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15 changed files with 753 additions and 127 deletions

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@ -1,4 +1,4 @@
namespace MotorBoat namespace MotorBoat.Drawnings
{ {
/// <summary> /// <summary>
@ -6,6 +6,10 @@
/// </summary> /// </summary>
public enum DirectionType public enum DirectionType
{ {
/// <summary>
/// Неизвестное направление
/// </summary>
Unknow = -1,
/// <summary> /// <summary>
/// Вверх /// Вверх
/// </summary> /// </summary>

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@ -1,14 +1,18 @@
namespace MotorBoat using MotorBoat.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.Drawnings
{ {
/// <summary> public class DrawningBoat
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningMotorBoat
{ {
/// <summary> /// <summary>
/// Класс-сущность /// Класс-сущность
/// </summary> /// </summary>
public EntityMotorBoat? EntityMotorBoat { get; private set; } public EntityBoat? EntityBoat { get; protected set; }
/// <summary> /// <summary>
/// Ширина окна /// Ширина окна
/// </summary> /// </summary>
@ -20,39 +24,67 @@
/// <summary> /// <summary>
/// Левая координата прорисовки лодки /// Левая координата прорисовки лодки
/// </summary> /// </summary>
private int? _startPosX; protected int? _startPosX;
/// <summary> /// <summary>
/// Верхняя кооридната прорисовки лодки /// Верхняя кооридната прорисовки лодки
/// </summary> /// </summary>
private int? _startPosY; protected int? _startPosY;
/// <summary> /// <summary>
/// Ширина прорисовки лодки /// Ширина прорисовки лодки
/// </summary> /// </summary>
private readonly int _drawningBoatWidth = 153; private readonly int _drawningBoatWidth = 143;
/// <summary> /// <summary>
/// Высота прорисовки лодки /// Высота прорисовки лодки
/// </summary> /// </summary>
private readonly int _drawningBoatHeight = 75; private readonly int _drawningBoatHeight = 38;
/// <summary> /// <summary>
/// Инициализация свойств /// Координата Х объекта
/// </summary> /// </summary>
/// <param name="speed">Скорость</param> public int? GetPosX => _startPosX;
/// <param name="weight">Вес</param> /// <summary>
/// <param name="bodyColor">Основной цвет</param> /// Координата Y объекта
/// <param name="additionalColor">Дополнительный цвет</param> /// </summary>
/// <param name="protectiveGlass">Признак наличия защитного стекла</param> public int? GetPosY => _startPosY;
/// <param name="engine">Признак наличия мотора</param> /// <summary>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, /// Ширина объекта
bool protectiveGlass, bool engine) /// </summary>
public int GetWidth => _drawningBoatWidth;
/// <summary>
/// Высота объекта
/// </summary>
public int GetHeight => _drawningBoatHeight;
/// <summary>
/// Пустой конструктор
/// </summary>
private DrawningBoat()
{ {
EntityMotorBoat = new EntityMotorBoat();
EntityMotorBoat.Init(speed, weight, bodyColor, additionalColor, protectiveGlass, engine);
_pictureWidth = null; _pictureWidth = null;
_pictureHeight = null; _pictureHeight = null;
_startPosX = null; _startPosX = null;
_startPosY = null; _startPosY = null;
} }
/// <summary> /// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
public DrawningBoat(int speed, double weight, Color bodyColor) : this()
{
EntityBoat = new EntityBoat(speed, weight, bodyColor);
}
/// <summary>
/// Конструктор для наследников
/// </summary>
/// <param name="drawningBoatWidth">Ширина прорисовки лодки</param>
/// <param name="drawningBoatHeight">Высота прорисовки лодки</param>
protected DrawningBoat(int drawningBoatWidth, int drawningBoatHeight) : this()
{
_drawningBoatWidth = drawningBoatWidth;
_drawningBoatHeight = drawningBoatHeight;
}
/// <summary>
/// Установка границ поля /// Установка границ поля
/// </summary> /// </summary>
/// <param name="width">Ширина поля</param> /// <param name="width">Ширина поля</param>
@ -68,10 +100,10 @@
if (_startPosX != null && _startPosY != null) if (_startPosX != null && _startPosY != null)
{ {
if (_startPosX.Value < 0) if (_startPosX.Value < 0)
{ {
_startPosX = 0; _startPosX = 0;
} }
if (_startPosY.Value < 0) if (_startPosY.Value < 0)
{ {
_startPosY = 0; _startPosY = 0;
} }
@ -126,7 +158,7 @@
/// невозможно</returns> /// невозможно</returns>
public bool MoveTransport(DirectionType direction) public bool MoveTransport(DirectionType direction)
{ {
