PIBD-13 Ishtuganov A.M. LabWork03 Base #3
102
MotorBoat/MotorBoat/CollectionGenericObjects/AbstractCompany.cs
Normal file
102
MotorBoat/MotorBoat/CollectionGenericObjects/AbstractCompany.cs
Normal file
@ -0,0 +1,102 @@
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using MotorBoat.Drawnings;
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namespace MotorBoat.CollectionGenericObjects;
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/// <summary>
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/// Абстракция компании, хранящий коллекцию лодок
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/// </summary>
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public abstract class AbstractCompany
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{
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/// <summary>
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/// Размер места (ширина)
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/// </summary>
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protected readonly int _placeSizeWidth = 210;
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/// <summary>
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/// Размер места (высота)
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/// </summary>
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protected readonly int _placeSizeHeight = 80;
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/// <summary>
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/// Ширина окна
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/// </summary>
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protected readonly int _pictureWidth;
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/// <summary>
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/// Высота окна
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/// </summary>
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protected readonly int _pictureHeight;
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/// <summary>
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/// Коллекция лодок
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/// </summary>
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protected ICollectionGenericObjects<DrawningBoat>? _collection = null;
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/// <summary>
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/// Вычисление максимального количества элементов, который можно разместить в окне
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/// </summary>
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private int GetMaxCount => _pictureWidth / _placeSizeWidth * (_pictureHeight / _placeSizeHeight / 2);
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth">Ширина окна</param>
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/// <param name="picHeight">Высота окна</param>
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/// <param name="collection">Коллекция лодок</param>
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public AbstractCompany(int picWidth, int picHeight, ICollectionGenericObjects<DrawningBoat> collection)
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{
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_collection = collection;
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_collection.SetMaxCount = GetMaxCount;
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}
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/// <summary>
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/// Перегрузка оператора сложения для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="boat">Добавляемый объект</param>
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/// <returns></returns>
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public static int operator +(AbstractCompany company, DrawningBoat boat)
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{
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return company._collection.Insert(boat);
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}
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/// <summary>
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/// Перегрузка оператора удаления для класса
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/// </summary>
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/// <param name="company">Компания</param>
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/// <param name="position">Номер удаляемого объекта</param>
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/// <returns></returns>
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public static DrawningBoat operator -(AbstractCompany company, int position)
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{
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return company._collection.Remove(position);
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}
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/// <summary>
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/// Получение случайного объекта из коллекции
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/// </summary>
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/// <returns></returns>
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public DrawningBoat? GetRandomObject()
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{
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Random rnd = new();
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return _collection?.Get(rnd.Next(GetMaxCount));
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}
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/// <summary>
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/// Вывод всей коллекции
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/// </summary>
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/// <returns></returns>
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public Bitmap? Show()
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{
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Bitmap bitmap = new(_pictureWidth, _pictureHeight);
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Graphics graphics = Graphics.FromImage(bitmap);
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DrawBackgound(graphics);
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SetObjectsPosition();
