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15 changed files with 129 additions and 755 deletions

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@ -1,4 +1,4 @@
namespace MotorBoat.Drawnings namespace MotorBoat
{ {
/// <summary> /// <summary>
@ -6,10 +6,6 @@
/// </summary> /// </summary>
public enum DirectionType public enum DirectionType
{ {
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary> /// <summary>
/// Вверх /// Вверх
/// </summary> /// </summary>

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@ -1,18 +1,14 @@
using MotorBoat.Entities; namespace MotorBoat
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.Drawnings
{ {
public class DrawningBoat /// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningMotorBoat
{ {
/// <summary> /// <summary>
/// Класс-сущность /// Класс-сущность
/// </summary> /// </summary>
public EntityBoat? EntityBoat { get; protected set; } public EntityMotorBoat? EntityMotorBoat { get; private set; }
/// <summary> /// <summary>
/// Ширина окна /// Ширина окна
/// </summary> /// </summary>
@ -24,65 +20,37 @@ namespace MotorBoat.Drawnings
/// <summary> /// <summary>
/// Левая координата прорисовки лодки /// Левая координата прорисовки лодки
/// </summary> /// </summary>
protected int? _startPosX; private int? _startPosX;
/// <summary> /// <summary>
/// Верхняя кооридната прорисовки лодки /// Верхняя кооридната прорисовки лодки
/// </summary> /// </summary>
protected int? _startPosY; private int? _startPosY;
/// <summary> /// <summary>
/// Ширина прорисовки лодки /// Ширина прорисовки лодки
/// </summary> /// </summary>
private readonly int _drawningBoatWidth = 143; private readonly int _drawningBoatWidth = 153;
/// <summary> /// <summary>
/// Высота прорисовки лодки /// Высота прорисовки лодки
/// </summary> /// </summary>
private readonly int _drawningBoatHeight = 38; private readonly int _drawningBoatHeight = 75;
/// <summary> /// <summary>
/// Координата Х объекта /// Инициализация свойств
/// </summary>
public int? GetPosX => _startPosX;
/// <summary>
/// Координата Y объекта
/// </summary>
public int? GetPosY => _startPosY;
/// <summary>
/// Ширина объекта
/// </summary>
public int GetWidth => _drawningBoatWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningBoatHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningBoat()
{
_pictureWidth = null;
_pictureHeight = null;
_startPosX = null;
_startPosY = null;
}
/// <summary>
/// Конструктор
/// </summary> /// </summary>
/// <param name="speed">Скорость</param> /// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param> /// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param> /// <param name="bodyColor">Основной цвет</param>
public DrawningBoat(int speed, double weight, Color bodyColor) : this() /// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="protectiveGlass">Признак наличия защитного стекла</param>
/// <param name="engine">Признак наличия мотора</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor,
bool protectiveGlass, bool engine)
{ {
EntityBoat = new EntityBoat(speed, weight, bodyColor); EntityMotorBoat = new EntityMotorBoat();
} EntityMotorBoat.Init(speed, weight, bodyColor, additionalColor, protectiveGlass, engine);
_pictureWidth = null;
/// <summary> _pictureHeight = null;
/// Конструктор для наследников _startPosX = null;
/// </summary> _startPosY = null;
/// <param name="drawningBoatWidth">Ширина прорисовки лодки</param>
/// <param name="drawningBoatHeight">Высота прорисовки лодки</param>
protected DrawningBoat(int drawningBoatWidth, int drawningBoatHeight) : this()
{
_drawningBoatWidth = drawningBoatWidth;
_drawningBoatHeight = drawningBoatHeight;
} }
/// <summary> /// <summary>
/// Установка границ поля /// Установка границ поля
@ -158,7 +126,7 @@ namespace MotorBoat.Drawnings
/// невозможно</returns> /// невозможно</returns>
public bool MoveTransport(DirectionType direction) public bool MoveTransport(DirectionType direction)
{ {
if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue) if (EntityMotorBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{ {
return false; return false;
} }
@ -166,30 +134,30 @@ namespace MotorBoat.Drawnings
{ {
//влево //влево
case DirectionType.Left: case DirectionType.Left:
