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6b4cfb6026
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6b4cfb6026 | ||
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682b384961 |
36
ProjectSportCar/ProjectSportCar/Drawnings/DirectionType.cs
Normal file
36
ProjectSportCar/ProjectSportCar/Drawnings/DirectionType.cs
Normal file
@ -0,0 +1,36 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Diesellocomotive.Drawnings;
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/// <summary>
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/// Направление перемещения
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/// </summary>
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public enum DirectionType
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{
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/// <summary>
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/// Неизвестное направление
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/// </summary>
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Unknow = -1,
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/// <summary>
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/// Вверх
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/// </summary>
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Up = 1,
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/// <summary>
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/// Вниз
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/// </summary>
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Down = 2,
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/// <summary>
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/// Влево
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/// </summary>
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Left = 3,
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/// <summary>
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/// Вправо
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/// </summary>
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Right = 4
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}
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@ -0,0 +1,81 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Diesellocomotive.Entities;
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namespace Diesellocomotive.Drawnings;
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/// <summary>
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/// Класс отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningDiesellocomotive : DrawningLocomotive
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{
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="pipe">труба</param>
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/// <param name="fuelCompartment">отсек под топливо</param>
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public DrawningDiesellocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool pipe, bool fuelCompartment) : base(95, 35)
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{
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EntityLocomotive = new EntityDiesellocomotive(speed, weight, bodyColor, additionalColor, pipe, fuelCompartment);
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}
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public override void DrawTransport(Graphics g)
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{
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if (EntityLocomotive == null || EntityLocomotive is not EntityDiesellocomotive Diesellocomotive || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(Diesellocomotive.AdditionalColor);
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//труба
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if (Diesellocomotive.Pipe)
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{
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Point[] points_Pipe = {
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new Point(_startPosX.Value + 75, _startPosY.Value),
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new Point(_startPosX.Value + 75, _startPosY.Value - 4),
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new Point(_startPosX.Value + 60, _startPosY.Value - 4),
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new Point(_startPosX.Value + 60, _startPosY.Value),
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};
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g.FillPolygon(additionalBrush, points_Pipe);
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g.DrawPolygon(pen, points_Pipe);
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}
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//отсек под топливо
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if (Diesellocomotive.FuelCompartment)
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{
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Point[] points_Fuel_Compartment = {
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new Point(_startPosX.Value + 85, _startPosY.Value + 2),
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new Point(_startPosX.Value + 88, _startPosY.Value + 2),
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new Point(_startPosX.Value + 88, _startPosY.Value + 28),
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new Point(_startPosX.Value + 85, _startPosY.Value + 28),
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};
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g.FillPolygon(additionalBrush, points_Fuel_Compartment);
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g.DrawPolygon(pen, points_Fuel_Compartment);
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}
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base.DrawTransport(g);
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}
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}
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@ -1,19 +1,18 @@