if (EntityMotorBoat == null || !_startPosX.HasValue || !_startPosY.HasValue) if (EntityBoat == null || !_startPosX.HasValue || !_startPosY.HasValue)
{ {
return false; return false;
} }
@ -134,30 +166,30 @@
{ {
//влево //влево
case DirectionType.Left: case DirectionType.Left:
if (_startPosX.Value - EntityMotorBoat.Step > 0) if (_startPosX.Value - EntityBoat.Step > 0)
{ {
_startPosX -= (int)EntityMotorBoat.Step; _startPosX -= (int)EntityBoat.Step;
} }
return true; return true;
//вверх //вверх
case DirectionType.Up: case DirectionType.Up:
if (_startPosY.Value - EntityMotorBoat.Step > 0) if (_startPosY.Value - EntityBoat.Step > 0)
{ {
_startPosY -= (int)EntityMotorBoat.Step; _startPosY -= (int)EntityBoat.Step;
} }
return true; return true;
//вправо //вправо
case DirectionType.Right: case DirectionType.Right:
if (_startPosX.Value + _drawningBoatWidth + EntityMotorBoat.Step < _pictureWidth) if (_startPosX.Value + _drawningBoatWidth + EntityBoat.Step < _pictureWidth)
{ {
_startPosX += (int)EntityMotorBoat.Step; _startPosX += (int)EntityBoat.Step;
} }
return true; return true;
//вниз //вниз
case DirectionType.Down: case DirectionType.Down:
if (_startPosY.Value + _drawningBoatHeight + EntityMotorBoat.Step < _pictureHeight) if (_startPosY.Value + _drawningBoatHeight + EntityBoat.Step < _pictureHeight)
{ {
_startPosY += (int)EntityMotorBoat.Step; _startPosY += (int)EntityBoat.Step;
} }
return true; return true;
default: default:
@ -169,26 +201,25 @@
/// Прорисовка объекта /// Прорисовка объекта
/// </summary> /// </summary>
/// <param name="g"></param> /// <param name="g"></param>
public void DrawTransport(Graphics g) public virtual void DrawTransport(Graphics g)
{ {
if (EntityMotorBoat == null || !_startPosX.HasValue || if (EntityBoat == null || !_startPosX.HasValue ||
!_startPosY.HasValue) !_startPosY.HasValue)
{ {
return; return;
} }
Pen pen = new(Color.Black); Pen pen = new(Color.Black);
Brush brushBodyColor = new SolidBrush(EntityMotorBoat.BodyColor); Brush brushBodyColor = new SolidBrush(EntityBoat.BodyColor);
Brush brushAdditionalColor = new SolidBrush(EntityMotorBoat.AdditionalColor);
Point[] body = Point[] body =
{ {
new Point(_startPosX.Value + 10, _startPosY.Value + 25), new Point(_startPosX.Value, _startPosY.Value),
new Point(_startPosX.Value + 110, _startPosY.Value + 25), new Point(_startPosX.Value + 100, _startPosY.Value),
new Point(_startPosX.Value + 155, _startPosY.Value + 45), new Point(_startPosX.Value + 145, _startPosY.Value + 20),
new Point(_startPosX.Value + 110, _startPosY.Value + 65), new Point(_startPosX.Value + 100, _startPosY.Value + 40),
new Point(_startPosX.Value + 10, _startPosY.Value + 65), new Point(_startPosX.Value, _startPosY.Value + 40),
new Point(_startPosX.Value + 10, _startPosY.Value + 25) new Point(_startPosX.Value, _startPosY.Value)
}; };
// корпус // корпус
@ -196,34 +227,11 @@
g.DrawPolygon(pen, body); g.DrawPolygon(pen, body);
//боковина лодки //боковина лодки
g.DrawEllipse(pen, _startPosX.Value + 25, _startPosY.Value + 30, 30, 30); g.DrawEllipse(pen, _startPosX.Value + 15, _startPosY.Value + 5, 30, 30);
g.DrawEllipse(pen, _startPosX.Value + 70, _startPosY.Value + 30, 30, 30); g.DrawEllipse(pen, _startPosX.Value + 60, _startPosY.Value + 5, 30, 30);
g.DrawLine(pen, _startPosX.Value + 37, _startPosY.Value + 30, _startPosX.Value + 83, _startPosY.Value + 30); g.DrawLine(pen, _startPosX.Value + 27, _startPosY.Value + 5, _startPosX.Value + 73, _startPosY.Value + 5);
g.DrawLine(pen, _startPosX.Value + 37, _startPosY.Value + 60, _startPosX.Value + 83, _startPosY.Value + 60); g.DrawLine(pen, _startPosX.Value + 27, _startPosY.Value + 35, _startPosX.Value + 73, _startPosY.Value + 35);
g.FillRectangle(brushBodyColor, _startPosX.Value + 37, _startPosY.Value + 31, 50, 29); g.FillRectangle(brushBodyColor, _startPosX.Value + 27, _startPosY.Value + 6, 50, 29);
//защитное стекло спереди
if (EntityMotorBoat.ProtectiveGlass)
{
Point[] glass =
{
new Point(_startPosX.Value + 105, _startPosY.Value + 25),
new Point(_startPosX.Value + 100, _startPosY.Value),
new Point(_startPosX.Value + 90, _startPosY.Value),
new Point(_startPosX.Value + 90, _startPosY.Value + 25),
new Point(_startPosX.Value + 105, _startPosY.Value + 25)
};
g.FillPolygon(brushAdditionalColor, glass);
g.DrawPolygon(pen, glass);
}
//мотор
if (EntityMotorBoat.Engine)
{
g.FillRectangle(brushAdditionalColor, _startPosX.Value, _startPosY.Value + 50, 10, 25);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 50, 10, 25);
}
} }

