Добавление интерфейса
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39
Warship/Warship/DrawingObjectWarship.cs
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39
Warship/Warship/DrawingObjectWarship.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Warship
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{
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internal class DrawingObjectWarship : IDrawingObject
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{
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private DrawingWarship _warship=null;
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public DrawingObjectWarship(DrawingWarship warship)
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{
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_warship= warship;
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}
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public float Step => _warship?.Warship?.Step ?? 0;
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void IDrawingObject.DrawingObject(Graphics g)
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{
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_warship.DrawTransport(g);
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}
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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{
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return _warship?.GetCurrentPosition() ?? default;
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}
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public void MoveObject(Direction direction)
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{
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_warship?.MoveTransport(direction);
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}
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public void SetObject(int x, int y, int width, int height)
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{
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_warship.SetPosition(x,y,width,height);
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}
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}
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}
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@ -140,5 +140,9 @@ namespace Warship
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_startPosY = _pictureHeight.Value - _warshipHeight;
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_startPosY = _pictureHeight.Value - _warshipHeight;
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}
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}
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}
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}
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public (float Left, float Right, float Top, float Bottom) GetCurrentPosition()
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{
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return (_startPosX, _startPosY, _startPosX + _warshipWidth, _startPosY + _warshipHeight);
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}
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}
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}
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}
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}
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17
Warship/Warship/IDrawingObject.cs
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17
Warship/Warship/IDrawingObject.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Warship
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{
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internal interface IDrawingObject
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{
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public float Step { get; }
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void SetObject(int x, int y, int width, int height);
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void MoveObject(Direction direction);
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void DrawingObject(Graphics g);
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(float Left, float Right, float Top, float Bottom) GetCurrentPosition();
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}
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}
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