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18 changed files with 764 additions and 152 deletions

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@ -8,6 +8,11 @@ namespace ProjectBulldozer.Drawnings;
public enum DirectionType public enum DirectionType
{ {
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
///<summary> ///<summary>
/// Вверх /// Вверх
/// </summary> /// </summary>

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@ -37,6 +37,11 @@ public class DrawningBulldozer : DrawningDozer
Brush bodyBrush = new SolidBrush(EntityDozer.BodyColor); Brush bodyBrush = new SolidBrush(EntityDozer.BodyColor);
Brush additionalBrush = new SolidBrush(EntityDozer.AdditionalColor); Brush additionalBrush = new SolidBrush(EntityDozer.AdditionalColor);
//BULDOZER //BULDOZER
_startPosX += 0;
_startPosY += 0;
base.DrawTransport(g);
_startPosX -= 0;
_startPosY -= 0;
//caterpillar //caterpillar
if (bulldozer.Caterpillar) if (bulldozer.Caterpillar)
{ {
@ -58,10 +63,5 @@ public class DrawningBulldozer : DrawningDozer
g.DrawRectangle(pen, _startPosX.Value + 125, _startPosY.Value, 25, 90); g.DrawRectangle(pen, _startPosX.Value + 125, _startPosY.Value, 25, 90);
g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value + 90); g.DrawLine(pen, _startPosX.Value + 140, _startPosY.Value, _startPosX.Value + 140, _startPosY.Value + 90);
} }
_startPosX += 0;
_startPosY += 0;
base.DrawTransport(g);
_startPosX -= 0;
_startPosY -= 0;
} }
} }

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@ -47,6 +47,27 @@ public class DrawningDozer
/// </summary> /// </summary>
private readonly int _drawningBulldozerHeight = 90; private readonly int _drawningBulldozerHeight = 90;
/// <summary>
/// Координата X объекта
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningBulldozerWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningBulldozerHeight;
/// <summary> /// <summary>
/// Пустой конструктор. /// Пустой конструктор.
/// </summary> /// </summary>
@ -75,12 +96,10 @@ public class DrawningDozer
/// </summary> /// </summary>
/// <param name="drawningBulldozerWidth">Ширина прорисовки бульдозера</param> /// <param name="drawningBulldozerWidth">Ширина прорисовки бульдозера</param>
/// <param name="drawningBulldozerHeigh">Высота прорисовки бульдозера</param> /// <param name="drawningBulldozerHeigh">Высота прорисовки бульдозера</param>
protected DrawningDozer (int drawningBulldozerWidth, int drawningBulldozerHeigh) protected DrawningDozer (int drawningBulldozerWidth, int drawningBulldozerHeigh) :this()
{ {
_drawningBulldozerWidth = drawningBulldozerWidth; _drawningBulldozerWidth = drawningBulldozerWidth;
//????????
_pictureHeight = drawningBulldozerHeigh; _pictureHeight = drawningBulldozerHeigh;
//????????
} }
///<summary> ///<summary>
@ -169,7 +188,7 @@ public class DrawningDozer
/// </summary> /// </summary>
/// <param name="direction">Направлениие</param> /// <param name="direction">Направлениие</param>
/// <returns>true - перемещениие выполнено, false - перемещение невозможно</returns> /// <returns>true - перемещениие выполнено, false - перемещение невозможно</returns>
public bool MoveTransport(DirectionType direction) public virtual bool MoveTransport(DirectionType direction)
{ {
if (EntityDozer == null || !_startPosX.HasValue || !_startPosY.HasValue) if (EntityDozer == null || !_startPosX.HasValue || !_startPosY.HasValue)
{ {

