Лёвушкина Анна, ПИбд-21, лаб2 простая #2
139
Lab1ContainersShip/Lab1ContainersShip/AbstractStrategy.cs
Normal file
139
Lab1ContainersShip/Lab1ContainersShip/AbstractStrategy.cs
Normal file
@ -0,0 +1,139 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Lab1ContainersShip.DrawingObjects;
|
||||
|
||||
|
||||
namespace Lab1ContainersShip.MovementStrategy
|
||||
{
|
||||
public abstract class AbstractStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Перемещаемый объект
|
||||
/// </summary>
|
||||
private IMoveableObject _moveableObject;
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
private Status _state = Status.NotInit;
|
||||
/// <summary>
|
||||
/// Ширина поля
|
||||
/// </summary>
|
||||
protected int FieldWidth { get; private set; }
|
||||
/// <summary>
|
||||
/// Высота поля
|
||||
/// </summary>
|
||||
protected int FieldHeight { get; private set; }
|
||||
/// <summary>
|
||||
/// Статус перемещения
|
||||
/// </summary>
|
||||
public Status GetStatus() { return _state; }
|
||||
/// <summary>
|
||||
/// Установка данных
|
||||
/// </summary>
|
||||
/// <param name="moveableObject">Перемещаемый объект</param>
|
||||
/// <param name="width">Ширина поля</param>
|
||||
/// <param name="height">Высота поля</param>
|
||||
public void SetData(IMoveableObject moveableObject, int width, int
|
||||
height)
|
||||
{
|
||||
if (moveableObject == null)
|
||||
{
|
||||
_state = Status.NotInit;
|
||||
return;
|
||||
}
|
||||
_state = Status.InProgress;
|
||||
_moveableObject = moveableObject;
|
||||
FieldWidth = width;
|
||||
FieldHeight = height;
|
||||
}
|
||||
/// <summary>
|
||||
/// Шаг перемещения
|
||||
/// </summary>
|
||||
public void MakeStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (IsTargetDestinaion())
|
||||
{
|
||||
_state = Status.Finish;
|
||||
return;
|
||||
}
|
||||
MoveToTarget();
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение влево
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться, false -
|
||||
//неудача)</returns>
|
||||
protected bool MoveLeft() => MoveTo(Direction.Left);
|
||||
/// <summary>
|
||||
/// Перемещение вправо
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться,
|
||||
//false - неудача)</returns>
|
||||
protected bool MoveRight() => MoveTo(Direction.Right);
|
||||
/// <summary>
|
||||
/// Перемещение вверх
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться,
|
||||
//false - неудача)</returns>
|
||||
protected bool MoveUp() => MoveTo(Direction.Up);
|
||||
/// <summary>
|
||||
/// Перемещение вниз
|
||||
/// </summary>
|
||||
/// <returns>Результат перемещения (true - удалось переместиться,
|
||||
//false - неудача)</returns>
|
||||
protected bool MoveDown() => MoveTo(Direction.Down);
|
||||
/// <summary>
|
||||
/// Параметры объекта
|
||||
/// </summary>
|
||||
protected ObjectParameters GetObjectParameters =>
|
||||
_moveableObject?.GetObjectPosition;
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected int? GetStep()
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return _moveableObject?.GetStep;
|
||||
}
|
||||
/// <summary>
|
||||
/// Перемещение к цели
|
||||
/// </summary>
|
||||
protected abstract void MoveToTarget();
|
||||
/// <summary>
|
||||
/// Достигнута ли цель
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected abstract bool IsTargetDestinaion();
|
||||
/// <summary>
|
||||
/// Попытка перемещения в требуемом направлении
|
||||
/// </summary>
|
||||
/// <param name="directionType">Направление</param>
|
||||
/// <returns>Результат попытки (true - удалось переместиться, false -
|
||||
//неудача)</returns>
|
||||
private bool MoveTo(Direction direction)
|
||||
{
|
||||
if (_state != Status.InProgress)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (_moveableObject?.CheckCanMove(direction) ?? false)
|
||||
{
|
||||
_moveableObject.MoveObject(direction);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
@ -2,151 +2,41 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Net.NetworkInformation;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Lab1ContainersShip.Entities;
|
||||
|
||||
namespace Lab1ContainersShip
|
||||
namespace Lab1ContainersShip.DrawingObjects
|
||||
{
|
||||
public class DrawingContainerShip
|
||||
internal class DrawingContainerShip : DrawingShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityContainerShip EntityContainerShip { get; private set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки автомобиля
|
||||
/// </summary>
|
||||
private int _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _shipWidth = 110;
|
||||
/// <summary>
|
||||
/// Высота прорисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _shipHeight = 65;