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using System;
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using Diesellocomotive.Entities;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace diesellocomotive;
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/// <summary>
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/// Класс отвечающий за прорисовку и перемещение объекта-сущности
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/// </summary>
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public class DrawningDiesellocomotive
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namespace Diesellocomotive.Drawnings;
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public class DrawningLocomotive
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{
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/// <summary>
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/// Класс-сущность (объект)
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/// </summary>
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public EntityDiesellocomotive? EntityDiesellocomotive { get; private set; }
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public EntityLocomotive? EntityLocomotive { get; protected set; }
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/// <summary>
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/// Ширина окна
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@ -28,39 +27,75 @@ public class DrawningDiesellocomotive
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/// <summary>
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/// Левая координата прорисовки тепловоза
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/// </summary>
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private int? _startPosX;
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protected int? _startPosX;
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/// <summary>
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/// Верхняя координата прорисовки те5пловоза
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/// </summary>
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private int? _startPosY;
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protected int? _startPosY;
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/// <summary>
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/// Ширина прорисовки тепловоза (размер объекта)
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/// </summary>
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private readonly int _drawningDiesellocomotiveWidth = 95;
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private readonly int _drawningDiesellocomotiveWidth = 80;
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/// <summary>
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/// Высота прорисовки тепловоза (размер объекта)
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/// </summary>
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private readonly int _drawingDiesellocomotiveHeight = 35;
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private readonly int _drawingDiesellocomotiveHeight = 30;
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/// <summary>
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/// Инициализация свойства
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/// Координата X объекта
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="pipe">труба</param>
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/// <param name="fuelCompartment">отсек под топливо</param>
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public int? GetPosX => _startPosX;
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool pipe, bool fuelCompartment)
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/// <summary>
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/// Координата Y объекта
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/// </summary>
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public int? GetPosY => _startPosY;
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/// <summary>
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/// Ширина объекта
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/// </summary>
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public int GetWidth => _drawningDiesellocomotiveWidth;
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/// <summary>
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/// Высота объекта
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/// </summary>
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public int GetHeight => _drawningDiesellocomotiveWidth;
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/// <summary>
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/// Пустой конструктор
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/// </summary>
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private DrawningLocomotive()
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{
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EntityDiesellocomotive = new EntityDiesellocomotive();
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EntityDiesellocomotive.Init(speed, weight, bodyColor, additionalColor, pipe, fuelCompartment);
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_pictureWidth = null;
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_pictureHeight = null;
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_startPosX = null;
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_startPosY = null;
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}
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/// <summary>
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/// Конструктор
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/// </summary>
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/// <param name="speed">Скорость</param>
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/// <param name="weight">Вес</param>