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@ -9,27 +9,8 @@ namespace ProjectBulldozer.Entities;
/// <summary> /// <summary>
/// Класс-сущность "Бульдозер" /// Класс-сущность "Бульдозер"
/// </summary> /// </summary>
public class EntityBulldozer public class EntityBulldozer : EntityDozer
{ {
///<summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
///<summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
///<summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
///<summary>
/// Дополнительный цвет
/// </summary>
public Color AdditionalColor { get; private set; }
///<summary> ///<summary>
/// Признак (опция) наличие отвала(ковша) /// Признак (опция) наличие отвала(ковша)
@ -41,26 +22,8 @@ public class EntityBulldozer
/// </summary> /// </summary>
public bool Caterpillar { get; private set; } public bool Caterpillar { get; private set; }
///<summary> public EntityBulldozer(int speed, double weight, Color bodyColor, Color additionalColor, bool blade, bool caterpillar) : base(speed, weight, bodyColor, additionalColor)
/// Шаг перемещения бульдозера
/// </summary>
public double Step => Speed * 100 / Weight;
///<summary>
///Инициализация полей объекта-класса бульдозера
/// </summary>
///<param name="speed">Скорость</param>
///<param name="weight">Вес</param>
///<param name="bodyColor">Основной цвет</param>
///<param name="additionalColor">Дополнительный цвет</param>
///<param name="blade">Признак наличия отвала</param>
///<param name="caterpillar">Признак наличия гусеницы</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool blade, bool caterpillar)
{ {
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
Blade = blade; Blade = blade;
Caterpillar = caterpillar; Caterpillar = caterpillar;
} }

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@ -37,13 +37,13 @@ public class EntityDozer
public double Step => Speed * 100 / Weight; public double Step => Speed * 100 / Weight;
///<summary> ///<summary>
/// Конструктор сущности /// Конструктор
/// </summary> /// </summary>
///<param name="speed">Скорость</param> ///<param name="speed">Скорость</param>
///<param name="weight">Вес</param> ///<param name="weight">Вес</param>
///<param name="bodyColor">Основной цвет</param> ///<param name="bodyColor">Основной цвет</param>
///<param name="additionalColor">Дополнительный цвет</param> ///<param name="additionalColor">Дополнительный цвет</param>
public EntityDozer(int speed, double weight, Color bodyColor, Color additionalColor) public EntityDozer(int speed, double weight, Color bodyColor, Color additionalColor)
{ {
Speed = speed; Speed = speed;
Weight = weight; Weight = weight;

View File

@ -29,11 +29,14 @@
private void InitializeComponent() private void InitializeComponent()
{ {
pictureBoxBulldozer = new PictureBox(); pictureBoxBulldozer = new PictureBox();
buttonCreate = new Button(); ButtonCreateBulldozer = new Button();
buttonRight = new Button(); buttonRight = new Button();
buttonUp = new Button(); buttonUp = new Button();
buttonLeft = new Button(); buttonLeft = new Button();
buttonDown = new Button(); buttonDown = new Button();
ButtonCreateDozer = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).BeginInit(); ((System.ComponentModel.ISupportInitialize)pictureBoxBulldozer).BeginInit();
SuspendLayout(); SuspendLayout();
// //
@ -47,17 +50,17 @@
pictureBoxBulldozer.TabIndex = 0; pictureBoxBulldozer.TabIndex = 0;
pictureBoxBulldozer.TabStop = false; pictureBoxBulldozer.TabStop = false;
// //
// buttonCreate // ButtonCreateBulldozer
// //
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; ButtonCreateBulldozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point); ButtonCreateBulldozer.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
buttonCreate.Location = new Point(12, 371); ButtonCreateBulldozer.Location = new Point(12, 371);
buttonCreate.Name = "buttonCreate"; ButtonCreateBulldozer.Name = "ButtonCreateBulldozer";
buttonCreate.Size = new Size(150, 46); ButtonCreateBulldozer.Size = new Size(325, 46);
buttonCreate.TabIndex = 1; ButtonCreateBulldozer.TabIndex = 1;
buttonCreate.Text = "Создать"; ButtonCreateBulldozer.Text = "Создать крутой бульдозер";
buttonCreate.UseVisualStyleBackColor = true; ButtonCreateBulldozer.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click; ButtonCreateBulldozer.Click += ButtonCreateBulldozer_Click;
// //
// buttonRight // buttonRight
// //
@ -107,16 +110,53 @@
buttonDown.UseVisualStyleBackColor = true; buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += ButtonMove_Click; buttonDown.Click += ButtonMove_Click;
// //
// ButtonCreateDozer
//
ButtonCreateDozer.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
ButtonCreateDozer.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
ButtonCreateDozer.Location = new Point(343, 371);
ButtonCreateDozer.Name = "ButtonCreateDozer";
ButtonCreateDozer.Size = new Size(248, 46);
ButtonCreateDozer.TabIndex = 6;
ButtonCreateDozer.Text = "Создать бульдозер";
ButtonCreateDozer.UseVisualStyleBackColor = true;
ButtonCreateDozer.Click += ButtonCreateDozer_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К левому нижнему краю", "К правому нижнему краю" });
comboBoxStrategy.Location = new Point(620, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(242, 40);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonStrategyStep.Font = new Font("Comic Sans MS", 9F, FontStyle.Regular, GraphicsUnit.Point);
buttonStrategyStep.Location = new Point(760, 58);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(102, 38);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += ButtonStrategyStep_Click;
//
// FormBulldozer // FormBulldozer
// //
AutoScaleDimensions = new SizeF(13F, 32F); AutoScaleDimensions = new SizeF(13F, 32F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(874, 429); ClientSize = new Size(874, 429);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(ButtonCreateDozer);
Controls.Add(buttonDown); Controls.Add(buttonDown);
Controls.Add(buttonLeft); Controls.Add(buttonLeft);
Controls.Add(buttonUp); Controls.Add(buttonUp);
Controls.Add(buttonRight); Controls.Add(buttonRight);
Controls.Add(buttonCreate); Controls.Add(ButtonCreateBulldozer);
Controls.Add(pictureBoxBulldozer); Controls.Add(pictureBoxBulldozer);
Name = "FormBulldozer"; Name = "FormBulldozer";
Text = "FormBulldozer"; Text = "FormBulldozer";
@ -128,10 +168,13 @@
#endregion #endregion
private PictureBox pictureBoxBulldozer; private PictureBox pictureBoxBulldozer;
private Button buttonCreate; private Button ButtonCreateBulldozer;
private Button buttonRight; private Button buttonRight;
private Button buttonUp; private Button buttonUp;
private Button buttonLeft; private Button buttonLeft;
private Button buttonDown; private Button buttonDown;
private Button ButtonCreateDozer;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
} }
} }