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for (int i = 0; i < (_collection?.Count ?? 0); ++i)
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{
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DrawningBoat? obj = _collection?.Get(i);
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obj?.DrawTransport(graphics);
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}
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return bitmap;
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}
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/// <summary>
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/// Вывод заднего фона
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/// </summary>
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/// <param name="g"></param>
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protected abstract void DrawBackgound(Graphics g);
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/// <summary>
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/// Расстановка объектов
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/// </summary>
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protected abstract void SetObjectsPosition();
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}
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58
MotorBoat/MotorBoat/CollectionGenericObjects/Harbor.cs
Normal file
58
MotorBoat/MotorBoat/CollectionGenericObjects/Harbor.cs
Normal file
@ -0,0 +1,58 @@
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using MotorBoat.Drawnings;
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namespace MotorBoat.CollectionGenericObjects;
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/// <summary>
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/// Реализация абстрактной компании - гавань
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/// </summary>
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public class Harbor : AbstractCompany
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="picWidth"></param>
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/// <param name="picHeight"></param>
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/// <param name="collection"></param>
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public Harbor(int picWidth, int picHeight, ICollectionGenericObjects<DrawningBoat> collection)
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: base(picWidth, picHeight, collection)
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{
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}
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protected override void DrawBackgound(Graphics g)
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{
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Pen pen = new Pen(Color.Black, 4f);
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for (int i = 0; i < _pictureHeight / _placeSizeHeight / 2; i++)
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{
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g.DrawLine(pen, 0, i * _placeSizeHeight * 2, _pictureWidth / _placeSizeWidth * _placeSizeWidth, i * _placeSizeHeight * 2);
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for (int j = 0; j < _pictureWidth / _placeSizeWidth + 1; ++j)
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{
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g.DrawLine(pen, j * _placeSizeWidth, i * _placeSizeHeight * 2, j * _placeSizeWidth, i * _placeSizeHeight * 2 + _placeSizeHeight);
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}
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}
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}
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protected override void SetObjectsPosition()
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{
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int nowWidth = 0;
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int nowHeight = 0;
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for (int i = 0; i < (_collection?.Count ?? 0); i++)
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{
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if (nowHeight > _pictureHeight / _placeSizeHeight)
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{
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return;
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}
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if (_collection?.Get(i) != null)
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{
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_collection?.Get(i)?.SetPictureSize(_pictureWidth, _pictureHeight);
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_collection?.Get(i)?.SetPosition(_placeSizeWidth * nowWidth + 30, nowHeight * _placeSizeHeight * 2 + 20);
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}
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if (nowWidth < _pictureWidth / _placeSizeWidth - 1) nowWidth++;
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else
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{
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nowWidth = 0;
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nowHeight++;
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}
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}
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}
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}
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@ -0,0 +1,43 @@
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namespace MotorBoat.CollectionGenericObjects;
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/// <summary>
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/// Интерфейс описания действий для набора хранимых объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public interface ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Количество объектов в коллекции
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/// </summary>
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int Count { get; }
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/// <summary>
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/// Установка максимального количества элементов
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/// </summary>
