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@ -1,31 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBulldozer;
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public enum DirectionType
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{
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///<summary>
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/// Вверх
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/// </summary>
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Up = 1,
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///<summary>
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/// Вниз
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/// </summary>
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Down = 2,
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///<summary>
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/// Влево
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/// </summary>
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Left = 3,
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///<summary>
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/// Вправо
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/// </summary>
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Right = 4,
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}
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@ -1,260 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ProjectBulldozer;
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/// <summary>
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/// Классб отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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internal class DrawningBulldozer
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{
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///<summary>
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/// Класс-сущность
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/// </summary>
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public EntityBulldozer? EntityBulldozer { get; private set; }
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///<summary>
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///Ширина окна
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/// </summary>
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private int? _pictureWidth;
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///<summary>
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///Высота окна
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/// </summary>
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private int? _pictureHeight;
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///<summary>
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/// Левая координата прорисовки бульдозера
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/// </summary>
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private int? _startPosX;
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///<summary>
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/// Верхнаяя координата прорисовки бульдозера
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/// </summary>
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private int? _startPosY;
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///<summary>
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///Ширина прорисовки бульдозера
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/// </summary>
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private readonly int _drawningBulldozerWidth = 150;
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///<summary>
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///Высота прорисовки бульдозера
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/// </summary>
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private readonly int _drawningBulldozerHeight = 90;
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///<summary>
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///Инициализация свойств
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/// </summary>
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/// ///<param name="speed">Скорость</param>
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///<param name="weight">Вес</param>
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///<param name="bodyColor">Основной цвет</param>
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///<param name="additionalColor">Дополнительный цвет</param>
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///<param name="blade">Признак наличия отвала</param>
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///<param name="caterpillar">Признак наличия гусеницы</param>
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool blade, bool caterpillar)
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//public void Init(EntityBulldozer entityBulldozer)
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{
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EntityBulldozer = new EntityBulldozer();
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EntityBulldozer.Init(speed, weight, bodyColor, additionalColor, blade, caterpillar);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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///<summary>
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///Установка границ поля
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/// </summary>
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/// <param name="width">Ширина поля</param>
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/// <param name="height">Высота поля</param>
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/// <returns>true - границы заданы, false - проверка не пройдена, нельзя разместить объект в этих размерах</returns>
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public bool SetPictureSize(int width, int height)
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{
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//проверка, что объект "влезает" в размеры поля. Если влезает, сохраняем границы и корректируем позицию объекта, если она была уже установлена.
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if (width < _drawningBulldozerWidth || height < _drawningBulldozerHeight)
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{
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return false;
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}
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else
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{
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_pictureWidth = width;
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_pictureHeight = height;
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if (_startPosX != null || _startPosY != null)
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{
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if (_startPosX < 0)
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{
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_startPosX = 0;
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}
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if (_startPosX + _drawningBulldozerWidth >= _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningBulldozerWidth;
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}
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if (_startPosY < 0)
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{
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_startPosY = 0;
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}
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if (_startPosY + _drawningBulldozerHeight >= _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningBulldozerHeight;
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}
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}
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}
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return true;
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}
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///<summary>
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///Установка позиции
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/// </summary>
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/// <param name="x">Координата X</param>
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/// <param name="y">Координата y</param>
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public void SetPosition(int x, int y)
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{
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if (!_pictureHeight.HasValue || !_pictureWidth.HasValue)
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{
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return;
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}
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//если при установке объекта в эти координаты, он будет выходить за границы формы, то надо изменить координаты,
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//чтобы он оставался в этих границах