if (_startPosX.Value - EntityBoat.Step > 0) if (_startPosX.Value - EntityMotorBoat.Step > 0)
{ {
_startPosX -= (int)EntityBoat.Step; _startPosX -= (int)EntityMotorBoat.Step;
} }
return true; return true;
//вверх //вверх
case DirectionType.Up: case DirectionType.Up:
if (_startPosY.Value - EntityBoat.Step > 0) if (_startPosY.Value - EntityMotorBoat.Step > 0)
{ {
_startPosY -= (int)EntityBoat.Step; _startPosY -= (int)EntityMotorBoat.Step;
} }
return true; return true;
//вправо //вправо
case DirectionType.Right: case DirectionType.Right:
if (_startPosX.Value + _drawningBoatWidth + EntityBoat.Step < _pictureWidth) if (_startPosX.Value + _drawningBoatWidth + EntityMotorBoat.Step < _pictureWidth)
{ {
_startPosX += (int)EntityBoat.Step; _startPosX += (int)EntityMotorBoat.Step;
} }
return true; return true;
//вниз //вниз
case DirectionType.Down: case DirectionType.Down:
if (_startPosY.Value + _drawningBoatHeight + EntityBoat.Step < _pictureHeight) if (_startPosY.Value + _drawningBoatHeight + EntityMotorBoat.Step < _pictureHeight)
{ {
_startPosY += (int)EntityBoat.Step; _startPosY += (int)EntityMotorBoat.Step;
} }
return true; return true;
default: default:
@ -201,25 +169,26 @@ namespace MotorBoat.Drawnings
/// Прорисовка объекта /// Прорисовка объекта
/// </summary> /// </summary>
/// <param name="g"></param> /// <param name="g"></param>
public virtual void DrawTransport(Graphics g) public void DrawTransport(Graphics g)
{ {
if (EntityBoat == null || !_startPosX.HasValue || if (EntityMotorBoat == null || !_startPosX.HasValue ||
!_startPosY.HasValue) !_startPosY.HasValue)
{ {
return; return;
} }
Pen pen = new(Color.Black); Pen pen = new(Color.Black);
Brush brushBodyColor = new SolidBrush(EntityBoat.BodyColor); Brush brushBodyColor = new SolidBrush(EntityMotorBoat.BodyColor);
Brush brushAdditionalColor = new SolidBrush(EntityMotorBoat.AdditionalColor);
Point[] body = Point[] body =
{ {
new Point(_startPosX.Value, _startPosY.Value), new Point(_startPosX.Value + 10, _startPosY.Value + 25),
new Point(_startPosX.Value + 100, _startPosY.Value), new Point(_startPosX.Value + 110, _startPosY.Value + 25),
new Point(_startPosX.Value + 145, _startPosY.Value + 20), new Point(_startPosX.Value + 155, _startPosY.Value + 45),
new Point(_startPosX.Value + 100, _startPosY.Value + 40), new Point(_startPosX.Value + 110, _startPosY.Value + 65),
new Point(_startPosX.Value, _startPosY.Value + 40), new Point(_startPosX.Value + 10, _startPosY.Value + 65),
new Point(_startPosX.Value, _startPosY.Value) new Point(_startPosX.Value + 10, _startPosY.Value + 25)
}; };
// корпус // корпус
@ -227,11 +196,34 @@ namespace MotorBoat.Drawnings
g.DrawPolygon(pen, body); g.DrawPolygon(pen, body);
//боковина лодки //боковина лодки
g.DrawEllipse(pen, _startPosX.Value + 15, _startPosY.Value + 5, 30, 30); g.DrawEllipse(pen, _startPosX.Value + 25, _startPosY.Value + 30, 30, 30);
g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 5, 30, 30); g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 30, 30, 30);
g.DrawLine(pen, _startPosX.Value + 27, _startPosY.Value + 5, _startPosX.Value + 73, _startPosY.Value + 5); g.DrawLine(pen, _startPosX.Value + 37, _startPosY.Value + 30, _startPosX.Value + 83, _startPosY.Value + 30);
g.DrawLine(pen, _startPosX.Value + 27, _startPosY.Value + 35, _startPosX.Value + 73, _startPosY.Value + 35); g.DrawLine(pen, _startPosX.Value + 37, _startPosY.Value + 60, _startPosX.Value + 83, _startPosY.Value + 60);
g.FillRectangle(brushBodyColor, _startPosX.Value + 27, _startPosY.Value + 6, 50, 29); g.FillRectangle(brushBodyColor, _startPosX.Value + 37, _startPosY.Value + 31, 50, 29);
//защитное стекло спереди
if (EntityMotorBoat.ProtectiveGlass)
{
Point[] glass =
{
new Point(_startPosX.Value + 105, _startPosY.Value + 25),
new Point(_startPosX.Value + 100, _startPosY.Value),
new Point(_startPosX.Value + 90, _startPosY.Value),
new Point(_startPosX.Value + 90, _startPosY.Value + 25),
new Point(_startPosX.Value + 105, _startPosY.Value + 25)
};
g.FillPolygon(brushAdditionalColor, glass);
g.DrawPolygon(pen, glass);
}
//мотор
if (EntityMotorBoat.Engine)
{
g.FillRectangle(brushAdditionalColor, _startPosX.Value, _startPosY.Value + 50, 10, 25);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 50, 10, 25);
}
} }

