Лёвушкина Анна, ПИбд-21, лаб3 простая #6
@ -5,6 +5,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Lab1ContainersShip.Entities;
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using Lab1ContainersShip.MovementStrategy;
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namespace Lab1ContainersShip.DrawingObjects
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{
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@ -52,6 +53,11 @@ namespace Lab1ContainersShip.DrawingObjects
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/// Высота объекта
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/// </summary>
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public int GetHeight => _shipHeight;
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/// <summary>
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/// Получение объекта IMoveableObject из объекта DrawningCar
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/// </summary>
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public IMoveableObject GetMoveableObject => new
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DrawningObjectShip(this);
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public bool CanMove(Direction direction)
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{
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if(EntityShip == null) return false;
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@ -21,18 +21,6 @@ namespace Lab1ContainersShip.Entities
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/// Основной цвет
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/// </summary>
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public Color BodyColor { get; private set; }
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/// <summary>
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/// Дополнительный цвет (для опциональных элементов)
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/// </summary>
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/// <summary>
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/// Признак (опция) наличия крана
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/// </summary>
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/// <summary>
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/// Признак (опция) наличия контейнеров
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/// </summary>
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public double Step => (double)Speed * 100 / Weight;
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public EntityShip(int speed, double weight, Color bodyColor)
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@ -37,6 +37,7 @@
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this.buttonStep = new System.Windows.Forms.Button();
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this.buttonCreateContainerShip = new System.Windows.Forms.Button();
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this.buttonCreateShip = new System.Windows.Forms.Button();
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this.ButtonSelectCar = new System.Windows.Forms.Button();
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((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
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this.SuspendLayout();
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//
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@ -140,11 +141,22 @@
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this.buttonCreateShip.UseVisualStyleBackColor = true;
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this.buttonCreateShip.Click += new System.EventHandler(this.buttonCreateShip_Click);
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//
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// Form1
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// ButtonSelectCar
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//
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this.ButtonSelectCar.Location = new System.Drawing.Point(335, 418);
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this.ButtonSelectCar.Name = "ButtonSelectCar";
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this.ButtonSelectCar.Size = new System.Drawing.Size(75, 23);
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this.ButtonSelectCar.TabIndex = 10;
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this.ButtonSelectCar.Text = "выбрать";
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this.ButtonSelectCar.UseVisualStyleBackColor = true;
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this.ButtonSelectCar.Click += new System.EventHandler(this.ButtonSelectCar_Click);
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//
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// FormContainerShip
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(884, 461);
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this.Controls.Add(this.ButtonSelectCar);
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this.Controls.Add(this.buttonCreateShip);
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this.Controls.Add(this.buttonCreateContainerShip);
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this.Controls.Add(this.buttonStep);
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@ -154,7 +166,7 @@
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this.Controls.Add(this.buttonRight);
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this.Controls.Add(this.buttonUp);
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this.Controls.Add(this.pictureBox1);
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this.Name = "Form1";
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this.Name = "FormContainerShip";
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this.Text = "контейнеровоз";
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((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).EndInit();
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this.ResumeLayout(false);
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@ -173,6 +185,7 @@
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private System.Windows.Forms.Button buttonStep;