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@ -0,0 +1,65 @@
using MotorBoat.Entities;
namespace MotorBoat.Drawnings
{
/// <summary>
/// Класс, отвечающий за прорисовку и перемещение объекта-сущности
/// </summary>
public class DrawningMotorBoat : DrawningBoat
{
/// <summary>
/// Конструктор
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес</param>
/// <param name="bodyColor">Основной цвет</param>
/// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="protectiveGlass">Признак наличия защитного стекла</param>
/// <param name="engine">Признак наличия мотора</param>
public DrawningMotorBoat(int speed, double weight, Color bodyColor, Color additionalColor,
bool protectiveGlass, bool engine) : base(153, 75)
{
EntityBoat = new EntityMotorBoat(speed, weight, bodyColor, additionalColor, protectiveGlass, engine);
}
/// <summary>
/// Прорисовка объекта
/// </summary>
/// <param name="g"></param>
public override void DrawTransport(Graphics g)
{
if (EntityBoat == null || EntityBoat is not EntityMotorBoat motorBoat
|| !_startPosX.HasValue || !_startPosY.HasValue)
{
return;
}
Pen pen = new(Color.Black);
Brush brushAdditionalColor = new SolidBrush(motorBoat.AdditionalColor);
//защитное стекло спереди
if (motorBoat.ProtectiveGlass)
{
Point[] glass =
{
new Point(_startPosX.Value + 105, _startPosY.Value + 25),
new Point(_startPosX.Value + 100, _startPosY.Value),
new Point(_startPosX.Value + 90, _startPosY.Value),
new Point(_startPosX.Value + 90, _startPosY.Value + 25),
new Point(_startPosX.Value + 105, _startPosY.Value + 25)
};
g.FillPolygon(brushAdditionalColor, glass);
g.DrawPolygon(pen, glass);
}
_startPosX += 10;
_startPosY += 25;
base.DrawTransport(g);
_startPosX -= 10;
_startPosY -= 25;
//мотор
if (motorBoat.Engine)
{
g.FillRectangle(brushAdditionalColor, _startPosX.Value, _startPosY.Value + 50, 10, 25);
g.DrawRectangle(pen, _startPosX.Value, _startPosY.Value + 50, 10, 25);
}
}
}
}

