PIbd-23. Radaev A.V. Lab work 01 #3
11
Catamaran/Catamaran.csproj
Normal file
11
Catamaran/Catamaran.csproj
Normal file
@ -0,0 +1,11 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net6.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<UseWindowsForms>true</UseWindowsForms>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
25
Catamaran/Catamaran.sln
Normal file
25
Catamaran/Catamaran.sln
Normal file
@ -0,0 +1,25 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.5.33530.505
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Catamaran", "Catamaran.csproj", "{8734495B-CED4-4494-9044-77EA6895145A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{8734495B-CED4-4494-9044-77EA6895145A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8734495B-CED4-4494-9044-77EA6895145A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8734495B-CED4-4494-9044-77EA6895145A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8734495B-CED4-4494-9044-77EA6895145A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {4693C53A-17F9-49D1-B07F-0DF85BF650FB}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
19
Catamaran/DirectionType.cs
Normal file
19
Catamaran/DirectionType.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
internal enum DirectionType
|
||||
{
|
||||
Up = 1,
|
||||
|
||||
Down = 2,
|
||||
|
||||
Left = 3,
|
||||
|
||||
Right = 4
|
||||
}
|
||||
}
|
122
Catamaran/DrawningCatamaran.cs
Normal file
122
Catamaran/DrawningCatamaran.cs
Normal file
@ -0,0 +1,122 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
internal class DrawningCatamaran
|
||||
{
|
||||
public EntityCatamaran? EntityCatamaran { get; private set; }
|
||||
|
||||
private int _pictureWidth = 800;
|
||||
|
||||
private int _pictureHeight = 450;
|
||||
|
||||
private int _startPosX = 0;
|
||||
|
||||
private int _startPosY = 0;
|
||||
|
||||
private readonly int _catamaranWidth = 120;
|
||||
|
||||
private readonly int _catamaranHeight = 80;
|
||||
|
||||
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, int width, int height)
|
||||
{
|
||||
if (_pictureHeight < _catamaranWidth && _pictureWidth < _catamaranHeight) return false;
|
||||
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntityCatamaran = new EntityCatamaran();
|
||||
EntityCatamaran.Init(speed, weight, bodyColor, additionalColor, bodyKit);
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
if (EntityCatamaran == null) return;
|
||||
while (x + _catamaranWidth > _pictureWidth)
|
||||
{
|
||||
x-= (int)EntityCatamaran.Step;
|
||||
}
|
||||
while (x < 0)
|
||||
{
|
||||
x+= (int)EntityCatamaran.Step;
|
||||
}
|
||||
while (y + _catamaranHeight > _pictureHeight)
|
||||
{
|
||||
y-= (int)EntityCatamaran.Step;
|
||||
}
|
||||
while (y < 0)
|
||||
{
|
||||
y+= (int)EntityCatamaran.Step;
|
||||
}
|
||||
_startPosX = x;
|
||||
_startPosY = y;
|
||||
}
|
||||
|
||||
public void MoveTransport(DirectionType direction)
|
||||
{
|
||||
if (EntityCatamaran == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
|
||||
case DirectionType.Left:
|
||||
if (_startPosX - EntityCatamaran.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityCatamaran.Step;
|
||||
}
|
||||
break;
|
||||
|
||||
case DirectionType.Up:
|
||||
if (_startPosY - EntityCatamaran.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityCatamaran.Step;
|
||||
}
|
||||
break;
|
||||
|
||||
case DirectionType.Right:
|
||||
if (_startPosX + _catamaranWidth + EntityCatamaran.Step < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityCatamaran.Step;
|
||||
}
|
||||
break;
|
||||
|
||||
case DirectionType.Down:
|
||||
if (_startPosY + _catamaranHeight + EntityCatamaran.Step < _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityCatamaran.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public void DrawTransport(Graphics g)
|
||||
{
|
||||
if (EntityCatamaran == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new(Color.Black);
|