|
||||
|
||||
public bool Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool crane, bool container, int width, int height)
|
||||
{
|
||||
// TODO: Продумать проверки
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_pictureWidth < _shipWidth || _pictureHeight < _shipHeight)
|
||||
public DrawingContainerShip(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool crane, bool containers, int width, int height) :
|
||||
base(speed, weight, bodyColor,width, height, 110, 65) {
|
||||
if (EntityShip != null)
|
||||
{
|
||||
return false;
|
||||
EntityShip = new EntityContainerShip(speed, weight, bodyColor,
|
||||
additionalColor, crane, containers);
|
||||
}
|
||||
EntityContainerShip = new EntityContainerShip();
|
||||
EntityContainerShip.Init(speed, weight, bodyColor, additionalColor,
|
||||
crane, container);
|
||||
|
||||
return true;
|
||||
}
|
||||
/*public bool Init(EntityContainerShip entcon, int wid, int hei)
|
||||
public override void DrawShip(Graphics g)
|
||||
{
|
||||
_pictureWidth = wid;
|
||||
_pictureHeight = hei;
|
||||
if (_pictureWidth < _shipWidth || _pictureHeight < _shipHeight)
|
||||
/*if (EntityShip is not EntityContainerShip containerShip)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
EntityContainerShip = entcon;
|
||||
return true;
|
||||
|
||||
}*/
|
||||
|
||||
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
// TODO: Изменение x, y
|
||||
_startPosX = Math.Min(x, _pictureWidth - _shipWidth);
|
||||
_startPosY = Math.Min(y, _pictureHeight - _shipHeight);
|
||||
}
|
||||
public void MoveTransport(Direction direction)
|
||||
{
|
||||
if (EntityContainerShip == null)
|
||||
return;
|
||||
}*/
|
||||
if(EntityShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case Direction.Left:
|
||||
if (_startPosX - EntityContainerShip.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityContainerShip.Step;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case Direction.Up:
|
||||
if (_startPosY - EntityContainerShip.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityContainerShip.Step;
|
||||
}
|
||||
break;
|
||||
// вправо
|
||||
case Direction.Right:
|
||||
// TODO: Продумать логику
|
||||
if (_startPosX + EntityContainerShip.Step + _shipWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityContainerShip.Step;
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case Direction.Down:
|
||||
// TODO: Продумать логику
|
||||
if (_startPosY + EntityContainerShip.Step + _shipHeight< _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityContainerShip.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
public void DrawShip(Graphics g)
|
||||
{
|
||||
if (EntityContainerShip == null)
|
||||
{
|
||||
if(!(EntityShip is EntityContainerShip)) {
|
||||
return;
|
||||
}
|
||||
Pen pen = new Pen(Color.Black);
|
||||
Brush adbrush = new SolidBrush(EntityContainerShip.AdditionalColor);
|
||||
Brush brBlue = new SolidBrush(Color.Blue);
|
||||
// заполнение борта
|
||||
g.FillPolygon(brBlue, new PointF[]
|
||||
{
|
||||
new PointF(_startPosX, _startPosY+45),
|
||||
new PointF(_startPosX+20, _startPosY+65),
|
||||
new PointF(_startPosX+90, _startPosY+65),
|
||||
new PointF(_startPosX+110, _startPosY+45),
|
||||
new PointF(_startPosX, _startPosY+45)
|
||||
});
|
||||
//борт корабля контур
|
||||
g.DrawLines(pen, new Point[] {
|
||||
new Point(_startPosX, _startPosY+45),
|
||||
new Point(_startPosX+20, _startPosY+65),
|
||||
new Point(_startPosX+90, _startPosY+65),
|
||||
new Point(_startPosX+110, _startPosY+45),
|
||||
new Point(_startPosX, _startPosY+45)});
|
||||
|
||||
//рисунок на борту
|
||||
g.DrawLine(pen, _startPosX + 23, _startPosY + 60, _startPosX + 27, _startPosY + 60);
|
||||
g.DrawLine(pen, _startPosX + 25, _startPosY + 50, _startPosX + 25, _startPosY + 60);
|
||||
g.DrawLine(pen, _startPosX + 20, _startPosY + 55, _startPosX + 30, _startPosY + 55);
|
||||
|
||||
//контейнеры
|
||||
if (EntityContainerShip.Conteiners)
|
||||
Brush adbrush = new SolidBrush((EntityShip as EntityContainerShip).AdditionalColor);
|
||||
base.DrawShip(g);
|
||||
if ((EntityShip as EntityContainerShip).Conteiners)
|
||||
{
|
||||
g.FillRectangle(adbrush, _startPosX + 30, _startPosY + 35, 35, 10);
|
||||
g.FillRectangle(adbrush, _startPosX + 65, _startPosY + 35, 20, 10);
|
||||
@ -163,7 +53,7 @@ additionalColor, bool crane, bool container, int width, int height)
|
||||
g.DrawRectangle(pen, _startPosX + 45, _startPosY + 30, 40, 5);
|
||||
}
|
||||
//кран
|
||||
if (EntityContainerShip.Crane)
|
||||
if ((EntityShip as EntityContainerShip).Crane)
|
||||
{
|
||||
g.FillRectangle(adbrush, _startPosX + 23, _startPosY, 5, 45);
|
||||