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@ -0,0 +1,43 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.Entities
{
/// <summary>
/// Класс-сущность "Лодка"
/// </summary>
public class EntityBoat
{
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary>
/// Шаг перемещения лодки
/// </summary>
public double Step => Speed * 100 / Weight;
/// <summary>
/// Конструктор сущности
/// </summary>
/// <param name="speed">Скорость</param>
/// <param name="weight">Вес лодки</param>
/// <param name="bodyColor">Основной цвет</param>
public EntityBoat(int speed, double weight, Color bodyColor)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
}
}
}

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@ -1,22 +1,10 @@
namespace MotorBoat namespace MotorBoat.Entities
{ {
/// <summary> /// <summary>
/// Класс-сущность "Моторная лодка" /// Класс-сущность "Моторная лодка"
/// </summary> /// </summary>
public class EntityMotorBoat public class EntityMotorBoat : EntityBoat
{ {
/// <summary>
/// Скорость
/// </summary>
public int Speed { get; private set; }
/// <summary>
/// Вес
/// </summary>
public double Weight { get; private set; }
/// <summary>
/// Основной цвет
/// </summary>
public Color BodyColor { get; private set; }
/// <summary> /// <summary>
/// Дополнительный цвет (для опциональных элементов) /// Дополнительный цвет (для опциональных элементов)
/// </summary> /// </summary>
@ -42,12 +30,9 @@
/// <param name="additionalColor">Дополнительный цвет</param> /// <param name="additionalColor">Дополнительный цвет</param>
/// <param name="protectiveGlass">Признак наличия защитного стекла</param> /// <param name="protectiveGlass">Признак наличия защитного стекла</param>
/// <param name="engine">Признак наличия мотора</param> /// <param name="engine">Признак наличия мотора</param>
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, public EntityMotorBoat(int speed, double weight, Color bodyColor, Color additionalColor,
bool protectiveGlass, bool engine) bool protectiveGlass, bool engine) : base(speed, weight, bodyColor)
{ {
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor; AdditionalColor = additionalColor;
ProtectiveGlass = protectiveGlass; ProtectiveGlass = protectiveGlass;
Engine = engine; Engine = engine;

