Создание проекта

This commit is contained in:
admin 2023-11-14 20:36:29 +04:00
commit a520a6f0ab
60 changed files with 1083 additions and 0 deletions

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{
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"SelectedNode": "\\ProjectCar1.sln",
"PreviewInSolutionExplorer": false
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.6.33815.320
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProjectCar1", "ProjectCar1\ProjectCar1.csproj", "{9B10C400-F384-4C91-97F4-5606F8D375EE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9B10C400-F384-4C91-97F4-5606F8D375EE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9B10C400-F384-4C91-97F4-5606F8D375EE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9B10C400-F384-4C91-97F4-5606F8D375EE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9B10C400-F384-4C91-97F4-5606F8D375EE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {233F5846-7D9B-4764-A92D-AFA217FD8F1A}
EndGlobalSection
EndGlobal

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ProjectCar1/Car1.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCar1
{
public class EntitySportCar
{
public int Speed { get; private set; }
public double Weight { get; private set; }
public Color BodyColor { get; private set; }
public Color AdditionalColor { get; private set; }
public bool BodyKit { get; private set; }
public bool Wing { get; private set; }
public bool SportLine { get; private set; }
public double Step => (double)Speed * 100 / Weight;
public void Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool wing, bool sportLine)
{
Speed = speed;
Weight = weight;
BodyColor = bodyColor;
AdditionalColor = additionalColor;
BodyKit = bodyKit;
Wing = wing;
SportLine = sportLine;
}
}
}

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ProjectCar1/Direction.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ProjectCar1
{
public enum DirectionType
{
Up = 1,
Down = 2,
Left = 3,
Right = 4,
}
public class DrawningSportCar
{
public EntitySportCar? EntitySportCar { get; private set; }
private int _pictureWidth;
private int _pictureHeight;
private int _startPosX;
private int _startPosY;
private readonly int _carWidth = 110;
private readonly int _carHeight = 60;
public bool Init(int speed, double weight, Color bodyColor, Color additionalColor, bool bodyKit, bool wing, bool sportLine, int width, int height)
{
_pictureWidth = width;
_pictureHeight = height;
EntitySportCar = new EntitySportCar();
EntitySportCar.Init(speed, weight, bodyColor, additionalColor,
bodyKit, wing, sportLine);
return true;
}
public void SetPosition(int x, int y)
{
// TODO: Изменение x, y
_startPosX = x;
_startPosY = y;
}
public void MoveTransport(DirectionType direction)
{
if (EntitySportCar == null)
{
return;
}
switch (direction)
{
case DirectionType.Left:
if (_startPosX - EntitySportCar.Step > 0)
{
_startPosX -= (int)EntitySportCar.Step;
}
break;
//вверх
case DirectionType.Up:
if (_startPosY - EntitySportCar.Step > 0)
{
_startPosY -= (int)EntitySportCar.Step;
}
break;
// вправо
case DirectionType.Right:
if (_startPosX - EntitySportCar.Step > 0)
{
_startPosX += (int)EntitySportCar.Step;
}
break;
//вниз
case DirectionType.Down:
if (_startPosY - EntitySportCar.Step > 0)
{
_startPosY += (int)EntitySportCar.Step;
}
break;
}
}
public void DrawTransport(Graphics g)
{
if (EntitySportCar == null)
{
return;
}
Pen pen = new(Color.Black);
if (EntitySportCar.BodyKit)
{
Brush additionalBrush = new
SolidBrush(EntitySportCar.AdditionalColor);
Rectangle rect = new Rectangle(_startPosX + 10, _startPosY + 30, 120, 20);
g.FillRectangle(additionalBrush,rect);
Rectangle rect1 = new Rectangle(_startPosX + 10, _startPosY + 10, 40, 20);
g.FillRectangle(additionalBrush, rect1);
int step = 15;
for(int i = 0; i < 6; i++)
{
rect = new Rectangle(_startPosX + i * step, _startPosY + 100, 10, 30);
g.DrawEllipse(pen, _startPosX + 10, _startPosY + 50, 20, 20);
g.DrawEllipse(pen, _startPosX + 30, _startPosY + 50, 20, 20);
g.DrawEllipse(pen, _startPosX + 90, _startPosY + 50, 20, 20);
g.DrawEllipse(pen, _startPosX + 110, _startPosY + 50, 20, 20);
}
}
}
}
}

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ProjectCar1/Form1.Designer.cs generated Normal file
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namespace ProjectCar1
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
private PictureBox pictureBox1;
private Button buttonUp;
private Button buttonDown;
private Button buttonLeft;
private Button buttonRight;
private Button buttonCreate;
}
}