g.FillRectangle(adbrush, _startPosX + 27, _startPosY + 10, 20, 3);
|
||||
|
233
Lab1ContainersShip/Lab1ContainersShip/DrawingShip.cs
Normal file
233
Lab1ContainersShip/Lab1ContainersShip/DrawingShip.cs
Normal file
@ -0,0 +1,233 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Lab1ContainersShip.Entities;
|
||||
|
||||
namespace Lab1ContainersShip.DrawingObjects
|
||||
{
|
||||
public class DrawingShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Класс-сущность
|
||||
/// </summary>
|
||||
public EntityShip EntityShip { get; protected set; }
|
||||
/// <summary>
|
||||
/// Ширина окна
|
||||
/// </summary>
|
||||
private int _pictureWidth;
|
||||
/// <summary>
|
||||
/// Высота окна
|
||||
/// </summary>
|
||||
private int _pictureHeight;
|
||||
/// <summary>
|
||||
/// Левая координата прорисовки автомобиля
|
||||
/// </summary>
|
||||
protected int _startPosX;
|
||||
/// <summary>
|
||||
/// Верхняя кооридната прорисовки автомобиля
|
||||
/// </summary>
|
||||
protected int _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина прорисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _shipWidth = 110;
|
||||
/// <summary>
|
||||
/// Высота прорисовки автомобиля
|
||||
/// </summary>
|
||||
private readonly int _shipHeight = 65;
|
||||
/// <summary>
|
||||
/// Координата X объекта
|
||||
/// </summary>
|
||||
public int GetPosX => _startPosX;
|
||||
/// <summary>
|
||||
/// Координата Y объекта
|
||||
/// </summary>
|
||||
public int GetPosY => _startPosY;
|
||||
/// <summary>
|
||||
/// Ширина объекта
|
||||
/// </summary>
|
||||
public int GetWidth => _shipWidth;
|
||||
/// <summary>
|
||||
/// Высота объекта
|
||||
/// </summary>
|
||||
public int GetHeight => _shipHeight;
|
||||
public bool CanMove(Direction direction)
|
||||
{
|
||||
if(EntityShip == null) return false;
|
||||
switch(direction)
|
||||
{
|
||||
case Direction.Left:
|
||||
return _startPosX - EntityShip.Step > 0;
|
||||
case Direction.Right:
|
||||
return _startPosX + _shipWidth + EntityShip.Step < _pictureWidth;
|
||||
case Direction.Up:
|
||||
return _startPosY - EntityShip.Step > 0;
|
||||
case Direction.Down:
|
||||
return _startPosY + _shipHeight+ EntityShip.Step < _pictureHeight;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/*public bool Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool crane, bool container, int width, int height)
|
||||
{
|
||||
// TODO: Продумать проверки
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
if (_pictureWidth < _shipWidth || _pictureHeight < _shipHeight)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
EntityShip = new EntityShip();
|
||||
EntityShip.Init(speed, weight, bodyColor, additionalColor,
|
||||
crane, container);
|
||||
|
||||
return true;
|
||||
}*/
|
||||
public DrawingShip(int speed, double weight, Color bodyColor, int width, int height)
|
||||
{
|
||||
if(width < _shipWidth || height < _shipHeight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
EntityShip = new EntityShip(speed, weight, bodyColor);
|
||||
}
|
||||
protected DrawingShip(int speed, double weight, Color bodyColor, int width, int height, int shipWidth, int shipHeight)
|
||||
{
|
||||
if (width < _shipWidth || height < _shipHeight)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_pictureWidth = width;
|
||||
_pictureHeight = height;
|
||||
_shipHeight = shipHeight;
|
||||
_shipWidth = shipWidth;
|
||||
EntityShip = new EntityShip(speed, weight, bodyColor);
|
||||
}
|
||||
/*public bool Init(EntityContainerShip entcon, int wid, int hei)
|
||||
{
|
||||
_pictureWidth = wid;
|
||||
_pictureHeight = hei;
|
||||
if (_pictureWidth < _shipWidth || _pictureHeight < _shipHeight)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
EntityContainerShip = entcon;
|
||||
return true;
|
||||
|
||||
}*/
|
||||
|
||||
|
||||
public void SetPosition(int x, int y)
|
||||
{
|
||||
// TODO: Изменение x, y
|
||||
_startPosX = Math.Min(x, _pictureWidth - _shipWidth);
|
||||
_startPosY = Math.Min(y, _pictureHeight - _shipHeight);
|
||||
}
|
||||
public void MoveTransport(Direction direction)
|
||||
{
|
||||
if (!CanMove(direction) || EntityShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
switch (direction)
|
||||
{
|
||||
//влево
|
||||
case Direction.Left:
|
||||
if (_startPosX - EntityShip.Step > 0)
|
||||
{
|
||||
_startPosX -= (int)EntityShip.Step;
|
||||
}
|
||||
break;
|
||||
//вверх
|
||||
case Direction.Up:
|
||||
if (_startPosY - EntityShip.Step > 0)
|
||||
{
|
||||
_startPosY -= (int)EntityShip.Step;
|
||||
}
|
||||
break;
|
||||
// вправо
|
||||
case Direction.Right:
|
||||
// TODO: Продумать логику
|
||||
if (_startPosX + EntityShip.Step + _shipWidth < _pictureWidth)