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private System.Windows.Forms.Button buttonCreateContainerShip;
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private System.Windows.Forms.Button buttonCreateShip;
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private System.Windows.Forms.Button ButtonSelectCar;
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}
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}
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@ -18,11 +18,14 @@ namespace Lab1ContainersShip
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private AbstractStrategy _abstractStrategy;
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public DrawingShip SelectedShip { get; private set; }
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public FormContainerShip()
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{
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InitializeComponent();
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_abstractStrategy = null;
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SelectedShip = null;
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}
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private void Draw()
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@ -120,12 +123,23 @@ namespace Lab1ContainersShip
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private void buttonCreateContainerShip_Click(object sender, EventArgs e)
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{
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Random random = new Random();
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Color color = Color.FromArgb(random.Next(0, 256),
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random.Next(0, 256), random.Next(0, 256));
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ColorDialog dialog = new ColorDialog();
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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color = dialog.Color;
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}
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Color dopColor = Color.FromArgb(random.Next(0, 256),
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random.Next(0, 256), random.Next(0, 256));
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ColorDialog dopdialog = new ColorDialog();
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if (dopdialog.ShowDialog() == DialogResult.OK)
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{
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dopColor = dopdialog.Color;
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}
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_drawingShip = new DrawingContainerShip(random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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color, dopColor,
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Convert.ToBoolean(random.Next(0, 2)),
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Convert.ToBoolean(random.Next(0, 2)),
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pictureBox1.Width, pictureBox1.Height);
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@ -137,15 +151,25 @@ namespace Lab1ContainersShip
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private void buttonCreateShip_Click(object sender, EventArgs e)
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{
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Random random = new Random();
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_drawingShip = new DrawingShip(random.Next(100, 300),
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random.Next(1000, 3000),
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Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
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random.Next(0, 256)),
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Color color = Color.FromArgb(random.Next(0, 256),
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random.Next(0, 256), random.Next(0, 256));
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ColorDialog dialog = new ColorDialog();
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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color = dialog.Color;
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}
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_drawingShip = new DrawingShip(random.Next(100, 300), random.Next(1000, 3000),color,
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pictureBox1.Width, pictureBox1.Height);
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_drawingShip.SetPosition(random.Next(10, 100), random.Next(10,
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100));
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Draw();
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}
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private void ButtonSelectCar_Click(object sender, EventArgs e)
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{
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SelectedShip = _drawingShip;
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DialogResult = DialogResult.OK;
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}
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}
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}
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123
Lab1ContainersShip/Lab1ContainersShip/FormShipCollection.Designer.cs
generated
Normal file
123
Lab1ContainersShip/Lab1ContainersShip/FormShipCollection.Designer.cs
generated
Normal file
@ -0,0 +1,123 @@
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namespace Lab1ContainersShip
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{
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partial class FormShipCollection
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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||||
/// <summary>
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||||
/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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||||
/// </summary>
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||||
private void InitializeComponent()
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{