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if (x < 0)
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{
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_startPosX = 0;
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}
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else if (x + _drawningBulldozerWidth > _pictureWidth)
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{
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_startPosX = _pictureWidth - _drawningBulldozerWidth;
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}
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else
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{
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_startPosX = x;
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}
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if (y < 0)
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{
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_startPosY = 0;
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}
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else if (y + _drawningBulldozerHeight > _pictureHeight)
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{
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_startPosY = _pictureHeight - _drawningBulldozerHeight;
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}
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else
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{
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_startPosY = y;
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}
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}
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///<summary>
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///Изменение направления перемещения
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/// </summary>
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/// <param name="direction">Направлениие</param>
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/// <returns>true - перемещениие выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityBulldozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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switch (direction)
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{
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// влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityBulldozer.Step > 0)
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{
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_startPosX -= (int)EntityBulldozer.Step;
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}
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return true;
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// вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityBulldozer.Step > 0)
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{
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_startPosY -= (int)EntityBulldozer.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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if (_startPosX.Value + EntityBulldozer.Step + _drawningBulldozerWidth < _pictureWidth)
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{
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_startPosX += (int)EntityBulldozer.Step;
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}
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return true;
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// вниз
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case DirectionType.Down:
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if (_startPosY.Value + EntityBulldozer.Step + _drawningBulldozerHeight < _pictureHeight)
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{
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_startPosY += (int)EntityBulldozer.Step;
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}
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return true;
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default:
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return false;
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}
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}
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///<summary>
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/// Прорисовка объекта
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/// </summary>
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/// <param name="g"></param>
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public void DrawTransport(Graphics g)
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{
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if (EntityBulldozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bodyBrush = new SolidBrush(EntityBulldozer.BodyColor);
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Brush additionalBrush = new SolidBrush(EntityBulldozer.AdditionalColor);
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//BULDOZER
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//body
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g.FillRectangle(bodyBrush, _startPosX.Value + 10, _startPosY.Value + 15, _drawningBulldozerWidth - 20, _drawningBulldozerHeight - 30);
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 15, _drawningBulldozerWidth - 20, _drawningBulldozerHeight - 30);
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//wheels
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g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + _drawningBulldozerHeight - 15, 50, 15);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + _drawningBulldozerHeight - 15, 50, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + _drawningBulldozerWidth - 50, _startPosY.Value + _drawningBulldozerHeight - 15, 50, 15);
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g.DrawRectangle(pen, _startPosX.Value + _drawningBulldozerWidth - 50, _startPosY.Value + _drawningBulldozerHeight - 15, 50, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value, 50, 15);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value, 50, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value + _drawningBulldozerWidth - 50, _startPosY.Value, 50, 15);
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g.DrawRectangle(pen, _startPosX.Value + _drawningBulldozerWidth - 50, _startPosY.Value, 50, 15);
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//strange rectangles
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g.DrawRectangle(pen, _startPosX.Value + 10, _startPosY.Value + 25, 3, _drawningBulldozerHeight - 50);
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g.DrawRectangle(pen, _startPosX.Value + 13, _startPosY.Value + 25, 20, 4);
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g.DrawRectangle(pen, _startPosX.Value + 13, _startPosY.Value + _drawningBulldozerHeight - 29, 20, 4);
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g.DrawRectangle(pen, _startPosX.Value + 13, _startPosY.Value + 29, 17, _drawningBulldozerHeight - 58);
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//strange circles
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g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 42, 6, 6);
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g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 30, 6, 6);
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g.DrawEllipse(pen, _startPosX.Value + 45, _startPosY.Value + 54, 6, 6);
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//window
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Brush windowBrush = new SolidBrush(Color.FromArgb(170, 170, 215));
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g.FillRectangle(windowBrush, _startPosX.Value + 55, _startPosY.Value + 20, _drawningBulldozerWidth - 90, _drawningBulldozerHeight - 40);
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g.DrawRectangle(pen, _startPosX.Value + 55, _startPosY.Value + 20, _drawningBulldozerWidth - 90, _drawningBulldozerHeight - 40);
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//caterpillar
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if (EntityBulldozer.Caterpillar)
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{
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g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value, _drawningBulldozerWidth, 15);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value, _drawningBulldozerWidth, 15);
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g.FillRectangle(additionalBrush, _startPosX.Value, _startPosY.Value + _drawningBulldozerHeight - 15, _drawningBulldozerWidth, 15);
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g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + _drawningBulldozerHeight - 15, _drawningBulldozerWidth, 15);
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}
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//blade
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if (EntityBulldozer.Blade)
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{ //smth like hands?