|
||||
{
|
||||
_startPosX += (int)EntityShip.Step;
|
||||
}
|
||||
break;
|
||||
//вниз
|
||||
case Direction.Down:
|
||||
// TODO: Продумать логику
|
||||
if (_startPosY + EntityShip.Step + _shipHeight< _pictureHeight)
|
||||
{
|
||||
_startPosY += (int)EntityShip.Step;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
public virtual void DrawShip(Graphics g)
|
||||
{
|
||||
if (EntityShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Pen pen = new Pen(Color.Black);
|
||||
//Brush adbrush = new SolidBrush(EntityShip.AdditionalColor);
|
||||
Brush brBlue = new SolidBrush(Color.Blue);
|
||||
// заполнение борта
|
||||
g.FillPolygon(brBlue, new PointF[]
|
||||
{
|
||||
new PointF(_startPosX, _startPosY+45),
|
||||
new PointF(_startPosX+20, _startPosY+65),
|
||||
new PointF(_startPosX+90, _startPosY+65),
|
||||
new PointF(_startPosX+110, _startPosY+45),
|
||||
new PointF(_startPosX, _startPosY+45)
|
||||
});
|
||||
//борт корабля контур
|
||||
g.DrawLines(pen, new Point[] {
|
||||
new Point(_startPosX, _startPosY+45),
|
||||
new Point(_startPosX+20, _startPosY+65),
|
||||
new Point(_startPosX+90, _startPosY+65),
|
||||
new Point(_startPosX+110, _startPosY+45),
|
||||
new Point(_startPosX, _startPosY+45)});
|
||||
|
||||
//рисунок на борту
|
||||
g.DrawLine(pen, _startPosX + 23, _startPosY + 60, _startPosX + 27, _startPosY + 60);
|
||||
g.DrawLine(pen, _startPosX + 25, _startPosY + 50, _startPosX + 25, _startPosY + 60);
|
||||
g.DrawLine(pen, _startPosX + 20, _startPosY + 55, _startPosX + 30, _startPosY + 55);
|
||||
|
||||
//контейнеры
|
||||
/*if (EntityShip.Conteiners)
|
||||
{
|
||||
g.FillRectangle(adbrush, _startPosX + 30, _startPosY + 35, 35, 10);
|
||||
g.FillRectangle(adbrush, _startPosX + 65, _startPosY + 35, 20, 10);
|
||||
g.FillRectangle(adbrush, _startPosX + 85, _startPosY + 30, 15, 15);
|
||||
g.FillRectangle(adbrush, _startPosX + 30, _startPosY + 25, 15, 10);
|
||||
g.FillRectangle(adbrush, _startPosX + 45, _startPosY + 25, 55, 5);
|
||||
g.FillRectangle(adbrush, _startPosX + 45, _startPosY + 30, 40, 5);
|
||||
|
||||
g.DrawRectangle(pen, _startPosX + 30, _startPosY + 35, 35, 10);
|
||||
g.DrawRectangle(pen, _startPosX + 65, _startPosY + 35, 20, 10);
|
||||
g.DrawRectangle(pen, _startPosX + 85, _startPosY + 30, 15, 15);
|
||||
g.DrawRectangle(pen, _startPosX + 30, _startPosY + 25, 15, 10);
|
||||
g.DrawRectangle(pen, _startPosX + 45, _startPosY + 25, 55, 5);
|
||||
g.DrawRectangle(pen, _startPosX + 45, _startPosY + 30, 40, 5);
|
||||
}
|
||||
//кран
|
||||
if (EntityShip.Crane)
|
||||
{
|
||||
g.FillRectangle(adbrush, _startPosX + 23, _startPosY, 5, 45);
|
||||
g.FillRectangle(adbrush, _startPosX + 27, _startPosY + 10, 20, 3);
|
||||
g.DrawRectangle(pen, _startPosX + 23, _startPosY, 5, 45);
|
||||
g.DrawRectangle(pen, _startPosX + 27, _startPosY + 10, 20, 3);
|
||||
g.DrawLine(pen, _startPosX + 27, _startPosY, _startPosX + 47, _startPosY + 10);
|
||||
g.DrawLine(pen, _startPosX + 47, _startPosY + 13, _startPosX + 47, _startPosY + 25);
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
36
Lab1ContainersShip/Lab1ContainersShip/DrawningObjectShip.cs
Normal file
36
Lab1ContainersShip/Lab1ContainersShip/DrawningObjectShip.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Lab1ContainersShip.DrawingObjects;
|
||||
|
||||
namespace Lab1ContainersShip.MovementStrategy
|
||||
{
|
||||
public class DrawningObjectShip : IMoveableObject
|
||||
{
|
||||
private readonly DrawingShip _drawingShip = null;
|
||||
public DrawningObjectShip(DrawingShip drawingShip)
|
||||
{
|
||||
_drawingShip = drawingShip;
|
||||
}
|
||||
public ObjectParameters GetObjectPosition
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_drawingShip == null || _drawingShip.EntityShip ==
|
||||
null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return new ObjectParameters(_drawingShip.GetPosX,
|
||||
_drawingShip.GetPosY, _drawingShip.GetWidth, _drawingShip.GetHeight);
|
||||
}
|
||||
}
|
||||
public int GetStep => (int)(_drawingShip?.EntityShip.Step ?? 0);
|
||||
public bool CheckCanMove(Direction direction) =>
|
||||
_drawingShip?.CanMove(direction) ?? false;
|
||||
public void MoveObject(Direction direction) =>
|
||||
_drawingShip?.MoveTransport(direction);
|
||||
}
|
||||
}
|
@ -5,28 +5,11 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1ContainersShip
|
||||
namespace Lab1ContainersShip.Entities
|
||||
{
|
||||
public class EntityContainerShip
|
||||
internal class EntityContainerShip : EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
public Color AdditionalColor { get; private set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия крана
|
