generic classes
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Warship/Warship/MapWithSetWarshipsGeneric.cs
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119
Warship/Warship/MapWithSetWarshipsGeneric.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Warship
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{
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internal class MapWithSetWarshipsGeneric<T,U>
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where T : class, IDrawingObject
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where U : AbstractMap
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{
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private readonly int _pictureWidth;
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private readonly int _pictureHeight;
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private readonly int _placeSizeWidth = 120;
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private readonly int _placeSizeHeight = 50;
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private readonly SetWarshipsGeneric<T> _setWarship;
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private readonly U _map;
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public MapWithSetWarshipsGeneric(int picWidth,int picHeight, U map)
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{
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int width = picWidth / _placeSizeWidth;
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int height = picHeight/_placeSizeHeight;
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_setWarship = new SetWarshipsGeneric<T>(width * height);
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_pictureWidth = picWidth;
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_pictureHeight = picHeight;
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_map = map;
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}
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public static bool operator +(MapWithSetWarshipsGeneric<T,U> map, T warship)
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{
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return map._setWarship.Insert(warship);
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}
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public static bool operator -(MapWithSetWarshipsGeneric<T,U> map, int position)
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{
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return map._setWarship.Remove(position);
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}
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public Bitmap ShowSet()
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{
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Bitmap bmp = new(_pictureWidth, _pictureWidth);
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Graphics gr = Graphics.FromImage(bmp);
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DrawBackground(gr);
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DrawWarship(gr, _placeSizeWidth,_placeSizeHeight,_pictureWidth,_pictureHeight);
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return bmp;
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}
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public Bitmap ShowOnMap()
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{
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Shaking();
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for (int i = 0; i < _setWarship.Count; i++)
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{
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var warship = _setWarship.Get(i);
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if (warship != null)
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{
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return _map.CreateMap(_pictureWidth, _pictureHeight, warship);
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}
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}
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return new(_pictureWidth, _pictureHeight);
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}
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public Bitmap MoveObject(Direction direction)
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{
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if (_map != null)
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{
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return _map.MoveObject(direction);
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}
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return new(_pictureWidth, _pictureHeight);
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}
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public void Shaking()
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{
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int j = _setWarship.Count - 1;
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for (int i = 0; i < _setWarship.Count; i++)
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{
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if (_setWarship.Get(i) == null)
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{
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for (; j > i; j--)
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{
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var warship = _setWarship.Get(j);
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if (warship != null)
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{
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_setWarship.Insert(warship, i);
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_setWarship.Remove(j);
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break;
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}
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}
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if (j <= i)
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{
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return;
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}
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}
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}
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}
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private void DrawBackground(Graphics gr)
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{
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Pen pen = new(Color.Black, 3);
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for (int i = 0; i < _pictureWidth / _placeSizeWidth; i++)
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{
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for (int j = 0; j < _pictureHeight / _placeSizeHeight + 1; ++j)
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{
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gr.DrawLine(pen, i * _placeSizeWidth, j * _placeSizeHeight, i * _placeSizeWidth + _placeSizeWidth / 2, j * _placeSizeHeight);
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}
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gr.DrawLine(pen, i * _placeSizeWidth, 0, i * _placeSizeWidth, (_pictureHeight/_placeSizeHeight) * _placeSizeHeight);
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}
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}
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private void DrawWarship(Graphics gr, int x,int y,int width,int height)
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{
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for (int i = 0; i < _setWarship.Count; i++)
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{
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_setWarship.Get(i)?.SetObject(x, y,width,height);
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_setWarship.Get(i)?.DrawingObject(gr);
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}
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}
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}
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}
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57
Warship/Warship/SetWarshipsGeneric.cs
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57
Warship/Warship/SetWarshipsGeneric.cs
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@ -0,0 +1,57 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Warship
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{
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internal class SetWarshipsGeneric<T>
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where T : class
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{
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private readonly T[] _places;
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public int Count => _places.Length;
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public SetWarshipsGeneric(int count)
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{
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_places = new T[count];
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}
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public bool Insert(T warship)
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{
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_places[0] = warship;
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return true;
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}
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public bool Insert(T warship, int position)
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{
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int EmptyEl=position;
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if (_places[position]!=null)
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{
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for (int i = position; i < Count; i++)
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if (_places[i] == null)
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{
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EmptyEl = i;
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break;
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}
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for (int j = EmptyEl; j > position; j--)
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_places[j] = _places[j - 1];
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}
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_places[position] = warship;
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return true;
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}
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public bool Remove(int position)
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{
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_places[position] = null;
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return true;
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}
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public T Get(int position)
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{
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return _places[position];
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}
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}
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}
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