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g.FillRectangle(bodyBrush, _startPosX.Value + 75, _startPosY.Value + 3, 75, 15);
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g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + 3, 75, 15);
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g.FillRectangle(bodyBrush, _startPosX.Value + 75, _startPosY.Value + _drawningBulldozerHeight - 18, 75, 15);
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g.DrawRectangle(pen, _startPosX.Value + 75, _startPosY.Value + _drawningBulldozerHeight - 18, 75, 15);
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//blade itself
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g.FillRectangle(bodyBrush, _startPosX.Value + _drawningBulldozerWidth - 25, _startPosY.Value, 25, _drawningBulldozerHeight);
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g.DrawRectangle(pen, _startPosX.Value + _drawningBulldozerWidth - 25, _startPosY.Value, 25, _drawningBulldozerHeight);
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g.DrawLine(pen, _startPosX.Value + _drawningBulldozerWidth - 10, _startPosY.Value, _startPosX.Value + _drawningBulldozerWidth - 10, _startPosY.Value + _drawningBulldozerHeight);
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}
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}
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}
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@ -1,67 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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||||||
namespace ProjectBulldozer;
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/// <summary>
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/// Класс-сущность "Бульдозер"
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/// </summary>
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public class EntityBulldozer
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{
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///<summary>
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/// Скорость
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/// </summary>
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public int Speed { get; private set; }
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///<summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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///<summary>
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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///<summary>
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/// Дополнительный цвет
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/// </summary>
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public Color AdditionalColor { get; private set; }
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///<summary>
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/// Признак (опция) наличие отвала(ковша)
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/// </summary>
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public bool Blade { get; private set; }
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///<summary>
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/// Признак (опция) наличие гусеницы
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/// </summary>
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public bool Caterpillar { get; private set; }
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///<summary>
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/// Шаг перемещения бульдозера
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/// </summary>
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public double Step => Speed * 100 / Weight;
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///<summary>
|
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||||||
///Инициализация полей объекта-класса бульдозера
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||||||
/// </summary>
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||||||
///<param name="speed">Скорость</param>
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||||||
///<param name="weight">Вес</param>
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||||||
///<param name="bodyColor">Основной цвет</param>
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||||||
///<param name="additionalColor">Дополнительный цвет</param>
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||||||
///<param name="blade">Признак наличия отвала</param>
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||||||
///<param name="caterpillar">Признак наличия гусеницы</param>
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||||||
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool blade, bool caterpillar)
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||||||
{
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||||||
Speed = speed;
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||||||
Weight = weight;
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||||||
BodyColor = bodyColor;
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||||||
AdditionalColor = additionalColor;
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Blade = blade;
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Caterpillar = caterpillar;
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|
||||||
}
|
|
||||||
}
|
|
39
ProjectBulldozer/ProjectBulldozer/Form1.Designer.cs
generated
Normal file
39
ProjectBulldozer/ProjectBulldozer/Form1.Designer.cs
generated
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
namespace ProjectBulldozer
|
||||||
|
{
|
||||||
|
partial class Form1
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Required designer variable.
|
||||||
|
/// </summary>
|
||||||
|
private System.ComponentModel.IContainer components = null;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Clean up any resources being used.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||||
|
protected override void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposing && (components != null))
|
||||||
|
{
|
||||||
|
components.Dispose();
|
||||||
|
}
|
||||||
|
base.Dispose(disposing);
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Windows Form Designer generated code
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Required method for Designer support - do not modify
|
||||||
|
/// the contents of this method with the code editor.