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/// <param name="bodyColor">Основной цвет</param>
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public DrawningLocomotive(int speed, double weight, Color bodyColor) : this()
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{
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EntityLocomotive = new EntityLocomotive(speed, weight, bodyColor);
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}
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/// <summary>
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/// Конструктор для наследников
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/// </summary>
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/// <param name="drawningDiesellocomotiveWidth">Ширина прорисовки тепловоза (размер объекта)</param>
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/// <param name="drawingDiesellocomotiveHeight">Высота прорисовки тепловоза (размер объекта)</param>
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protected DrawningLocomotive(int drawningDiesellocomotiveWidth, int drawingDiesellocomotiveHeight) : this()
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{
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_drawningDiesellocomotiveWidth = drawningDiesellocomotiveWidth;
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_pictureHeight = drawingDiesellocomotiveHeight;
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}
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@ -144,7 +179,7 @@ public class DrawningDiesellocomotive
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/// <returns>true - перемещение выполнено, false - перемещение невозможно</returns>
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public bool MoveTransport(DirectionType direction)
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{
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if (EntityDiesellocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return false;
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}
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@ -152,33 +187,33 @@ public class DrawningDiesellocomotive
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{
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//влево
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case DirectionType.Left:
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if (_startPosX.Value - EntityDiesellocomotive.Step > 0)
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if (_startPosX.Value - EntityLocomotive.Step > 0)
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{
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_startPosX -= (int)EntityDiesellocomotive.Step;
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_startPosX -= (int)EntityLocomotive.Step;
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}
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return true;
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//вверх
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case DirectionType.Up:
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if (_startPosY.Value - EntityDiesellocomotive.Step > 0)
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if (_startPosY.Value - EntityLocomotive.Step > 0)
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{
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_startPosY -= (int)EntityDiesellocomotive.Step;
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_startPosY -= (int)EntityLocomotive.Step;
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}
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return true;
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// вправо
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case DirectionType.Right:
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// TODO прописать логику сдвига в право
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if (_startPosX.Value + EntityDiesellocomotive.Step + _drawningDiesellocomotiveWidth < _pictureWidth)
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if (_startPosX.Value + EntityLocomotive.Step + _drawningDiesellocomotiveWidth < _pictureWidth)
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{
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_startPosX += (int)EntityDiesellocomotive.Step;
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_startPosX += (int)EntityLocomotive.Step;
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}
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return true;
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//вниз
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case DirectionType.Down:
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//TODO прописать логику сдвига в вниз
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if (_startPosY.Value + EntityDiesellocomotive.Step + _drawingDiesellocomotiveHeight < _pictureHeight)
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if (_startPosY.Value + EntityLocomotive.Step + _drawingDiesellocomotiveHeight < _pictureHeight)
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{
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_startPosY += (int)EntityDiesellocomotive.Step;
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_startPosY += (int)EntityLocomotive.Step;
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}
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return true;
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default:
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@ -192,54 +227,18 @@ public class DrawningDiesellocomotive
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/// </summary>
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/// <param name="g"></param>
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///
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public void DrawTransport(Graphics g)
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityDiesellocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