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@ -1,65 +0,0 @@
using MotorBoat.Entities;
namespace MotorBoat.Drawnings
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningMotorBoat : DrawningBoat
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="protectiveGlass">Признак наличия защитного стекла</param>
/// <param name="engine">Признак наличия мотора</param>
public DrawningMotorBoat(int speed, double weight, Color bodyColor, Color additionalColor,
bool protectiveGlass, bool engine) : base(153, 75)
{
EntityBoat = new EntityMotorBoat(speed, weight, bodyColor, additionalColor, protectiveGlass, engine);
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public override void DrawTransport(Graphics g)
{
if (EntityBoat == null || EntityBoat is not EntityMotorBoat motorBoat
|| !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush brushAdditionalColor = new SolidBrush(motorBoat.AdditionalColor);
//защитное стекло спереди
if (motorBoat.ProtectiveGlass)
{
Point[] glass =
{
new Point(_startPosX.Value + 105, _startPosY.Value + 25),
new Point(_startPosX.Value + 100, _startPosY.Value),
new Point(_startPosX.Value + 90, _startPosY.Value),
new Point(_startPosX.Value + 90, _startPosY.Value + 25),
new Point(_startPosX.Value + 105, _startPosY.Value + 25)
};
g.FillPolygon(brushAdditionalColor, glass);
g.DrawPolygon(pen, glass);
}
_startPosX += 10;
_startPosY += 25;
base.DrawTransport(g);
_startPosX -= 10;
_startPosY -= 25;
//мотор
if (motorBoat.Engine)
{
g.FillRectangle(brushAdditionalColor, _startPosX.Value, _startPosY.Value + 50, 10, 25);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 50, 10, 25);
}
}
}
}

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@ -1,43 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.Entities
{
/// <summary>
/// Класс-сущность "Лодка"
/// </summary>
public class EntityBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения лодки
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес лодки</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityBoat(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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@ -1,10 +1,22 @@
namespace MotorBoat.Entities namespace MotorBoat
{ {
/// <summary> /// <summary>
/// Класс-сущность "Моторная лодка" /// Класс-сущность "Моторная лодка"
/// </summary> /// </summary>
public class EntityMotorBoat : EntityBoat public class EntityMotorBoat
{ {
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary> /// <summary>
/// Дополнительный цвет (для опциональных элементов) /// Дополнительный цвет (для опциональных элементов)
/// </summary> /// </summary>
@ -30,9 +42,12 @@
/// <param name="additionalColor">Дополнительный цвет</param> /// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="protectiveGlass">Признак наличия защитного стекла</param> /// <param name="protectiveGlass">Признак наличия защитного стекла</param>
/// <param name="engine">Признак наличия мотора</param> /// <param name="engine">Признак наличия мотора</param>
public EntityMotorBoat(int speed, double weight, Color bodyColor, Color additionalColor, public void Init(int speed, double weight, Color bodyColor, Color additionalColor,
bool protectiveGlass, bool engine) : base(speed, weight, bodyColor) bool protectiveGlass, bool engine)
{ {
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor; AdditionalColor = additionalColor;
ProtectiveGlass = protectiveGlass; ProtectiveGlass = protectiveGlass;
Engine = engine; Engine = engine;