||||
/// </summary>
|
||||
@ -35,13 +18,9 @@ namespace Lab1ContainersShip
|
||||
/// Признак (опция) наличия контейнеров
|
||||
/// </summary>
|
||||
public bool Conteiners { get; private set; }
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
public void Init(int speed, double weight, Color bodyColor, Color
|
||||
additionalColor, bool crane, bool containers)
|
||||
public EntityContainerShip(int speed, double weight, Color bodyColor, Color additionalColor,
|
||||
bool crane, bool containers ) : base (speed, weight, bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
AdditionalColor = additionalColor;
|
||||
Crane = crane;
|
||||
Conteiners = containers;
|
||||
|
49
Lab1ContainersShip/Lab1ContainersShip/EntityShip.cs
Normal file
49
Lab1ContainersShip/Lab1ContainersShip/EntityShip.cs
Normal file
@ -0,0 +1,49 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1ContainersShip.Entities
|
||||
{
|
||||
public class EntityShip
|
||||
{
|
||||
/// <summary>
|
||||
/// Скорость
|
||||
/// </summary>
|
||||
public int Speed { get; private set; }
|
||||
/// <summary>
|
||||
/// Вес
|
||||
/// </summary>
|
||||
public double Weight { get; private set; }
|
||||
/// <summary>
|
||||
/// Основной цвет
|
||||
/// </summary>
|
||||
public Color BodyColor { get; private set; }
|
||||
/// <summary>
|
||||
/// Дополнительный цвет (для опциональных элементов)
|
||||
/// </summary>
|
||||
//public Color AdditionalColor { get; private set; }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия крана
|
||||
/// </summary>
|
||||
//public bool Crane { get; private set; }
|
||||
/// <summary>
|
||||
/// Признак (опция) наличия контейнеров
|
||||
/// </summary>
|
||||
//public bool Conteiners { get; private set; }
|
||||
public double Step => (double)Speed * 100 / Weight;
|
||||
public EntityShip(int speed, double weight, Color bodyColor)
|
||||
{
|
||||
Speed = speed;
|
||||
Weight = weight;
|
||||
BodyColor = bodyColor;
|
||||
//AdditionalColor = additionalColor;
|
||||
//Crane = crane;
|
||||
//Conteiners = containers;
|
||||
}
|
||||
}
|
||||
}
|
@ -28,26 +28,18 @@
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.buttonCreate = new System.Windows.Forms.Button();
|
||||
this.buttonUp = new System.Windows.Forms.Button();
|
||||
this.pictureBox1 = new System.Windows.Forms.PictureBox();
|
||||
this.buttonRight = new System.Windows.Forms.Button();
|
||||
this.buttonLeft = new System.Windows.Forms.Button();
|
||||
this.buttonDown = new System.Windows.Forms.Button();
|
||||
this.comboBoxStrategy = new System.Windows.Forms.ComboBox();
|
||||
this.buttonStep = new System.Windows.Forms.Button();
|
||||
this.buttonCreateContainerShip = new System.Windows.Forms.Button();
|
||||
this.buttonCreateShip = new System.Windows.Forms.Button();
|
||||
((System.ComponentModel.ISupportInitialize)(this.pictureBox1)).BeginInit();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// buttonCreate
|
||||
//
|
||||
this.buttonCreate.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Left)));
|
||||
this.buttonCreate.Location = new System.Drawing.Point(12, 426);
|
||||
this.buttonCreate.Name = "buttonCreate";
|
||||
this.buttonCreate.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonCreate.TabIndex = 1;
|
||||
this.buttonCreate.Text = "создать";
|
||||
this.buttonCreate.UseVisualStyleBackColor = true;
|
||||
this.buttonCreate.Click += new System.EventHandler(this.buttonCreate_Click);
|
||||
//
|
||||
// buttonUp
|
||||
//
|
||||
this.buttonUp.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
|
||||
@ -69,7 +61,6 @@
|
||||
this.pictureBox1.SizeMode = System.Windows.Forms.PictureBoxSizeMode.AutoSize;
|
||||
this.pictureBox1.TabIndex = 0;
|
||||
this.pictureBox1.TabStop = false;
|
||||
this.pictureBox1.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// buttonRight
|
||||
//
|
||||
@ -107,16 +98,61 @@
|
||||
this.buttonDown.UseVisualStyleBackColor = true;
|
||||
this.buttonDown.Click += new System.EventHandler(this.buttonMove_Click);
|
||||
//
|
||||
// comboBoxStrategy
|
||||
//
|
||||
this.comboBoxStrategy.DropDownStyle = System.Windows.Forms.ComboBoxStyle.DropDownList;
|
||||
this.comboBoxStrategy.FormattingEnabled = true;
|
||||
this.comboBoxStrategy.Items.AddRange(new object[] {
|
||||
"MoveToCenter",
|
||||
"MoveToRight-Down"});
|
||||
this.comboBoxStrategy.Location = new System.Drawing.Point(751, 12);
|
||||
this.comboBoxStrategy.Name = "comboBoxStrategy";
|
||||
this.comboBoxStrategy.Size = new System.Drawing.Size(121, 21);
|
||||
this.comboBoxStrategy.TabIndex = 6;
|
||||
//
|
||||
// buttonStep
|
||||
//
|
||||
this.buttonStep.Location = new System.Drawing.Point(797, 39);
|
||||