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int SetMaxCount { set; }
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/// <summary>
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/// Добавление объекта в коллекцию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj);
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/// <summary>
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/// Добавление объекта в коллекцию на конкретную позицию
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/// </summary>
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/// <param name="obj">Добавляемый объект</param>
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/// <param name="position">Позиция</param>
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/// <returns>true - вставка прошла удачно, false - вставка не удалась</returns>
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int Insert(T obj, int position);
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/// <summary>
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/// Удаление объекта из коллекции с конкретной позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>true - удаление прошло удачно, false - удаление не удалось</returns>
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T? Remove(int position);
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/// <summary>
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/// Получение объекта по позиции
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/// </summary>
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/// <param name="position">Позиция</param>
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/// <returns>Объект</returns>
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T? Get(int position);
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}
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@ -0,0 +1,95 @@
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using MotorBoat.Drawnings;
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namespace MotorBoat.CollectionGenericObjects;
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/// <summary>
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/// Параметризованный набор объектов
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/// </summary>
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/// <typeparam name="T">Параметр: ограничение - ссылочный тип</typeparam>
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public class MassiveGenericObjects<T> : ICollectionGenericObjects<T>
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where T : class
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{
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/// <summary>
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/// Массив объектов, которые храним
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/// </summary>
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private T?[] _collection;
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public int Count => _collection.Length;
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public int SetMaxCount { set { if (value > 0) { _collection = new T?[value]; } } }
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/// <summary>
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/// Конструктор
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/// </summary>
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public MassiveGenericObjects()
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{
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_collection = Array.Empty<T?>();
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}
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public T? Get(int position)
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{
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// TODO проверка позиции
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// return _collection[position];
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if (position <= Count)
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{
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return _collection[position];
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}
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else
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return null;
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}
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public int Insert(T obj)
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{
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// TODO вставка в свободное место набора
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// return false;
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eegov
commented
Закомментированного кода быть не должно Закомментированного кода быть не должно
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for (int i = 0; i < Count; i++)
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eegov
commented
Правильнее было вызвать Insert(T obj, 0); Правильнее было вызвать Insert(T obj, 0);
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{
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if (_collection[i] == null)
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{
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_collection[i] = obj;
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return i;
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}
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}
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return -1;
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}
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public int Insert(T obj, int position)
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{
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// TODO проверка позиции
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// TODO проверка, что элемент массива по этой позиции пустой, если нет, то
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// ищется свободное место после этой позиции и идет вставка туда
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// если нет после, ищем до
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// TODO вставка
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// return false;
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if (position < Count)