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@ -29,11 +29,14 @@
private void InitializeComponent() private void InitializeComponent()
{ {
pictureBoxMotorBoat = new PictureBox(); pictureBoxMotorBoat = new PictureBox();
buttonCreate = new Button(); buttonCreateMotorBoat = new Button();
buttonLeft = new Button(); buttonLeft = new Button();
buttonDown = new Button(); buttonDown = new Button();
buttonRight = new Button(); buttonRight = new Button();
buttonUp = new Button(); buttonUp = new Button();
buttonCreateBoat = new Button();
comboBoxStrategy = new ComboBox();
buttonStrategyStep = new Button();
((System.ComponentModel.ISupportInitialize)pictureBoxMotorBoat).BeginInit(); ((System.ComponentModel.ISupportInitialize)pictureBoxMotorBoat).BeginInit();
SuspendLayout(); SuspendLayout();
// //
@ -46,16 +49,16 @@
pictureBoxMotorBoat.TabIndex = 0; pictureBoxMotorBoat.TabIndex = 0;
pictureBoxMotorBoat.TabStop = false; pictureBoxMotorBoat.TabStop = false;
// //
// buttonCreate // buttonCreateMotorBoat
// //
buttonCreate.Anchor = AnchorStyles.Bottom | AnchorStyles.Left; buttonCreateMotorBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreate.Location = new Point(12, 412); buttonCreateMotorBoat.Location = new Point(12, 412);
buttonCreate.Name = "buttonCreate"; buttonCreateMotorBoat.Name = "buttonCreateMotorBoat";
buttonCreate.Size = new Size(75, 23); buttonCreateMotorBoat.Size = new Size(174, 23);
buttonCreate.TabIndex = 1; buttonCreateMotorBoat.TabIndex = 1;
buttonCreate.Text = "Создать"; buttonCreateMotorBoat.Text = "Создать моторную лодку";
buttonCreate.UseVisualStyleBackColor = true; buttonCreateMotorBoat.UseVisualStyleBackColor = true;
buttonCreate.Click += ButtonCreateMotorBoat_Click; buttonCreateMotorBoat.Click += ButtonCreateMotorBoat_Click;
// //
// buttonLeft // buttonLeft
// //
@ -105,16 +108,50 @@
buttonUp.UseVisualStyleBackColor = true; buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += ButtonMove_Click; buttonUp.Click += ButtonMove_Click;
// //
// buttonCreateBoat
//
buttonCreateBoat.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
buttonCreateBoat.Location = new Point(203, 412);
buttonCreateBoat.Name = "buttonCreateBoat";
buttonCreateBoat.Size = new Size(174, 23);
buttonCreateBoat.TabIndex = 6;
buttonCreateBoat.Text = "Создать лодку";
buttonCreateBoat.UseVisualStyleBackColor = true;
buttonCreateBoat.Click += ButtonCreateBoat_Click;
//
// comboBoxStrategy
//
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
comboBoxStrategy.FormattingEnabled = true;
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
comboBoxStrategy.Location = new Point(724, 12);
comboBoxStrategy.Name = "comboBoxStrategy";
comboBoxStrategy.Size = new Size(121, 23);
comboBoxStrategy.TabIndex = 7;
//
// buttonStrategyStep
//
buttonStrategyStep.Location = new Point(774, 41);
buttonStrategyStep.Name = "buttonStrategyStep";
buttonStrategyStep.Size = new Size(75, 23);
buttonStrategyStep.TabIndex = 8;
buttonStrategyStep.Text = "Шаг";
buttonStrategyStep.UseVisualStyleBackColor = true;
buttonStrategyStep.Click += buttonStrategyStep_Click;
//
// FormMotorBoat // FormMotorBoat
// //
AutoScaleDimensions = new SizeF(7F, 15F); AutoScaleDimensions = new SizeF(7F, 15F);
AutoScaleMode = AutoScaleMode.Font; AutoScaleMode = AutoScaleMode.Font;
ClientSize = new Size(861, 447); ClientSize = new Size(861, 447);
Controls.Add(buttonStrategyStep);
Controls.Add(comboBoxStrategy);
Controls.Add(buttonCreateBoat);
Controls.Add(buttonUp); Controls.Add(buttonUp);
Controls.Add(buttonRight); Controls.Add(buttonRight);
Controls.Add(buttonDown); Controls.Add(buttonDown);
Controls.Add(buttonLeft); Controls.Add(buttonLeft);
Controls.Add(buttonCreate); Controls.Add(buttonCreateMotorBoat);
Controls.Add(pictureBoxMotorBoat); Controls.Add(pictureBoxMotorBoat);
Name = "FormMotorBoat"; Name = "FormMotorBoat";
Text = "Моторная лодка"; Text = "Моторная лодка";
@ -125,10 +162,13 @@
#endregion #endregion
private PictureBox pictureBoxMotorBoat; private PictureBox pictureBoxMotorBoat;
private Button buttonCreate; private Button buttonCreateMotorBoat;
private Button buttonLeft; private Button buttonLeft;
private Button buttonDown; private Button buttonDown;
private Button buttonRight; private Button buttonRight;
private Button buttonUp; private Button buttonUp;
private Button buttonCreateBoat;
private ComboBox comboBoxStrategy;
private Button buttonStrategyStep;
} }
} }