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if (EntityLocomotive == null || !_startPosX.HasValue || !_startPosY.HasValue)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush additionalBrush = new SolidBrush(EntityDiesellocomotive.AdditionalColor);
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//труба
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if (EntityDiesellocomotive.Pipe)
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{
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Point[] points_Pipe = {
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new Point(_startPosX.Value + 75, _startPosY.Value),
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new Point(_startPosX.Value + 75, _startPosY.Value - 4),
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new Point(_startPosX.Value + 60, _startPosY.Value - 4),
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new Point(_startPosX.Value + 60, _startPosY.Value),
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};
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g.FillPolygon(additionalBrush, points_Pipe);
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g.DrawPolygon(pen, points_Pipe);
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}
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//отсек под топливо
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if (EntityDiesellocomotive.FuelCompartment)
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{
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Point[] points_Fuel_Compartment = {
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new Point(_startPosX.Value + 85, _startPosY.Value + 2),
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new Point(_startPosX.Value + 88, _startPosY.Value + 2),
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new Point(_startPosX.Value + 88, _startPosY.Value + 28),
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new Point(_startPosX.Value + 85, _startPosY.Value + 28),
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};
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g.FillPolygon(additionalBrush, points_Fuel_Compartment);
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g.DrawPolygon(pen, points_Fuel_Compartment);
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}
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//границы
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Brush br = new SolidBrush(EntityDiesellocomotive.BodyColor);
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Brush br = new SolidBrush(EntityLocomotive.BodyColor);
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g.DrawRectangle(pen, _startPosX.Value + 5, _startPosY.Value + 15, 80, 15);
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Point[] points1 = {
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new Point(_startPosX.Value + 15, _startPosY.Value),
|
@ -4,24 +4,13 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace diesellocomotive;
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namespace Diesellocomotive.Entities;
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/// <summary>
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/// Класс-сущность "Тепловоз"
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/// </summary>
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public class EntityDiesellocomotive
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public class EntityDiesellocomotive : EntityLocomotive
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{
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/// <summary>
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/// скорость
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/// </summary>
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public int Speed { get; private set; }
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/// <summary>
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/// Вес
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/// </summary>
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public double Weight { get; private set; }
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/// <summary>
|
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/// основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// дополнительный цвет
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/// </summary>
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@ -35,10 +24,7 @@ public class EntityDiesellocomotive
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/// </summary>
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public bool FuelCompartment { get; private set; }
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/// <summary>
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/// шаг
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/// </summary>
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public double Step => Speed * 100 / Weight;
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/// <summary>
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/// Инициализация полей объекта-класса тепловоза
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/// </summary>
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@ -48,7 +34,7 @@ public class EntityDiesellocomotive
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/// <param name="additionalColor">Дополнительный цвет</param>
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/// <param name="pipe">признак наличие трубы</param>
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/// <param name="fuelCompartment">признак отсек под топливо</param>
|
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public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool pipe, bool fuelCompartment)
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public EntityDiesellocomotive(int speed, double weight, Color bodyColor, Color additionalColor, bool pipe, bool fuelCompartment) : base(speed, weight, bodyColor)