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ProjectCar1/Form1.cs Normal file
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namespace ProjectCar1
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private DrawningSportCar? drawningSportCar;
private void Draw()
{
if (drawningSportCar == null)
{
return;
}
Bitmap bmp = new(pictureBox1.Width, pictureBox1.Height);
Graphics gr = Graphics.FromImage(bmp);
drawningSportCar.DrawTransport(gr);
pictureBox1.Image = bmp;
}
private void buttonMove_Click(object sender, EventArgs e)
{
if (drawningSportCar == null)
{
return;
}
string name = ((Button)sender)?.Name ?? string.Empty;
switch (name)
{
case "buttonUp":
drawningSportCar.MoveTransport(DirectionType.Up);
break;
case "buttonDown":
drawningSportCar.MoveTransport(DirectionType.Down);
break;
case "buttonLeft":
drawningSportCar.MoveTransport(DirectionType.Left);
break;
case "buttonRight":
drawningSportCar.MoveTransport(DirectionType.Right);
break;
}
Draw();
}
private void buttonCreate_Click(object sender, EventArgs e)
{
Random random = new();
drawningSportCar = new DrawningSportCar();
drawningSportCar.Init(random.Next(100, 300), random.Next(1000, 3000), Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Color.FromArgb(random.Next(0, 256), random.Next(0, 256), random.Next(0, 256)),
Convert.ToBoolean(random.Next(0, 2)),
Convert.ToBoolean(random.Next(0, 2)), Convert.ToBoolean(random.Next(0, 2)),
pictureBox1.Width, pictureBox1.Height);
drawningSportCar.SetPosition(random.Next(10, 100), random.Next(10, 100));
Draw();
}
private void InitializeComponent()
{
pictureBox1 = new PictureBox();
buttonUp = new Button();
buttonDown = new Button();
buttonLeft = new Button();
buttonRight = new Button();
buttonCreate = new Button();
((System.ComponentModel.ISupportInitialize)pictureBox1).BeginInit();
SuspendLayout();
//
// pictureBox1
//
pictureBox1.BackColor = SystemColors.Window;
pictureBox1.Dock = DockStyle.Fill;
pictureBox1.Location = new Point(0, 0);
pictureBox1.Name = "pictureBox1";
pictureBox1.Size = new Size(1004, 559);
pictureBox1.TabIndex = 0;
pictureBox1.TabStop = false;
pictureBox1.Click += buttonMove_Click;
//
// buttonUp
//
buttonUp.Location = new Point(926, 495);
buttonUp.Name = "buttonUp";
buttonUp.Size = new Size(30, 23);
buttonUp.TabIndex = 1;
buttonUp.Text = "^";
buttonUp.UseVisualStyleBackColor = true;
buttonUp.Click += buttonMove_Click;
//
// buttonDown
//
buttonDown.Location = new Point(926, 524);
buttonDown.Name = "buttonDown";
buttonDown.Size = new Size(30, 23);
buttonDown.TabIndex = 2;
buttonDown.Text = "_";
buttonDown.UseVisualStyleBackColor = true;
buttonDown.Click += buttonMove_Click;
//
// buttonLeft
//
buttonLeft.Location = new Point(890, 525);
buttonLeft.Name = "buttonLeft";
buttonLeft.Size = new Size(30, 23);
buttonLeft.TabIndex = 3;
buttonLeft.Text = "<";
buttonLeft.UseVisualStyleBackColor = true;
buttonLeft.Click += buttonMove_Click;
//
// buttonRight
//
buttonRight.Location = new Point(962, 525);
buttonRight.Name = "buttonRight";
buttonRight.Size = new Size(30, 22);
buttonRight.TabIndex = 4;
buttonRight.Text = ">";
buttonRight.UseVisualStyleBackColor = true;
buttonRight.Click += buttonMove_Click;
//
// buttonCreate
//
buttonCreate.Location = new Point(12, 525);
buttonCreate.Name = "buttonCreate";
buttonCreate.Size = new Size(75, 23);
buttonCreate.TabIndex = 5;
buttonCreate.Text = "Ñîçäàòü";
buttonCreate.UseVisualStyleBackColor = true;
buttonCreate.Click += buttonCreate_Click;
//
// Form1
//
ClientSize = new Size(1004, 559);
Controls.Add(buttonCreate);
Controls.Add(buttonRight);
Controls.Add(buttonLeft);
Controls.Add(buttonDown);
Controls.Add(buttonUp);
Controls.Add(pictureBox1);
Name = "Form1";
((System.ComponentModel.ISupportInitialize)pictureBox1).EndInit();
ResumeLayout(false);
}
}
}