|
||||||
|
/// </summary>
|
||||||
|
private void InitializeComponent()
|
||||||
|
{
|
||||||
|
this.components = new System.ComponentModel.Container();
|
||||||
|
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||||
|
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||||
|
this.Text = "Form1";
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
10
ProjectBulldozer/ProjectBulldozer/Form1.cs
Normal file
10
ProjectBulldozer/ProjectBulldozer/Form1.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
namespace ProjectBulldozer
|
||||||
|
{
|
||||||
|
public partial class Form1 : Form
|
||||||
|
{
|
||||||
|
public Form1()
|
||||||
|
{
|
||||||
|
InitializeComponent();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,17 +1,17 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<root>
|
<root>
|
||||||
<!--
|
<!--
|
||||||
Microsoft ResX Schema
|
Microsoft ResX Schema
|
||||||
|
|
||||||
Version 2.0
|
Version 2.0
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
The primary goals of this format is to allow a simple XML format
|
||||||
that is mostly human readable. The generation and parsing of the
|
that is mostly human readable. The generation and parsing of the
|
||||||
various data types are done through the TypeConverter classes
|
various data types are done through the TypeConverter classes
|
||||||
associated with the data types.
|
associated with the data types.
|
||||||
|
|
||||||
Example:
|
Example:
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
... ado.net/XML headers & schema ...
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||||
<resheader name="version">2.0</resheader>
|
<resheader name="version">2.0</resheader>
|
||||||
@ -26,36 +26,36 @@
|
|||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||||
<comment>This is a comment</comment>
|
<comment>This is a comment</comment>
|
||||||
</data>
|
</data>
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
There are any number of "resheader" rows that contain simple
|
||||||
name/value pairs.
|
name/value pairs.
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
Each data row contains a name, and value. The row also contains a
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
type or mimetype. Type corresponds to a .NET class that support
|
||||||
text/value conversion through the TypeConverter architecture.
|
text/value conversion through the TypeConverter architecture.
|
||||||
Classes that don't support this are serialized and stored with the
|
Classes that don't support this are serialized and stored with the
|
||||||
mimetype set.
|
mimetype set.
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
The mimetype is used for serialized objects, and tells the
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
ResXResourceReader how to depersist the object. This is currently not
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
extensible. For a given mimetype the value must be set accordingly:
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
that the ResXResourceWriter will generate, however the reader can
|
||||||
read any of the formats listed below.
|
read any of the formats listed below.
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
mimetype: application/x-microsoft.net.object.binary.base64
|
||||||
value : The object must be serialized with
|
value : The object must be serialized with
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||||
: and then encoded with base64 encoding.
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
mimetype: application/x-microsoft.net.object.soap.base64
|
||||||
value : The object must be serialized with
|
value : The object must be serialized with
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||||
: and then encoded with base64 encoding.
|
: and then encoded with base64 encoding.
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||||
value : The object must be serialized into a byte array
|
value : The object must be serialized into a byte array
|
||||||
: using a System.ComponentModel.TypeConverter
|
: using a System.ComponentModel.TypeConverter
|
||||||
: and then encoded with base64 encoding.
|
: and then encoded with base64 encoding.
|
||||||
-->
|
-->
|
@ -1,137 +0,0 @@
|
|||||||
namespace ProjectBulldozer
|
|
||||||
{
|
|
||||||
partial class FormBulldozer
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Required designer variable.
|
|
||||||
/// </summary>
|
|
||||||
private System.ComponentModel.IContainer components = null;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Clean up any resources being used.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
|
||||||
protected override void Dispose(bool disposing)
|
|
||||||
{
|
|
||||||
if (disposing && (components != null))
|
|
||||||
{
|
|
||||||
components.Dispose();
|
|
||||||
}
|
|
||||||
base.Dispose(disposing);
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Windows Form Designer generated code
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Required method for Designer support - do not modify
|
|
||||||
/// the contents of this method with the code editor.
