public abstract class AbstractStrategy { private IMoveableObject _moveableObject; private Status _state = Status.NotInit; protected int FieldWidth; protected int FieldHeight; public Status GetStatus() { return _state; } public void SetData(IMoveableObject moveableObject, int width, int height) { if (moveableObject == null) { _state = Status.NotInit; return; } _state = Status.InProgress; _moveableObject = moveableObject; FieldWidth = width; FieldHeight = height; } public void MakeStep() { if (_state != Status.InProgress) { return; } if (IsTargetDestinaion()) { _state = Status.Finish; return; } MoveToTarget(); } protected boolean MoveLeft() { return MoveTo(Direction.Left);} protected boolean MoveRight() { return MoveTo(Direction.Right);} protected boolean MoveUp() {return MoveTo(Direction.Up);} protected boolean MoveDown(){return MoveTo(Direction.Down);} protected ObjectParameters GetObjectParameters(){ return _moveableObject.GetObjectPosition(); } protected int GetStep() { if (_state != Status.InProgress) { return 0; } return _moveableObject.GetStep(); } protected abstract void MoveToTarget(); protected abstract boolean IsTargetDestinaion(); private boolean MoveTo(Direction direction) { if (_state != Status.InProgress) { return false; } if (_moveableObject.CheckCanMove(direction)) { _moveableObject.MoveObject(direction); return true; } return false; } }