|
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{
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Speed = speed;
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Weight = weight;
|
44
ProjectSportCar/ProjectSportCar/Entities/EntityLocomotive.cs
Normal file
44
ProjectSportCar/ProjectSportCar/Entities/EntityLocomotive.cs
Normal file
@ -0,0 +1,44 @@
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using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Diesellocomotive.Entities;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-сущность "Тепловоз"
|
||||
/// </summary>
|
||||
public class EntityLocomotive
|
||||
{
|
||||
/// <summary>
|
||||
/// скорость
|
||||
/// </summary>
|
||||
public int Speed { get; set; }
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/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; set; }
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/// <summary>
|
||||
/// основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; set; }
|
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|
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/// <summary>
|
||||
/// шаг
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/// </summary>
|
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public double Step => Speed * 100 / Weight;
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|
||||
/// <summary>
|
||||
/// Конструктор сущности
|
||||
/// </summary>
|
||||
/// <param name="speed">Скорость</param>
|
||||
/// <param name="weight">Вес</param>
|
||||
/// <param name="bodyColor">Основной цвет</param>
|
||||
public EntityLocomotive(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
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BodyColor = bodyColor;
|
||||
}
|
||||
}
|
@ -34,6 +34,9 @@
|
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buttonRight = new Button();
|
||||
buttonUp = new Button();
|
||||
buttonDown = new Button();
|
||||
buttonCreateLocomotive = new Button();
|
||||
comboBoxStrategy = new ComboBox();
|
||||
buttonStrategyStep = new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox1Diesellocomotive).BeginInit();
|
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SuspendLayout();
|
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//
|
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@ -54,9 +57,9 @@
|
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buttonCreateDiesellocomotive.Location = new Point(14, 362);
|
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buttonCreateDiesellocomotive.Margin = new Padding(3, 4, 3, 4);
|
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buttonCreateDiesellocomotive.Name = "buttonCreateDiesellocomotive";
|
||||
buttonCreateDiesellocomotive.Size = new Size(86, 31);
|
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buttonCreateDiesellocomotive.Size = new Size(221, 31);
|
||||
buttonCreateDiesellocomotive.TabIndex = 1;
|
||||
buttonCreateDiesellocomotive.Text = "Создать";
|
||||
buttonCreateDiesellocomotive.Text = "Создать Тепловоз с трубой";
|
||||
buttonCreateDiesellocomotive.UseVisualStyleBackColor = true;
|
||||
buttonCreateDiesellocomotive.Click += buttonCreateDiesellocomotive_Click;
|
||||
//
|
||||
@ -112,11 +115,48 @@
|
||||
buttonDown.UseVisualStyleBackColor = true;
|
||||
buttonDown.Click += buttonMove_Click;
|
||||
//
|
||||
// buttonCreateLocomotive
|
||||
//
|
||||
buttonCreateLocomotive.Anchor = AnchorStyles.Bottom | AnchorStyles.Left;
|
||||
buttonCreateLocomotive.Location = new Point(241, 362);
|
||||
buttonCreateLocomotive.Margin = new Padding(3, 4, 3, 4);
|
||||
buttonCreateLocomotive.Name = "buttonCreateLocomotive";
|
||||
buttonCreateLocomotive.Size = new Size(221, 31);
|
||||
buttonCreateLocomotive.TabIndex = 6;
|
||||
buttonCreateLocomotive.Text = "Создать Тепловоз ";
|
||||
buttonCreateLocomotive.UseVisualStyleBackColor = true;
|
||||
buttonCreateLocomotive.Click += buttonCreateLocomotive_Click;
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
comboBoxStrategy.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
comboBoxStrategy.DropDownStyle = ComboBoxStyle.DropDownList;
|
||||
comboBoxStrategy.FormattingEnabled = true;
|
||||
comboBoxStrategy.Items.AddRange(new object[] { "К центру", "К краю" });
|
||||
comboBoxStrategy.Location = new Point(709, 12);
|
||||
comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
comboBoxStrategy.Size = new Size(151, 28);
|
||||
comboBoxStrategy.TabIndex = 7;
|
||||
//
|
||||
// buttonStrategyStep
|
||||
//
|
||||
buttonStrategyStep.Anchor = AnchorStyles.Top | AnchorStyles.Right;
|
||||
buttonStrategyStep.Location = new Point(766, 46);
|
||||
buttonStrategyStep.Name = "buttonStrategyStep";
|
||||
buttonStrategyStep.Size = new Size(94, 29);
|
||||
buttonStrategyStep.TabIndex = 8;
|
||||
buttonStrategyStep.Text = "Шаг";
|
||||
buttonStrategyStep.UseVisualStyleBackColor = true;
|
||||
buttonStrategyStep.Click += buttonStrategyStep_Click;
|
||||
//
|
||||
// FormDiesellocomotive
|
||||
//
|
||||
AutoScaleDimensions = new SizeF(8F, 20F);
|
||||
AutoScaleMode = AutoScaleMode.Font;
|
||||
ClientSize = new Size(872, 408);
|
||||
Controls.Add(buttonStrategyStep);
|
||||
Controls.Add(comboBoxStrategy);
|
||||
Controls.Add(buttonCreateLocomotive);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
@ -139,5 +179,8 @@
|
||||
private Button buttonRight;
|
||||
private Button buttonUp;
|
||||
private Button buttonDown;
|
||||
private Button buttonCreateLocomotive;
|
||||
private ComboBox comboBoxStrategy;
|
||||
private Button buttonStrategyStep;
|
||||
}
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
using diesellocomotive;
|
||||
using Diesellocomotive.Drawnings;
|
||||
using Diesellocomotive.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
@ -18,27 +19,33 @@ public partial class FormDiesellocomotive : Form
|
||||
/// <summary>
|
||||
/// Поле-объект для прорисовки объекта
|
||||
/// </summary>
|
||||
private DrawningDiesellocomotive? _drawningDiesellocomotive;
|
||||