|
|
||||||
/// </summary>
|
|
||||||
private void InitializeComponent()
|
|
||||||
{
|
|
||||||
pictureBoxBulldozer = new PictureBox();
|
|
||||||
buttonCreate = new Button();
|
|
||||||
buttonRight = new Button();
|
|
||||||
buttonUp = new Button();
|
|
||||||
buttonLeft = new Button();
|
|
||||||
buttonDown = new Button();
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).BeginInit();
|
|
||||||
SuspendLayout();
|
|
||||||
//
|
|
||||||
// pictureBoxBulldozer
|
|
||||||
//
|
|
||||||
pictureBoxBulldozer.Dock = DockStyle.Fill;
|
|
||||||
pictureBoxBulldozer.Location = new Point(0, 0);
|
|
||||||
pictureBoxBulldozer.Name = "pictureBoxBulldozer";
|
|
||||||
pictureBoxBulldozer.Size = new Size(874, 429);
|
|
||||||
pictureBoxBulldozer.SizeMode = PictureBoxSizeMode.AutoSize;
|
|
||||||
pictureBoxBulldozer.TabIndex = 0;
|
|
||||||
pictureBoxBulldozer.TabStop = false;
|
|
||||||
//
|
|
||||||
// buttonCreate
|
|
||||||
//
|
|
||||||
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
|
||||||
buttonCreate.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
|
|
||||||
buttonCreate.Location = new Point(12, 371);
|
|
||||||
buttonCreate.Name = "buttonCreate";
|
|
||||||
buttonCreate.Size = new Size(150, 46);
|
|
||||||
buttonCreate.TabIndex = 1;
|
|
||||||
buttonCreate.Text = "Создать";
|
|
||||||
buttonCreate.UseVisualStyleBackColor = true;
|
|
||||||
buttonCreate.Click += buttonCreate_Click;
|
|
||||||
//
|
|
||||||
// buttonRight
|
|
||||||
//
|
|
||||||
buttonRight.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonRight.BackgroundImage = Properties.Resources.ArrowR;
|
|
||||||
buttonRight.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonRight.Location = new Point(832, 387);
|
|
||||||
buttonRight.Name = "buttonRight";
|
|
||||||
buttonRight.Size = new Size(30, 30);
|
|
||||||
buttonRight.TabIndex = 2;
|
|
||||||
buttonRight.UseVisualStyleBackColor = true;
|
|
||||||
buttonRight.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonUp
|
|
||||||
//
|
|
||||||
buttonUp.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonUp.BackgroundImage = Properties.Resources.ArrowU;
|
|
||||||
buttonUp.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonUp.Location = new Point(796, 351);
|
|
||||||
buttonUp.Name = "buttonUp";
|
|
||||||
buttonUp.Size = new Size(30, 30);
|
|
||||||
buttonUp.TabIndex = 3;
|
|
||||||
buttonUp.UseVisualStyleBackColor = true;
|
|
||||||
buttonUp.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonLeft
|
|
||||||
//
|
|
||||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonLeft.BackgroundImage = Properties.Resources.ArrowL;
|
|
||||||
buttonLeft.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonLeft.Location = new Point(760, 387);
|
|
||||||
buttonLeft.Name = "buttonLeft";
|
|
||||||
buttonLeft.Size = new Size(30, 30);
|
|
||||||
buttonLeft.TabIndex = 4;
|
|
||||||
buttonLeft.UseVisualStyleBackColor = true;
|
|
||||||
buttonLeft.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// buttonDown
|
|
||||||
//
|
|
||||||
buttonDown.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
|
||||||
buttonDown.BackgroundImage = Properties.Resources.ArrowD;
|
|
||||||
buttonDown.BackgroundImageLayout = ImageLayout.Zoom;
|
|
||||||
buttonDown.Location = new Point(796, 387);
|
|
||||||
buttonDown.Name = "buttonDown";
|
|
||||||
buttonDown.Size = new Size(30, 30);
|
|
||||||
buttonDown.TabIndex = 5;
|
|
||||||
buttonDown.UseVisualStyleBackColor = true;
|
|
||||||
buttonDown.Click += ButtonMove_Click;
|
|
||||||
//
|
|
||||||
// FormBulldozer
|
|
||||||
//
|
|
||||||
AutoScaleDimensions = new SizeF(13F, 32F);
|
|
||||||
AutoScaleMode = AutoScaleMode.Font;
|
|
||||||
ClientSize = new Size(874, 429);
|
|
||||||
Controls.Add(buttonDown);
|
|
||||||
Controls.Add(buttonLeft);
|
|
||||||
Controls.Add(buttonUp);
|
|
||||||
Controls.Add(buttonRight);
|
|
||||||
Controls.Add(buttonCreate);
|
|
||||||
Controls.Add(pictureBoxBulldozer);
|
|
||||||