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@ -29,14 +29,11 @@
private void InitializeComponent() private void InitializeComponent()
{ {
pictureBoxMotorBoat = new PictureBox(); pictureBoxMotorBoat = new PictureBox();
buttonCreateMotorBoat = new Button(); buttonCreate = new Button();
buttonLeft = new Button(); buttonLeft = new Button();
buttonDown = new Button(); buttonDown = new Button();
buttonRight = new Button(); buttonRight = new Button();
buttonUp = new Button(); buttonUp = new Button();
buttonCreateBoat = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxMotorBoat).BeginInit(); ((System.ComponentModel.ISupportInitialize)pictureBoxMotorBoat).BeginInit();
SuspendLayout(); SuspendLayout();
// //
@ -49,16 +46,16 @@
pictureBoxMotorBoat.TabIndex = 0; pictureBoxMotorBoat.TabIndex = 0;
pictureBoxMotorBoat.TabStop = false; pictureBoxMotorBoat.TabStop = false;
// //
// buttonCreateMotorBoat // buttonCreate
// //
buttonCreateMotorBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateMotorBoat.Location = new Point(12, 412); buttonCreate.Location = new Point(12, 412);
buttonCreateMotorBoat.Name = "buttonCreateMotorBoat"; buttonCreate.Name = "buttonCreate";
buttonCreateMotorBoat.Size = new Size(174, 23); buttonCreate.Size = new Size(75, 23);
buttonCreateMotorBoat.TabIndex = 1; buttonCreate.TabIndex = 1;
buttonCreateMotorBoat.Text = "Создать моторную лодку"; buttonCreate.Text = "Создать";
buttonCreateMotorBoat.UseVisualStyleBackColor = true; buttonCreate.UseVisualStyleBackColor = true;
buttonCreateMotorBoat.Click += ButtonCreateMotorBoat_Click; buttonCreate.Click += ButtonCreateMotorBoat_Click;
// //
// buttonLeft // buttonLeft
// //
@ -108,50 +105,16 @@
buttonUp.UseVisualStyleBackColor = true; buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click; buttonUp.Click += ButtonMove_Click;
// //
// buttonCreateBoat
//
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBoat.Location = new Point(203, 412);
buttonCreateBoat.Name = "buttonCreateBoat";
buttonCreateBoat.Size = new Size(174, 23);
buttonCreateBoat.TabIndex = 6;
buttonCreateBoat.Text = "Создать лодку";
buttonCreateBoat.UseVisualStyleBackColor = true;
buttonCreateBoat.Click += ButtonCreateBoat_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(724, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(774, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormMotorBoat // FormMotorBoat
// //
AutoScaleDimensions = new SizeF(7F, 15F); AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(861, 447); ClientSize = new Size(861, 447);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateBoat);
Controls.Add(buttonUp); Controls.Add(buttonUp);
Controls.Add(buttonRight); Controls.Add(buttonRight);
Controls.Add(buttonDown); Controls.Add(buttonDown);
Controls.Add(buttonLeft); Controls.Add(buttonLeft);
Controls.Add(buttonCreateMotorBoat); Controls.Add(buttonCreate);
Controls.Add(pictureBoxMotorBoat); Controls.Add(pictureBoxMotorBoat);
Name = "FormMotorBoat"; Name = "FormMotorBoat";
Text = "Моторная лодка"; Text = "Моторная лодка";
@ -162,13 +125,10 @@
#endregion #endregion
private PictureBox pictureBoxMotorBoat; private PictureBox pictureBoxMotorBoat;
private Button buttonCreateMotorBoat; private Button buttonCreate;
private Button buttonLeft; private Button buttonLeft;
private Button buttonDown; private Button buttonDown;
private Button buttonRight; private Button buttonRight;
private Button buttonUp; private Button buttonUp;
private Button buttonCreateBoat;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
} }
} }