View File

@ -4,95 +4,177 @@ using System.ComponentModel;
using System.Data; using System.Data;
using System.Drawing; using System.Drawing;
using System.Linq; using System.Linq;
using System.Runtime.InteropServices;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows.Forms; using System.Windows.Forms;
using ProjectBulldozer.Drawnings; using ProjectBulldozer.Drawnings;
using ProjectBulldozer.MovementStrategy;
namespace ProjectBulldozer namespace ProjectBulldozer;
/// <summary>
/// Форма работы с объектом "Бульдозер"
/// </summary>
public partial class FormBulldozer : Form
{ {
public partial class FormBulldozer : Form /// <summary>
/// Поле-объект для прорисовки объекта
/// </summary>
private DrawningDozer? _drawningDozer;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary>
/// Конструктор формы
/// </summary>
public FormBulldozer()
{ {
private DrawningBulldozer? _drawningBulldozer; InitializeComponent();
//private EntityBulldozer? _entityBulldozer; _strategy = null;
public FormBulldozer() }
/// <summary>
/// Метод прорисовки транспорта
/// </summary>
private void Draw()
{
if (_drawningDozer == null)
{ {
InitializeComponent(); return;
} }
private void Draw() Bitmap bmp = new(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningDozer.DrawTransport(gr);
pictureBoxBulldozer.Image = bmp;
}
/// <summary>
/// Создание объекта класса-перемещения
/// </summary>
/// <param name="type">Тип создаваемого объекта</param>
private void CreateObject(string type)
{
Random random = new();
switch (type)
{ {
if (_drawningBulldozer == null) case nameof(DrawningDozer):
{ _drawningDozer = new DrawningDozer(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140)),
Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)));
break;
case nameof(DrawningBulldozer):
_drawningDozer = new DrawningBulldozer(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140)),
Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return; return;
}
Bitmap bmp = new(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
Graphics gr = Graphics.FromImage(bmp);
_drawningBulldozer.DrawTransport(gr);
pictureBoxBulldozer.Image = bmp;
} }
/// <summary> _drawningDozer.SetPictureSize(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
/// Обработка нажатия кнопки "Создать" _drawningDozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
/// </summary> _strategy = null;
/// <param name="sender"></param> comboBoxStrategy.Enabled = true;
/// <param name="e"></param> Draw();
private void buttonCreate_Click(object sender, EventArgs e) }
/// <summary>
/// Обработка нажатия кнопки "Создать крутой бульдозер"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBulldozer_Click(object sender, EventArgs e) =>
CreateObject(nameof(DrawningBulldozer));
/// <summary>
/// Обработка нажатия кнопки "Создать бульдозер"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateDozer_Click(object sender, EventArgs e) =>
CreateObject(nameof(DrawningDozer));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{
if (_drawningDozer == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
bool result = false;
switch (name)
{
case "buttonUp":
result = _drawningDozer.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningDozer.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningDozer.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningDozer.MoveTransport(DirectionType.Right);
break;
}
if (result)
{ {
Random random = new();
_drawningBulldozer = new DrawningBulldozer();
//_entityBulldozer = new EntityBulldozer();
/*_entityBulldozer.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(170, 256), random.Next(170, 210), random.Next(30, 140)),
Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));*/
//_drawningBulldozer.Init(_entityBulldozer);
_drawningBulldozer.Init(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(170, 256), random.Next(170, 256), random.Next(30, 140)),
Color.FromArgb(random.Next(30, 120), random.Next(30, 120), random.Next(30, 120)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
//_drawningBulldozer.Init(150, 2000, Color.FromArgb(240, 200, 50), Color.FromArgb(30, 30, 70), true, false);
_drawningBulldozer.SetPictureSize(pictureBoxBulldozer.Width, pictureBoxBulldozer.Height);
//_drawningBulldozer.SetPosition(pictureBoxBulldozer.Width - random.Next(150, 250), pictureBoxBulldozer.Height - random.Next(100, 200));
_drawningBulldozer.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw(); Draw();
} }
}
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации) private void ButtonStrategyStep_Click(object sender, EventArgs e)
/// </summary> {
/// <param name="sender"></param> if (_drawningDozer == null)
/// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e)
{ {
if (_drawningBulldozer == null) return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorderLB(),
2 => new MoveToBorderRB(),
_ => null,
};
if (_strategy == null)
{ {
return; return;
} }
string name = ((Button)sender)?.Name ?? string.Empty; _strategy.SetData(new MoveableDozer(_drawningDozer), pictureBoxBulldozer.Width,
bool result = false; pictureBoxBulldozer.Height);
switch (name)
{
case "buttonUp":
result = _drawningBulldozer.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
result = _drawningBulldozer.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
result = _drawningBulldozer.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
result = _drawningBulldozer.MoveTransport(DirectionType.Right);
break;
}
if (result)
{
Draw();
}
} }
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
} }
} }