Name = "FormBulldozer";
|
|
||||||
Text = "FormBulldozer";
|
|
||||||
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).EndInit();
|
|
||||||
ResumeLayout(false);
|
|
||||||
PerformLayout();
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
private PictureBox pictureBoxBulldozer;
|
|
||||||
private Button buttonCreate;
|
|
||||||
private Button buttonRight;
|
|
||||||
private Button buttonUp;
|
|
||||||
private Button buttonLeft;
|
|
||||||
private Button buttonDown;
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,97 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Data;
|
|
||||||
using System.Drawing;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using System.Windows.Forms;
|
|
||||||
|
|
||||||
namespace ProjectBulldozer
|
|
||||||
{
|
|
||||||
public partial class FormBulldozer : Form
|
|
||||||
{
|
|
||||||
private DrawningBulldozer? _drawningBulldozer;
|
|
||||||
//private EntityBulldozer? _entityBulldozer;
|
|
||||||
public FormBulldozer()
|
|
||||||
{
|
|
||||||
InitializeComponent();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Draw()
|
|
||||||
{
|
|
||||||
if (_drawningBulldozer == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Bitmap bmp = new(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
|
||||||
Graphics gr = Graphics.FromImage(bmp);
|
|
||||||
_drawningBulldozer.DrawTransport(gr);
|
|
||||||
pictureBoxBulldozer.Image = bmp;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Обработка нажатия кнопки "Создать"
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void buttonCreate_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
Random random = new();
|
|
||||||
_drawningBulldozer = new DrawningBulldozer();
|
|
||||||
//_entityBulldozer = new EntityBulldozer();
|
|
||||||
/*_entityBulldozer.Init(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(170, 256), random.Next(170, 210), random.Next(30, 140)),
|
|
||||||
Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));*/
|
|
||||||
//_drawningBulldozer.Init(_entityBulldozer);
|
|
||||||
_drawningBulldozer.Init(random.Next(100, 300), random.Next(1000, 3000),
|
|
||||||
Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140)),
|
|
||||||
Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)),
|
|
||||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
|
||||||
//_drawningBulldozer.Init(150, 2000, Color.FromArgb(240, 200, 50), Color.FromArgb(30, 30, 70), true, false);
|
|
||||||
_drawningBulldozer.SetPictureSize(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
|
|
||||||
//_drawningBulldozer.SetPosition(pictureBoxBulldozer.Width - random.Next(150, 250), pictureBoxBulldozer.Height - random.Next(100, 200));
|
|
||||||
_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="sender"></param>
|
|
||||||
/// <param name="e"></param>
|
|
||||||
private void ButtonMove_Click(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
if (_drawningBulldozer == null)
|
|
||||||
{
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
|
||||||
bool result = false;
|
|
||||||
switch (name)
|
|
||||||
{
|
|
||||||
case "buttonUp":
|
|
||||||
result = _drawningBulldozer.MoveTransport(DirectionType.Up);
|
|
||||||
break;
|
|
||||||
case "buttonDown":
|
|
||||||
result = _drawningBulldozer.MoveTransport(DirectionType.Down);
|
|
||||||
break;
|
|
||||||
case "buttonLeft":
|
|
||||||
result = _drawningBulldozer.MoveTransport(DirectionType.Left);
|
|
||||||
break;
|
|
||||||
case "buttonRight":
|
|
||||||
result = _drawningBulldozer.MoveTransport(DirectionType.Right);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if (result)
|
|
||||||
{
|
|
||||||
Draw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
@ -11,7 +11,7 @@ namespace ProjectBulldozer
|
|||||||
// To customize application configuration such as set high DPI settings or default font,
|
// To customize application configuration such as set high DPI settings or default font,
|
||||||
// see https://aka.ms/applicationconfiguration.