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this.panel1 = new System.Windows.Forms.Panel();
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this.ButtonAddCar = new System.Windows.Forms.Button();
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this.ButtonRemoveCar = new System.Windows.Forms.Button();
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this.ButtonRefreshCollection = new System.Windows.Forms.Button();
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this.maskedTextBoxNumber = new System.Windows.Forms.TextBox();
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this.pictureBoxCollection = new System.Windows.Forms.PictureBox();
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this.panel1.SuspendLayout();
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((System.ComponentModel.ISupportInitialize)(this.pictureBoxCollection)).BeginInit();
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this.SuspendLayout();
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//
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// panel1
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//
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this.panel1.Controls.Add(this.maskedTextBoxNumber);
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this.panel1.Controls.Add(this.ButtonRefreshCollection);
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this.panel1.Controls.Add(this.ButtonRemoveCar);
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this.panel1.Controls.Add(this.ButtonAddCar);
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this.panel1.Location = new System.Drawing.Point(646, 0);
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this.panel1.Name = "panel1";
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this.panel1.Size = new System.Drawing.Size(157, 449);
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this.panel1.TabIndex = 1;
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//
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// ButtonAddCar
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//
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this.ButtonAddCar.Location = new System.Drawing.Point(16, 29);
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this.ButtonAddCar.Name = "ButtonAddCar";
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this.ButtonAddCar.Size = new System.Drawing.Size(118, 53);
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this.ButtonAddCar.TabIndex = 0;
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this.ButtonAddCar.Text = "добавить";
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this.ButtonAddCar.UseVisualStyleBackColor = true;
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this.ButtonAddCar.Click += new System.EventHandler(this.ButtonAddCar_Click);
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//
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// ButtonRemoveCar
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//
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this.ButtonRemoveCar.Location = new System.Drawing.Point(16, 209);
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this.ButtonRemoveCar.Name = "ButtonRemoveCar";
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this.ButtonRemoveCar.Size = new System.Drawing.Size(118, 50);
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this.ButtonRemoveCar.TabIndex = 1;
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this.ButtonRemoveCar.Text = "удалить";
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this.ButtonRemoveCar.UseVisualStyleBackColor = true;
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||||
this.ButtonRemoveCar.Click += new System.EventHandler(this.ButtonRemoveCar_Click);
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//
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// ButtonRefreshCollection
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//
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||||
this.ButtonRefreshCollection.Location = new System.Drawing.Point(16, 341);
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this.ButtonRefreshCollection.Name = "ButtonRefreshCollection";
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this.ButtonRefreshCollection.Size = new System.Drawing.Size(118, 50);
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this.ButtonRefreshCollection.TabIndex = 2;
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this.ButtonRefreshCollection.Text = "обновить коллекцию";
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this.ButtonRefreshCollection.UseVisualStyleBackColor = true;
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this.ButtonRefreshCollection.Click += new System.EventHandler(this.ButtonRefreshCollection_Click);
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//
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// maskedTextBoxNumber
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||||
//
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||||
this.maskedTextBoxNumber.Location = new System.Drawing.Point(25, 183);
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this.maskedTextBoxNumber.Name = "maskedTextBoxNumber";
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||||
this.maskedTextBoxNumber.Size = new System.Drawing.Size(100, 20);
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this.maskedTextBoxNumber.TabIndex = 3;
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//
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// pictureBoxCollection
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//
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||||
this.pictureBoxCollection.Location = new System.Drawing.Point(0, 0);
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this.pictureBoxCollection.Name = "pictureBoxCollection";
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||||
this.pictureBoxCollection.Size = new System.Drawing.Size(640, 449);
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||||
this.pictureBoxCollection.TabIndex = 0;
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||||
this.pictureBoxCollection.TabStop = false;
|
||||
//
|
||||
// FormShipCollection