private DrawningLocomotive? _drawningLocomotive;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
private AbstractStrategy? _strategy;
|
||||
/// <summary>
|
||||
/// конструктор формы
|
||||
/// </summary>
|
||||
public FormDiesellocomotive()
|
||||
{
|
||||
InitializeComponent();
|
||||
_strategy = null;
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки машины
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningDiesellocomotive == null)
|
||||
if (_drawningLocomotive == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Bitmap bmp = new(pictureBox1Diesellocomotive.Width, pictureBox1Diesellocomotive.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningDiesellocomotive.DrawTransport(gr);
|
||||
_drawningLocomotive.DrawTransport(gr);
|
||||
pictureBox1Diesellocomotive.Image = bmp;
|
||||
}
|
||||
|
||||
@ -49,28 +56,52 @@ public partial class FormDiesellocomotive : Form
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать"
|
||||
/// Создание объекта класса-перемещения
|
||||
/// </summary>
|
||||
/// <param name="type">Тип создаваемого объекта</param>
|
||||
private void CreateObject(string type)
|
||||
{
|
||||
Random random = new();
|
||||
switch (type)
|
||||
{
|
||||
case nameof(DrawningLocomotive):
|
||||
_drawningLocomotive = new DrawningLocomotive(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256),
|
||||
random.Next(0, 256), random.Next(0, 256)));
|
||||
break;
|
||||
case nameof(DrawningDiesellocomotive):
|
||||
_drawningLocomotive = new DrawningDiesellocomotive(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
_drawningLocomotive.SetPictureSize(pictureBox1Diesellocomotive.Width, pictureBox1Diesellocomotive.Height);
|
||||
_drawningLocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
_strategy = null;
|
||||
comboBoxStrategy.Enabled = true;
|
||||
Draw();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать Тепловоз с трубой"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
|
||||
private void buttonCreateDiesellocomotive_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_drawningDiesellocomotive = new DrawningDiesellocomotive();
|
||||
_drawningDiesellocomotive.Init(random.Next(100, 300), random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)));
|
||||
_drawningDiesellocomotive.SetPictureSize(pictureBox1Diesellocomotive.Width, pictureBox1Diesellocomotive.Height);
|
||||
_drawningDiesellocomotive.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
private void buttonCreateDiesellocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningDiesellocomotive));
|
||||
|
||||
Bitmap bmp = new(pictureBox1Diesellocomotive.Width, pictureBox1Diesellocomotive.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningDiesellocomotive.DrawTransport(gr);
|
||||
pictureBox1Diesellocomotive.Image = bmp;
|
||||
Draw();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Обработка нажатия кнопки "Создать тепловоз"
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonCreateLocomotive_Click(object sender, EventArgs e) => CreateObject(nameof(DrawningLocomotive));
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение объекта по форме (нажатие кнопок навигации)
|
||||
@ -79,7 +110,7 @@ public partial class FormDiesellocomotive : Form
|
||||
/// <param name="e"></param>
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningDiesellocomotive == null)
|
||||
if (_drawningLocomotive == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -89,16 +120,16 @@ public partial class FormDiesellocomotive : Form
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
result = _drawningDiesellocomotive.MoveTransport(DirectionType.Up);
|
||||
result = _drawningLocomotive.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
result = _drawningDiesellocomotive.MoveTransport(DirectionType.Down);
|
||||
result = _drawningLocomotive.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
result = _drawningDiesellocomotive.MoveTransport(DirectionType.Left);
|
||||
result = _drawningLocomotive.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
result = _drawningDiesellocomotive.MoveTransport(DirectionType.Right);
|
||||
result = _drawningLocomotive.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
if (result)
|
||||
@ -112,4 +143,47 @@ public partial class FormDiesellocomotive : Form
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="sender"></param>
|
||||
/// <param name="e"></param>
|
||||
private void buttonStrategyStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningLocomotive == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
_strategy = comboBoxStrategy.SelectedIndex switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_strategy.SetData(new MoveableLocomotive(_drawningLocomotive), pictureBox1Diesellocomotive.Width, pictureBox1Diesellocomotive.Height);
|
||||
}
|
||||
|
||||
if (_strategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
comboBoxStrategy.Enabled = false;
|
||||
_strategy.MakeStep();
|
||||
Draw();
|
||||
|
||||
if (_strategy.GetStatus() == StrategyStatus.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_strategy = null;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,142 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Diesellocomotive.MovementStrategy;
|
||||
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject? _moveableObject;
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private StrategyStatus _state = StrategyStatus.NotInit;
|
||||
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public StrategyStatus GetStatus() { return _state; }
|
||||
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = StrategyStatus.NotInit;
|
||||
return;
|
||||
}
|
||||
|
||||
_state = StrategyStatus.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = StrategyStatus.Finish;
|
||||
return;
|
||||
}
|
||||
|
||||
MoveToTarget();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(MovementDirection.Left);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(MovementDirection.Right);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(MovementDirection.Up);
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(MovementDirection.Down);