|
// see https://aka.ms/applicationconfiguration.
|
||||||
ApplicationConfiguration.Initialize();
|
ApplicationConfiguration.Initialize();
|
||||||
Application.Run(new FormBulldozer());
|
Application.Run(new Form1());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -8,19 +8,4 @@
|
|||||||
<ImplicitUsings>enable</ImplicitUsings>
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<Compile Update="Properties\Resources.Designer.cs">
|
|
||||||
<DesignTime>True</DesignTime>
|
|
||||||
<AutoGen>True</AutoGen>
|
|
||||||
<DependentUpon>Resources.resx</DependentUpon>
|
|
||||||
</Compile>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
<ItemGroup>
|
|
||||||
<EmbeddedResource Update="Properties\Resources.resx">
|
|
||||||
<Generator>ResXFileCodeGenerator</Generator>
|
|
||||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
|
||||||
</EmbeddedResource>
|
|
||||||
</ItemGroup>
|
|
||||||
|
|
||||||
</Project>
|
</Project>
|
@ -1,103 +0,0 @@
|
|||||||
//------------------------------------------------------------------------------
|
|
||||||
// <auto-generated>
|
|
||||||
// Этот код создан программой.
|
|
||||||
// Исполняемая версия:4.0.30319.42000
|
|
||||||
//
|
|
||||||
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
|
|
||||||
// повторной генерации кода.
|
|
||||||
// </auto-generated>
|
|
||||||
//------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
namespace ProjectBulldozer.Properties {
|
|
||||||
using System;
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
|
|
||||||
/// </summary>
|
|
||||||
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
|
|
||||||
// с помощью такого средства, как ResGen или Visual Studio.
|
|
||||||
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
|
|
||||||
// с параметром /str или перестройте свой проект VS.
|
|
||||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
|
||||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|
||||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|
||||||
internal class Resources {
|
|
||||||
|
|
||||||
private static global::System.Resources.ResourceManager resourceMan;
|
|
||||||
|
|
||||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
|
||||||
|
|
||||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|
||||||
internal Resources() {
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
|
||||||
get {
|
|
||||||
if (object.ReferenceEquals(resourceMan, null)) {
|
|
||||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectBulldozer.Properties.Resources", typeof(Resources).Assembly);
|
|
||||||
resourceMan = temp;
|
|
||||||
}
|
|
||||||
return resourceMan;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
|
|
||||||
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
|
|
||||||
/// </summary>
|
|
||||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|
||||||
internal static global::System.Globalization.CultureInfo Culture {
|
|
||||||
get {
|
|
||||||
return resourceCulture;
|
|
||||||
}
|
|
||||||
set {
|
|
||||||
resourceCulture = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap ArrowD {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("ArrowD", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap ArrowL {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("ArrowL", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap ArrowR {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("ArrowR", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Поиск локализованного ресурса типа System.Drawing.Bitmap.