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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||||
this.ClientSize = new System.Drawing.Size(800, 450);
|
||||
this.Controls.Add(this.panel1);
|
||||
this.Controls.Add(this.pictureBoxCollection);
|
||||
this.Name = "FormShipCollection";
|
||||
this.Text = "FormShipCollection";
|
||||
this.Load += new System.EventHandler(this.FormShipCollection_Load);
|
||||
this.panel1.ResumeLayout(false);
|
||||
this.panel1.PerformLayout();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBoxCollection)).EndInit();
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.PictureBox pictureBoxCollection;
|
||||
private System.Windows.Forms.Panel panel1;
|
||||
private System.Windows.Forms.TextBox maskedTextBoxNumber;
|
||||
private System.Windows.Forms.Button ButtonRefreshCollection;
|
||||
private System.Windows.Forms.Button ButtonRemoveCar;
|
||||
private System.Windows.Forms.Button ButtonAddCar;
|
||||
}
|
||||
}
|
73
Lab1ContainersShip/Lab1ContainersShip/FormShipCollection.cs
Normal file
73
Lab1ContainersShip/Lab1ContainersShip/FormShipCollection.cs
Normal file
@ -0,0 +1,73 @@
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||||
using Lab1ContainersShip.DrawingObjects;
|
||||
using Lab1ContainersShip.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace Lab1ContainersShip
|
||||
{
|
||||
public partial class FormShipCollection : Form
|
||||
{
|
||||
private readonly ShipGenericCollection<DrawingShip, DrawningObjectShip> _ships;
|
||||
public FormShipCollection()
|
||||
{
|
||||
InitializeComponent();
|
||||
_ships = new ShipGenericCollection<DrawingShip,
|
||||
DrawningObjectShip>(pictureBoxCollection.Width, pictureBoxCollection.Height);
|
||||
}
|
||||
|
||||
private void FormShipCollection_Load(object sender, EventArgs e)
|
||||
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void ButtonAddCar_Click(object sender, EventArgs e)
|
||||
{
|
||||
FormContainerShip form = new FormContainerShip();
|
||||
if (form.ShowDialog() == DialogResult.OK)
|
||||
{
|
||||
if (_ships + form.SelectedShip != -1)
|
||||
{
|
||||
MessageBox.Show("Объект добавлен");
|
||||
pictureBoxCollection.Image = _ships.ShowShips();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось добавить объект");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void ButtonRemoveCar_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (MessageBox.Show("Удалить объект?", "Удаление",
|
||||
MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
|
||||
{
|
||||
return;
|
||||
}
|
||||
int pos = Convert.ToInt32(maskedTextBoxNumber.Text);
|
||||
if (!(_ships - pos))
|
||||
{
|
||||
MessageBox.Show("Объект удален");
|
||||
pictureBoxCollection.Image = _ships.ShowShips();
|
||||
}
|
||||
else
|
||||
{
|
||||
MessageBox.Show("Не удалось удалить объект");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void ButtonRefreshCollection_Click(object sender, EventArgs e)
|
||||
{
|
||||
pictureBoxCollection.Image = _ships.ShowShips();
|
||||
}
|
||||
}
|
||||
}
|
120
Lab1ContainersShip/Lab1ContainersShip/FormShipCollection.resx
Normal file
120
Lab1ContainersShip/Lab1ContainersShip/FormShipCollection.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
@ -47,6 +47,13 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AbstractStrategy.cs" />
|
||||
<Compile Include="FormShipCollection.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="FormShipCollection.Designer.cs">
|
||||
<DependentUpon>FormShipCollection.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="ShipGenericCollection.cs" />
|
||||
<Compile Include="Direction.cs" />
|
||||
<Compile Include="DrawingContainerShip.cs" />
|
||||
<Compile Include="DrawingShip.cs" />
|
||||
@ -65,10 +72,14 @@
|
||||
<Compile Include="ObjectParameters.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="SetGeneric.cs" />
|
||||
<Compile Include="Status.cs" />
|
||||
<EmbeddedResource Include="FormContainerShip.resx">
|
||||
<DependentUpon>FormContainerShip.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="FormShipCollection.resx">
|
||||
<DependentUpon>FormShipCollection.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
|
@ -16,7 +16,7 @@ namespace Lab1ContainersShip
|
||||
{
|
||||
Application.EnableVisualStyles();
|
||||
Application.SetCompatibleTextRenderingDefault(false);
|
||||
Application.Run(new FormContainerShip());
|
||||
Application.Run(new FormShipCollection());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
161
Lab1ContainersShip/Lab1ContainersShip/SetGeneric.cs
Normal file
161
Lab1ContainersShip/Lab1ContainersShip/SetGeneric.cs
Normal file
@ -0,0 +1,161 @@
|
||||
using System;
|
||||
using System.CodeDom.Compiler;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1ContainersShip
|
||||
{
|
||||
public class SetGeneric<T>
|
||||
where T : class
|
||||
|
||||
{
|
||||
// <summary>
|
||||
/// Массив объектов, которые храним
|
||||
/// </summary>
|
||||
private readonly T[] _places;
|
||||
/// <summary>
|
||||
/// Количество объектов в массиве
|
||||
/// </summary>
|
||||
public int Count => _places.Length;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="count"></param>
|
||||
public SetGeneric(int count)
|
||||
{
|
||||
_places = new T[count];
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор
|
||||
/// </summary>
|
||||
/// <param name="car">Добавляемый автомобиль</param>
|
||||
/// <returns></returns>
|
||||
public int Insert(T ship)
|
||||
{
|
||||
// TODO вставка в начало набора
|
||||
eegov
commented
Правильнее было вызвать Insert(T obj, 0); Правильнее было вызвать Insert(T obj, 0);
|
||||
int temp = 0;
|
||||
int k = 0;
|
||||
for(int j = 0; j < _places.Length; j++) {
|
||||
if (_places[j] != null)
|
||||
{
|
||||
k++;
|
||||
}
|
||||
}
|
||||
if (k == _places.Length)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < _places.Length; i++)
|
||||
{
|
||||
if (_places[i] == null)
|
||||
{
|
||||
temp = i;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
for (int i = temp; i > 0; i--)
|
||||
{
|
||||
_places[i] = _places[i -1];
|
||||
|
||||
}
|
||||
_places[0] = ship;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Добавление объекта в набор на конкретную позицию
|
||||
/// </summary>
|
||||
/// <param name="car">Добавляемый автомобиль</param>
|
||||