||||
|
||||
Point[] pontf = { new Point(_startPosX + _catamaranWidth - 40, _startPosY+10), new Point(_startPosX + _catamaranWidth, _startPosY + 40), new Point(_startPosX + _catamaranWidth - 40, _startPosY + 70) };
|
||||
|
||||
g.DrawRectangle(pen, _startPosX, _startPosY, _catamaranWidth - 20, 10);
|
||||
g.DrawRectangle(pen, _startPosX+10, _startPosY+10, _catamaranWidth - 50, 60);
|
||||
g.DrawRectangle(pen, _startPosX, _startPosY + 70, _catamaranWidth - 20, 10);
|
||||
g.DrawEllipse(pen, _startPosX + 15, _startPosY + 25, 60, 30);
|
||||
g.DrawPolygon(pen, pontf);
|
||||
|
||||
Point[] trig1 = { new Point(_startPosX + _catamaranWidth -20, _startPosY), new Point(_startPosX + _catamaranWidth, _startPosY + 5), new Point(_startPosX+_catamaranWidth - 20, _startPosY+10) };
|
||||
g.DrawPolygon(pen, trig1);
|
||||
Point[] trig2 = { new Point(_startPosX + _catamaranWidth - 20, _startPosY + 70 ), new Point(_startPosX + _catamaranWidth, _startPosY + 75), new Point(_startPosX + _catamaranWidth - 20, _startPosY + 80) };
|
||||
g.DrawPolygon(pen, trig2);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
34
Catamaran/EntityCatamaran.cs
Normal file
34
Catamaran/EntityCatamaran.cs
Normal file
@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Catamaran
|
||||
{
|
||||
internal class EntityCatamaran
|
||||
{
|
||||
public int Speed { get; private set; }
|
||||
|
||||
public double Weight { get; private set; }
|
||||
|
||||
public Color BodyColor { get; private set; }
|
||||
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
public bool BodyKit { get; private set; }
|
||||
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool bodyKit)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
BodyKit = bodyKit;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
126
Catamaran/FormCatamaran.Designer.cs
generated
Normal file
126
Catamaran/FormCatamaran.Designer.cs
generated
Normal file
@ -0,0 +1,126 @@
|
||||
namespace Catamaran
|
||||
{
|
||||
partial class FormCatamaran
|
||||
{
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Windows Form Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
pictureBox=new PictureBox();
|
||||
buttonCreate=new Button();
|
||||
buttonUp=new Button();
|
||||
buttonRight=new Button();
|
||||
buttonDown=new Button();
|
||||
buttonLeft=new Button();
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).BeginInit();
|
||||
SuspendLayout();
|
||||
//
|
||||
// pictureBox
|
||||
//
|
||||
pictureBox.Dock=DockStyle.Fill;
|
||||
pictureBox.Location=new Point(0, 0);
|
||||
pictureBox.Name="pictureBox";
|
||||
pictureBox.Size=new Size(800, 450);
|
||||
pictureBox.TabIndex=5;
|
||||
pictureBox.TabStop=false;
|
||||
pictureBox.Click+=ButtonMove_Click;
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
buttonCreate.Anchor=AnchorStyles.Bottom|AnchorStyles.Left;
|
||||
buttonCreate.Location=new Point(24, 383);
|
||||
buttonCreate.Name="buttonCreate";
|
||||
buttonCreate.Size=new Size(117, 44);
|
||||
buttonCreate.TabIndex=6;
|
||||
buttonCreate.Text="Создать";
|
||||
buttonCreate.UseVisualStyleBackColor=true;
|
||||
buttonCreate.Click+=buttonCreate_Click;
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
buttonUp.Anchor=AnchorStyles.Bottom|AnchorStyles.Right;
|
||||
buttonUp.Location=new Point(685, 358);
|
||||
buttonUp.Name="buttonUp";
|
||||
buttonUp.Size=new Size(30, 30);
|
||||
buttonUp.TabIndex=10;
|
||||
buttonUp.Text="⬆️";
|
||||
buttonUp.UseVisualStyleBackColor=true;
|
||||
buttonUp.Click+=ButtonMove_Click;
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
buttonRight.Anchor=AnchorStyles.Bottom|AnchorStyles.Right;
|
||||
buttonRight.Location=new Point(721, 394);
|
||||
buttonRight.Name="buttonRight";
|
||||
buttonRight.Size=new Size(30, 30);
|
||||
buttonRight.TabIndex=9;
|
||||
buttonRight.Text="➞";
|
||||
buttonRight.UseVisualStyleBackColor=true;
|
||||
buttonRight.Click+=ButtonMove_Click;
|
||||
//
|
||||