|
|
||||||
/// </summary>
|
|
||||||
internal static System.Drawing.Bitmap ArrowU {
|
|
||||||
get {
|
|
||||||
object obj = ResourceManager.GetObject("ArrowU", resourceCulture);
|
|
||||||
return ((System.Drawing.Bitmap)(obj));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,133 +0,0 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
|
||||||
<root>
|
|
||||||
<!--
|
|
||||||
Microsoft ResX Schema
|
|
||||||
|
|
||||||
Version 2.0
|
|
||||||
|
|
||||||
The primary goals of this format is to allow a simple XML format
|
|
||||||
that is mostly human readable. The generation and parsing of the
|
|
||||||
various data types are done through the TypeConverter classes
|
|
||||||
associated with the data types.
|
|
||||||
|
|
||||||
Example:
|
|
||||||
|
|
||||||
... ado.net/XML headers & schema ...
|
|
||||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
|
||||||
<resheader name="version">2.0</resheader>
|
|
||||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
|
||||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
|
||||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
|
||||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
|
||||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
|
||||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
|
||||||
</data>
|
|
||||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
|
||||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
|
||||||
<comment>This is a comment</comment>
|
|
||||||
</data>
|
|
||||||
|
|
||||||
There are any number of "resheader" rows that contain simple
|
|
||||||
name/value pairs.
|
|
||||||
|
|
||||||
Each data row contains a name, and value. The row also contains a
|
|
||||||
type or mimetype. Type corresponds to a .NET class that support
|
|
||||||
text/value conversion through the TypeConverter architecture.
|
|
||||||
Classes that don't support this are serialized and stored with the
|
|
||||||
mimetype set.
|
|
||||||
|
|
||||||
The mimetype is used for serialized objects, and tells the
|
|
||||||
ResXResourceReader how to depersist the object. This is currently not
|
|
||||||
extensible. For a given mimetype the value must be set accordingly:
|
|
||||||
|
|
||||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
|
||||||
that the ResXResourceWriter will generate, however the reader can
|
|
||||||
read any of the formats listed below.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.binary.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.soap.base64
|
|
||||||
value : The object must be serialized with
|
|
||||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
|
|
||||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
|
||||||
value : The object must be serialized into a byte array
|
|
||||||
: using a System.ComponentModel.TypeConverter
|
|
||||||
: and then encoded with base64 encoding.
|
|
||||||
-->
|
|
||||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
|
||||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
|
||||||
<xsd:element name="root" msdata:IsDataSet="true">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:choice maxOccurs="unbounded">
|
|
||||||
<xsd:element name="metadata">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="assembly">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:attribute name="alias" type="xsd:string" />
|
|
||||||
<xsd:attribute name="name" type="xsd:string" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="data">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
|
||||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
|
||||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
|
||||||
<xsd:attribute ref="xml:space" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
<xsd:element name="resheader">
|
|
||||||
<xsd:complexType>
|
|
||||||
<xsd:sequence>
|
|
||||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
|
||||||
</xsd:sequence>
|
|
||||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:choice>
|
|
||||||
</xsd:complexType>
|
|
||||||
</xsd:element>
|
|
||||||
</xsd:schema>
|
|
||||||
<resheader name="resmimetype">
|
|
||||||
<value>text/microsoft-resx</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="version">
|
|
||||||
<value>2.0</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="reader">
|
|
||||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<resheader name="writer">
|
|
||||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
|
||||||
</resheader>
|
|
||||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
|
|
||||||
<data name="ArrowD" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\ArrowD.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="ArrowL" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\ArrowL.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="ArrowR" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\ArrowR.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
<data name="ArrowU" type="System.Resources.ResXFileRef, System.Windows.Forms">
|
|
||||||
<value>..\Resources\ArrowU.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
|
|
||||||
</data>
|
|
||||||
</root>
|
|
Binary file not shown.
Before Width: | Height: | Size: 62 KiB |
Binary file not shown.
Before Width: | Height: | Size: 52 KiB |
Binary file not shown.
Before Width: | Height: | Size: 33 KiB |
Binary file not shown.
Before Width: | Height: | Size: 62 KiB |
Loading…
x
Reference in New Issue
Block a user