/// <param name="position">Позиция</param>
|
||||
/// <returns></returns>
|
||||
public bool Insert(T ship, int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO проверка, что элемент массива по этой позиции пустой,
|
||||
//если нет, то
|
||||
// проверка, что после вставляемого элемента в
|
||||
//массиве есть пустой элемент
|
||||
// сдвиг всех объектов, находящихся справа от
|
||||
//позиции до первого пустого элемента
|
||||
// TODO вставка по позиции
|
||||
int temp = 0;
|
||||
int k = 0;
|
||||
for (int j = position; j < _places.Length; j++)
|
||||
{
|
||||
if (_places[j] != null)
|
||||
{
|
||||
k++;
|
||||
}
|
||||
}
|
||||
if (position < _places.Length && k < _places.Length-position)
|
||||
{
|
||||
for (int i = position; i < _places.Length; i++)
|
||||
{
|
||||
if (_places[i] == null)
|
||||
{
|
||||
temp = i;
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
for (int i = temp; i > position; i--)
|
||||
{
|
||||
_places[i] = _places[i - 1];
|
||||
|
||||
}
|
||||
|
||||
_places[position] = ship;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Удаление объекта из набора с конкретной позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public bool Remove(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
// TODO удаление объекта из массива, присвоив элементу массива
|
||||
//значение null
|
||||
if(position < _places.Length)
|
||||
{
|
||||
_places[position] = null;
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта из набора по позиции
|
||||
/// </summary>
|
||||
/// <param name="position"></param>
|
||||
/// <returns></returns>
|
||||
public T Get(int position)
|
||||
{
|
||||
// TODO проверка позиции
|
||||
if(position < _places.Length)
|
||||
{
|
||||
return _places[position];
|
||||
}
|
||||
else
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
120
Lab1ContainersShip/Lab1ContainersShip/ShipCollection.resx
Normal file
120
Lab1ContainersShip/Lab1ContainersShip/ShipCollection.resx
Normal file
@ -0,0 +1,120 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
143
Lab1ContainersShip/Lab1ContainersShip/ShipGenericCollection.cs
Normal file
143
Lab1ContainersShip/Lab1ContainersShip/ShipGenericCollection.cs
Normal file
@ -0,0 +1,143 @@
|
||||
using Lab1ContainersShip.DrawingObjects;
|
||||
using Lab1ContainersShip.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1ContainersShip
|
||||
{
|
||||
public class ShipGenericCollection <T, U>
|
||||
where T : DrawingShip
|
||||
where U : IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Ширина окна прорисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна прорисовки
|
||||
/// </summary>
|
||||
private readonly int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (ширина)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeWidth = 210;
|
||||
/// <summary>
|
||||
/// Размер занимаемого объектом места (высота)
|
||||
/// </summary>
|
||||
private readonly int _placeSizeHeight = 90;
|
||||
/// <summary>
|
||||
/// Набор объектов
|
||||
/// </summary>
|
||||
private readonly SetGeneric<T> _collection;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="picWidth"></param>
|
||||
/// <param name="picHeight"></param>
|
||||
public ShipGenericCollection(int picWidth, int picHeight)
|
||||
{
|
||||
int width = picWidth / _placeSizeWidth;
|
||||
int height = picHeight / _placeSizeHeight;
|
||||
_pictureWidth = picWidth;
|
||||
_pictureHeight = picHeight;
|
||||
_collection = new SetGeneric<T>(width * height);
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора сложения
|
||||
/// </summary>
|
||||
/// <param name="collect"></param>
|
||||
/// <param name="obj"></param>
|
||||
/// <returns></returns>
|
||||
public static int operator +(ShipGenericCollection<T, U> collect, T
|
||||
obj)
|
||||
{
|
||||
if (obj == null)
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
return collect?._collection.Insert(obj) ?? -1;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перегрузка оператора вычитания
|
||||
/// </summary>
|
||||
/// <param name="collect"></param>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns></returns>
|
||||
public static bool operator -(ShipGenericCollection<T, U> collect, int
|
||||
pos)
|
||||
{
|
||||
T obj = collect._collection.Get(pos);
|
||||
if (obj != null)
|
||||
{
|
||||
return collect._collection.Remove(pos);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
/// <summary>
|
||||
/// Получение объекта IMoveableObject
|
||||
/// </summary>
|
||||
/// <param name="pos"></param>
|
||||
/// <returns></returns>
|
||||
public U GetU(int pos)
|
||||
{
|
||||
return (U)_collection.Get(pos)?.GetMoveableObject;
|
||||
}
|
||||
/// <summary>
|
||||
/// Вывод всего набора объектов
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Bitmap ShowShips()
|
||||
{
|
||||
Bitmap bmp = new Bitmap(_pictureWidth, _pictureHeight);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
DrawBackground(gr);
|
||||
DrawObjects(gr);
|
||||
return bmp;
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод отрисовки фона
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawBackground(Graphics g)
|
||||
{
|
||||
Pen pen = new Pen(Color.Black, 3);
|
||||
for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < _pictureHeight / _placeSizeHeight +
|
||||
1; ++j)
|
||||
{//линия рамзетки места
|
||||
g.DrawLine(pen, i * _placeSizeWidth, j *
|
||||
_placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j *
|
||||
_placeSizeHeight);
|
||||
}
|
||||
g.DrawLine(pen, i * _placeSizeWidth, 0, i *
|
||||
_placeSizeWidth, _pictureHeight / _placeSizeHeight * _placeSizeHeight);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Метод прорисовки объектов
|
||||
/// </summary>
|
||||
/// <param name="g"></param>
|
||||
private void DrawObjects(Graphics g)
|
||||
{
|
||||
for (int i = 0; i < _collection.Count; i++)
|
||||
{
|
||||
|
||||
T t = _collection.Get(i);
|
||||
if (t != null)
|
||||
{
|
||||
t.SetPosition(((_collection.Count -i - 1) % (_pictureWidth / _placeSizeWidth)) * _placeSizeWidth, (_collection.Count - i-1) / (_pictureWidth / _placeSizeWidth) * _placeSizeHeight);
|
||||
t.DrawShip(g);
|
||||
}
|
||||
// TODO получение объекта
|
||||
// TODO установка позиции
|
||||
// TODO прорисовка объекта
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user
Пустых методов быть не должно