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{
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if (_collection[position] == null)
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{
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_collection[position] = obj;
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return position;
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}
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else
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{
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for (int i = 0; i < Count; i++)
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{
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if (_collection[i] == null)
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{
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_collection[i] = obj;
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return i;
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}
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}
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}
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}
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return -1;
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}
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public T? Remove(int position)
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{
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// TODO проверка позиции
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// TODO удаление объекта из массива, присвоив элементу массива значение null
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// return true;
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if (position >= Count || position < 0) return null;
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T? myObject = _collection[position];
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_collection[position] = null;
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return myObject;
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}
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}
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173
MotorBoat/MotorBoat/FormBoatCollection.Designer.cs
generated
Normal file
173
MotorBoat/MotorBoat/FormBoatCollection.Designer.cs
generated
Normal file
@ -0,0 +1,173 @@
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namespace MotorBoat
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{
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partial class FormBoatCollection
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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groupBoxTools = new GroupBox();
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buttonRefresh = new Button();
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buttonGoToCheck = new Button();
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buttonRemoveBoat = new Button();
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maskedTextBoxPosition = new MaskedTextBox();
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buttonAddMotorBoat = new Button();
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buttonAddBoat = new Button();
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comboBoxSelectorCompany = new ComboBox();
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pictureBox = new PictureBox();
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groupBoxTools.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
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SuspendLayout();
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//
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// groupBoxTools
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//
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groupBoxTools.Controls.Add(buttonRefresh);
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groupBoxTools.Controls.Add(buttonGoToCheck);
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groupBoxTools.Controls.Add(buttonRemoveBoat);
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groupBoxTools.Controls.Add(maskedTextBoxPosition);
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groupBoxTools.Controls.Add(buttonAddMotorBoat);
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groupBoxTools.Controls.Add(buttonAddBoat);
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groupBoxTools.Controls.Add(comboBoxSelectorCompany);
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groupBoxTools.Dock = DockStyle.Right;
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groupBoxTools.Location = new Point(630, 0);
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groupBoxTools.Name = "groupBoxTools";
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groupBoxTools.Size = new Size(170, 483);
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groupBoxTools.TabIndex = 0;
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groupBoxTools.TabStop = false;
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groupBoxTools.Text = "Инструменты";
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//
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// buttonRefresh
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//
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buttonRefresh.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
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buttonRefresh.Location = new Point(6, 401);
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buttonRefresh.Name = "buttonRefresh";
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buttonRefresh.Size = new Size(158, 33);
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buttonRefresh.TabIndex = 6;
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buttonRefresh.Text = "Обновить";
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buttonRefresh.UseVisualStyleBackColor = true;
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buttonRefresh.Click += ButtonRefresh_Click;
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//
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// buttonGoToCheck
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//
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buttonGoToCheck.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
