Zhimolostnova A.V. Lab work 4 #4
@ -49,13 +49,9 @@ namespace Warship
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public Bitmap ShowOnMap()
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{
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Shaking();
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for (int i = 0; i < _setWarship.Count; i++)
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foreach(var warship in _setWarship.GetWarships())
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{
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var warship = _setWarship.Get(i);
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if (warship != null)
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, warship);
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}
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return _map.CreateMap(_pictureWidth, _pictureHeight, warship);
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}
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return new(_pictureWidth, _pictureHeight);
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}
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@ -74,11 +70,11 @@ namespace Warship
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int j = _setWarship.Count - 1;
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for (int i = 0; i < _setWarship.Count; i++)
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{
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if (_setWarship.Get(i) == null)
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if (_setWarship[i] == null)
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{
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for (; j > i; j--)
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{
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var warship = _setWarship.Get(j);
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var warship = _setWarship[j];
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if (warship != null)
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{
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_setWarship.Insert(warship, i);
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@ -111,15 +107,16 @@ namespace Warship
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private void DrawWarship(Graphics gr)
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{
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//todo
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int width = _pictureWidth / _placeSizeWidth;
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int height = _pictureHeight / _placeSizeHeight;
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for (int i = 0; i < _setWarship.Count; i++)
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{
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if (_setWarship.Get(i) != null)
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if (_setWarship[i] != null)
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{
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_setWarship.Get(i).SetObject(i % width * _placeSizeWidth, (height - 1 - i / width) * _placeSizeHeight, _pictureWidth, _pictureHeight);
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_setWarship.Get(i)?.DrawingObject(gr);
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_setWarship[i].SetObject(i % width * _placeSizeWidth, (height - 1 - i / width) * _placeSizeHeight, _pictureWidth, _pictureHeight);
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_setWarship[i]?.DrawingObject(gr);
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}
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}
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}
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@ -9,22 +9,27 @@ namespace Warship
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internal class SetWarshipsGeneric<T>
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where T : class
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{
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private readonly T[] _places;
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private readonly List<T> _places;
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public int Count => _places.Length;
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public int Count => _places.Count;
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private readonly int _maxCount;
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public SetWarshipsGeneric(int count)
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{
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_places = new T[count];
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_maxCount = count;
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_places = new List<T>();
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}
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public int Insert(T warship)
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{
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//todo
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return Insert(warship,0);
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}
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public int Insert(T warship, int position)
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{
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//todo
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int EmptyEl=-1;
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if (position>=Count || position < 0)
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@ -58,6 +63,7 @@ namespace Warship
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public T Remove(int position)
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{
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//todo
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if (position >= Count || position < 0 || _places[position]==null)
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return null;
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@ -66,12 +72,31 @@ namespace Warship
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return deleted;
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}
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public T Get(int position)
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public T this[int position]
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{
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if (position >= Count || position < 0)
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return null;
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return _places[position];
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get
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{
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//todo
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return _places[position];
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}
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set
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{
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//todo
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}
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}
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public IEnumerable<T> GetWarships()
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{
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foreach(var warship in _places)
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{
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if (warship != null)
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{
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yield return warship;
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}
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else
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{
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yield break;
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}
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}
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}
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}
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}
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