this.buttonStep.Name = "buttonStep";
|
||||
this.buttonStep.Size = new System.Drawing.Size(75, 23);
|
||||
this.buttonStep.TabIndex = 7;
|
||||
this.buttonStep.Text = "шаг";
|
||||
this.buttonStep.UseVisualStyleBackColor = true;
|
||||
this.buttonStep.Click += new System.EventHandler(this.buttonStep_Click);
|
||||
//
|
||||
// buttonCreateContainerShip
|
||||
//
|
||||
this.buttonCreateContainerShip.Location = new System.Drawing.Point(12, 411);
|
||||
this.buttonCreateContainerShip.Name = "buttonCreateContainerShip";
|
||||
this.buttonCreateContainerShip.Size = new System.Drawing.Size(97, 38);
|
||||
this.buttonCreateContainerShip.TabIndex = 8;
|
||||
this.buttonCreateContainerShip.Text = "создать контейнеровоз";
|
||||
this.buttonCreateContainerShip.UseVisualStyleBackColor = true;
|
||||
this.buttonCreateContainerShip.Click += new System.EventHandler(this.buttonCreateContainerShip_Click);
|
||||
//
|
||||
// buttonCreateShip
|
||||
//
|
||||
this.buttonCreateShip.Location = new System.Drawing.Point(115, 411);
|
||||
this.buttonCreateShip.Name = "buttonCreateShip";
|
||||
this.buttonCreateShip.Size = new System.Drawing.Size(94, 38);
|
||||
this.buttonCreateShip.TabIndex = 9;
|
||||
this.buttonCreateShip.Text = "создать кораблик";
|
||||
this.buttonCreateShip.UseVisualStyleBackColor = true;
|
||||
this.buttonCreateShip.Click += new System.EventHandler(this.buttonCreateShip_Click);
|
||||
//
|
||||
// Form1
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.ClientSize = new System.Drawing.Size(884, 461);
|
||||
this.Controls.Add(this.buttonCreateShip);
|
||||
this.Controls.Add(this.buttonCreateContainerShip);
|
||||
this.Controls.Add(this.buttonStep);
|
||||
this.Controls.Add(this.comboBoxStrategy);
|
||||
this.Controls.Add(this.buttonDown);
|
||||
this.Controls.Add(this.buttonLeft);
|
||||
this.Controls.Add(this.buttonRight);
|
||||
this.Controls.Add(this.buttonUp);
|
||||
this.Controls.Add(this.buttonCreate);
|
||||
this.Controls.Add(this.pictureBox1);
|
||||
this.Name = "Form1";
|
||||
this.Text = "контейнеровоз";
|
||||
@ -129,11 +165,14 @@
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.PictureBox pictureBox1;
|
||||
private System.Windows.Forms.Button buttonCreate;
|
||||
private System.Windows.Forms.Button buttonUp;
|
||||
private System.Windows.Forms.Button buttonRight;
|
||||
private System.Windows.Forms.Button buttonLeft;
|
||||
private System.Windows.Forms.Button buttonDown;
|
||||
private System.Windows.Forms.ComboBox comboBoxStrategy;
|
||||
private System.Windows.Forms.Button buttonStep;
|
||||
private System.Windows.Forms.Button buttonCreateContainerShip;
|
||||
private System.Windows.Forms.Button buttonCreateShip;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -7,13 +7,21 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using Lab1ContainersShip.DrawingObjects;
|
||||
using Lab1ContainersShip.MovementStrategy;
|
||||
|
||||
namespace Lab1ContainersShip
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
private DrawingContainerShip _drawningShip;
|
||||
|
||||
private DrawingShip _drawingShip;
|
||||
|
||||
/// <summary>
|
||||
/// Стратегия перемещения
|
||||
/// </summary>
|
||||
private AbstractStrategy _abstractStrategy;
|
||||
|
||||
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
@ -31,23 +39,31 @@ namespace Lab1ContainersShip
|
||||
/// </summary>
|
||||
private void Draw()
|
||||
{
|
||||
if (_drawningShip == null)
|
||||
|
||||
if (_drawingShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
Bitmap bmp = new Bitmap (pictureBox1.Width,
|
||||
pictureBox1.Height);
|
||||
Graphics gr = Graphics.FromImage(bmp);
|
||||
_drawningShip.DrawShip(gr);
|
||||
if(_drawingShip is DrawingShip)
|
||||
{
|
||||
(_drawingShip as DrawingShip).DrawShip(gr);
|
||||
}
|
||||
else
|
||||
{
|
||||
_drawingShip.DrawShip(gr);
|
||||
}
|
||||
pictureBox1.Image = bmp;
|
||||
}
|
||||
|
||||
|
||||
private void buttonCreate_Click(object sender, EventArgs e)
|
||||
/*private void buttonCreate_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawningShip = new DrawingContainerShip();
|
||||
EntityContainerShip _entitycont = new EntityContainerShip();
|
||||
_drawningShip = new DrawingShip();
|
||||
EntityShip _entitycont = new EntityShip();*/
|
||||
/*_entitycont.Init(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
@ -56,7 +72,7 @@ namespace Lab1ContainersShip
|
||||
random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)));*/
|
||||
_drawningShip.Init(random.Next(100, 300),
|
||||
/*_drawningShip.Init(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
@ -69,10 +85,10 @@ namespace Lab1ContainersShip
|
||||
_drawningShip.SetPosition(random.Next(10, 100),
