form1";
}
#endregion
}
}

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namespace ProjectBulldozer
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
}
}

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namespace ProjectBulldozer
{
partial class FormBulldozer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
pictureBoxBulldozer = new PictureBox();
ButtonCreateBulldozer = new Button();
buttonRight = new Button();
buttonUp = new Button();
buttonLeft = new Button();
buttonDown = new Button();
ButtonCreateDozer = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).BeginInit();
SuspendLayout();
//
// pictureBoxBulldozer
//
pictureBoxBulldozer.Dock = DockStyle.Fill;
pictureBoxBulldozer.Location = new Point(0, 0);
pictureBoxBulldozer.Name = "pictureBoxBulldozer";
pictureBoxBulldozer.Size = new Size(874, 429);
pictureBoxBulldozer.SizeMode = PictureBoxSizeMode.AutoSize;
pictureBoxBulldozer.TabIndex = 0;
pictureBoxBulldozer.TabStop = false;
//
// ButtonCreateBulldozer
//
ButtonCreateBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonCreateBulldozer.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
ButtonCreateBulldozer.Location = new Point(12, 371);
ButtonCreateBulldozer.Name = "ButtonCreateBulldozer";
ButtonCreateBulldozer.Size = new Size(325, 46);
ButtonCreateBulldozer.TabIndex = 1;
ButtonCreateBulldozer.Text = "Создать крутой бульдозер";
ButtonCreateBulldozer.UseVisualStyleBackColor = true;
ButtonCreateBulldozer.Click += ButtonCreateBulldozer_Click;
//
// buttonRight
//
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonRight.BackgroundImage = Properties.Resources.ArrowR;
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
buttonRight.Location = new Point(832, 387);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 30);
buttonRight.TabIndex = 2;
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += ButtonMove_Click;
//
// buttonUp
//
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonUp.BackgroundImage = Properties.Resources.ArrowU;
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
buttonUp.Location = new Point(796, 351);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 30);
buttonUp.TabIndex = 3;
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click;
//
// buttonLeft
//
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonLeft.BackgroundImage = Properties.Resources.ArrowL;
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
buttonLeft.Location = new Point(760, 387);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 30);
buttonLeft.TabIndex = 4;
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += ButtonMove_Click;
//
// buttonDown
//
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
buttonDown.BackgroundImage = Properties.Resources.ArrowD;
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
buttonDown.Location = new Point(796, 387);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 30);
buttonDown.TabIndex = 5;
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click;
//
// ButtonCreateDozer
//
ButtonCreateDozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonCreateDozer.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
ButtonCreateDozer.Location = new Point(343, 371);
ButtonCreateDozer.Name = "ButtonCreateDozer";
ButtonCreateDozer.Size = new Size(248, 46);
ButtonCreateDozer.TabIndex = 6;
ButtonCreateDozer.Text = "Создать бульдозер";
ButtonCreateDozer.UseVisualStyleBackColor = true;
ButtonCreateDozer.Click += ButtonCreateDozer_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К левому нижнему краю", "К правому нижнему краю" });
comboBoxStrategy.Location = new Point(620, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(242, 40);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonStrategyStep.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
buttonStrategyStep.Location = new Point(760, 58);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(102, 38);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormBulldozer
//
AutoScaleDimensions = new SizeF(13F, 32F);
AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(874, 429);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(ButtonCreateDozer);
Controls.Add(buttonDown);
Controls.Add(buttonLeft);
Controls.Add(buttonUp);
Controls.Add(buttonRight);
Controls.Add(ButtonCreateBulldozer);
Controls.Add(pictureBoxBulldozer);
Name = "FormBulldozer";
Text = "FormBulldozer";
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).EndInit();
ResumeLayout(false);
PerformLayout();
}
#endregion
private PictureBox pictureBoxBulldozer;
private Button ButtonCreateBulldozer;
private Button buttonRight;
private Button buttonUp;
private Button buttonLeft;
private Button buttonDown;
private Button ButtonCreateDozer;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ProjectBulldozer.Drawnings;
using ProjectBulldozer.MovementStrategy;
namespace ProjectBulldozer;
/// <summary>
/// Форма работы с объектом "Бульдозер"
/// </summary>
public partial class FormBulldozer : Form
{
/// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningDozer? _drawningDozer;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormBulldozer()
{
InitializeComponent();
_strategy = null;
}
/// <summary>
/// Метод прорисовки транспорта
/// </summary>
private void Draw()
{
if (_drawningDozer == null)
{
return;
}
Bitmap bmp = new(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningDozer.DrawTransport(gr);
pictureBoxBulldozer.Image = bmp;
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{
case nameof(DrawningDozer):
_drawningDozer = new DrawningDozer(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140)),
Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)));
break;
case nameof(DrawningBulldozer):
_drawningDozer = new DrawningBulldozer(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140)),
Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningDozer.SetPictureSize(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
_drawningDozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary>
/// Обработка нажатия кнопки "Создать крутой бульдозер"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBulldozer_Click(object sender, EventArgs e) =>
CreateObject(nameof(DrawningBulldozer));
/// <summary>
/// Обработка нажатия кнопки "Создать бульдозер"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateDozer_Click(object sender, EventArgs e) =>
CreateObject(nameof(DrawningDozer));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningDozer == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningDozer.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningDozer.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningDozer.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningDozer.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
}
private void ButtonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningDozer == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorderLB(),
2 => new MoveToBorderRB(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableDozer(_drawningDozer), pictureBoxBulldozer.Width,
pictureBoxBulldozer.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
}