|
||||
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters? GetObjectParameters => _moveableObject?.GetObjectPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="movementDirection">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false - неудача)</returns>
|
||||
private bool MoveTo(MovementDirection movementDirection)
|
||||
{
|
||||
if (_state != StrategyStatus.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return _moveableObject?.TryMoveObject(movementDirection) ?? false;
|
||||
}
|
||||
}
|
@ -0,0 +1,28 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Diesellocomotive.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты объекта
|
||||
/// </summary>
|
||||
ObjectParameters? GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Попытка переместить объект в указанном направлении
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
/// <returns>true - объект перемещен, false - перемещение невозможно</returns>
|
||||
bool TryMoveObject(MovementDirection direction);
|
||||
}
|
@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Diesellocomotive.MovementStrategy;
|
||||
|
||||
public class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.LeftBorder - GetStep() <= 0 ||
|
||||
objParams.RightBorder + GetStep() >= FieldWidth ||
|
||||
objParams.TopBorder - GetStep() <= 0
|
||||
|| objParams.ObjectMiddleVertical + GetStep() >= FieldHeight;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
//реализация в правый нижний угол
|
||||
int x = objParams.RightBorder;
|
||||
if (x + GetStep() < FieldWidth) MoveRight();
|
||||
int y = objParams.DownBorder;
|
||||
if (y + GetStep() < FieldHeight) MoveDown();
|
||||
}
|
||||
}
|
@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Diesellocomotive.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения объекта в центр экрана
|
||||
/// </summary>
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return objParams.ObjectMiddleHorizontal - GetStep() <= FieldWidth / 2 && objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical - GetStep() <= FieldHeight / 2 && objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
ObjectParameters? objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
|
||||
int diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,70 @@
|
||||
using Diesellocomotive.Drawnings;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Diesellocomotive.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Класс-реализация IMoveableObject
|
||||
/// </summary>
|
||||
public class MoveableLocomotive : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Поле-объект класса Drawning_Monorail или его наследника
|
||||
/// </summary>
|
||||
private readonly DrawningLocomotive? Locomotive = null;
|
||||
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="locomotive">Объект класса DrawningCar</param>
|
||||
public MoveableLocomotive(DrawningLocomotive locomotive)
|
||||
{
|
||||
Locomotive = locomotive;
|
||||
}
|
||||
|
||||
public ObjectParameters? GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if ((Locomotive == null || Locomotive.EntityLocomotive == null || !Locomotive.GetPosX.HasValue || !Locomotive.GetPosY.HasValue))
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(Locomotive.GetPosX.Value, Locomotive.GetPosY.Value, Locomotive.GetWidth, Locomotive.GetHeight);
|
||||
}
|
||||
}
|
||||
|
||||
public int GetStep => (int)(Locomotive?.EntityLocomotive?.Step ?? 0);
|
||||
|
||||
public bool TryMoveObject(MovementDirection direction)
|
||||
{
|
||||
if (Locomotive == null || Locomotive.EntityLocomotive == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return Locomotive.MoveTransport(GetDirectionType(direction));
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Конвертация из MovementDirection в DirectionType
|
||||
/// </summary>
|
||||
/// <param name="direction">MovementDirection</param>
|
||||
/// <returns>DirectionType</returns>
|
||||
private static DirectionType GetDirectionType(MovementDirection direction)
|
||||
{
|
||||
return direction switch
|
||||
{
|
||||
MovementDirection.Left => DirectionType.Left,
|
||||
MovementDirection.Right => DirectionType.Right,
|
||||
MovementDirection.Up => DirectionType.Up,
|
||||
MovementDirection.Down => DirectionType.Down,
|
||||
_ => DirectionType.Unknow,
|
||||
};
|
||||
}
|
||||
}
|
@ -4,17 +4,17 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace diesellocomotive;
|
||||
namespace Diesellocomotive.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Направление перемещения
|
||||
/// </summary>
|
||||
public enum DirectionType
|
||||
public enum MovementDirection
|
||||
{
|
||||
/// <summary>
|
||||
/// Вверх
|
||||
/// </summary>
|
||||
Up = 1,
|
||||
|
||||
/// <summary>
|
||||
/// Вниз
|
||||
/// </summary>
|
||||
@ -27,5 +27,4 @@ public enum DirectionType
|
||||
/// Вправо
|
||||
/// </summary>
|
||||
Right = 4
|
||||
|
||||
}
|
@ -0,0 +1,70 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Diesellocomotive.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
|
||||
public class ObjectParameters
|
||||
{
|
||||
/// <summary>
|
||||
/// Координата X
|
||||
/// </summary>
|
||||
private readonly int _x;
|
||||
/// <summary>
|
||||
/// Координата Y
|
||||
/// </summary>
|
||||
private readonly int _y;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
private readonly int _width;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина объекта</param>
|
||||
/// <param name="height">Высота объекта</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
|
||||
}
|
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Diesellocomotive.MovementStrategy;
|
||||
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum StrategyStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Все готово к началу
|
||||
/// </summary>
|
||||
NotInit,
|
||||
/// <summary>
|
||||
/// Выполняется
|
||||
/// </summary>
|
||||
InProgress,
|
||||
/// <summary>
|
||||
/// Завершено
|
||||
/// </summary>
|
||||
Finish
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user