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@ -7,54 +7,83 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using System.Windows.Forms; using System.Windows.Forms;
using MotorBoat.Drawnings;
using MotorBoat.MovementStrategy;
namespace MotorBoat namespace MotorBoat
{ {
/// <summary>
/// Форма работы с объектом "Моторная лодка"
/// </summary>
public partial class FormMotorBoat : Form public partial class FormMotorBoat : Form
{ {
private DrawningMotorBoat? _drawningMotorBoat; /// <summary>
/// Поле для прорисовки объекта
/// </summary>
private DrawningBoat? _drawningBoat;
/// <summary>
/// Стратегия перемещения
/// </summary>
private AbstractStrategy? _strategy;
/// <summary> /// <summary>
/// Конструктор формы /// Конструктор формы
/// </summary> /// </summary>
public FormMotorBoat() public FormMotorBoat()
{ {
InitializeComponent(); InitializeComponent();
_strategy = null;
} }
/// <summary> /// <summary>
/// Метод прорисовки катера /// Метод прорисовки катера
/// </summary> /// </summary>
private void Draw() private void Draw()
{ {
if (_drawningMotorBoat == null) if (_drawningBoat == null)
{ {
return; return;
} }
Bitmap bmp = new(pictureBoxMotorBoat.Width, Bitmap bmp = new(pictureBoxMotorBoat.Width,
pictureBoxMotorBoat.Height); pictureBoxMotorBoat.Height);
Graphics gr = Graphics.FromImage(bmp); Graphics gr = Graphics.FromImage(bmp);
_drawningMotorBoat.DrawTransport(gr); _drawningBoat.DrawTransport(gr);
pictureBoxMotorBoat.Image = bmp; pictureBoxMotorBoat.Image = bmp;
} }
private void CreateObject(string type)
{
Random random = new Random();
switch (type)
{
case nameof(DrawningBoat):
_drawningBoat = new DrawningBoat(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)));
break;
case nameof(DrawningMotorBoat):
_drawningBoat = new DrawningMotorBoat(random.Next(100, 300), random.Next(1000, 3000),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
break;
default:
return;
}
_drawningBoat.SetPictureSize(pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
_drawningBoat.SetPosition(random.Next(10, 100), random.Next(10, 100));
_strategy = null;
comboBoxStrategy.Enabled = true;
Draw();
}
/// <summary> /// <summary>
/// Обработка нажатия кнопки "Создать" /// Обработка нажатия кнопки "Создать моторную лодку"
/// </summary> /// </summary>
/// <param name="sender"></param> /// <param name="sender"></param>
/// <param name="e"></param> /// <param name="e"></param>
private void ButtonCreateMotorBoat_Click(object sender, EventArgs e) private void ButtonCreateMotorBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningMotorBoat));
{ /// <summary>
Random random = new(); /// Обработка нажатия кнопки "Создать лодку"
_drawningMotorBoat = new DrawningMotorBoat(); /// </summary>
_drawningMotorBoat.Init(random.Next(100, 300), random.Next(1000, 3000), /// <param name="sender"></param>
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), /// <param name="e"></param>
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)), private void ButtonCreateBoat_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningBoat));
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)));
_drawningMotorBoat.SetPictureSize(pictureBoxMotorBoat.Width,
pictureBoxMotorBoat.Height);
_drawningMotorBoat.SetPosition(random.Next(10, 100), random.Next(10,
100));
Draw();
}
/// <summary> /// <summary>
/// Перемещение объекта по форме (нажатие кнопок навигации) /// Перемещение объекта по форме (нажатие кнопок навигации)
/// </summary> /// </summary>
@ -62,7 +91,7 @@ namespace MotorBoat
/// <param name="e"></param> /// <param name="e"></param>
private void ButtonMove_Click(object sender, EventArgs e) private void ButtonMove_Click(object sender, EventArgs e)
{ {
if (_drawningMotorBoat == null) if (_drawningBoat == null)
{ {
return; return;
} }
@ -72,19 +101,19 @@ namespace MotorBoat
{ {
case "buttonUp": case "buttonUp":
result = result =
_drawningMotorBoat.MoveTransport(DirectionType.Up); _drawningBoat.MoveTransport(DirectionType.Up);
break; break;
case "buttonDown": case "buttonDown":
result = result =
_drawningMotorBoat.MoveTransport(DirectionType.Down); _drawningBoat.MoveTransport(DirectionType.Down);
break; break;
case "buttonLeft": case "buttonLeft":
result = result =
_drawningMotorBoat.MoveTransport(DirectionType.Left); _drawningBoat.MoveTransport(DirectionType.Left);
break; break;
case "buttonRight": case "buttonRight":
result = result =
_drawningMotorBoat.MoveTransport(DirectionType.Right); _drawningBoat.MoveTransport(DirectionType.Right);
break; break;
} }
if (result) if (result)
@ -92,5 +121,46 @@ namespace MotorBoat
Draw(); Draw();
} }
} }
/// <summary>
///
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void buttonStrategyStep_Click(object sender, EventArgs e)
{
if (_drawningBoat == null)
{
return;
}
if (comboBoxStrategy.Enabled)
{
_strategy = comboBoxStrategy.SelectedIndex switch
{
0 => new MoveToCenter(),
1 => new MoveToBorder(),
_ => null,
};
if (_strategy == null)
{
return;
}
_strategy.SetData(new MoveableBoat(_drawningBoat),
pictureBoxMotorBoat.Width, pictureBoxMotorBoat.Height);
}
if (_strategy == null)
{
return;
}
comboBoxStrategy.Enabled = false;
_strategy.MakeStep();
Draw();
if (_strategy.GetStatus() == StrategyStatus.Finish)
{
comboBoxStrategy.Enabled = true;
_strategy = null;
}
}
} }
} }

