Antonova D.V. Lab3 #3

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AntonovaDaria wants to merge 2 commits from Lab3 into Lab2
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AirBomber
{
internal class MapWithSetJetsGeneric<T, U>
where T : class, IDrawningObject
where U : AbstractMap
{
/// <summary>
/// Ширина окна отрисовки
/// </summary>
private readonly int _pictureWidth;
/// <summary>
/// Высота окна отрисовки
/// </summary>
private readonly int _pictureHeight;
/// <summary>
/// Размер занимаемого объектом места (ширина)
/// </summary>
private readonly int _placeSizeWidth = 210;
/// <summary>
/// Размер занимаемого объектом места (высота)
/// </summary>
private readonly int _placeSizeHeight = 122;
/// <summary>
/// Набор объектов
/// </summary>
private readonly SetJetGeneric<T> _setJets;
/// <summary>
/// Карта
/// </summary>
private readonly U _map;
public U Map => _map;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="picWidth">Ширина</param>
/// <param name="picHeight">Высота</param>
/// <param name="map">Карта</param>
public MapWithSetJetsGeneric(int picWidth, int picHeight, U map)
{
int width = picWidth / _placeSizeWidth;
int height = picHeight / _placeSizeHeight;
_setJets = new SetJetGeneric<T>(width * height);
_pictureWidth = picWidth;
_pictureHeight = picHeight;
_map = map;
}
/// <summary>
/// Перегрузка оператора сложения
/// </summary>
/// <param name="map"></param>
/// <param name="jet"></param>
/// <returns></returns>
public static int operator +(MapWithSetJetsGeneric<T, U> map, T jet)
{
return map._setJets.Insert(jet);
}
/// <summary>
/// Перегрузка оператора вычитания
/// </summary>
/// <param name="map"></param>
/// <param name="position"></param>
/// <returns></returns>
public static T operator -(MapWithSetJetsGeneric<T, U> map, int position)
{
return map._setJets.Remove(position);
}
/// <summary>
/// Вывод всего набора объектов
/// </summary>
/// <returns></returns>
public Bitmap ShowSet()
{
Bitmap bmp = new(_pictureWidth, _pictureHeight);
Graphics gr = Graphics.FromImage(bmp);
DrawBackground(gr);
DrawJets(gr);
return bmp;
}
/// <summary>
/// Просмотр объекта на карте
/// </summary>
/// <returns></returns>
public Bitmap ShowOnMap()
{
Shaking();
for (int i = 0; i < _setJets.Count; i++)
{
var car = _setJets.Get(i);
if (car != null)
{
return _map.CreateMap(_pictureWidth, _pictureHeight, car);
}
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// Перемещение объекта по крате
/// </summary>
/// <param name="direction"></param>
/// <returns></returns>
public Bitmap MoveObject(Direction direction)
{
if (_map != null)
{
return _map.MoveObject(direction);
}
return new(_pictureWidth, _pictureHeight);
}
/// <summary>
/// "Взбалтываем" набор, чтобы все элементы оказались в начале
/// </summary>
private void Shaking()
{
int j = _setJets.Count - 1;
for (int i = 0; i < _setJets.Count; i++)
{
if (_setJets.Get(i) == null)
{
for (; j > i; j--)
{
var car = _setJets.Get(j);
if (car != null)
{
_setJets.Insert(car, i);
_setJets.Remove(j);
break;
}
}
if (j <= i)
{
return;
}
}
}
}
/// <summary>
/// Метод отрисовки фона
/// </summary>
/// <param name="g"></param>
private void DrawBackground(Graphics g)
{
for (int x = 0; x < _pictureWidth; x++)
{
for (int y = 0; y < _pictureWidth; y++)
{
Brush hangarColor = new SolidBrush(Color.Silver);
g.FillRectangle(hangarColor, x * x, y * y, x * (x + 1), y * (y + 1));
}
}
Pen pen = new(Color.Black, 3);
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
{
for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
{//линия рамзетки места
g.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth * 3 / 4, j * _placeSizeHeight);
}
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
g.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, (_pictureHeight / _placeSizeHeight) * _placeSizeHeight);
}
}
/// <summary>
/// Метод прорисовки объектов
/// </summary>
/// <param name="g"></param>
private void DrawJets(Graphics g)
{
// максимальное количество колонок и строк
int cols = _pictureWidth / _placeSizeWidth;
//int rows = _pictureHeight / _placeSizeHeight;
int rows = (cols - 1) * _placeSizeWidth;
// счетчик колонок и строк
int ccol = 0;
int crow = 0;
for (int i = 0; i < _setJets.Count; i++)
{
// установка позиции
//_setJets.Get(i)?.SetObject(ccol * _placeSizeWidth, crow * _placeSizeHeight, _pictureWidth, _pictureHeight);
_setJets.Get(i)?.SetObject(rows - i % cols * _placeSizeWidth, i / cols * _placeSizeHeight + 3, _pictureWidth, _pictureHeight);
_setJets.Get(i)?.DrawningObject(g);
// (сначала передвигаемся влево)
ccol++;
if (ccol >= cols)
{
//(потом двигаемся вниз)
crow++;
ccol = 0;
}
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AirBomber
{
internal class SetJetGeneric<T> where T : class
{
/// <summary>
/// Массив объектов, которые храним (самолетов)
/// </summary>
private readonly T[] _places;
/// <summary>
/// Количество объектов в массиве
/// </summary>
public int Count => _places.Length;
private int JetPlaces = 0;
/// <summary>
/// Конструктор
/// </summary>
/// <param name="count">Количество самолетов</param>
public SetJetGeneric(int count)
{
_places = new T[count];
}
/// <summary>
/// Добавление самолета в набор на конкретную позицию
/// </summary>
/// <param name="jet">Добавляемый самолет</param>
/// <param name="position">Позиция</param>
/// <returns></returns>
public int Insert(T jet)
{
return Insert(jet, 0);
}
public int Insert(T jet, int position = 0)
{
if (position < 0 || position >= _places.Length || JetPlaces == _places.Length)
{
return -1;
}
JetPlaces++;
while (_places[position] != null)
{
for (int i = _places.Length - 1; i > 0; --i)
{
if (_places[i] == null && _places[i - 1] != null)
{
_places[i] = _places[i - 1];
_places[i - 1] = null;
}
}
}
_places[position] = jet;
return position;
}
/// <summary>
/// Удаление объекта из набора с конкретной позиции
/// </summary>
/// <param name="position"></param>
/// <returns></returns>
public T Remove(int position)
{
if (position < 0 || position >= _places.Length) return null;
T savedJet = _places[position];
_places[position] = null;
return savedJet;
}
/// <summary>
/// Получение объекта из набора по позиции
/// </summary>
/// <param name="position">Позиция получаемого самолета</param>
/// <returns></returns>
public T Get(int position)
{
// проверка позиции
if (position < 0 || position >= _places.Length) return null;
return _places[position];
}
}
}