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buttonGoToCheck.Location = new Point(6, 319);
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buttonGoToCheck.Name = "buttonGoToCheck";
|
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buttonGoToCheck.Size = new Size(158, 33);
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buttonGoToCheck.TabIndex = 5;
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buttonGoToCheck.Text = "Передать на тесты";
|
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buttonGoToCheck.UseVisualStyleBackColor = true;
|
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buttonGoToCheck.Click += ButtonGoToCheck_Click;
|
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//
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// buttonRemoveBoat
|
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//
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buttonRemoveBoat.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonRemoveBoat.Location = new Point(6, 227);
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buttonRemoveBoat.Name = "buttonRemoveBoat";
|
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buttonRemoveBoat.Size = new Size(158, 32);
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buttonRemoveBoat.TabIndex = 4;
|
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buttonRemoveBoat.Text = "Удалить лодку";
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buttonRemoveBoat.UseVisualStyleBackColor = true;
|
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buttonRemoveBoat.Click += ButtonRemoveBoat_Click;
|
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//
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// maskedTextBoxPosition
|
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//
|
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maskedTextBoxPosition.Location = new Point(6, 198);
|
||||
maskedTextBoxPosition.Mask = "00";
|
||||
maskedTextBoxPosition.Name = "maskedTextBoxPosition";
|
||||
maskedTextBoxPosition.Size = new Size(158, 23);
|
||||
maskedTextBoxPosition.TabIndex = 3;
|
||||
maskedTextBoxPosition.ValidatingType = typeof(int);
|
||||
//
|
||||
// buttonAddMotorBoat
|
||||
//
|
||||
buttonAddMotorBoat.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddMotorBoat.Location = new Point(6, 112);
|
||||
buttonAddMotorBoat.Name = "buttonAddMotorBoat";
|
||||
buttonAddMotorBoat.Size = new Size(158, 38);
|
||||
buttonAddMotorBoat.TabIndex = 2;
|
||||
buttonAddMotorBoat.Text = "Добавление моторной лодки";
|
||||
buttonAddMotorBoat.UseVisualStyleBackColor = true;
|
||||
buttonAddMotorBoat.Click += ButtonAddMotorBoat_Click;
|
||||
//
|
||||
// buttonAddBoat
|
||||
//
|
||||
buttonAddBoat.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
buttonAddBoat.Location = new Point(6, 71);
|
||||
buttonAddBoat.Name = "buttonAddBoat";
|
||||
buttonAddBoat.Size = new Size(158, 35);
|
||||
buttonAddBoat.TabIndex = 1;
|
||||
buttonAddBoat.Text = "Добавление лодки";
|
||||
buttonAddBoat.UseVisualStyleBackColor = true;
|
||||
buttonAddBoat.Click += ButtonAddBoat_Click;
|
||||
//
|
||||
// comboBoxSelectorCompany
|
||||
//
|
||||
comboBoxSelectorCompany.Anchor = AnchorStyles.Top | AnchorStyles.Left | AnchorStyles.Right;
|
||||
comboBoxSelectorCompany.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxSelectorCompany.FormattingEnabled = true;
|
||||
comboBoxSelectorCompany.Items.AddRange(new object[] { "Хранилище" });
|
||||
comboBoxSelectorCompany.Location = new Point(6, 22);
|
||||
comboBoxSelectorCompany.Name = "comboBoxSelectorCompany";
|
||||
comboBoxSelectorCompany.Size = new Size(158, 23);
|
||||
comboBoxSelectorCompany.TabIndex = 0;
|
||||
comboBoxSelectorCompany.SelectedIndexChanged += ComboBoxSelectorCompany_SelectedIndexChanged;
|
||||
//
|
||||
// pictureBox
|
||||
//
|
||||
pictureBox.Dock = DockStyle.Fill;
|
||||
pictureBox.Location = new Point(0, 0);
|
||||
pictureBox.Name = "pictureBox";
|
||||
pictureBox.Size = new Size(630, 483);
|
||||
pictureBox.TabIndex = 1;
|
||||
pictureBox.TabStop = false;
|
||||
//
|
||||
// FormBoatCollection
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(7F, 15F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(800, 483);
|
||||
Controls.Add(pictureBox);
|
||||
Controls.Add(groupBoxTools);
|
||||
Name = "FormBoatCollection";
|
||||
Text = "Коллекция лодок";
|
||||
groupBoxTools.ResumeLayout(false);
|
||||
groupBoxTools.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private GroupBox groupBoxTools;
|
||||
private Button buttonAddBoat;
|
||||
private ComboBox comboBoxSelectorCompany;
|
||||
private Button buttonAddMotorBoat;
|
||||
private PictureBox pictureBox;
|
||||
private Button buttonGoToCheck;
|
||||
private Button buttonRemoveBoat;
|
||||
private MaskedTextBox maskedTextBoxPosition;
|
||||
private Button buttonRefresh;
|
||||
}
|
||||
}
|
179
MotorBoat/MotorBoat/FormBoatCollection.cs
Normal file
179
MotorBoat/MotorBoat/FormBoatCollection.cs
Normal file
@ -0,0 +1,179 @@
|
||||
using MotorBoat.CollectionGenericObjects;
|
||||
using MotorBoat.Drawnings;
|
||||
|
||||
namespace MotorBoat;
|
||||
|
||||
/// <summary>
|
||||
/// Форма работы с компанией и ее коллекцией
|
||||
/// </summary>
|
||||
public partial class FormBoatCollection : Form
|
||||
{
|
||||
/// <summary>
|
||||
/// Компания
|
||||
/// </summary>
|
||||
private AbstractCompany? _company = null;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
public FormBoatCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
/// <summary>
|
||||
/// Выбор компании
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ComboBoxSelectorCompany_SelectedIndexChanged(object sender, EventArgs e)
|
||||
{
|
||||
switch (comboBoxSelectorCompany.Text)
|
||||
{
|
||||
case "Хранилище":
|
||||
_company = new Harbor(pictureBox.Width,
|
||||
pictureBox.Height, new MassiveGenericObjects<DrawningBoat>());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Random random = new();
|
||||
DrawningBoat drawningBoat;
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningBoat):
|
||||
drawningBoat = new DrawningBoat(random.Next(100, 300),
|
||||
random.Next(1000, 3000), GetColor(random));
|
||||
break;
|
||||
case nameof(DrawningMotorBoat):
|
||||
drawningBoat = new DrawningMotorBoat(random.Next(100,
|
||||
300), random.Next(1000, 3000),
|
||||
GetColor(random),
|
||||
GetColor(random),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