View File

@ -0,0 +1,119 @@
namespace MotorBoat.MovementStrategy;
/// <summary>
/// Класс-стратегия перемещения объекта
/// </summary>
public abstract class AbstractStrategy
{
/// <summary>
/// Перемещаемый объект
/// </summary>
private IMoveableObject? _moveableObject;
/// <summary>
/// Статус перемещения
/// </summary>
private StrategyStatus _state = StrategyStatus.NotInit;
/// <summary>
/// Ширина поля
/// </summary>
protected int FieldWidth { get; private set; }
/// <summary>
/// Высота поля
/// </summary>
protected int FieldHeight { get; private set; }
/// <summary>
/// Статус перемещения
/// </summary>
public StrategyStatus GetStatus() { return _state; }
/// <summary>
/// Установка данных
/// </summary>
/// <param name="moveableObject">Перемещаемый объект</param>
/// <param name="width">Ширина поля</param>
/// <param name="height">Высота поля</param>
public void SetData(IMoveableObject moveableObject, int width, int height)
{
if (moveableObject == null)
{
_state = StrategyStatus.NotInit;
return;
}
_state = StrategyStatus.InProgress;
_moveableObject = moveableObject;
FieldWidth = width;
FieldHeight = height;
}
/// <summary>
/// Шаг перемещения
/// </summary>
public void MakeStep()
{
if (_state != StrategyStatus.InProgress)
{
return;
}
if (IsTargetDestinaion())
{
_state = StrategyStatus.Finish;
return;
}
MoveToTarget();
}
/// <summary>
/// Перемещение влево
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
/// <summary>
/// Перемещение вправо
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveRight() => MoveTo(MovementDirection.Right);
/// <summary>
/// Перемещение вверх
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveUp() => MoveTo(MovementDirection.Up);
/// <summary>
/// Перемещение вниз
/// </summary>
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
protected bool MoveDown() => MoveTo(MovementDirection.Down);
/// <summary>
/// Параметры объекта
/// </summary>
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
/// <summary>
/// Шаг объекта
/// </summary>
/// <returns></returns>
protected int? GetStep()
{
if (_state != StrategyStatus.InProgress)
{
return null;
}
return _moveableObject?.GetStep;
}
/// <summary>
/// Перемещение к цели
/// </summary>
protected abstract void MoveToTarget();
/// <summary>
/// Достигнута ли цель
/// </summary>
/// <returns></returns>
protected abstract bool IsTargetDestinaion();
/// <summary>
/// Попытка перемещения в требуемом направлении
/// </summary>
/// <param name="movementDirection">Направление</param>
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
private bool MoveTo(MovementDirection movementDirection)
{
if (_state != StrategyStatus.InProgress)
{
return false;
}
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
}
}

View File

@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.MovementStrategy;
/// <summary>
/// Интерфейс для работы с перемещаемым объектом
/// </summary>
public interface IMoveableObject
{
/// <summary>
/// Получение координаты объекта
/// </summary>
ObjectParameters? GetObjectPosition { get; }
/// <summary>
/// Шаг объекта
/// </summary>
int GetStep { get; }
/// <summary>
/// Попытка переместить объект в указанном направлении
/// </summary>
/// <param name="direction">Направление</param>
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
bool TryMoveObject(MovementDirection direction);
}

View File

@ -0,0 +1,44 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта к краю экрана
/// </summary>
public class MoveToBorder : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.RightBorder + GetStep() >= FieldWidth &&
objParams.DownBorder + GetStep() >= FieldHeight;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.RightBorder - FieldWidth;
if (Math.Abs(diffX) > GetStep())
{
MoveRight();
}
int diffY = objParams.DownBorder - FieldHeight;
if (Math.Abs(diffY) > GetStep())
{
MoveDown();
}
}
}

View File

@ -0,0 +1,57 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MotorBoat.MovementStrategy;
/// <summary>
/// Стратегия перемещения объекта в центр экрана
/// </summary>
public class MoveToCenter : AbstractStrategy
{
protected override bool IsTargetDestinaion()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return false;
}
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2
&& objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2
&& objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
}
protected override void MoveToTarget()
{
ObjectParameters? objParams = GetObjectParameters;
if (objParams == null)
{
return;
}
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
if (Math.Abs(diffX) > GetStep())
{
if (diffX > 0)
{
MoveLeft();
}
else
{
MoveRight();
}
}
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
if (Math.Abs(diffY) > GetStep())
{
if (diffY > 0)
{
MoveUp();
}
else
{
MoveDown();
}
}
}
}