|
||||
random.Next(10, 100));
|
||||
Draw();
|
||||
}
|
||||
}*/
|
||||
private void buttonMove_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawningShip == null)
|
||||
if (_drawingShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@ -80,19 +96,100 @@ namespace Lab1ContainersShip
|
||||
switch (name)
|
||||
{
|
||||
case "buttonUp":
|
||||
_drawningShip.MoveTransport(Direction.Up);
|
||||
_drawingShip.MoveTransport(Direction.Up);
|
||||
break;
|
||||
case "buttonDown":
|
||||
_drawningShip.MoveTransport(Direction.Down);
|
||||
_drawingShip.MoveTransport(Direction.Down);
|
||||
break;
|
||||
case "buttonLeft":
|
||||
_drawningShip.MoveTransport(Direction.Left);
|
||||
_drawingShip.MoveTransport(Direction.Left);
|
||||
break;
|
||||
case "buttonRight":
|
||||
_drawningShip.MoveTransport(Direction.Right);
|
||||
_drawingShip.MoveTransport(Direction.Right);
|
||||
break;
|
||||
}
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonStep_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (_drawingShip == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (comboBoxStrategy.Enabled)
|
||||
{
|
||||
/*_abstractStrategy = comboBoxStrategy.SelectedIndex
|
||||
switch
|
||||
{
|
||||
0 => new MoveToCenter(),
|
||||
1 => new MoveToBorder(),
|
||||
_ => null,
|
||||
};*/
|
||||
switch (comboBoxStrategy.SelectedIndex)
|
||||
{
|
||||
case 0:
|
||||
_abstractStrategy = new MoveToCenter();
|
||||
break;
|
||||
case 1:
|
||||
_abstractStrategy = new MoveToBorder();
|
||||
break;
|
||||
default:
|
||||
_abstractStrategy = null;
|
||||
break;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.SetData(new
|
||||
DrawningObjectShip(_drawingShip), pictureBox1.Width,
|
||||
pictureBox1.Height);
|
||||
comboBoxStrategy.Enabled = false;
|
||||
}
|
||||
if (_abstractStrategy == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
_abstractStrategy.MakeStep();
|
||||
Draw();
|
||||
if (_abstractStrategy.GetStatus() == Status.Finish)
|
||||
{
|
||||
comboBoxStrategy.Enabled = true;
|
||||
_abstractStrategy = null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void buttonCreateContainerShip_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawingShip = new DrawingContainerShip(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
Convert.ToBoolean(random.Next(0, 2)),
|
||||
pictureBox1.Width, pictureBox1.Height);
|
||||
_drawingShip.SetPosition(random.Next(10, 100), random.Next(10,
|
||||
100));
|
||||
Draw();
|
||||
}
|
||||
|
||||
private void buttonCreateShip_Click(object sender, EventArgs e)
|
||||
{
|
||||
Random random = new Random();
|
||||
_drawingShip = new DrawingShip(random.Next(100, 300),
|
||||
random.Next(1000, 3000),
|
||||
Color.FromArgb(random.Next(0, 256), random.Next(0, 256),
|
||||
random.Next(0, 256)),
|
||||
pictureBox1.Width, pictureBox1.Height);
|
||||
_drawingShip.SetPosition(random.Next(10, 100), random.Next(10,
|
||||
100));
|
||||
Draw();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
36
Lab1ContainersShip/Lab1ContainersShip/IMoveableObject.cs
Normal file
36
Lab1ContainersShip/Lab1ContainersShip/IMoveableObject.cs
Normal file
@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Lab1ContainersShip.DrawingObjects;
|
||||
|
||||
namespace Lab1ContainersShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Интерфейс для работы с перемещаемым объектом
|
||||
/// </summary>
|
||||
public interface IMoveableObject
|
||||
{
|
||||
/// <summary>
|
||||
/// Получение координаты X объекта
|
||||
/// </summary>
|
||||
ObjectParameters GetObjectPosition { get; }
|
||||
/// <summary>
|
||||
/// Шаг объекта
|
||||
/// </summary>
|
||||
int GetStep { get; }
|
||||
/// <summary>
|
||||
/// Проверка, можно ли переместиться по нужному направлению
|
||||
/// </summary>
|
||||
/// <param name="direction"></param>
|
||||
/// <returns></returns>
|
||||
bool CheckCanMove(Direction direction);
|
||||
/// <summary>
|
||||
/// Изменение направления пермещения объекта
|
||||
/// </summary>
|
||||
/// <param name="direction">Направление</param>
|
||||
void MoveObject(Direction direction);
|
||||
|
||||
}
|
||||
}
|
@ -46,17 +46,26 @@
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="AbstractStrategy.cs" />
|
||||
<Compile Include="Direction.cs" />
|
||||
<Compile Include="DrawingContainerShip.cs" />
|
||||
<Compile Include="DrawingShip.cs" />
|
||||
<Compile Include="DrawningObjectShip.cs" />
|
||||
<Compile Include="EntityContainerShip.cs" />
|
||||
<Compile Include="EntityShip.cs" />
|
||||
<Compile Include="Form1.cs">
|
||||
<SubType>Form</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Form1.Designer.cs">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="IMoveableObject.cs" />