View File

@ -1,17 +1,17 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<root> <root>
<!-- <!--
Microsoft ResX Schema Microsoft ResX Schema
Version 2.0 Version 2.0
The primary goals of this format is to allow a simple XML format The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes various data types are done through the TypeConverter classes
associated with the data types. associated with the data types.
Example: Example:
... ado.net/XML headers & schema ... ... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader> <resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader> <resheader name="version">2.0</resheader>
@ -26,36 +26,36 @@
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment> <comment>This is a comment</comment>
</data> </data>
There are any number of "resheader" rows that contain simple There are any number of "resheader" rows that contain simple
name/value pairs. name/value pairs.
Each data row contains a name, and value. The row also contains a Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture. text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the Classes that don't support this are serialized and stored with the
mimetype set. mimetype set.
The mimetype is used for serialized objects, and tells the The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly: extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below. read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64 mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64 mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64 mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter : using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding. : and then encoded with base64 encoding.
--> -->

View File

@ -0,0 +1,141 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
/// <returns></returns>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Пермещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Пермещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Пермещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Пермещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка пермещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещён, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
public class MoveToBorderLB : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.LeftBorder - GetStep() <= 0 && objParams.BottomBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.LeftBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveLeft();
}
int diffY = objParams.BottomBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}

View File

@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
public class MoveToBorderRB : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.LeftBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
int diffY = objParams.BottomBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}

View File

@ -0,0 +1,63 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if(objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,66 @@
using ProjectBulldozer.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningDozer
/// </summary>
public class MoveableDozer : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningDozer или его наследника
/// </summary>
private readonly DrawningDozer? _dozer = null;
/// <summary>
/// Констректор
/// </summary>
/// <param name="dozer">Объект класса DrawningDozer</param>
public MoveableDozer(DrawningDozer dozer)
{
_dozer = dozer;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_dozer == null || _dozer.EntityDozer == null ||
!_dozer.GetPosX.HasValue || !_dozer.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_dozer.GetPosX.Value, _dozer.GetPosY.Value,
_dozer.GetWidth, _dozer.GetHeight);
}
}
public int GetStep => (int)(_dozer?.EntityDozer?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_dozer == null || _dozer.EntityDozer == null)
{
return false;
}
return _dozer.MoveTransport(GetDirectionType(direction));
}
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

View File

@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Вллево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

View File

@ -0,0 +1,78 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int BottomBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2; //???
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Всё готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

View File

@ -11,7 +11,7 @@ namespace ProjectBulldozer
// To customize application configuration such as set high DPI settings or default font, // To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration. // see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize(); ApplicationConfiguration.Initialize();
Application.Run(new Form1()); Application.Run(new FormBulldozer());
} }
} }
} }

View File

@ -8,4 +8,19 @@
<ImplicitUsings>enable</ImplicitUsings> <ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup> </PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project> </Project>

View File

@ -0,0 +1,103 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectBulldozer.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBulldozer.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowD {
get {
object obj = ResourceManager.GetObject("ArrowD", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowL {
get {
object obj = ResourceManager.GetObject("ArrowL", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowR {
get {
object obj = ResourceManager.GetObject("ArrowR", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap ArrowU {
get {
object obj = ResourceManager.GetObject("ArrowU", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
}
}

View File

@ -0,0 +1,133 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="ArrowD" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowD.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ArrowL" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowL.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ArrowR" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowR.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="ArrowU" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\ArrowU.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
</root>

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