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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Catamaran
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{
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public class DrawningCatamaran
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{
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public EntityCatamaran? EntityCatamaran { get; set; }
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public int _pictureWidth = 800;
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public int _pictureHeight = 450;
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public int _startPosX = 0;
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public int _startPosY = 0;
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public readonly int _catamaranWidth = 120;
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public readonly int _catamaranHeight = 80;
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public DrawningCatamaran(int speed, double weight, Color bodyColor, Color additioncolor, int width, int height, bool seats)
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{
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if (_pictureHeight < _catamaranWidth && _pictureWidth < _catamaranHeight) return;
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_pictureWidth = width;
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_pictureHeight = height;
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EntityCatamaran = new EntityCatamaran(speed,weight,bodyColor,additioncolor,seats);
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}
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protected DrawningCatamaran(int speed, double weight, Color bodyColor, Color additioncolor, int width, int height, int catWidth, int catHeight, bool seats)
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{
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if (width <= _catamaranWidth || height <= _catamaranHeight) return;
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_pictureWidth = width;
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_pictureHeight = height;
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_catamaranWidth = catWidth;
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_catamaranHeight = catHeight;
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EntityCatamaran = new EntityCatamaran(speed, weight, bodyColor, additioncolor, seats);
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}
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public void SetPosition(int x, int y)
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{
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if(EntityCatamaran == null) return;
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while(x + _catamaranWidth > _pictureWidth)
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{
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x-= (int)EntityCatamaran.Step;
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}
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while (x < 0)
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{
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x+= (int)EntityCatamaran.Step;
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}
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while (y + _catamaranHeight > _pictureHeight)
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{
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y-= (int)EntityCatamaran.Step;
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}
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while (y < 0)
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{
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y+= (int)EntityCatamaran.Step;
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}
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_startPosX = x;
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_startPosY = y;
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}
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public int GetPosX => _startPosX;
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public int GetPosY => _startPosY;
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public int GetWidth => _catamaranWidth;
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public int GetHeight => _catamaranHeight;
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public bool CanMove(DirectionType direction)
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{
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if (EntityCatamaran == null)
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{
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return false;
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}
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return direction switch
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{
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DirectionType.Left => _startPosX - EntityCatamaran.Step > 0,
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DirectionType.Up => _startPosY - EntityCatamaran.Step > 0,
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DirectionType.Right => _startPosX + EntityCatamaran.Step < _pictureWidth,
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DirectionType.Down => _startPosY -+EntityCatamaran.Step < _pictureHeight,
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_ => false,
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};
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}
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public void MoveTransport(DirectionType direction)
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{
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if (EntityCatamaran == null)
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{
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return;
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}
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switch (direction)
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{
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case DirectionType.Left:
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if (_startPosX - EntityCatamaran.Step > 0)
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{
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_startPosX -= (int)EntityCatamaran.Step;
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}
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break;
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case DirectionType.Up:
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if (_startPosY - EntityCatamaran.Step > 0)
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{
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_startPosY -= (int)EntityCatamaran.Step;
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}
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break;
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case DirectionType.Right:
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if (_startPosX + _catamaranWidth + EntityCatamaran.Step < _pictureWidth)
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{
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_startPosX += (int)EntityCatamaran.Step;
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}
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break;
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case DirectionType.Down:
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if (_startPosY + _catamaranHeight + EntityCatamaran.Step < _pictureHeight)
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{
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_startPosY += (int)EntityCatamaran.Step;
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}
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break;
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}
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}
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public virtual void DrawTransport(Graphics g)
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{
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if (EntityCatamaran is not EntityCatamaran Cat)
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{
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return;
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}
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Pen pen = new(Color.Black);
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Brush bodyBrush = new SolidBrush(EntityCatamaran.BodyColor);
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Brush ellipseBrush = new SolidBrush(EntityCatamaran.AdditionalColor);
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Point[] pontf = { new Point(_startPosX + _catamaranWidth - 40, _startPosY+10), new Point(_startPosX + _catamaranWidth, _startPosY + 40), new Point(_startPosX + _catamaranWidth - 40, _startPosY + 70) };
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g.DrawPolygon(pen, pontf);
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g.FillRectangle(bodyBrush, _startPosX+10, _startPosY+10, _catamaranWidth - 50, 60);
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g.DrawRectangle(pen, _startPosX+10, _startPosY+10, _catamaranWidth - 50, 60);
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g.FillEllipse(ellipseBrush, _startPosX + 15, _startPosY + 25, 60, 30);
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g.DrawEllipse(pen, _startPosX + 15, _startPosY + 25, 60, 30);
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if (Cat.Seats)
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{
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g.DrawEllipse(pen, _startPosX + 20, _startPosY + 35, 10, 10);
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g.DrawEllipse(pen, _startPosX + 35, _startPosY + 35, 10, 10);
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g.DrawEllipse(pen, _startPosX + 50, _startPosY + 35, 10, 10);
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}
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}
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}
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}
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