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ProjectCar1/Form1.resx Normal file
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<?xml version="1.0" encoding="utf-8"?>
<root>
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Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing"">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
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<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
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ProjectCar1/Program.cs Normal file
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namespace ProjectCar1
{
internal static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
// To customize application configuration such as set high DPI settings or default font,
// see https://aka.ms/applicationconfiguration.
ApplicationConfiguration.Initialize();
Application.Run(new Form1());
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net6.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<UseWindowsForms>true</UseWindowsForms>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Compile Update="Form1.cs">
<SubType>Form</SubType>
</Compile>
</ItemGroup>
</Project>

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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProjectCar1.Properties {
using System;
/// <summary>
/// Класс ресурса со строгой типизацией для поиска локализованных строк и т.д.
/// </summary>
// Этот класс создан автоматически классом StronglyTypedResourceBuilder
// с помощью такого средства, как ResGen или Visual Studio.
// Чтобы добавить или удалить член, измените файл .ResX и снова запустите ResGen
// с параметром /str или перестройте свой проект VS.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Возвращает кэшированный экземпляр ResourceManager, использованный этим классом.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProjectCar1.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Перезаписывает свойство CurrentUICulture текущего потока для всех
/// обращений к ресурсу с помощью этого класса ресурса со строгой типизацией.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
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{
"runtimeTarget": {
"name": ".NETCoreApp,Version=v6.0",
"signature": ""
},
"compilationOptions": {},
"targets": {
".NETCoreApp,Version=v6.0": {
"ProjectCar1/1.0.0": {
"runtime": {
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}
}
}
},
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{
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// <autogenerated />
using System;
using System.Reflection;
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//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("ProjectCar1")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("ProjectCar1")]
[assembly: System.Reflection.AssemblyTitleAttribute("ProjectCar1")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
[assembly: System.Runtime.Versioning.TargetPlatformAttribute("Windows7.0")]
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// Создано классом WriteCodeFragment MSBuild.

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build_property.ApplicationVisualStyles =
build_property.TargetFramework = net6.0-windows
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build_property.EnforceExtendedAnalyzerRules =
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build_property.RootNamespace = ProjectCar1
build_property.ProjectDir = C:\Users\admin\source\repos\ProjectCar1\ProjectCar1\

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// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.Drawing;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;
global using global::System.Windows.Forms;

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C:\Users\admin\source\repos\ProjectCar1\ProjectCar1\bin\Debug\net6.0-windows\ProjectCar1.exe
C:\Users\admin\source\repos\ProjectCar1\ProjectCar1\bin\Debug\net6.0-windows\ProjectCar1.deps.json
C:\Users\admin\source\repos\ProjectCar1\ProjectCar1\bin\Debug\net6.0-windows\ProjectCar1.runtimeconfig.json
C:\Users\admin\source\repos\ProjectCar1\ProjectCar1\bin\Debug\net6.0-windows\ProjectCar1.dll
C:\Users\admin\source\repos\ProjectCar1\ProjectCar1\bin\Debug\net6.0-windows\ProjectCar1.pdb
C:\Users\admin\source\repos\ProjectCar1\ProjectCar1\obj\Debug\net6.0-windows\ProjectCar1.csproj.AssemblyReference.cache
C:\Users\admin\source\repos\ProjectCar1\ProjectCar1\obj\Debug\net6.0-windows\ProjectCar1.Form1.resources
C:\Users\admin\source\repos\ProjectCar1\ProjectCar1\obj\Debug\net6.0-windows\ProjectCar1.Properties.Resources.resources
C:\Users\admin\source\repos\ProjectCar1\ProjectCar1\obj\Debug\net6.0-windows\ProjectCar1.csproj.GenerateResource.cache
C:\Users\admin\source\repos\ProjectCar1\ProjectCar1\obj\Debug\net6.0-windows\ProjectCar1.GeneratedMSBuildEditorConfig.editorconfig
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C:\Users\admin\source\repos\ProjectCar1\ProjectCar1\obj\Debug\net6.0-windows\ProjectCar1.AssemblyInfo.cs
C:\Users\admin\source\repos\ProjectCar1\ProjectCar1\obj\Debug\net6.0-windows\ProjectCar1.csproj.CoreCompileInputs.cache
C:\Users\admin\source\repos\ProjectCar1\ProjectCar1\obj\Debug\net6.0-windows\ProjectCar1.dll
C:\Users\admin\source\repos\ProjectCar1\ProjectCar1\obj\Debug\net6.0-windows\refint\ProjectCar1.dll
C:\Users\admin\source\repos\ProjectCar1\ProjectCar1\obj\Debug\net6.0-windows\ProjectCar1.pdb
C:\Users\admin\source\repos\ProjectCar1\ProjectCar1\obj\Debug\net6.0-windows\ProjectCar1.genruntimeconfig.cache
C:\Users\admin\source\repos\ProjectCar1\ProjectCar1\obj\Debug\net6.0-windows\ref\ProjectCar1.dll