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@ -0,0 +1,141 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
/// <returns></returns>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Пермещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Пермещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Пермещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Пермещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка пермещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

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@ -0,0 +1,30 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещён, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

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@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
public class MoveToBorderLB : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.LeftBorder - GetStep() <= 0 && objParams.BottomBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.LeftBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveLeft();
}
int diffY = objParams.BottomBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
public class MoveToBorderRB : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth && objParams.LeftBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
int diffY = objParams.BottomBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 &&
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 &&
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if(objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

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using ProjectBulldozer.Drawnings;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningDozer
/// </summary>
public class MoveableDozer : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningDozer или его наследника
/// </summary>
private readonly DrawningDozer? _dozer = null;
/// <summary>
/// Констректор
/// </summary>
/// <param name="dozer">Объект класса DrawningDozer</param>
public MoveableDozer(DrawningDozer dozer)
{
_dozer = dozer;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_dozer == null || _dozer.EntityDozer == null ||
!_dozer.GetPosX.HasValue || !_dozer.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_dozer.GetPosX.Value, _dozer.GetPosY.Value,
_dozer.GetWidth, _dozer.GetHeight);
}
}
public int GetStep => (int)(_dozer?.EntityDozer?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_dozer == null || _dozer.EntityDozer == null)
{
return false;
}
return _dozer.MoveTransport(GetDirectionType(direction));
}
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Вллево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int BottomBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2; //???
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Всё готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}

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@ -1,18 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectBulldozer
{
internal class NewClass
{
private int closedField;
public double Property { private get; set; }
public void NewMethod()
{
//Новый метод.
}
}
}

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@ -23,8 +23,4 @@
</EmbeddedResource> </EmbeddedResource>
</ItemGroup> </ItemGroup>
<ItemGroup>
<Folder Include="MovementStrategy\" />
</ItemGroup>
</Project> </Project>