if (_company + drawningBoat != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение цвета
|
||||
/// </summary>
|
||||
/// <param name="random">Генератор случайных чисел</param>
|
||||
/// <returns></returns>
|
||||
private static Color GetColor(Random random)
|
||||
{
|
||||
Color color = Color.FromArgb(random.Next(0, 256), random.Next(0,
|
||||
256), random.Next(0, 256));
|
||||
ColorDialog dialog = new();
|
||||
if (dialog.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
color = dialog.Color;
|
||||
}
|
||||
return color;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Добавление лодки
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
|
||||
/// <summary>
|
||||
/// Добавление моторной лодки
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonAddMotorBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMotorBoat));
|
||||
/// <summary>
|
||||
/// Удаление лодки
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRemoveBoat_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (string.IsNullOrEmpty(maskedTextBoxPosition.Text) || _company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) != DialogResult.Yes)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxPosition.Text);
|
||||
if (_company - pos != null)
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Передача объекта в другую форму
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonGoToCheck_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
DrawningBoat? boat = null;
|
||||
int counter = 100;
|
||||
while (boat == null)
|
||||
{
|
||||
boat = _company.GetRandomObject();
|
||||
counter--;
|
||||
if (counter <= 0)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (boat == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
FormMotorBoat form = new()
|
||||
{
|
||||
SetBoat = boat
|
||||
};
|
||||
form.ShowDialog();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перерисовка коллекции
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonRefresh_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_company == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
pictureBox.Image = _company.Show();
|
||||
}
|
||||
}
|
120
MotorBoat/MotorBoat/FormBoatCollection.resx
Normal file
120
MotorBoat/MotorBoat/FormBoatCollection.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
28
MotorBoat/MotorBoat/FormMotorBoat.Designer.cs
generated
28
MotorBoat/MotorBoat/FormMotorBoat.Designer.cs
generated
@ -29,12 +29,10 @@
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBoxMotorBoat = new PictureBox();
|
||||
buttonCreateMotorBoat = new Button();
|
||||
buttonLeft = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonCreateBoat = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBoxMotorBoat).BeginInit();
|
||||
@ -49,17 +47,6 @@
|
||||
pictureBoxMotorBoat.TabIndex = 0;
|
||||
pictureBoxMotorBoat.TabStop = false;
|
||||
//
|
||||
// buttonCreateMotorBoat
|
||||
//
|
||||
buttonCreateMotorBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateMotorBoat.Location = new Point(12, 412);
|
||||
buttonCreateMotorBoat.Name = "buttonCreateMotorBoat";
|
||||
buttonCreateMotorBoat.Size = new Size(174, 23);
|
||||
buttonCreateMotorBoat.TabIndex = 1;
|
||||
buttonCreateMotorBoat.Text = "Создать моторную лодку";
|
||||
buttonCreateMotorBoat.UseVisualStyleBackColor = true;
|
||||
buttonCreateMotorBoat.Click += ButtonCreateMotorBoat_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor = AnchorStyles.Bottom | AnchorStyles.Right;
|
||||
@ -108,17 +95,6 @@
|
||||
buttonUp.UseVisualStyleBackColor = true;
|
||||
buttonUp.Click += ButtonMove_Click;
|
||||
//
|
||||
// buttonCreateBoat
|
||||
//
|
||||
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateBoat.Location = new Point(203, 412);
|
||||
buttonCreateBoat.Name = "buttonCreateBoat";
|
||||
buttonCreateBoat.Size = new Size(174, 23);
|
||||
buttonCreateBoat.TabIndex = 6;
|
||||
buttonCreateBoat.Text = "Создать лодку";
|
||||
buttonCreateBoat.UseVisualStyleBackColor = true;
|
||||
buttonCreateBoat.Click += ButtonCreateBoat_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
@ -146,12 +122,10 @@
|
||||
ClientSize = new Size(861, 447);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateBoat);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreateMotorBoat);
|
||||
Controls.Add(pictureBoxMotorBoat);
|
||||
Name = "FormMotorBoat";
|
||||
Text = "Моторная лодка";
|
||||
@ -162,12 +136,10 @@
|
||||
#endregion
|
||||
|
||||
private PictureBox pictureBoxMotorBoat;
|
||||
private Button buttonCreateMotorBoat;
|
||||
private Button buttonLeft;
|
||||
private Button buttonDown;
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonCreateBoat;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
|
@ -26,6 +26,20 @@ namespace MotorBoat
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
/// <summary>
|
||||
/// Получение объекта
|
||||
/// </summary>
|
||||
public DrawningBoat SetBoat
|
||||
{
|
||||
set
|
||||
{
|
||||
_drawningBoat = value; ;
|
||||
_drawningBoat.SetPictureSize(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
Draw();
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Конструктор формы
|
||||
/// </summary>
|
||||
public FormMotorBoat()
|
||||
@ -48,42 +62,6 @@ namespace MotorBoat
|
||||
_drawningBoat.DrawTransport(gr);
|
||||
pictureBoxMotorBoat.Image = bmp;
|
||||
}
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new Random();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningBoat):
|
||||
_drawningBoat = new DrawningBoat(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningMotorBoat):
|
||||
_drawningBoat = new DrawningMotorBoat(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningBoat.SetPictureSize(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
|
||||
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать моторную лодку"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateMotorBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMotorBoat));
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать лодку"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void ButtonCreateBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
/// </summary>
|
||||
|
@ -9,7 +9,7 @@ namespace MotorBoat
|
||||
static void Main()
|
||||
{
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormMotorBoat());
|
||||
Application.Run(new FormBoatCollection());
|
||||
}
|
||||
}
|
||||
}
|
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