// buttonDown
|
||||
//
|
||||
buttonDown.Anchor=AnchorStyles.Bottom|AnchorStyles.Right;
|
||||
buttonDown.Location=new Point(685, 394);
|
||||
buttonDown.Name="buttonDown";
|
||||
buttonDown.Size=new Size(30, 30);
|
||||
buttonDown.TabIndex=8;
|
||||
buttonDown.Text="⬇️";
|
||||
buttonDown.UseVisualStyleBackColor=true;
|
||||
buttonDown.Click+=ButtonMove_Click;
|
||||
//
|
||||
// buttonLeft
|
||||
//
|
||||
buttonLeft.Anchor=AnchorStyles.Bottom|AnchorStyles.Right;
|
||||
buttonLeft.Location=new Point(649, 394);
|
||||
buttonLeft.Name="buttonLeft";
|
||||
buttonLeft.Size=new Size(30, 30);
|
||||
buttonLeft.TabIndex=7;
|
||||
buttonLeft.Text="⬅️";
|
||||
buttonLeft.UseVisualStyleBackColor=true;
|
||||
buttonLeft.Click+=ButtonMove_Click;
|
||||
//
|
||||
// FormCatamaran
|
||||
//
|
||||
AutoScaleDimensions=new SizeF(7F, 15F);
|
||||
AutoScaleMode=AutoScaleMode.Font;
|
||||
ClientSize=new Size(800, 450);
|
||||
Controls.Add(buttonUp);
|
||||
Controls.Add(buttonRight);
|
||||
Controls.Add(buttonDown);
|
||||
Controls.Add(buttonLeft);
|
||||
Controls.Add(buttonCreate);
|
||||
Controls.Add(pictureBox);
|
||||
Name="FormCatamaran";
|
||||
Text="FormCatamaran";
|
||||
Load+=FormCatamaran_Load;
|
||||
((System.ComponentModel.ISupportInitialize)pictureBox).EndInit();
|
||||
ResumeLayout(false);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private Button button1;
|
||||
private Button UpBut;
|
||||
private PictureBox pictureBox;
|
||||
private Button buttonCreate;
|
||||
private Button buttonUp;
|
||||
private Button buttonRight;
|
||||
private Button buttonDown;
|
||||
private Button buttonLeft;
|
||||
}
|
||||
}
|
69
Catamaran/FormCatamaran.cs
Normal file
69
Catamaran/FormCatamaran.cs
Normal file
@ -0,0 +1,69 @@
|
||||
namespace Catamaran
|
||||
{
|
||||
public partial class FormCatamaran : Form
|
||||
{
|
||||
public FormCatamaran()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private DrawningCatamaran? _DrawningCatamaran;
|
||||
|
||||
private void Draw()
|
||||
{
|
||||
if (_DrawningCatamaran == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new(pictureBox.Width, pictureBox.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_DrawningCatamaran.DrawTransport(gr);
|
||||
pictureBox.Image = bmp;
|
||||
}
|
||||
|
||||
private void ButtonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_DrawningCatamaran == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
string name = ((Button)sender)?.Name ?? string.Empty;
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_DrawningCatamaran.MoveTransport(DirectionType.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_DrawningCatamaran.MoveTransport(DirectionType.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_DrawningCatamaran.MoveTransport(DirectionType.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_DrawningCatamaran.MoveTransport(DirectionType.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new();
|
||||
_DrawningCatamaran = new DrawningCatamaran();
|
||||
|
||||
_DrawningCatamaran.Init(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)), Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)), false, pictureBox.Width, pictureBox.Height);
|
||||
_DrawningCatamaran.SetPosition(random.Next(10, 100), random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void FormCatamaran_Load(object sender, EventArgs e)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
120
Catamaran/FormCatamaran.resx
Normal file
120
Catamaran/FormCatamaran.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
14
Catamaran/Program.cs
Normal file
14
Catamaran/Program.cs
Normal file
@ -0,0 +1,14 @@
|
||||
namespace Catamaran
|
||||
{
|
||||
internal static class Program
|
||||
{
|
||||
|
||||
[STAThread]
|
||||
static void Main()
|
||||
{
|
||||
ApplicationConfiguration.Initialize();
|
||||
Application.Run(new FormCatamaran());
|
||||
}
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user