|
||||
<Compile Include="MoveToBorder.cs" />
|
||||
<Compile Include="MoveToCenter.cs" />
|
||||
<Compile Include="ObjectParameters.cs" />
|
||||
<Compile Include="Program.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<Compile Include="Status.cs" />
|
||||
<EmbeddedResource Include="Form1.resx">
|
||||
<DependentUpon>Form1.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
|
56
Lab1ContainersShip/Lab1ContainersShip/MoveToBorder.cs
Normal file
56
Lab1ContainersShip/Lab1ContainersShip/MoveToBorder.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1ContainersShip.MovementStrategy
|
||||
{
|
||||
internal class MoveToBorder : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.RightBorder <= FieldWidth &&
|
||||
objParams.RightBorder + GetStep() >= FieldWidth &&
|
||||
objParams.DownBorder <= FieldHeight &&
|
||||
objParams.DownBorder + GetStep() >= FieldHeight;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.RightBorder - FieldWidth;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.DownBorder - FieldHeight;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
58
Lab1ContainersShip/Lab1ContainersShip/MoveToCenter.cs
Normal file
58
Lab1ContainersShip/Lab1ContainersShip/MoveToCenter.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using Lab1ContainersShip.MovementStrategy;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1ContainersShip.MovementStrategy
|
||||
{
|
||||
public class MoveToCenter : AbstractStrategy
|
||||
{
|
||||
protected override bool IsTargetDestinaion()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return objParams.ObjectMiddleHorizontal <= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleHorizontal + GetStep() >= FieldWidth / 2 &&
|
||||
objParams.ObjectMiddleVertical <= FieldHeight / 2 &&
|
||||
objParams.ObjectMiddleVertical + GetStep() >= FieldHeight / 2;
|
||||
}
|
||||
protected override void MoveToTarget()
|
||||
{
|
||||
var objParams = GetObjectParameters;
|
||||
if (objParams == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var diffX = objParams.ObjectMiddleHorizontal - FieldWidth / 2;
|
||||
if (Math.Abs(diffX) > GetStep())
|
||||
{
|
||||
if (diffX > 0)
|
||||
{
|
||||
MoveLeft();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveRight();
|
||||
}
|
||||
}
|
||||
var diffY = objParams.ObjectMiddleVertical - FieldHeight / 2;
|
||||
if (Math.Abs(diffY) > GetStep())
|
||||
{
|
||||
if (diffY > 0)
|
||||
{
|
||||
MoveUp();
|
||||
}
|
||||
else
|
||||
{
|
||||
MoveDown();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
58
Lab1ContainersShip/Lab1ContainersShip/ObjectParameters.cs
Normal file
58
Lab1ContainersShip/Lab1ContainersShip/ObjectParameters.cs
Normal file
@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1ContainersShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Параметры-координаты объекта
|
||||
/// </summary>
|
||||
public class ObjectParameters
|
||||
{
|
||||
private readonly int _x;
|
||||
private readonly int _y;
|
||||
private readonly int _width;
|
||||
private readonly int _height;
|
||||
/// <summary>
|
||||
/// Левая граница
|
||||
/// </summary>
|
||||
public int LeftBorder => _x;
|
||||
/// <summary>
|
||||
/// Верхняя граница
|
||||
/// </summary>
|
||||
public int TopBorder => _y;
|
||||
/// <summary>
|
||||
/// Правая граница
|
||||
/// </summary>
|
||||
public int RightBorder => _x + _width;
|
||||
/// <summary>
|
||||
/// Нижняя граница
|
||||
/// </summary>
|
||||
public int DownBorder => _y + _height;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleHorizontal => _x + _width / 2;
|
||||
/// <summary>
|
||||
/// Середина объекта
|
||||
/// </summary>
|
||||
public int ObjectMiddleVertical => _y + _height / 2;
|
||||
/// <summary>
|
||||
/// Конструктор
|
||||
/// </summary>
|
||||
/// <param name="x">Координата X</param>
|
||||
/// <param name="y">Координата Y</param>
|
||||
/// <param name="width">Ширина</param>
|
||||
/// <param name="height">Высота</param>
|
||||
public ObjectParameters(int x, int y, int width, int height)
|
||||
{
|
||||
_x = x;
|
||||
_y = y;
|
||||
_width = width;
|
||||
_height = height;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
19
Lab1ContainersShip/Lab1ContainersShip/Status.cs
Normal file
19
Lab1ContainersShip/Lab1ContainersShip/Status.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Lab1ContainersShip.MovementStrategy
|
||||
{
|
||||
/// <summary>
|
||||
/// Статус выполнения операции перемещения
|
||||
/// </summary>
|
||||
public enum Status
|
||||
{
|
||||
NotInit,
|
||||
InProgress,
|
||||
Finish
|
||||
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user