View File

@ -0,0 +1,59 @@
using MotorBoat.Drawnings;
namespace MotorBoat.MovementStrategy;
/// <summary>
/// Класс-реализация IMoveableObject с использованием DrawningBoat
/// </summary>
public class MoveableBoat : IMoveableObject
{
/// <summary>
/// Поле-объект класса DrawningBoat или его наследника
/// </summary>
private readonly DrawningBoat? _boat = null;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="car">Объект класса DrawningBoat</param>
public MoveableBoat(DrawningBoat boat)
{
_boat = boat;
}
public ObjectParameters? GetObjectPosition
{
get
{
if (_boat == null || _boat.EntityBoat == null ||
!_boat.GetPosX.HasValue || !_boat.GetPosY.HasValue)
{
return null;
}
return new ObjectParameters(_boat.GetPosX.Value,
_boat.GetPosY.Value, _boat.GetWidth, _boat.GetHeight);
}
}
public int GetStep => (int)(_boat?.EntityBoat?.Step ?? 0);
public bool TryMoveObject(MovementDirection direction)
{
if (_boat == null || _boat.EntityBoat == null)
{
return false;
}
return _boat.MoveTransport(GetDirectionType(direction));
}
/// <summary>
/// Конвертация из MovementDirection в DirectionType
/// </summary>
/// <param name="direction">MovementDirection</param>
/// <returns>DirectionType</returns>
private static DirectionType GetDirectionType(MovementDirection direction)
{
return direction switch
{
MovementDirection.Left => DirectionType.Left,
MovementDirection.Right => DirectionType.Right,
MovementDirection.Up => DirectionType.Up,
MovementDirection.Down => DirectionType.Down,
_ => DirectionType.Unknow,
};
}
}

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@ -0,0 +1,24 @@
namespace MotorBoat.MovementStrategy;
/// <summary>
/// Направление перемещения
/// </summary>
public enum MovementDirection
{
/// <summary>
/// Вверх
/// </summary>
Up = 1,
/// <summary>
/// Вниз
/// </summary>
Down = 2,
/// <summary>
/// Влево
/// </summary>
Left = 3,
/// <summary>
/// Вправо
/// </summary>
Right = 4
}

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@ -0,0 +1,62 @@
namespace MotorBoat.MovementStrategy;
/// <summary>
/// Параметры-координаты объекта
/// </summary>
public class ObjectParameters
{
/// <summary>
/// Координата X
/// </summary>
private readonly int _x;
/// <summary>
/// Координата Y
/// </summary>
private readonly int _y;
/// <summary>
/// Ширина объекта
/// </summary>
private readonly int _width;
/// <summary>
/// Высота объекта
/// </summary>
private readonly int _height;
/// <summary>
/// Левая граница
/// </summary>
public int LeftBorder => _x;
/// <summary>
/// Верхняя граница
/// </summary>
public int TopBorder => _y;
/// <summary>
/// Правая граница
/// </summary>
public int RightBorder => _x + _width;
/// <summary>
/// Нижняя граница
/// </summary>
public int DownBorder => _y + _height;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleHorizontal => _x + _width / 2;
/// <summary>
/// Середина объекта
/// </summary>
public int ObjectMiddleVertical => _y + _height / 2;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="x">Координата X</param>
/// <param name="y">Координата Y</param>
/// <param name="width">Ширина объекта</param>
/// <param name="height">Высота объекта</param>
public ObjectParameters(int x, int y, int width, int height)
{
_x = x;
_y = y;
_width = width;
_height = height;
}
}

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@ -0,0 +1,19 @@
namespace MotorBoat.MovementStrategy;
/// <summary>
/// Статус выполнения операции перемещения
/// </summary>
public enum StrategyStatus
{
/// <summary>
/// Все готово к началу
/// </summary>
NotInit,
/// <summary>
/// Выполняется
/// </summary>
InProgress,
/// <summary>
/// Завершено
/// </summary>
Finish
}