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@ -7,91 +7,62 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows.Forms; using System.Windows.Forms;
using MotorBoat.Drawnings;
using MotorBoat.MovementStrategy;
namespace MotorBoat namespace MotorBoat
{ {
/// <summary>
/// Форма работы с объектом "Моторная лодка"
/// </summary>
public partial class FormMotorBoat : Form public partial class FormMotorBoat : Form
{ {
/// <summary> private DrawningMotorBoat? _drawningMotorBoat;
/// Поле для прорисовки объекта
/// </summary>
private DrawningBoat? _drawningBoat;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary> /// <summary>
/// Конструктор формы /// Конструктор формы
/// </summary> /// </summary>
public FormMotorBoat() public FormMotorBoat()
{ {
InitializeComponent(); InitializeComponent();
_strategy = null;
} }
/// <summary> /// <summary>
/// Метод прорисовки катера /// Метод прорисовки катера
/// </summary> /// </summary>
private void Draw() private void Draw()
{ {
if (_drawningBoat == null) if (_drawningMotorBoat == null)
{ {
return; return;
} }
Bitmap bmp = new(pictureBoxMotorBoat.Width, Bitmap bmp = new(pictureBoxMotorBoat.Width,
pictureBoxMotorBoat.Height); pictureBoxMotorBoat.Height);
Graphics gr = Graphics.FromImage(bmp); Graphics gr = Graphics.FromImage(bmp);
_drawningBoat.DrawTransport(gr); _drawningMotorBoat.DrawTransport(gr);
pictureBoxMotorBoat.Image = bmp; pictureBoxMotorBoat.Image = bmp;
} }
private void CreateObject(string type) /// <summary>
/// Обработка нажатия кнопки "Создать"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateMotorBoat_Click(object sender, EventArgs e)
{ {
Random random = new Random(); Random random = new();
switch (type) _drawningMotorBoat = new DrawningMotorBoat();
{ _drawningMotorBoat.Init(random.Next(100, 300), random.Next(1000, 3000),
case nameof(DrawningBoat):
_drawningBoat = new DrawningBoat(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningMotorBoat):
_drawningBoat = new DrawningMotorBoat(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2))); Convert.ToBoolean(random.Next(0, 2)),
break; Convert.ToBoolean(random.Next(0, 2)));
default: _drawningMotorBoat.SetPictureSize(pictureBoxMotorBoat.Width,
return; pictureBoxMotorBoat.Height);
} _drawningMotorBoat.SetPosition(random.Next(10, 100), random.Next(10,
_drawningBoat.SetPictureSize(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height); 100));
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw(); Draw();
} }
/// <summary> /// <summary>
/// Обработка нажатия кнопки "Создать моторную лодку"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateMotorBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMotorBoat));
/// <summary>
/// Обработка нажатия кнопки "Создать лодку"
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void ButtonCreateBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
/// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации) /// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary> /// </summary>
/// <param name="sender"></param> /// <param name="sender"></param>
/// <param name="e"></param> /// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e) private void ButtonMove_Click(object sender, EventArgs e)
{ {
if (_drawningBoat == null) if (_drawningMotorBoat == null)
{ {
return; return;
} }
@ -101,19 +72,19 @@ namespace MotorBoat
{ {
case "buttonUp": case "buttonUp":
result = result =
_drawningBoat.MoveTransport(DirectionType.Up); _drawningMotorBoat.MoveTransport(DirectionType.Up);
break; break;
case "buttonDown": case "buttonDown":
result = result =
_drawningBoat.MoveTransport(DirectionType.Down); _drawningMotorBoat.MoveTransport(DirectionType.Down);
break; break;
case "buttonLeft": case "buttonLeft":
result = result =
_drawningBoat.MoveTransport(DirectionType.Left); _drawningMotorBoat.MoveTransport(DirectionType.Left);
break; break;
case "buttonRight": case "buttonRight":
result = result =
_drawningBoat.MoveTransport(DirectionType.Right); _drawningMotorBoat.MoveTransport(DirectionType.Right);
break; break;
} }
if (result) if (result)
@ -121,46 +92,5 @@ namespace MotorBoat
Draw(); Draw();
} }
} }
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningBoat == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableBoat(_drawningBoat),
pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
} }
} }

View File

@ -1,119 +0,0 @@
namespace MotorBoat.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -1,27 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@ -1,44 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта к краю экрана
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}

View File

@ -1,57 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -1,59 +0,0 @@
using MotorBoat.Drawnings;
namespace MotorBoat.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningBoat
/// </summary>
public class MoveableBoat : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningBoat или его наследника
/// </summary>
private readonly DrawningBoat? _boat = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="car">Объект класса DrawningBoat</param>
public MoveableBoat(DrawningBoat boat)
{
_boat = boat;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_boat == null || _boat.EntityBoat == null ||
!_boat.GetPosX.HasValue || !_boat.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_boat.GetPosX.Value,
_boat.GetPosY.Value, _boat.GetWidth, _boat.GetHeight);
}
}
public int GetStep => (int)(_boat?.EntityBoat?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_boat == null || _boat.EntityBoat == null)
{
return false;
}
return _boat.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

View File

@ -1,24 +0,0 @@
namespace MotorBoat.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

View File

@ -1,62 +0,0 @@
namespace MotorBoat.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

View File

@ -1,19 +0,0 @@
namespace MotorBoat.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}