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{
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"signature": ""
},
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}

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{
"runtimeOptions": {
"tfm": "net6.0",
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{
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},
{
"name": "Microsoft.WindowsDesktop.App",
"version": "6.0.0"
}
],
"additionalProbingPaths": [
"C:\\Users\\admin\\.dotnet\\store\\|arch|\\|tfm|",
"C:\\Users\\admin\\.nuget\\packages"
],
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{
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},
"projects": {
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"restore": {
"projectUniqueName": "C:\\Users\\admin\\source\\repos\\ProjectCar1\\ProjectCar1\\ProjectCar1.csproj",
"projectName": "ProjectCar1",
"projectPath": "C:\\Users\\admin\\source\\repos\\ProjectCar1\\ProjectCar1\\ProjectCar1.csproj",
"packagesPath": "C:\\Users\\admin\\.nuget\\packages\\",
"outputPath": "C:\\Users\\admin\\source\\repos\\ProjectCar1\\ProjectCar1\\obj\\",
"projectStyle": "PackageReference",
"configFilePaths": [
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"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
],
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],
"sources": {
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"https://api.nuget.org/v3/index.json": {}
},
"frameworks": {
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"assetTargetFallback": true,
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"frameworkReferences": {
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\admin\.nuget\packages\</NuGetPackageFolders>
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.6.0</NuGetToolVersion>
</PropertyGroup>
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
<SourceRoot Include="C:\Users\admin\.nuget\packages\" />
</ItemGroup>
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" />

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// <autogenerated />
using System;
using System.Reflection;
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]

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@ -0,0 +1,25 @@
//------------------------------------------------------------------------------
// <auto-generated>
// Этот код создан программой.
// Исполняемая версия:4.0.30319.42000
//
// Изменения в этом файле могут привести к неправильной работе и будут потеряны в случае
// повторной генерации кода.
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Reflection;
[assembly: System.Reflection.AssemblyCompanyAttribute("ProjectCar1")]
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
[assembly: System.Reflection.AssemblyProductAttribute("ProjectCar1")]
[assembly: System.Reflection.AssemblyTitleAttribute("ProjectCar1")]
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
[assembly: System.Runtime.Versioning.TargetPlatformAttribute("Windows7.0")]
[assembly: System.Runtime.Versioning.SupportedOSPlatformAttribute("Windows7.0")]
// Создано классом WriteCodeFragment MSBuild.

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is_global = true
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build_property.ApplicationHighDpiMode =
build_property.ApplicationUseCompatibleTextRendering =
build_property.ApplicationVisualStyles =
build_property.TargetFramework = net6.0-windows
build_property.TargetPlatformMinVersion = 7.0
build_property.UsingMicrosoftNETSdkWeb =
build_property.ProjectTypeGuids =
build_property.InvariantGlobalization =
build_property.PlatformNeutralAssembly =
build_property.EnforceExtendedAnalyzerRules =
build_property._SupportedPlatformList = Linux,macOS,Windows
build_property.RootNamespace = ProjectCar1
build_property.ProjectDir = C:\Users\admin\source\repos\ProjectCar1\ProjectCar1\

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// <auto-generated/>
global using global::System;
global using global::System.Collections.Generic;
global using global::System.Drawing;
global using global::System.IO;
global using global::System.Linq;
global using global::System.Net.Http;
global using global::System.Threading;
global using global::System.Threading.Tasks;
global using global::System.Windows.Forms;

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{
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},
"libraries": {},
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},
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"packagesPath": "C:\\Users\\admin\\.nuget\\packages\\",
"outputPath": "C:\\Users\\admin\\source\\repos\\ProjectCar1\\ProjectCar1\\obj\\",
"projectStyle": "PackageReference",
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"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
],
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],
"sources": {
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"https://api.nuget.org/v3/index.json": {}
},
"frameworks": {
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"projectReferences": {}
}
},
"warningProperties": {
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}
},
"frameworks": {
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"assetTargetFallback": true,
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"frameworkReferences": {
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},
"Microsoft.WindowsDesktop.App.WindowsForms": {
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