Добавление интерфейса

This commit is contained in:
AnnZhimol 2022-09-20 22:10:16 +04:00
parent 96d2bfbb8f
commit 6789fca1cb
3 changed files with 60 additions and 0 deletions

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@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
internal class DrawingObjectWarship : IDrawingObject
{
private DrawingWarship _warship=null;
public DrawingObjectWarship(DrawingWarship warship)
{
_warship= warship;
}
public float Step => _warship?.Warship?.Step ?? 0;
void IDrawingObject.DrawingObject(Graphics g)
{
_warship.DrawTransport(g);
}
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return _warship?.GetCurrentPosition() ?? default;
}
public void MoveObject(Direction direction)
{
_warship?.MoveTransport(direction);
}
public void SetObject(int x, int y, int width, int height)
{
_warship.SetPosition(x,y,width,height);
}
}
}

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@ -140,5 +140,9 @@ namespace Warship
_startPosY = _pictureHeight.Value - _warshipHeight;
}
}
public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
{
return (_startPosX, _startPosY, _startPosX + _warshipWidth, _startPosY + _warshipHeight);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Warship
{
internal interface IDrawingObject
{
public float Step { get; }
void SetObject(int x, int y, int width, int height);
void MoveObject(Direction direction);
void DrawingObject(Graphics g);
(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
}
}